mission parts battlefront 2 factory
Inferno returns to Vardos, where Raythe"s satellites are being deployed. Iden confronts her father, who reveals that Vardos, their homeworld, is one of their targets and will be purged to send a message of the Empire"s strength. Despite the fact that Vardos is his, Iden"s, and Hask"s home, he orders the satellites to be activated, which shoot laser beams down toward the planet, generating massive storms and, despite his daughter"s anger reminds Iden that her mission is only to extract Protectorate Gleb, an Imperial military instructor and leader of Jinata Security, alone. However, upon witnessing the destruction caused by the storms, Iden and Del decide to disobey orders and send refugees to the Corvus as well. Hask calls them out and holds Iden at gunpoint, under, judging by his dialogue, orders from Admiral Versio, but when he moves his blaster towards Del, Iden shoots Hask in his leg. Iden and Del make their way through the city in a stolen AT-AT , destroying anti-air turrets, eventually reaching the Corvus and escaping with their crew and refugees, while the newly promoted Commander Hask brings Gleb to the Admiral.
Six months later, Iden is a loyal Republic commander and has recreated Inferno Squad for the Republic. Leia asks Iden to track down a missing general, Han Solo. At Maz Kanata"s castle on Takodana, Solo meets with an Imperial defector, statistician Ralsius Paldora, who has hidden two data cubes in the woods: one providing information on the sources of fuel for Imperial fleets, and another providing information on how to free the Wookiees on Kashyyyk. Solo, annoyed at Paldora for not bringing the intel on him, has to fight off waves of Imperials on his own, as Paldora"s blaster is "just for show" - he was never actually trained in shooting it. After recovering the intel, Solo, Chewbacca, and Paldora escape aboard the Maz Kanata, and are reinforced by Inferno Squad. After destroying an Imperial Light Cruiser and TIE Fighters, Solo goes to the Corvus with Inferno. After Solo leaves in the Falcon, presumably to Kashyyyk, Iden looks at Paldora"s intel. The data reveals that Admiral Versio"s fleet is being fueled at Bespin and that an abandoned Imperial weapons factory is still located on Sullust, prompting Iden to ask Leia for authorization to go after her father on Bespin; Leia tells Iden that she does not report to her. Del says that fleet command might not approve of the mission, which they regard as a personal one, so Leia says that she would greatly appreciate the capture of an Imperial admiral. Iden and Del travel to Bespin; although Hask and Admiral Versio escape, Iden and Del are able to destroy the sources of fuel in a Cloud Car, successfully exploding three Star Destroyers.
Zay witnesses the destruction of Starkiller Base. Afterwards, she and Shriv escape in a TIE Fighter, but are stopped in orbit of D"Qar, the location of the Resistance base as they are considered by the Rebels to be Imperials trying to trick their way onto the base. General Leia Organa personally contacts Zay and Shriv, offering her condolences to Zay over Iden"s death and informing them that they are evacuating. Shriv sends the dreadnought schematics to Leia from Dio while she offers them a new mission: to find their allies in the Outer Rim. The two accept and jump to hyperspace.
Star Wars: Battlefront II is a 2005 first-person shooter and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004"s Star Wars: Battlefront series. The game was released in PAL regions on October 31, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.
The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran clone Imperial Stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi and Sith, additional game modes such as hero assault, and objective-based space battles.
Battlefront II was well received, with the PlayStation 2 and Xbox versions scoring in the mid 80s at aggregators GameRankings and Metacritic. The PC version scored slightly lower at both sites, scoring a 76.60% at GameRankings and 78 at Metacritic. The PSP version was the worst received, scoring 70.93% at GameRankings and 69 at Metacritic. Reviewers generally praised the narrative-based story; however, some felt that the upgrades from the original were not enough to merit the price. Like the original game, it was a commercial success.
GameSpy Technology scheduled a shut-down across all titles using the service for May 31, 2014, which included Star Wars: Battlefront II for PC, PS2, and Xbox. Electronic Arts announced it would extend support for Battlefront II until June 30, 2014. The extended support ended on July 25, 2014, taking all GameSpy online video games across all platforms offline. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play. On October 2, 2017, multiplayer for the Windows version was again enabled, allowing for Steam and GOG cross-play.
Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics, such as the ability to sprint and roll forward.capture the flag mode. Like its predecessor Star Wars Battlefront, the game is split into two eras: the Clone Wars, with battles taking place between the Galactic Republic and the Confederacy of Independent Systems, and the Galactic Civil War, where battles between the Rebel Alliance and Galactic Empire take place. Players have the ability to choose between six classes during gameplay. Four class types are common to all factions: Infantry, Heavy, Sniper and Engineer.MagnaGuard and the Droideka for the Confederacy of Independent Systems; the Bothan Spy and the Wookiee for the Rebels; and the Officer and the Dark Trooper for the Empire.
Battlefront II introduces a new special class—Heroes—that allows players to control iconic characters from the Star Wars universe; heroes were featured in the original Battlefront, but only as NPCs that spawned randomly during battles. Heroes are also unlocked by scoring a predetermined number of points, and are unique for every faction. Heroes serve as the most powerful class in the game and, as such, there can be a maximum of one hero for each faction on the battlefield at the same time. Each hero is available only on certain maps, although there is a team deathmatch mode, exclusive to the Mos Eisley map, that allows all heroes from all factions to compete against each other to earn points by performing kills.
In Battlefront II players can battle in space and engage in ship-to-ship combat. Players sabotage enemy capital ships externally by firing at vital systems, or on foot by landing in the enemy hangar.
Whereas the original Battlefront"s campaign featured missions dependent on the chosen faction, Battlefront II contains only one campaign, called Rise of the Empire, which is found in every version of the game except the PlayStation Portable (PSP).501st Legion, starting with the Battle of Geonosis at the beginning of the Clone Wars (as depicted in Attack of the Clones) and ending with the Battle of Hoth (as depicted in
The PSP version of Battlefront II does not feature the Rise of the Empire campaign. Instead it features three single-player Challenge modes: Imperial Enforcer, Rogue Assassin, and Rebel Raider.Gungans on Naboo and Ewoks on Endor.Capture the flag.
Like its predecessor, Battlefront II includes Galactic Conquest. In this mode, the player commands a fleet throughout the galaxy conquering and protecting planets, much like a game of
In Instant Action players can choose from any of the game"s 24 maps, as well as any available eras and modes. Four other modes are included in addition to the traditional Conquest mode that was found in Star Wars: Battlefront; Hunt mode, Capture the Flag (CTF), which is available in 1-flag and 2-flag variants, Hero Assault and Space Assault.
The game"s campaign mode is told as an autobiography of an unknown clone trooper veteran who recounts the many battles of the 501st Legion. Originally part of the Grand Army of the Republic, the 501st are first deployed during the Battle of Geonosis at the beginning of the Clone Wars, where they capture a Separatist outpost occupied by battle droids and Geonosians. Over the following three years, the legion prove themselves as one of the most efficient in the Clone Army, and are assigned important missions throughout the Clone Wars.
Near the end of the war, the 501st are sent to Mygeeto to aid the 21st Nova Corps, led by Jedi General Ki-Adi Mundi, with the destruction of a Separatist energy generator. Unbeknownst to the Jedi, the clones receive special orders from Supreme Chancellor Palpatine to collect a sample of the generator after its destruction, which would later be used to help power the planet-destroying battle station known as the "Death Star".Coruscant, which has been attacked by Separatist forces commanded by General Grievous. The clones are ordered to clear the path for Anakin Skywalker and Obi-Wan Kenobi to board Grievous" flagship and rescue a captured Palpatine. Next, the 501st are assigned to serve under General Aayla Secura, commander of the 327th Star Corps, on Felucia, where they defend a damaged AT-TE from several Acklays and Separatist forces in the area. Afterward, the 501st travel to Kashyyyk to clear a path through the Separatist blockade and defend a key Wookiee village, with help from Jedi Grandmaster Yoda.
Shortly after their victory on Kashyyyk, part of the 501st are sent to Utapau to assist the 212th Attack Battalion, led by Obi-Wan Kenobi, with the capture of a major Separatist stronghold and General Grievous. While the clones complete their mission, Obi-Wan eliminates Grievous, bringing the Republic one step closer to winning the Clone Wars. Upon their return to Coruscant, Palpatine issues Order 66, which brands all Jedi as traitors to the Republic and orders their summary executions. Under the command of the newly christened Sith Lord Darth Vader, the 501st storm the Jedi Temple to kill all its occupants, while the remaining Jedi who are spread across the galaxy are swiftly murdered by their clone troopers, effectively wiping out the Jedi Order. Meanwhile, Palpatine declares the end of the Clone Wars and the Republic"s reorganization into the Galactic Empire.
Now part of the Imperial Army as Darth Vader"s personal legion, the 501st are assigned various missions to solidify the Empire"s rule, quickly earning the nickname "Vader"s Fist" for their efficiency. Their assignments include forcing a regime change on Naboo by assassinating the Queen, destroying a droid factory on Mustafar that was reactivated by the rogue Geonosian Gizor Delso, and eliminating the Kaminoans" new batch of rogue clones, with the help of bounty hunter Boba Fett. Following the Kamino incident, the Empire halts clone production, and clone troopers are slowly replaced by stormtroopers. The 501st remains one of the few Imperial legions to consist mostly of former clone troopers.
James Arnold Taylor (top) and Tom Kane (bottom) return to voice Obi-Wan Kenobi and Yoda in Star Wars: Battlefront II. The actors have voiced these roles several times in the Star Wars universe.
Star Wars: Battlefront II was announced on April 21, 2005, during Star Wars Celebration III held in Indianapolis, Indiana.Zero to develop Battlefront II. The engine was used in Pandemic"s other two Star Wars titles, Star Wars: Battlefront. As with Battlefront Lua was utilized as the game"s scripting language. Battlefront II"s release date would be set to coincide with the DVD release of Battlefront coincided with the release of the original trilogy on DVD.Battlefront II was also included on the Revenge of the Sith extras DVD to further promote the game.Battlefront II, browsing forums and using other means to provide feedback for the sequel.Revenge of the Sith in order to build the related in-game assets.
Bob Bergen voices Luke Skywalker, having voice doubled for Mark Hamill in previous Star Wars games such as the Corey Burton recorded lines for Count Dooku, a role he has played in other Star Wars games as well as the James Arnold Taylor, who played the role in the 2002 game Star Wars: The Clone Wars as well as the cartoon series.Scott Lawrence also returns to voice Darth Vader, a role he has portrayed since the 1994 game Star Wars voice actors such as Tom Kane, Steve Blum and T.C. Carson also provide voice overs. Temuera Morrison portrays his signature roles Boba Fett, Jango Fett and the game"s clone trooper narrator, but does not provide the in-game clone chatter as he did in Battlefront.
On February 15, 2006, Pandemic released a patch for the PC version, which included support for mods and general improvement to the game.Mod tools for the Windows version of the game were subsequently released on February 21, 2006.Softimage XSI included in the mod tools allows users to create new 3D models and animations for the game. The Battlefront II mod tools provide a wider range of capabilities to the end user than the original Battlefront, allowing a user to create anything from user interface changes, to additional gameplay levels, to large-scale modifications. The original assets used to build the retail version of the game were shipped with the mod tool package that was released and allowed users to either modify an existing level or create an entirely new map from scratch. Subsequently, modifications have been created which expand the game further into the Star Wars eras, and fan-created stories.
On December 19, 2005, LucasArts released the first of two downloadable packages for the Xbox version of Battlefront II. The free content added the Hero Assault mode to Kashyyyk.Kit Fisto and Asajj Ventress, as well as four maps from the original Star Wars: Battlefront; Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor and Rhen Var Citadel. In addition, Hero Assault modes were also added to Coruscant, Mygeeto, and Naboo. It sold for USD $4.99.Xbox Live servers were shut down on April 15, 2010.Backwards Compatibility List for the Xbox 360, and is now playable on both the original Xbox and the Xbox 360.
On May 4, 2014, it was announced that the Star Wars: Battlefront II Online servers hosted by GameSpy were closing down on May 31, 2014. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play.Steam and GOG cross-platform play;
Battlefront II was well received overall. The highest aggregate scored was for the PlayStation 2, which holds an 84% at GameRankings and an 84/100 at Metacritic.2005, according to the NPD Group.2007,2008.2009 Star Wars: Battlefront II reclaimed second place once more.Entertainment and Leisure Software Publishers Association (ELSPA),
Battlefront II was praised not only for having a much more engaging single-player storyline,AI units and praised new varied objectives to obtain victory.GameSpot argued the addition of Jedi, though looking "good on paper", did not end up "feeling as epic" as expected.
Game Revolution argued if the multiplayer was taken away, even the new campaign was not enough to make Battlefront II worth the buy.IGN claimed the game suffers from problems remaining from the original Battlefront, such as a lack of challenging AI characters in single-player mode. Computer-controlled opponents and allies tend to run headlong into gunfire, wander off ledges, and walk into walls. IGN felt that these, along with redundant use of planets featured in previous Star Wars settings, were problems carried over from the original.Adam Sessler and Morgan Webb gave the game a 4 out of 5, but criticized the online multiplayer.
Narrator: What Ki-Adi Mundi didn"t know, however, was that our unit of the 501st was really after an experimental Mygeetan power source. Pandemic Studios. Star Wars: Battlefront II. LucasArts.
Narrator: With the information gathered on Polis Massa, Vader concluded that the stolen plans had been given to Princess Leia Organa ... after a brief and pointless battle on the Tantive IV over Tatooine, we began looking for the plans. Pandemic Studios. Star Wars: Battlefront II. LucasArts.
Narrator: As the rebels fled the 501st gathered around a burning bunker and let out a cheer that shook the stars. The rebellion was done. Pandemic Studios. Star Wars: Battlefront II. LucasArts.
Plunkett, Luke (April 14, 2010). "Today, The Original Xbox Live Dies". Kotaku. Archived from the original on April 17, 2010. Retrieved August 22, 2014.
Kato, Matthew (January 2006). "Star Wars: Battlefront II (PSP)". Game Informer. No. 153. p. 157. Archived from the original on August 2, 2009. Retrieved August 22, 2014.
Bedigian, Louis (November 2, 2005). "Star Wars Battlefront II Review - PlayStation 2". GameZone. Archived from the original on January 25, 2009. Retrieved August 23, 2014.
Valentino, Nick (November 13, 2005). "Star Wars Battlefront II - XB - Review". GameZone. Archived from the original on February 13, 2008. Retrieved August 23, 2014.
Giacobbi, Kevin "BIFF" (December 18, 2005). "Star Wars Battlefront II - PC - Review". GameZone. Archived from the original on October 20, 2008. Retrieved August 23, 2014.
Zacarias, Eduardo (November 9, 2005). "Star Wars Battlefront II Review - PSP". GameZone. Archived from the original on September 30, 2008. Retrieved August 23, 2014.
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This guide is written for the single player campaigns that appear inStar Wars Battlefront IIfor the PlayStation 4. Overall, this title is not tremendously difficult and an objective marker tells the player where to go through much of the game, so the directions in this guide is vague. Most players will do well inBattlefront IIas long as they avoid rushing into danger, but there are a few points that are mildly challenging, especially if you are playing on theSpecial Forcesdifficulty mode, which this walkthrough was written for. It is also possible to collectStar Cardsfor Iden (The main character) as well as find hiddenCollectablesin this game and this guide explains where to find all of the items. Brief explanations of controls and abilities are also included for the sake of convenience. Players should be aware that there is not much point to gathering all of the collectables, however. The only reward for getting all of the collectables is a handful of crafting parts, which is pretty disappointing. Thanks for choosing Retromaggedon and good luck on the battlefront!
Below is a list of controls and special moves for the playable characters and vehicles that appear inStar Wars Battlefront II.Brief descriptions of the abilities that can be used by specific characters are also included in this section. Be aware that this section has some minor spoilers in it, since it names people that appear throughout the game. Most vehicles/characters share the same controls, which are outlined under each category heading. Only controls that differ from the norm are included in the more detailed portions of this section.
Vehicles come in two different flavors: Flight and Land, which is indicated in parenthesis next to the name of the vehicle. Generally, flight controls apply to things like TIE Fighters and X-Wings and use an inverted y-axis. So up and down are switched. Land vehicles move identically to characters with some exceptions, which are indicted in the control descriptions for such vehicles. As such, there is no general explanation for land vehicles, since they have already been covered in theCharacter Controlsection above. The AT-AT is not covered here, because players need only look around and shoot with R2 when operating it.
R1: Heat Sink, keeps lasers from overheating, allows player to fire longer before laser has to cool. In some missions L1 fires an ion torpedo, which takes a second to lock, but heavily damages targets.
Star Cards grant Iden special abilities or amplify the effectiveness of existing abilities. Unlike the Star Cards used in multiplayer, Campaign Mode cards do not need to be upgraded or purchased and can be found in missions. In fact, dying in a mission will usually award you any Star Cards you have not yet obtained. Usually, cards are found in Equipment Crates that are scattered throughout levels. Equipment Crates can also be used to change Star Cars and even weapons at any time. Below is a list of available Star Cards that includes a brief description of each card. In parentheses, next to the name of the card is a number ranging from 1 to 5 that scores the Star Card’s usefulness, with 5 being highly useful, and 1 nearly worthless.
Flash Grenade (2):The primary virtue of the Flash Grenade in campaign mode is it’s wide area of effect, coupled with it’s ability to blind enemies. As such, this card is great for making life tougher for Iden’s opponents, though a good old fashioned thermal detonator gets the job done faster.
Shield (2):This Star Card is not really bad by itself, since it generates a temporary bubble that protects Iden from harm and gives her time to heal. The problem is, you can’t shoot through it. Even worse, it replaces Iden’s threat scanner, which not only displays the position and class of nearby enemies, but also makes them easier to see, even through walls. With that said, there’s really no good reason to choose this card over an ability that can prevent you from needing the Shield in the first place, unless you are using it in conjunction with the Vanguard shotgun or the Brawler card.
Survivalist (2):Health regeneration kicks in faster with this card. Overall it isn’t a bad choice, but should probably be swapped for something better when possible.
Iden can use a variety of guns, most of which are decent, but a few stand out from the crowd and should be equipped when possible. Some weapons are not accessible in certain missions, so be ready to substitute your favorite blaster with something else.
TL-50:Quite possibly the best gun in the game, the TL-50 delivers an accurate storm of blaster bolts to the target and is most useful at short to medium range. Skilled players can even hit targets from afar. This gun actually becomes more accurate when fired for sustained periods while crouching. A secondary fire option (used by holding L2) that lobs an energy ball, which can bypass cover to hit targets.
A280-CFE:A quick firing and accurate blaster that is good for sniping thanks to it’s scope. The primary virtue of this weapon is it’s its excellent cooling power (for a sniper rifle) that allows the A280-CFE to be fired for prolonged periods.
Blurgg-1120:Pistols are useful at short ranges and generally complement a playstyle that relies heavily on the vanguard. The Blurgg is the premier pistol inStar Wars Battlefront IIthanks to it’s two shot burst fire.
Pulse Cannon:Iden comes equipped with the pulse cannon by default. Hitting R1 activates this weapon which can be charged by holding R2. The L2 button can be used to scope in on targets. Overall, the pulse cannon is effective in a variety of situations and can even be used against vehicles. A fully charged shot can even kill enemies hiding behind cover in some cases. It also makes a good sidearm for people who prefer using shorter range weapons like the Blurgg or TL-50. Unfortunately, players must choose between the vanguard and pulse cannon, since equipping a vanguard Star Card removes the pulse cannon temporarily.
Campaign mode is split into two sections: The Main Story and Resurrection. The missions in the following section comprise the main story ofStar Wars Battlefront IIcampaign mode. Both the number of collectables and Star Cards that can be obtained in a mission (if applicable) are indicated at the beginning of the walkthrough under the mission title. A walkthrough for Resurrection can be found in section 5.
There’s more electrical grids after you make a left in this shaft, just charge past them as before. Open the hatch at the end of the tunnel then use L1 and R1 to scan. Iden will order you to deactivate the security lockdown. This area is full of enemies, stick to the left-hand side of the room and go around everything. There is aCollectable (2)hidden here for the brave, which can be found in another square box with a blue icon under the platform in the center of the room. You may want to shock the heavy trooper looking down from the scaffolding before proceeding. The target is a computer terminal near the back of the room, hack it and go to right side of the room across from the terminal and pass under the electrified barrier. Look out for the trooper near the barrier, you can shock her or just sneak past her. There’s yet another ventilation shaft in the room behind the barrier, above the door, enter it and follow the passage to reunite with Iden.
Now that you have control of Iden, you can leave the room by opening the door. Hurry over to the guard while crouching and whack him while his back is turned by pressing R3. Another guard is just ahead, shock her and move on. Go through the door while crouching and listen in on admiral Ackbar’s briefing if you like, then follow the objective maker to a pistol. Open the door to the right of where you grabbed the pistol and be ready to shoot a pair of guards. Two more guards are on the other side of the room to the left of the door, take them out as well. Turn left from the entrance to this room and go along the catwalk to find an open door leading to a small hallway with this mission’s finalCollectable (3)sitting on top of a cart. Return to the entrance to the large room, then open the door ahead of you. Go down the hallway and take out the soldiers. You should be able to get quick shots in or sneak attack them while their backs are turned. Open yet another door and blast the soldier inside, then access the terminal to get the intel.
Go down the hallway once the door is open and get ready to blast a heavy trooper. Some soldiers will also attack from behind, so duck into a passage to your right if need be, then head towards the objective to complete the mission.
A rebel patrol is near the first waypoint, climb up the hill on your right that overlooks the waypoint and chuck a grenade at them to take a few out quickly. Use the ledge of the hill as cover and mop up any survivors, but watch out for enemy grenades. There’s a bunker where the rebels were standing, check out the crate by the door to get a Star Card. Open the bunker door and grab theBarragefrom the weapon box, you can also pick up aDLT-19Xthat’s to the left of the weapon crate. Get theCollectable (2)from the box at the back of the bunker before leaving. You can switch weapons at the crate in front of the bunker, so find a gun you’re comfortable with and get ready for the first serious firefight in the game.
You’ll come to a valley with some rebel troops dug in near a stone arch. Officers are mixed in with the regular troops. Prioritize them as targets since they can lay turrets down. Use the hill overlooking the stone arch as a vantage point and attack the enemy. Check out theRocket Launcherin the enemy camp, then move on through the arch. Open the crate by the stream to get two Star Cards. ADLT-20Ais sitting on the weapon rack by the crate, be sure to pick it up. The platform is up ahead, but there are a ton of rebels defending it. To make matters worse, an AT-ST will also join them. Use the rocket launcher to take out the walker, hit the back of it with the launcher when possible to deal extra damage. In fact, you can flank the AT-ST by going east. There’s a hollowed out fallen tree you can take cover in if things get dicey. AnA280Cand aRocket Launcherare stashed to the east of the tree. After the fighting is over, go to the back of the platform (on the ground level) and look for a pile of boxes near some steps. ACollectable (4)is in the box on the very top. Run up to the platform and interact with the door to move on.
Rebel troops are all over this platform, a sniper rifle is your best bet here, so grab theDLT-20Anear the entrance of the platform after you climb the steps. ABarrageis also available here. Use the crates for cover here and take out any officers you see right away, because they will use flash grenades and plant turrets. Your allies will leave after you defeat the first wave of rebels, so proceed carefully to the TIE fighter at the back of the platform. Watch out for more officers and heavy troopers here. Take a look at the X-Wing wreckage near the TIE fighter that is marked as an objective (it is at the back of the platform) to find aCollectable (5).Hop in the TIE fighter to continue the mission.
Be careful as you fly through the wreckage in your TIE fighter and stay close behind Meeko. Remember that the TIE fighter uses aircraft controls, so up is down and down is up. It is also tempting to hit the throttle with L3, but be careful around the wreckage. Pull down on the left stick to reduce your suited if necessary. Enemy fighters and bombers will attack once you get close to the Corvus. There will be three waves of bombers, the first of which is escorted by several X-Wings. Fly straight to the enemy and take out as many as possible. Use L2 to zoom in on targets to make it easier to hit them. L1 and R1 activate the laser barrage, which is good for quickly destroying bombers. Make passes on the bombers, throttling down when approaching, then throttling up when breaking from attack when you get too close so you can circle back quickly. You can also hit R1 to activate the heat sink to cool your blasters. Try to eliminate the escorts along with the bombers so you don’t get bogged down in a dog fight. The Corvus has a limited amount of durability which is displayed by the blue bar at the top of the screen, be aggressive to keep it from being destroyed. The chapter is over once the last bomber has been destroyed.
Fly over to the enemy cruiser and enter the blue field to board the ship. You can take out the turrets guarding the hanger if you like, but it is possible to simply land in the hanger if you hit the throttle. Blast away at the pilots and X-Wing inside while still in the fighter. Iden will exit the ship once you have shot up everything. Enemy troops will swarm into the hanger, but Iden starts this stage with the TL-50, which fires a powerful energy burst if you hold L2. Run to some cover as soon as you exit and take out the guards with your weapons. Go into the smaller room attached to hanger to the right and grab theA280Con the rack if you want it (I recommend holding onto the TL-50). Walk to the back of the room with the A280C in it and look up to find aCollectable (1)tucked into a corner where the wall and ceiling meet, then go into the open door. Pivot right and eliminate the two troopers in the hallway as you pass through the entrance. Two more will come running down the hall, take ‘em down and open the door. You’ll encounter more fleeing enemies in the ship’s hallways, pick them off so they can’t regroup.
A second barrier will raise just enough so you can duck under it in the room with the computer consoles after you speak to Hask. Enter this way or go through the hallway with the turret to enter the ion cannon control room. I prefer going through the hallway, because you can use the sliding doors as a shield by moving up to them, opening fire, and backing off to let them close. Beware the turret placed on the steps in the control room if you go this way. Charge in and take down the remaining troops once the turret and soldiers by the door have been dealt with. Iden can take cover in many places in this room, so taking it shouldn’t be an issue once the turret is out of the way. There is aCollectable (2)hidden under a platform near the doors leading to the hallway you entered from. You’ll also find a crate on the central platform that contains a Star Card as well as anRT-97Con a gun rack. A couple ofBlaster Turretsare also scattered around the area, pick them up.
Some rebel fighters will swarm the Dauntless, destroying them should prove a simple task, just be careful not to crash into the Dauntless. Go for the clamps once the Dauntless is safe. The mission will end once the clamps are history.
Go down the passage a bit with Del and get ready to fight some bugs. The bugs are no match for the lightsaber and Del’s gun. You’ll come to more amber after fighting a few creatures, blow it away with a force push and go towards the door in the back of the cave. Del will need you to break some amber that has encased the terminal that controls the cave’s defense system. Bugs will swarm Del as he works on the defense system, cut them down and save repulse for when you they begin to overwhelm you. Backing away and using force push on the bugs is also an effective means of defense. A second terminal is on the opposite side, take a breather before uncovering it if your health is low, just don’t linger too long: the system will explode in four minutes. Smash the amber concealing the second terminal and fight off more bugs. Once again, force push and repulse work wonders here. Approach the door to complete the mission.
Go up the steps at the end of the hall and slice the camera to see a squad walking down the street and some other troopers near the objective point. An Equipment Crate is sitting next to a pillar across from the steps you entered from, open it for a Star Card. A specialist and heavy block the route to the objective (using the droid scanner will help you spot them) luckily their backs are turned so you can sneak up on them and take them out with melee. ABarrage, Collectable (2), DLT-19X,and aDLT-19are located at the western end of the street by a barricade, but they are heavily defended, so you’ll have to shoot the place up to get them. The collectable is hidden on top of some boxes near the barrage.
A few troopers will attack you on your way to the Corvus, but they are not much of a threat. A large group will attack you once you get near the Corvus. You need only hold out for a few minutes before the ship is ready to go. Take cover behind some crates near the ship and shoot as many troopers as possible to keep from getting overwhelmed. You’ll find someBarragesscattered around here along with aDLT-19andDLT-19Xon a platform just north of the Corvus. An AT-AT will attack after a couple minutes, don’t bother fighting it, because the game will automatically destroy it after a minute or so. Keep an eye on it however, it’s cannon can kill you in a shot. Troops will come in from the east once the AT-AT is out of commission, so be ready to engage them. An AT-ST will advance as well, but you can ignore it like you did the walker, because you need only hold out another minute to complete the mission.
Fly over to the star destroyer and eliminate the TIE Fighters attacking the rebel bombers ASAP. The TIE Fighters in this mission may as well be made out of glass and can only sustain a few shots from the X-Wing. On the other hand, the Star Destroyer the Y-Wings are bombing is quite sturdy and presents itself as a physical barrier between you and the TIE Fighters from time to time, because the waves of fighters will often approach from different directions. The fact that the X-Wing lacks an afterburner complicates matters, so you’ll have to respond immediately to incoming groups of enemy fighters to keep your bombers alive. Throttle up to close with the TIE Fighters when necessary and throttle down while attacking them. Be careful when flying near the destroyer, it’s turrets can inflict some damage and there’s always the threat of accidentally crashing into it. Using an ion torpedo on a TIE that is trying to put the destroyer between itself and you is an effective way to solve this problem. Otherwise, simply unloading a few laser volleys into the hostile fighters is enough to complete the mission as long as you close with the enemy promptly. Protect the bombers for a few minutes and the mission will be a wrap.
Del will do his science stuff to the relay console once the area is clear. Throw a squad shield down like before and get ready to fight some more troopers coming from the south. These guys will try to penetrate the shield and hit Del, so take them down quickly. Del will finish up after a couple of minutes and you can move forward. Just beyond the garden is the frontline. You’ll have to hold off the advancing force as long as possible. Try to kill as many enemies as you can and use the Squad Shield if you take too much damage. An AT-ST will support the enemy, but concentrate on the soldiers. You’ll have a limited number of reinforcements, so be aggressive. As the battle wears on, you will have to fall back, eventually going up the palace steps and entering the building once Del is finished, which will also conclude the mission.
Chat with some of the inhabitants of Maz’s Castle to complete this objective. Talk to the uhhh… people sitting by the window north of where Han starts to get the first bit of info, then head up the steps to the east and talk to the guy leaning on the wall for clue #2. Now return to the staircase and go down to the basement to find the final informant. Head back up the steps to the top floor and go down the hallway to the left to find Paldora.
You get to fly the Millennium Falcon in this part of the mission. Your target is a cruiser over the lake, but it comes with a TIE Fighter escort. You may want to thin out it’s escort a bit before attacking it, since the Falcon isn’t as agile as the other ships and is more vulnerable to attack. Don’t get bogged down fighting them however, since you have Inferno Squad backing you up. Make passes on the cruiser, throttling up to blast past it once you get too close and throttling down when approaching to attack. Missiles and overheat deal nice damage to the cruiser which can take a beating. Use the afterburner to break if you have too many fighters on your tail and let the Falcon repair itself before going back in for an attack. You’ll have to mop up what’s left of the TIE Fighters once the cruiser is down. Destroy the TIEs and the mission will end.
You’ll be back in an X-Wing for this mission. Follow Del and approach the landing pad when it is within range. Line your ship up with the objective marker so it looks like you’ll crash and keep flying towards it. The X-Wing will land automatically. Open the box in front of the X-Wing to get a Star Card and change your loadout if you wish. ACollectable (1)is in a box near the steps leading down at the end of the landing pad. Go down the steps and start mowing down troopers. Do not leave the hallway or you’ll have to deal with a rocket launcher, Heavies, and a sniper. Go back up the steps to draw the enemy out and lob grenades at them. Head back down the steps once most of the bad guys have been cleared (The scanner is helpful in determining this) and pick up the Turret sitting in a box near the entrance to the platform. Take out the rocket launcher and sniper at the far end of the platform and get ready to deal with more troops to the right. Staying far back and throwing thermal detonators at them is a good strategy. Walk over to the turbolift objective marker once you are done here.
An Equipment Crate is in this room to the right of the elevator. There’s also aDLT-19Xhanging on the wall by the door to the north. There are several exits to this building, but they all lead to the same place. I recommend equipping a sniper rifle like theDLT-20AorA280-CFEbefore leaving the building. This place is swarming with troops, try shoot the ones near the TIE Fighter that is marked as your objective first, because one of the soldiers in that area has a rocket launcher. Stay on the walkway by the building and hide behind the solid part of the railing which will shield you from most attacks, but stand back a few steps, because the blast radius of rockets and AT-ST munitions can damage you through the barrier.
The enemy will locate you after your first few shots, which means the AT-ST will start shooting too. The metal barrier should protect you from the AT-ST as long as you stay crouched. Some troopers will likely come up the steps and try to rush you, so watch your flanks. Throwing a grenade behind the AT-ST will actually distract it and get it to turn away from you, which makes this fight a lot easier. Focus on the AT-ST once most of the troops are out of the way. Keep lobbing grenades at it and shooting the back of it when it turns around. Duck when it faces you to avoid getting slammed by it’s guns and wait for them to overheat so you have a few seconds to attack. You can throw grenades over the barrier to keep the walker distracted. You may want to distract the AT-ST with a grenade at this point and run back into the building to grab your TL-50 from the Equipment Box, since it’s secondary fire is effective against armor, the pulse cannon also works well. If you grabbed a turret, place it where it can hit the AT-ST. Keep shooting and the AT-ST will crumble. You can run down into the platform once you have eliminated the AT-ST. There’s a dome shaped structure near the center of the platform, check it out to find aCollectable (2)sitting on top of some boxes to the right of the door. There’s also aRocket LauncherandE-11in this building. Now head west to find anotherCollectable (3)on top of some rectangular boxes sitting in front of a dome shaped building (Exit the building where the TIE Fighter attacked you through the central door and turn left, then go down the steps to find it). Finally, from the overseer’s tower (The building Hask was hiding in) go north from the steps to two platforms holding TIE Fighters at check out the one on the right. Next to the TIE Fighter that’s missing a wing is aCollectable (4).Head over to the Cloud car once finished and hold square to enter it.
You get to fly a Cloud Car in this portion of the mission… every Star Wars fan’s dream… seriously though, this thing sucks. At any rate, the cloud car is a bit flimsy and poorly armed, but at least it can break missile locks with L1 and fire up afterburners with R1+L1. There are 9 fuel cells to destroy and they are protected by TIE Fighters which can turn your crappy ship to debris in seconds. The fighters won’t shoot until you do, so get as close as possible to the fuel rigs before firing. Stay clear of the Star Destroyers as well, their turrets with chew you up. You can’t outgun the enemy, but the TIE Fighter pilots in this game are about as good at clearing obstacles as stormtroopers are at hitting targets, so some fancy flying will save your bacon. Use the rigs as cover and shoot at the fuel cells when you can. There all all sorts of gaps in the rigs you can fly through to avoid being shot and the enemy will often crash into the rigs when trying to follow you. In fact, circling the rigs tightly is sometimes enough to get your pursuers to collide with them. Destroy the fuel cells and the mission is complete.
Climb up the hill towards the transport and get ready to fight some troopers. Lando’s abilities aren’t terribly useful, but his blaster makes up for it with high accuracy, cooling, and damage. Take cover and take down the guards. Plenty of snipers are hanging out around here, so stay mobile. Enter the Facility once you’re done. Hit square to open the door, which turns out to be stuck. Go up the steps to the platform that has an AT-AT head in front of it, hit the button and watch the cutscene. You’ll have to kill all of the troopers in the assembly area, but it should be a breeze since there’s plenty of places to hide. Lando’s night scope also makes it easy to find targets before they get a chance to attack. Go up the steps and operate the panel with square once all the troopers are out of commission.
If you zoom in on the area between the bunker and the antenna next to it you’ll see another turret you can destroy preemptively. More troops will come out of the bunker under the turret you just destroyed once you near it as well as a few that come from the right. Use your main guns and the grenade launcher on these guys, then walk up to the shuttle on the landing pad to end the mission.
Iden is back in the cockpit of an X-Wing in this mission (sure beats the Cloud Car) and must fly over to the location of a distress signal. TIE Fighters will attack from behind once you get close. Shoot the TIEs down and resume your approach. Fly down to the marker that says “Land” and the X-Wing will automatically touch down. Next you have to get some Binocs from a crate that is protected by some imperials. Hurry over to the crate, because you have to keep your allies from dying and shoot the enemies, then grab the binocs. Use binocs by pressing left on the D-Pad and focus on an AT-AT, then hit R2 to initiate the orbital strike. It’ll take 3 strikes to kill each of the two AT-ATs. Now that things have quieted down a bit, run back to your X-Wing and check out the Equipment Crate sitting near some TIE Fighter wreckage to the right of your ship.
Fly over to the destination marker and get ready to shoot some bombers down. Now fly over to the landing area and touch down like before. There’s an Equipment Crate near the hull of a wrecked TIE just past the landing point, you may want to grab a sniper rifle for this part of the mission. You’ll see a giant pipe-like structure that is mostly shattered just past the entrance to the area. Face the objective, turn right and run through the pipe to find anotherCollectable (2)at the very end of the pipe. Take cover near the pipe and scope the area out. The troopers are pretty well dug in here, so use the sniper to pick them off. These guys are dangerous, so stay hidden and headshot the troopers that stray from the group. Two of the troopers have rocket launchers and there are some officers in the mix, so watch out. Head over to the detonators and pick them up once you have finished contending with the troopers. You may also want to grab the rocket launcher or barrage near each detonator. I recommend getting the rocket launcher.
Run for cover immediately after getting the second detonator. A TIE Fighter will come out of the hanger on the western side of the area. Make sure the cover is substantial, because this thing has the advantage of elevation. Wait for the fighter’s guns to overheat, then hit it with a rocket. Fall back behind cover and take potshots at the TIE while the rocket recharges. Two or three rockets should take care of the TIE, mop up the troopers that are supporting the fighter and go to the hanger. Run to the very back of the hanger and look up to find anotherCollectable (3)hanging from a ruined catwalk. Plant the detonators and go back to your ship. Some more troopers will land and attack you just after you exit the hanger. Take your time fighting these guys, the explosives won’t go off by themselves. Board your ship once most of the enemies are done for. Fly up to the Corvus to complete the mission.
Climb up the flaming wreckage to get inside the ship and check out the crates by a computer console on your right to find anotherCollectable (2).Slice the door and walk down the hallway, then turn right at the end of it to find another door. Enjoy the cutscene and run down the hallway as quickly as possible to find the escape pod. Do not dawdle, because Iden only has a few minutes to get out or the mission will fail. Get to the pod, jump in and the mission will be complete.
The path is pretty straightforward, but you will encounter resistance in this mission. Once you enter the jungle area, some rebels will appear, use force pull to clear them out. Up ahead are some troopers that are hard to deal with, because they take cover, but using L2 to deflect their shots will help you out. Take the pathway to the right and head towards Del. Use force pull or freeze to bust the enemies up and finish the rest with your weapon, then enter the bunker. You’ll be in an area that looks like Endor once you pass through the hallway. Be ready to block and use your force abilities to take out the soldiers, though you may have to retreat, since these guys can dish out some damage. Go up to the tower and approach the door encased in amber. Smash the amber and proceed.
Del will spawn a whole pack of troopers right away, use pull to neutralize them ASAP. There’s a bunch of soldiers here clear them out before heading up the steps, then wait a second to let your abilities cooldown and let your life replenish. More enemies will spawn on the steps, kill a few and fall back to cover. These guys are tough and some even appear to be Inferno Squad, so use caution. Circle around to the side steps to get the rest. Go up to the door to complete the mission and the main story! Congratulations!
Iden flies a modified X-Wing in the beginning of this mission and will have to destroy several enemy fighters off the bat. Ion Pulse should be your go-to ability in this fight, since it will slow your enemies, making them easy targets. Don’t be shy about using droid repair here either, because these ships can dish out and take more damage. You’ll have to go for the transports once the fighters are out of the way. Use your Dual Proton Torpedoes on the transports whenever possible. Watch out for their turrets and fighter escorts which can pose a threat to Iden. Droid Repair should be enough to keep you in the fight however, so use it instead of breaking away, unless you have taken really serious damage. Stay focused and hammer away at the transport with your blasters/torps and you should be done in no time.
Leema is your next target. This guy is fairly easy, but his ship has a lot of armor and will take a while to defeat. Leema Kai will also launch mines that explode, damaging ships and scrambling their sensors in a wide radius. Use Ion Pulse to neutralize the mines whenever possible, otherwise just fly away from them. Torps hit Leema fairly reliably, so be sure to use them along with your blasters. Keep the pressure up and Kai will be history, the mission will be as well.
At the end of the ditch you’ll come to a broken gate and some flaming wreckage. Walk up to the edge of the gate and pelt the enemy ahead with blaster bolts. Go into the courtyard once you have cleared some enemies and fight your way up the steps. Walk up to the crest of the next hill and get a bead on the AT-ST ahead. Take it down with ion shots and back down the hill if it fires on you. Tons of J-sec guys are shooting at the walker as well, so it should go down quick. Quickly eliminate some more enemies and blast the next walker that appears. This AT-ST May focus on you more, so get ready to take cover and hit repair. Only a few enemies should remain after this, but look out for heavies and a flametrooper, then head over to Zay to complete the mission.
Follow the lead TIE Fighter and do not shoot anything. You’ll have to make some fancy maneuvers as the fighters fly around the star destroyer, so keep your throttle low and pay attention to your surroundings. Break from the group once your cover is blown and start taking the enemy TIEs out. These fighters aren’t sturdy, but don’t let them gang up on you or you’ll be dust. Destroy about four of them and the next objective should come up. Fly over to the engines then turn around and fire on the Heat Sink, which is a glowing red dot. It should explode quickly making a space for your TIE to fly into. Throttle down to minimum speed and carefully navigate the hallway. You’ll come to the hyperdrive, which is a spinning blue cylinder and the next phase of the mission will begin after your TIE gets a jolt of energy from the drive.
Go into the room under the platform and place a turret in one of the entrances. Then get ready to fight off some troopers as Zay hacks the door. Tons of troops will pour in, but you can hold the room thanks to the turret. Stand in the other doorway and pick the enemy off. Be sure to check the turret from time to time to make sure it doesn’t get overwhelmed. Slice the computer once Zay is done. Follow the hallway to the platform that looks like a trap (because it is one) and get ready to watch a cutscene. This one is more interactive and you’ll have to use the gun Zay gives you to shoot Hask. Just move the reticle to his head with the right stick and shoot with R2 as usual. Congratulations, you just beat the game.
Examples of advanced technology have throughout history found a home in military applications. In peacetime, defense contractors stoke the fears of military leaders, convincing them to procure the most advanced systems money can buy. However, in wartime, the soldiers, sailors, and marines on the frontline of battles across the world are left to use, maintain, and repair this equipment, often across the globe and in inaccessible locations. In times like these, where getting specialty parts through a cumbersome logistics and supply chain is nearly impossible, the U.S. Military has turned to additive manufacturing (AM) as a potential solution.
AM is an attractive technology for process improvement within the U.S. military “as a way to increase availability and save costs by quickly producing small replacement parts onsite instead of waiting for the supply chain to send equipment far off.” [1] The recent history of AM initiatives within the military has been characterized by pilot programs designed to test the feasibility of this technology without going all-in on the investment.
Since 2013, the Army has installed three Expeditionary Lab Mobile (ELM) boxes at remote outposts in Afghanistan. “The 20-foot container comes equipped with 3D printers, computer-assisted milling machines, and laser, plasma, and water cutters, along with common tools like saws and welding gear. Parts can be made of plastic, steel, and aluminum. With a generator, heating and cooling systems, and satellite communications all manned by two specially trained engineers, the 10-ton ELM is effectively a digital fabrication workshop in a box.” [2]
The Navy is also currently investing in pilot projects to reap the benefits of AM, including on my own ship, the USS ESSEX (LHD 2). “The U.S. Navy already has 3D printers aboard ships and has used them to produce customized drones aboard the United States Ship (USS) Essex while underway. The availability of the 3D printer allowed the USS Essex crew to save space by only carrying the electronic components and then “print” highly customizable, mission specific components of the drone as needed. This capability can further reduce the requirement to carry critical electronic components since the printers can now produce them as well.” [3]
In order to cross the chasm between an attractive future technology and one that is ready to be implemented in a broad rollout across deployed forces of the U.S. Military, it is imperative that the Department of Defense (DoD) immediately begin working directly with defense contractors to procure systems that have an initial system design that incorporates additively manufactured repair parts.
While defense contractors are wary of this, as repair parts logistics tails can add up to a significant portion of a particular program’s profit, the DoD should form contractual agreements whereby defense contractors that own these designs can be compensated on a license-fee model, so that each time a data file is used to print a part in the field, the company earns a fee.
[1] Werner, Ben. “Better Logistics, 3D Printing Will Quickly Return Navy and Marine Corps Aircraft to Service.” U.S. Naval Institute News, October 8, 2018. [https://news.usni.org/2018/10/08/37127], accessed November 2018.
[2] Hill, David. “3D Printing on the Frontlines – Army Deploying $2.8M Mobile Fabrication Labs.” Singularity Hub, February 28, 2013. [ https://singularityhub.com/2013/02/28/3d-printing-on-the-frontlines-army-deploying-2-8m-mobile-fabrication-labs/], accessed November 2018.
[3] Begley, Leslie D. “Increasing Capabilities and Improving Army Readiness through Additive Manufacturing technologies.” U.S. Army War College, January 4, 2017. [http://publications.armywarcollege.edu/pubs/3389.pdf], accessed November 2018.
[5] Stevenson, Brittany. “U.S. Navy Installs 3D Printer on their First Ship, The USS ESSEX.” 3DPrint.Com, April 23, 2014. [https://3dprint.com/2554/uss-essex-3d-printer-navy/], accessed November 2018.
In Star Wars™ Battlefront 2 you’ll come across 23 hidden collectibles in single player missions. They are dark-gray metal boxes scattered throughout seven of the main mission areas. Collecting all hidden items rewards you with 25 crafting parts per mission. These are important for upgrading your star cards and improving your abilities in multiplayer. Unfortunately, it seems you’ll not be rewarded with any trophy or achievement on either PS4, Xbox or PC, for finding them all. You can usually spot them from a distance, since all collectibles are marked with a blue circle. Once you’re close enough let the droid scan them for you. Some of them are well hidden and on this page we’ll show you how to find them all in each mission.
You’ll find three collectibles in the Prologue Mission named The Cleaner. Once you collect them all you’ll unlock “Scavenger: The Cleaner” milestone and be able to claim 25 crafting parts from the Career screen.
At the start of the mission, after the cut-scene, you’ll get the new objective Reach the Archive. Go up the stairs, and the path will lead you to the right. Once you go through the second door, you’ll see a huge statue. Turn right, and go down the stairs. The box is hidden in a small area enclosed by fence.
You can get this collectible during the sub-mission “Destroy Anti-Air Weapons” and the objective “Reach Kestro Defense Center”. Go outside the area with the elevators and head up the staircase on the left. When you reach the top, you’ll see another staircase right in front of you. Walk up the first two sets of stairs, then hang a right, and climb two more sets. The, turn left and climb yet another set of stairs. Hang a left there, go up another small staircase, and you’ll see the crate sitting in the corner.
#2 At the end of the Infiltrate the Overseer’s Tower objective, the Reach The Platform objective starts. As you exit the elevator, there are three doors for you to choose. Head through the one on the right and head outside. Walk onto the balcony, then take the stairs down on the left. There are two huge crates stacked onto each other nearby, and the box with the collectible is on top of them. Send your droid for it.
#1 During the “Rescue Captain Lindsey” sub-mission, just as the “Retrieve Binocs” objective starts, you’ll exit your X-Wing. When you do, head a bit forward and climb the small sand dune. Look to the left. A bit in the distance, you’ll spot a crashed supply container. Go toward it and head inside to find the collectible.
#2 At the start of the Find the Detonators objective during Stop the TIE Bombers, you’ll land your X-Wing near the wreckage of a Star Destroyer. On the right side of the entrance into the wreckage, you’ll notice some debris forming a tube-like structure. Go inside and look to the right. You’ll spot the box with the collectible not far off.
#1 At the very beginning of this mission, your ship will be shot down and you’ll crash onto the surface of a Star Destroyer, and the “Reach the Bridge” objective will start. If you look to where the objective marker leads you, you’ll notice the flaming engine of your late X-Wing. Head towards it. Once you reach it, inspect the corner where it meets the hull of the Star Destroyer, towards the cannons. That’s where the collectible is hiding.
#2 The final collectible in this mission, and, indeed, the final collectible in Star Wars Battlefront 2, is pretty easy to find. During the Reach the Bridge objective, the marker will lead you inside the Star Destroyer that you crashed on. As you enter the ship, look to the left. You’ll see a control panel with some crates in front of it on the right side of the catwalk, near the railing. Approach it, and the game will give you the prompt to open the box and pick up the collectible.
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Star Wars Battlefront 2’s campaign is a space epic told across different corners of the galaxy. As you battle your way through each mission, there are hidden collectibles that can be found in the form of crates. These crates can be hacked by your droid companion. There are 23 in total, and though there is no achievement or trophy to be had for locating all of them, there is a reward to be had in the form of crafting parts. You can collect the resources from the main menu of Star Wars Battlefront 2, which can then be used to purchase Star Cards in the game’s multiplayer offering.
The location of these 23 collectibles are often hidden away and aren’t easy to find. Here’s how to get all the collectibles in Star Wars Battlefront 2.
At the start of the mission once you’ve taken out the Rebel and have control of your new droid companion, turn right and you’ll see a crate that you can order it to Slice.
At the start of the mission, make your way through the rubble, sticking to the right-hand side. Head towards the destroyed AT-AT Walker with the red ELIMINATE target on it. Underneath it, you’ll find the crate.
Just after you enter the Star Destroyer, look for a set of computers on your right as you make your way along the gangway. Behind a set of boxes is the mission’s second — and the campaign’s last — collectible crate.
That is how to find all the collectibles in Star Wars Battlefront 2. For more useful information and tips on the game, check out Twinfinite’s wiki page.
Throughout the Star Wars Battlefront 2 campaign, there are going to be a number of Hidden Items s