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In Star Wars Battlefront 2, there are 23 Hidden Collectibles that you will come across while playing the main missions in the story. You might not notice some of them depending on the location and intensity of the mission.

These collectibles are grey metal boxes marked with blue circles, which can usually be spotted from a distance if you pay enough attention. You will need to have your droid scan and hack it for you to open them. You get rewarded with 25 crafting parts per mission upon collecting each one. However, you are not rewarded with any trophy even if you collect all 23 of the collectibles. This guide will lead you to the locations of the Hidden Collectibles in the order of the story missions.

In the first mission, after you have taken control of the droid when you shocked the rebel, look to the right corner of the room, and you will find the first box. Scan the box to collect it.

After docking the Rebel Ship and disabling Ion Disruptorsat the start of The Dauntlessstory mission, move towards theexit of the hangar and turn around from the door to find the box on a ledge.

This collectible can be found during The Stormmission in the courtyard where the statue of Admiral Versio is located. Before you reach Gleb, head left from the statue to search the area for the box.

During the Battle of Jakumission, when you answer the distress beacon by the Star Destroyer, go to the area where the charge is a cylinder-like pipe on the right of the area. Head inside for the collectible.

At the beginning of the Until Ashes mission, when you crash on the ship, search the area around the engine of your burning X-Wing to find the hidden box.

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In Star Wars™ Battlefront 2 you’ll come across 23 hidden collectibles in single player missions. They are dark-gray metal boxes scattered throughout seven of the main mission areas. Collecting all hidden items rewards you with 25 crafting parts per mission. These are important for upgrading your star cards and improving your abilities in multiplayer. Unfortunately, it seems you’ll not be rewarded with any trophy or achievement on either PS4, Xbox or PC, for finding them all. You can usually spot them from a distance, since all collectibles are marked with a blue circle. Once you’re close enough let the droid scan them for you. Some of them are well hidden and on this page we’ll show you how to find them all in each mission.

You’ll find three collectibles in the Prologue Mission named The Cleaner. Once you collect them all you’ll unlock “Scavenger: The Cleaner” milestone and be able to claim 25 crafting parts from the Career screen.

At the start of the mission, after the cut-scene, you’ll get the new objective Reach the Archive. Go up the stairs, and the path will lead you to the right. Once you go through the second door, you’ll see a huge statue. Turn right, and go down the stairs. The box is hidden in a small area enclosed by fence.

You can get this collectible during the sub-mission “Destroy Anti-Air Weapons” and the objective “Reach Kestro Defense Center”. Go outside the area with the elevators and head up the staircase on the left. When you reach the top, you’ll see another staircase right in front of you. Walk up the first two sets of stairs, then hang a right, and climb two more sets. The, turn left and climb yet another set of stairs. Hang a left there, go up another small staircase, and you’ll see the crate sitting in the corner.

#2 At the end of the Infiltrate the Overseer’s Tower objective, the Reach The Platform objective starts. As you exit the elevator, there are three doors for you to choose. Head through the one on the right and head outside. Walk onto the balcony, then take the stairs down on the left. There are two huge crates stacked onto each other nearby, and the box with the collectible is on top of them. Send your droid for it.

#1 During the “Rescue Captain Lindsey” sub-mission, just as the “Retrieve Binocs” objective starts, you’ll exit your X-Wing. When you do, head a bit forward and climb the small sand dune. Look to the left. A bit in the distance, you’ll spot a crashed supply container. Go toward it and head inside to find the collectible.

#2 At the start of the Find the Detonators objective during Stop the TIE Bombers, you’ll land your X-Wing near the wreckage of a Star Destroyer. On the right side of the entrance into the wreckage, you’ll notice some debris forming a tube-like structure. Go inside and look to the right. You’ll spot the box with the collectible not far off.

#1 At the very beginning of this mission, your ship will be shot down and you’ll crash onto the surface of a Star Destroyer, and the “Reach the Bridge” objective will start. If you look to where the objective marker leads you, you’ll notice the flaming engine of your late X-Wing. Head towards it. Once you reach it, inspect the corner where it meets the hull of the Star Destroyer, towards the cannons. That’s where the collectible is hiding.

#2 The final collectible in this mission, and, indeed, the final collectible in Star Wars Battlefront 2, is pretty easy to find. During the Reach the Bridge objective, the marker will lead you inside the Star Destroyer that you crashed on. As you enter the ship, look to the left. You’ll see a control panel with some crates in front of it on the right side of the catwalk, near the railing. Approach it, and the game will give you the prompt to open the box and pick up the collectible.

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Throughout the Star Wars Battlefront 2 campaign, there are going to be a number of Hidden Items scattered around each and every mission for you to collect. In this Battlefront 2 Hidden Items collectibles guide, we"ll be walking you through the location of every collectible item in every level of the Battlefront 2 campaign, as well as the rewards you can get for finding all of them.

For anything else relating to Star Wars Battlefront 2, including how to dominate in the campaign as Iden Versio, including the best weapons and Star Card loadouts you could possibly want to use, head on over to our Star Wars Battlefront 2 guides walkthrough hub.

Just below, we"ll be outlining the location of every Battlefront 2 Hidden Item in chronological order. We"ll be splitting up the groups of collectibles in order of the missions in which you can find them, so all you"ll need to do is consult the relevant section for the campaign mission that you want to cover.

To keep track of the Hidden Items you"ve obtained so far, head over to the Career tab of the main Star Wars Battlefront 2 menu, where you"ll then be able to scroll down to the Milestones page, and find out which Hidden Items you"ve currently obtained in which mission. Once you"ve rounded up all the Hidden Item collectibles in a certain mission, you can then redeem them for Credits, which can then be used to purchase things like loot crates, or unlock new Heroes or Villains.

In this opening mission, you"ll first be taking on the role of Iden Verio"s personal droid, attempting to free her from the rebel prison. When you first come to a big, wide open area, with at least ten rebel guards scattered around the vicinity, look for an area in the middle of the map, which is underneath an upper walkway. Head to the back of the area (the furthest away from the massive window looking out into space), and you"ll find the X/Square prompt to interact with an object and recover the first collectible.

At the start of the mission, drop down to the lower area on the left, and continue heading straight until you"re underneath the ruins of an AT-AT. Now look on the ground to find a crate containing a Hidden Item.

For the first of the two collectible in The Dauntless mission, you"ll need to have boarded the Rebel cruiser. Once you"re successfully on board, and have defeated the Rebel troopers, head into the area just off from the main hangar, and turn around, to see one smaller crate next to two larger crates. Jump on the small crate, then onto the taller crates, and then loot to the ceiling to see the Hidden Item perched on a ledge.

These might be all the total Hidden Items that we"ve managed to uncover so far in the single player campaign of Star Wars Battlefront 2, but make sure to check back on this guide in the future, when we"ve updated our complete guide to reveal more Hidden Item locations.

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Star Wars Battlefront 2’s campaign is a space epic told across different corners of the galaxy. As you battle your way through each mission, there are hidden collectibles that can be found in the form of crates. These crates can be hacked by your droid companion. There are 23 in total, and though there is no achievement or trophy to be had for locating all of them, there is a reward to be had in the form of crafting parts. You can collect the resources from the main menu of Star Wars Battlefront 2, which can then be used to purchase Star Cards in the game’s multiplayer offering.

The location of these 23 collectibles are often hidden away and aren’t easy to find. Here’s how to get all the collectibles in Star Wars Battlefront 2.

At the start of the mission once you’ve taken out the Rebel and have control of your new droid companion, turn right and you’ll see a crate that you can order it to Slice.

At the start of the mission, make your way through the rubble, sticking to the right-hand side. Head towards the destroyed AT-AT Walker with the red ELIMINATE target on it. Underneath it, you’ll find the crate.

Just after you enter the Star Destroyer, look for a set of computers on your right as you make your way along the gangway. Behind a set of boxes is the mission’s second — and the campaign’s last — collectible crate.

That is how to find all the collectibles in Star Wars Battlefront 2. For more useful information and tips on the game, check out Twinfinite’s wiki page.

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Just trying to understand what all the Campaign can entail. The only info I see from reviews is that it"s just a simple story to play through, they don"t provide info on if there are any side-missions or unlockable items to acquire during gameplay?

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There are 23 collectibles to be found throughout Star Wars: Battlefront 2"s main campaign. it should be noted that there are only collectibles when playing as ID10, or playing as Iden Versio with access to ID10.Loading

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Star Wars: Battlefront II, also shortened to "Battlefront II", and alternatively abbreviated as "SW:BF2" or "SWBF2" is a first-/third-person shooter video game developed by Pandemic Studios and published by LucasArts, and was released in North America on November 1, 2005, for the Xbox (backwards compatible with Xbox 360, Xbox One and Xbox Series X and S), PlayStation Portable (backwards-compatible with the PlayStation Vita), PC, and the PlayStation 2 (backwards compatible with certain PlayStation 3 models). The PC variant comes in two type of disks: CD-ROM, which comes with four discs, and DVD-ROM, which has only one disc. The release date coincided with the release of Revenge of the Sith on DVD.

On May 31, 2014, GameSpy (the online service that was hosting Battlefront II"s multiplayer at the time) was shut down, and with it went the game"s online functionality. However, three years later on October 4, 2017, Disney announced that online multiplayer has been restored as well as crossplay between the Steam and GOG versions of the game.

Battlefront II expands upon the original game"s single-player experience with mission-based objectives drawn from Attack of the Clones"Battle of Geonosis to The Empire Strikes Back"s Battle of Hoth. It is a story-based campaign told from the view of an unidentified 501st clone trooper; it revolves around the 501st Legion as the unit evolves from the Galactic Republic"s Clone Troopers to Imperial Stormtroopers. The plot spans more than 16 new locations, many from Star Wars Episode III: Revenge of the Sith, including volcanic Mustafar and the space battle above Coruscant.

Many maps that came from the original Battlefront were edited to fit more accordingly in the storyline, such as the Naboo battlefield, which was originally Plains, but due to the clones" lack of action upon the Invasion of Naboo conflict between droids and Gungans, the setting is shifted to Theed.

There are several differences in overall gameplay between the first and second Battlefront installments. The first is an attempt to add realism to missions by adding objectives and changing the way orders are issued. The second group of changes revolves around a point system, which determines which units can be used, special abilities for players, and rank.

In campaign mode, in addition to the basic tasks of capturing command posts and killing enemy troops, certain objectives must be met for a mission to be successful. These missions may include destroying a specific target, recovering an item, or keeping the opposing force from overrunning a position. In these situations, enemy reinforcements are unlimited and will continue to be deployed until the objective is completed.

While controlling troops, one of the most striking differences between the original and the sequel is the method of issuing orders. Unlike the original Battlefront, in which up, down, left, and right on the directional pad each issued a specific command to nearby groups, commands are now issued by using the targeting reticule to select a specific soldier and pressing the up button. The system chooses which command seems appropriate; for infantry troops, the up button toggles between follow me and move out. In vehicles, the commands are either get in or get out. An infantry trooper targeting a vehicle can order it to stop. Although the variety of commands is much more limited and issuing them is more complicated, the new aiming feature allows users to select the exact class of trooper they want to help them, as well as order vehicles to stop from a considerable distance. The number of troops at the player´s command is based on the player´s rank (see squad leader ranks below).

There is a new feature in Battlefront II called the Point System. The point system is vital to being able to play special unit types, such as advanced unit classes as well as heroes and villains. Points can be earned by killing enemies, capturing command posts, or destroying vehicles; they can also be deducted by doing negative actions such as harming teammates. Before the advanced units are unlocked, they will be marked by silhouettes; Heroes and Villains will not be on the unit selection table unless if the player does not choose if they want to be the hero/villain or not.

Battlefront II features a total of nine units for each playable faction, with four regular units, two space units, two advanced units, and one hero or villain per map.

Sniper - This includes the Clone Sharpshooter (Republic), Assassin Droid (CIS), Rebel Marksman (Rebellion) and Scout Trooper (Empire). Equipped with a sniper rifle, blaster pistol, thermal detonators, and an automated blaster turret. This unit has less health than the others, but they excel at long-ranged engagements, able to provide heavy damage at a safe distance. They are also faster than the other units, allowing them to retreat and cover distance much more easily than their slower counterparts.

Heroes and Villains are playable in Battlefront II after achieving a certain amount of points. This unit consists of the iconic characters from the films, such as Darth Vader, Chewbacca, General Grievous, and Mace Windu. Unlike regular units" health, the heroes and villains" health will slowly drain over time if they do not find enemies to kill. Dying will cause the hero or villain to retreat and depending on the game mode will be selectable again after a period of time has passed. If friendly fire is enabled, killing teammates will cause the heroes and villains" health to decrease faster.

The Training mission is the tutorial on how to play Battlefront II. It is the unofficial first level to the Rise of the Empire campaign, but can be skipped without taking anything away from the Rise of the Empire story. It is played on Geonosis and is displaying the Battle of Geonosis, the first battle of the Clone Wars. Doing this will have no effect whatsoever and can be played any time. The mode runs through the basics of each class, capturing command points, using ground vehicles, and using heroes, with Mace Windu being available to play.

Part 2 (Revenge of the Sith): Coruscant Space - A Desperate Rescue: The 501st is pressed into space combat during the Battle of Coruscant, and must destroy a Separatist cruiser to clear a path for Anakin Skywalker and Obi-Wan Kenobi to rescue Chancellor Palpatine.

Part 4 (Expanded Universe): Kashyyyk Space - First Line of Defense: The 501st are sent on a seemingly suicidal mission to relieve forces on Kashyyyk. But first, they must fight their way to the planet´s surface.

Chapter 2: Rise of the Empire-The Galactic Republic has fallen. Emperor Palpatine has created a new Galactic Empire to rule in its place, and Darth Vader has taken command of the 501st, replacing Republic uniforms and equipment with Stormtrooper armor and weapons.

Part 2 (Expanded Universe): Mustafar Space - Preventive Measures: Gizor Dellso, a surviving geonosian member of the CIS, has reactivated a droid army. To prevent the Clone Wars from starting up again, the 501st is sent in.

The missions Preventive Measures and Tying up Loose Ends are Empire vs. CIS. In these two missions a rogue Geonosian called Gizor Dellso has reactivated the Droid control beacon on Mustafar, and the 501st must go to the planet, shut down the droids, and kill the Geonosian engineer. These are the only missions that are Empire vs. CIS.

The mission Changing of the Guard is Empire vs. Clones. In this storyline Kamino has been secretly growing a new Clone Army to fight back against the Empire. Darth Vader hires Boba Fett for his knowledge of the inner workings of the Clone Facility, and sends the 501st to Kamino to destroy the Cloning Facility and growing cylinders.

The PSP has 3 exclusive campaigns focusing on different areas of combat. The player has no allies on the battlefield but has unlimited lives. Each campaign has 4 missions, in which heroes can be used.

Rogue Assassin - The player must eliminate key targets (commander units) on the battlefield within a certain amount of time. In this campaign the player gets to use the jet trooper with a rapid-fire blaster rifle that is similar to enemy troopers" in the Changing of the Guard mission on other formats. The missions focus on overall combat.

Rebel Raider - The player must steal vital technology from the enemy and bring it back to a certain location within a certain amount of time. This mission type is similar to Capture the Flag.

On December 19, 2005, LucasArts introduced a new downloadable level for the Xbox version of Star Wars Battlefront II through Xbox Live. The upgrade adds a Hero Assault Mode to Kashyyyk, which provides a new alternative to Mos Eisley for the Hero Assault mode.

Another Xbox Live download was made available on January 31, 2006, with two new playable hero characters (Kit Fisto and Asajj Ventress) as well as four maps from the original Star Wars: Battlefront. Each of the new boards (Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor and Rhen Var Citadel) has Conquest, Capture-the-Flag, and Hero Assault modes (including the two new characters). Rhen Var Harbor also has a Hunt mode where the native species are Wampas. In addition, Hero Assault modes were also added to the following maps: Coruscant, Mygeeto, and Naboo.

In late March 2006, the game was added to the Backwards Compatibility List for the Xbox 360, and is now playable on both the original Xbox and the Xbox 360. [1]

Lucasarts released a Patch on February 15, 2006. [2]. The patch also included support for additional maps, and the modding tools were subsequently released on February 21. [3]

October 2, 2017 saw the release of an Official Patch released for the Steam & GOG versions of the game. This patch included GOG Galaxy integration, effectively restoring the game"s multiplayer aspect.[4] The patch was met with negative reception from players due to the various bugs it introduced, as well as it breaking compatibility with many mods. GOG issued a reversion that restored the game.

IGN claimed that the game suffers from problems remaining from the original Battlefront, such as a lack of challenging AI characters in single player mode. Computer-controlled opponents and allies tend to run headlong into gunfire, wander off ledges, and walk into walls. IGN felt that this, along with redundant use of planets featured in previous "Star Wars" settings, were problems carried over from the original ´´Battlefront´´.[5]

IGN also noted that the complex controls and graphics of space battles and all-hero battles can make online multiplayer games virtually unplayable. Moreover, IGN felt that Lag times and high ping rates can cause the action to become choppy, objects and players to disappear, and weapons to become ineffective. [6] A related criticism from Electronic Gaming Monthly (EGM) is the longer load time needed between boards, which is also caused by more detailed graphics and larger maps than the original Battlefront.[7]

For the Playstation 2 version, many have complained about the lack of a patch to resolve most gameplay issues, as well as having a server with large amounts of AI without crashing.

In addition the omission of fan favorite maps (e.g. Cloud City, Bespin Platforms) from the original Battlefront, and the subsequent XBOX Live-only addition of these maps have caused great disappointment among fervent fans of the game with other systems. However, many of the original Battlefront maps are available to download on some fansites. Minor fan complaints also mention the abrupt and inconclusive story ending of the campaign which stops at the Battle of Hoth without at least concluding with Return of the Jedi. A possible explanation, however, could be that since the Imperials historically lose the Battle of Endor, the player would have to also lose in order to conclude the war as it happened. An argument also has been made about the age of the 501st"s men around that time, because clones age twice as fast as humans.

Official criticism of the PSP version revolves mainly around the platform´s ability to handle the game (the game was hard coded to recognize 32MB of RAM - half than the 64mb RAM offered by the Slim), rather than the game itself. Although the graphics were slightly stripped down to improve load times, EGM found ´´Battlefront´´´s controls to be too complex for the PSP´s simple controls. EGM cited further problems with the game´s slowdown in multiplayer mode.[8]. Many players also cited dislike for the PSP version due to its removal of the story-line mode from the console versions depicting the Rise of the Empire, and the ability to enter large enemy ships like the Star Destroyer and damage them from the inside, probably due to the technical limitations of the PSP system. A list of differences between the PSP version and others can be found here.

Battlefront 2 was also criticized for its bland textures, lack of popular battlefields from the first game such as Bespin: Platforms, and the AI unit count, which was decreased dramatically.

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The battle at Jakku isn"t over yet. Admiral Versio has arrived with multiple squadrons of bombers. Iden will need to take out bombers and fighters while simultaneously avoiding missiles. This is where the first half of the mission is spent. Use the X-Wings abilities to deter or destroy the missiles. Hask will also arrive in his own ship, leading another squadron of bombers. Players will need to take them out as well.

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Battlefront, in which you earned experience points to unlock new weapons and abilities over time, Battlefront II uses a similar multi-pronged approach that requires you to complete challenges, earn currency, and upgrade abilities for your classes. As you play, you’ll unlock credits, which can be used to purchase various items for your heroes.

Credits used to work differently for a period of time after the game launched. Originally, you would use credits to purchase upgrades for your weapons and classes. Since the game’s 2.0 patch in 2018, the game was totally overhauled in this regard, removing the need to use credits to upgrade your weapons and abilities. Now, you gain skill points as you earn XP, which can be used for upgrades.

In addition to earning credits for completing multiplayer matches, Battlefront II gives you credits, crafting parts, and sometimes crates for completing challenges tied to your classes, your guns, and different game modes, which are called milestones. They’re what you want to focus on to advance your character in multiplayer. You can review milestones from the Career menu, and you will always want to have one in mind as a goal when you play multiplayer matches. Make sure everything you do in a given multiplayer match is pushing you toward a milestone in order to maximize your currency earnings and your progression.

Your first set of milestones should be completing the single-player campaign. It isn’t especially long, and you earn credits for finishing each mission, regardless of difficulty. Finishing the campaign is a good way to increase your credit count and give you a few handy star cards to kick-start your progress for each of your characters. You receive a handful of credits as a reward for finishing the campaign, plus enough currency to unlock Iden Versio, the campaign’s protagonist, in multiplayer.

The second set of relatively easy milestones to complete while playing the campaign is tied to finding collectible items in each mission. You will recognize these black crates because you will see a prompt that lets you send your droid to “slice” them (that’s Star Wars-speak for “hack”). Finding collectibles clears a few more milestones, which will set you up for multiplayer.

You need all of the collectibles in a given mission in order to clear the milestone, and only missions featuring Versio include collectibles. Each cleared collectible milestone dishes out crafting parts, which allow you to purchase new Star Cards or, even better, upgrades for the cards you already have. You need your total progression level to reach 10 and your class to level seven before you can amplify your cards, so keep that in mind when deciding how to spend.

When you start playing multiplayer regularly, you will probably fall into a rhythm with one or two classes that you prefer over the others. Battlefront II wants to push you to get good with every class, though, so you can change your role to suit the needs of the mission. There are milestones that encourage you to use each trooper class.

There are milestones tied to each of the different game modes in Battlefront II.Arcade mode has the easiest one to earn quickly. Arcade puts you in a series of small skirmishes against computer-controlled enemies, with a variety of different classes and heroes to try. You can also play cooperatively with another person.

Playing cooperatively is one of the best ways to earn XP and credits. One of the benefits of playing co-op is that there are a ton of enemies to defeat along with fewer players to take your kills. That means there are more enemies to go around for everyone on the team. It’s easy enough to achieve a victory, and when you complete milestones, you’ll be racking up credits like it’s nobody’s business. Plus, playing co-op is quite fun. There are a few different missions to choose from, so pick whichever you’d like and have fun with it. You’ll find that it’s a lucrative way to progress through your Battlefront II career.

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A VR X-Wing mission themed around last year"s Rogue One movie was added to the 2015 original, exclusively for PlayStation VR. The content was developed by UK developer Criterion, which is assisting with development of this year"s Star Wars Battlefront II, and it was presumed that the team would once again be working on VR once again - but Metro Central reports this isn"t the case.

"There is no VR," the studio"s general manager Matt Webster told the site, adding jokingly that it "took enough effort" to make the Rogue One mission.

Webster added that work on the VR demo for the previous Battlefront has "absolutely informed" the development of the new Starfighter Assault mode, which focuses on the saga"s iconic space battles.

It"s likely that the still limited number of PSVRs out in the wild did not warrant the investment into further virtual reality games on EA"s part, but as the install base for PlayStation"s headset and other VR devices grows, we could see virtual reality reintroduced to the Battlefront series - either as an add-on at a later date, or for the inevitable third outing likely to follow in 2019.

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Star Wars Battlefront 2’s campaign is a gorgeous shooting gallery that takes you to amazing planets, both old and new. But is it any more than that? These are my thoughts on the single player part of the game, and I’ll be following up with a review of the multiplayer after the game properly comes out this Friday.

In the first mission, Iden executes a ship full of rebels before launching herself out of an airlock for a mid-space extraction. It’s one of many high-octane moments that could have come straight out of a modern Star Wars movie, but what really got my attention was the way she immediately complimented the pilot that came to her rescue. It’s enjoyably odd seeing servants of the Empire being nice to each other, and was even disarming enough to make me empathise with them when the Death Star got destroyed shortly after.

What if there was a force (sorry) within the Empire pushing for reform? What if Battlefront 2 was about trying to circumvent the last orders of a deceased maniacal dictator, and turn the Empire into the peacekeeping, law enforcing body that it purports to be? That’s a story I’d have liked to have been told, rather than being lectured about the importance of hope in the face of blatantly evil acts done in the name of ‘order’.

Thing is, there’s nothing wrong with a bit of actual order! In a section where you wander around Maz’s castle - as first seen in The Force Awakens - you can overhear various shady characters trying to threaten and extort each other. There’s absolutely a case to be made that imposing the rule of law on the galaxy would make it a better place, and so it’s a shame that Battlefront 2 never explores it. An early mission in which you actually help some citizens might have justified Iden’s loyalty to the Empire, given the ideals she expresses from the outset.

Fortunately, blowing things up is what both Iden and Battlefront 2 does best. There’s a simple joy to watching Star Destroyers light up like fireworks, AT-ATs stagger to the ground and X-wings explode. The whole game is gorgeous, and lets you soak in familiar locations like Endor and Jakku in a way that matches and even surpasses the grandeur of their Hollywood counterparts. Pleasingly, the tour doesn’t only stop at old locations - there are several new, properly alien looking planets to shoot your way through too.

You’ll see some of those planets from the perspectives of familiar heroes, with one-off missions that let you take control of Luke, Leia and others. I’ve got mixed feelings about their inclusion. On the one hand, mowing down stormtroopers with a lightsaber and overpowered force moves provides a nice counterpoint to the duck and cover shooting that Iden gets up to. On the other, they result in a disjointed narrative that stalls any character development Iden had left in her, and makes the plot feel closer to a montage of spectacular, unrelated battles than a coherent story.

There are a dozen or so different guns available from the start, but none of them can feel that distinctive when every enemy goes down in one headshot. It’s a bit different in the multiplayer, where your opponents are naturally more deadly and you have their abilities to contend with, but in the single player I rarely felt the need to swap my loadout around. Dabbling with the different guns is like trying a mildly interesting new flavour of ice cream. The A280 is to the TL-50 as toffee is to fudge. One exception to that is when I tried equipping a sniper rifle, and combined it with an ability that let me temporarily equip a shotgun to compensate for my lack of short-range damage.

At times, Battlefront 2 skirts the fringes of a stealth game, providing a few opportunities to sneak up on enemies and silently whack them into oblivion with a baton. I felt like I was doing that more for the sake of it than because it’s an effective approach: I’d inevitably be spotted after one or two takedowns, and then find myself in a more vulnerable position than if I’d just taken them out with a quick headshot from a distance. Simply allowing me to mark enemies with anything other than one ability on a cooldown would have helped, though it still takes so much time and effort to go in for a melee kill that I doubt I’d have behaved all that differently.

Melee kills do recharge the ability of your droid, which can electrocute a group of enemies whenever its zap-o-meter fills, but you can also fill that bar up by simply going for headshots. And again, enemies go down so quickly on the standard difficulty that I seldom had any need for it. It’s another waste of potential, both mechanically and from a character perspective. Iden just calls it ‘Droid’, and its defining personality trait is floating at an alien who gets annoyed at it. It’s nothing like the robo-relationships that R2 and BB-8 bring to the table.

There are spaceship missions too, which feature some of the game’s biggest spectacles but also the dullest combat. I quickly grew tired with fighting wave after wave of bombers and fighter craft, and bringing down the bigger objectives is even worse. There’s not really much skill involved in the dog fighting, and the only times I died were when I crashed into a capital ship by impatiently trying to minimise the number of strafing runs it takes to bring them down.

I’ve brought up a lot of negatives here, but before I wrap this review up I should emphasise that Battlefront 2 absolutely succeeds at immersing you inside the Star Wars universe. It accomplishes that through breathtaking reconstructions of planets from films both old and new, with set-pieces that hit every AT-AT toppling note that Star Wars battles should do. There are also screen-wipe transitions aplenty, and I couldn’t stop grinning during an early mission that has you shooting control panels that slam down doors to cover your escape.

Star Wars Battlefront 2 is out 16th or 17 November, depending on your timezone. It runs on Windows and costs £55 via Origin. Our multiplayer review will follow soon.

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UPDATE 11.55AM GMT: The PS4 patch, available now, is 4.4GB. We"ve taken some pictures using the film grain slider, which slides from zero per cent up to 200 per cent - gosh that"s high! Ian Higton, who tested it, says it didn"t make a lot of difference to him. Below are the comparison screenshots.

ORIGINAL STORY 9.30AM GMT: Ever think Star Wars Battlefront doesn"t look filmy enough? Well, phew, because now it does - now it has a film grain effect you can layer on top.

Film grain comes in the free new February update that"s rolling out now, which includes, among various fixes and tweaks, a new map and new Mission - and Turning Point mode being made available on all big maps.

The new map is Twilight on Hoth - presumably night time on Hoth - and it will be available in all the big battle modes as well as Fighter Squadron, Drop Zone and Heroes vs. Villains. The new Mission is Survival in the Ice Caves.

Walker Assault: AT-AT health increased by 18% on Outpost Beta, 8% on Jundland Wastes, 20% on Forest of Endor, 4% on SoroSuub Centroplex, and 5% on Graveyard of Giants

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Objective: Reach the MC80 AirlockIn the first mission, after getting the assault rifle you’ll have to hold off enemies while your robot opens a door. You will get a tutorial prompt about door panels at this point.

After a mid-mission cutscene (after completing the main objectives in the starting area), you will see some enemies in front of a bunker. Inside the bunker you’ll find the “Barrage” in a weapon box. It looks like a grenade launcher. Pick it up and press D-Pad Left to equip it.

At the very start of mission 11 you will be flying an X-Wing. There are lots of TIE Fighters (enemy airships) flying in the sky. Simply shoot down 8 of them, easy peasy.

This can be done during the third enemy encounter of mission 5. There will be one enemy sniper in the area (= Scout). Scouts carry a sniper rifle and have darker armor than other enemies. You must kill the sniper with a stealth melee attack from behind. This does not work if the enemies have noticed you, it has to be a stealth kill.

There are a total of 174 Milestones: 27 Multiplayer Milestones, 72 Trooper Milestones, 42 Hero Milestones, 33 Starfighter Milestones. All of them count towards this trophy. To see them go to Main Menu > Career. You need to complete 25 of 174 Milestones listed in the 4 online categories. They are actually very easy tasks, most of which will come naturally over time as you play the game (repetitive things like killing 500 enemies). Luckily, it tracks your exact progress so you can see how many kills you have for everything. After completing a milestone you can go to the career menu to exchange it for a reward (crystals, credits or crafting materials). They are fairly self-explanatory once you’ve played a match of each mode. Just play the game and you’ll automatically unlock 25 Milestones without ever looking at them.

Win one match in the “Starfighter Assault” multiplayer mode. Main Menu > Multiplayer > Starfighter Assault. In this game mode you have to attack or defend a big spaceship. If you’re the attacker the goal is to shoot and destroy certain parts of the ship. If you’re the defender you must kill a certain amount of enemies before they destroy the ship.

Awarded for reaching level 25 in Multiplayer. You earn XP for pretty much anything you do (kills, doing objectives, assists, sacrificing yourself to save team members, winning matches).

Can be done in multiplayer game mode “Starfighter Assault”. In this mode you can choose from 3 types of ships: Fighter, Interceptor, Bomber. Use an interceptor ship and kill two enemies in one life to get a killstreak. Do this 20 times.

You can track the progress via milestones. Go to Main Menu > Collection > Starfighters > Take Out The Leader (Defeat 25 Hero ships with the Fighter ship class).

There are 16 Battle Scenarios in total (8 Light Side + 8 Dark Side). You only need to do the first 1-star version of each scenario. The 2-star & 3-star versions are not required and can be skipped.

In the Starfighter Assault Multiplayer Mode, you must be on the attacking team and destroy 25 objectives. They have red markers on them so they’re very easy to see (they are your main objectives, destroying all of them will win the match). Since they are the main task this will come pretty much automatically. Just focus on those marked objectives and ignore enemy players. It doesn’t matter what type of ship you use for this.

Win one match in the “Galactic Assault” multiplayer mode. Main Menu > Multiplayer > Galactic Assault. It’s a 20 vs. 20 objective based game mode. On the attacking team you must capture objectives. On the defending team you must kill a certain number of enemies before they can capture the objectives.

During the match you too will become the marked/targeted player, usually 2-4 times per match. When this happens it says “You will be the next target”. While you’re the active target it says “You are the target” at the top of the screen. For this trophy, when you are the marked player, you must kill the other team’s marked player a total of 50 times. It does not count kills on unmarked enemies of the opposite team (must be the 1 targeted player). It also doesn’t count kills while you aren’t a target yourself.

So in total you need to spend 65,000 Credits to get all of them. Don’t waste all your credits on Supply Crates. Try to unlock the heroes first. On your way to level 50 you will earn way more credits than needed. Earning 65,000 isn’t too bad thanks to all the milestone rewards. You can get that much money in 15-20 hours of playtime.

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2-D Space:Capital ships and frigates have absolutely no defenses on their undersides. This means fighters can bypass their Auto Turrets by simply diving underneath them.

Bittersweet Ending: Noticeably subverted in that the last mission in the single-player campaign is the Battle of Hoth from old Expanded Universe, this is because the 501st didn"t participate in the Battle of Endor. They were rewarded with an indefinite leave of absence, but after the destruction of Death Star II, they volunteered for duty again. With the squabbling of several warlords and the like, the BF2 501st was dissolved and its units were sent to different battalions, but Grand Admiral Thrawn reconstituted the 501st when he gained control of the Empire. The newly reformed 501st allowed non-humans and females to join in, and they survived until at least 138 ABY.

Boss Battle: The campaign has a few, though given the fast-paced nature of the missions, they act more like overpowered Elite Mooks.Utapau has General Grievous himself. The 501st (or Obi-Wan) make surprisingly quick work of him.

Continuity Snarl: The 501st fights on Utapau, when in the films it was only the 212th Attack Battalion there. This opens up a plot hole, as it means that they somehow teleport from Utapau (which is in the Outer Rim) to Coruscant before Order 66 was issued, despite them having been on Utapau the day Grievous was killed, which was the same day Order 66 was executed. This is hand-waved by the narrating clone mentioning that they were pulled out, loaded up onto transports, and sent to Coruscant on secret order from the highest authority.According to both Legends and Canon, the original Jango Fett clones were slowly phased out of the Imperial Military to be replaced by normal humans. In Battlefront 2, after the clone rebellion on Kamino, the clone narrator says that the Imperial Stormtroopers (bar the 501st) were still clones, just of several other people to minimize the possibility of another mass clone rebellion.

Demoted to Extra: Count Dooku is the Separatist hero of the first game, able to appear in any battle as one of the four available heroes. In the second game, he only appears in one standard battlefield: Geonosis. In normal battles, this puts him on the same tier of representation as Ki-Adi-Mundi and Anakin Skywalker; in campaign, the other two get another appearance or two, while Dooku doesn"t. His situation is yet more humiliating in light of the "dead" Separatist heroes appearing more: Jango Fett (killed in we thought he was), who shows up in seven missions).

Likewise, the CIS"s bomber (dubbed in-game as the CIS Strike Bomber) is a Belbullab-22 starfighter, which was not only a heavy starfighter in most other adaptations, but was almost-exclusively seen being used by General Grievous. In later works from The Clone Wars onward, the Separatists" designated bomber would be the Hyena Droid Bombers. Both this and the previous example would be rectified by a fan-made remaster of this game that indeed replaces the respective bombers.

Evil Knockoff: Inverted. One campaign mission pits you against your clone brothers, but in this case, you are the one fighting for an oppressive regime, and the clones you fight against are simply defending their homeworld from Imperial oppression.

The actual campaign in turn can be rendered unwinnable by running the game on Windows 7, which for some reason will cause Princess Leia to fail to spawn properly in the Tantive IV mission. FIXED by the unofficial r129 patch.

Game Mod: Several, two of the most famous being the Battlefront Conversion Pack, which adds content from the original game, as well as new maps and hero units from Dark Times II: Rising Son, which adds even more maps, tons of new units, and a standalone Galactic Conquest campaign starring Luke Skywalker.All of the mods require The Unofficial Patch

Gameplay and Story Segregation:The first mission in the Single-Player campaign involves the 501st stealing a power source for the Death Star without alerting Ki-Adi-Mundi. The player can complete these objectives as Ki-Adi-Mundi. Of course, this could be explained away in that Ki-Adi didn"t know what he was stealing would be used for.

Due to the unlimited reinforcements for the AI, situations arise where a particularly good player finds themselves outnumbered by the Rebel army in the tiny Tantive IV despite having an entire Star Destroyer"s worth of troops for boarding, as seen in Egregious in the Death Star mission where a prison breakout of Rebel prisoners can completely overwhelm the 501st Legion garrisoning the station.

Grenade Spam: The AI in this game isn"t any more grenade-happy than the previous game (which isn"t saying all that much), but the volume of grenades used is made particularly evident by this game having several very narrow maps that the original Battlefront didn"t (namely Jabba"s Palace, Polis Massa, and the Tantive IV). These maps will almost always have at least one corridor being made completely impassable by bots lobbing thermal detonators at each other.

Jack of All Stats: The multi-purpose fighters (the regular TIE Fighter, ARC-170, Vulture Droid, and X-Wing) don"t specialize in any one role, instead serving as a midpoint between the two other fighter types (excluding the lander, obviously). They can take more punishment and have heavier weapons than an interceptor, but aren"t as fast and maneuverable. And they"re faster and more maneuverable than bombers, but sacrifice firepower and health. In short, they"re a fighter you can pick when you aren"t feeling very specific on your mission- it can be used to attack capital ships, or it can be used to dogfight. It just can"t do as well as the ships specifically designed for those roles.

My Rules Are Not Your Rules:In campaign, the AI gets unlimited reinforcements but your team still has to make do with a limited number of respawns. While mainly to prevent wiping out the entire enemy team, therefore rendering the mission objectives moot, this can lead to frustration as it encourages a more aggressive play style, a war of attrition being out of the question.

Off-Model: The various frigates and capital ships aren"t entirely accurate to their canon counterparts.The CIS frigates (Munificent-class) are much smaller than the ones seen in Fixed Forward Facing Weapons, and overall have a far more rounded design. The ships are labeled "Banking Clan Comms Ship", so perhaps they"re meant to be a less combat-oriented subclass.

Old Soldier: Due to some fridge logic, the clone narrator of the campaign that was born 32 years before the battle of Yavin would be physically well over 64 by the battle of Hoth due to his accelerated aging. Either he and his ilk in the 501st are REALLY that good at kicking Rebel ass in their old age or the clones have been relegated to more command support roles.

Promoted to Playable: The four Jedi Heroes from each faction in the original game, most notably (though Count Dooku is only able to be played on two total missions, and one is the Hero Team Battle). The Tusken Raiders, Jawas, Gungans, Geonosians, Wookiees, and Ewoks are all playable in Hunt Mode as well.

Shell-Shocked Veteran: The narrator for campaign mode. Every mission is told in a gritty, Vietnam-flashback-esque way with the narrator always claiming that both sides suffered major casualties (which would be how most of your battles turn out unless you are godly at playing the game).

Tempting Fate: The Imperial announcer at the end of one level announcing that he"s sure Darth Vader will be pleased with the mission"s results. That level is the one where the Death Star plans get stolen.

A lesser example in the single-player campaign is two missions where the 501st as Imperial Stormtroopers take on CIS battle droids on Mustafar and then clone troopers on Kamino.

Unintentionally Unwinnable: There"s a bug in the Tantive IV mission on Windows 7 where Princess Leia doesn"t spawn, making the mission and by extension the campaign impossible. FIXED by the unofficial patch

The anti-Empire Clones in the Kamino campaign mission have a variant equipped with a jetpack and blaster rifle, a combination which isn"t seen anywhere else and is not playable.

Villain Protagonist: Story mode, at least after the Utapau mission, a little over two-fifths into the campaign. The Veteran does appear somewhat sympathetic in his journal entries, but he"s still a participant in war crimes, the murders of civilians and officials, and a number of other atrocities.

War Is Hell: The Journal doesn"t gloss over the bloodshed and atrocities like the movies do, and the narrator makes sure to detail every trauma and atrocity he"s been witness to.This point is especially hammered home in some of the later missions, where the things you kill aren"t just mindless droids, or even soldiers, but innocent people, who in defending themselves are slaughtered for resisting the Empire.

What Measure Is a Mook?: Subverted with the campaign. The destruction of the Death Star is described in the campaign. The people who replaced the 501st are described as "poor souls" and the premise of the last three or four missions is to wipe out every single Rebel who had the slightest bit of involvement in it. When you win the battle on Yavin 4 and destroy the Rebel leaders, when the officer commanding you says "Well done. The spirits of our fallen brothers will sleep soundly tonight."

Your Approval Fills Me with Shame: The narrator mentions that after a harrowing mission on Felucia, Aayla Secura thanked her clones and expressed great pride in their abilities as soldiers. Unfortunately, the clones knew Order 66 was coming, and felt ashamed to even look her in the eye.

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The final update for Star Wars: Battlefront 2 is live and it’s introducing one more big batch of new content for players to enjoy. Along with bringing back the Scarif map from the original Battlefront, DICE has also included  few ner hero skins. One of these is Rey’s Resilient skin which is locked behind a Milestone titled “It Calls To You,” you will need to complete a series of puzzles in-game during a single match on Takodana. This is a fairly easy skin to unlock since it doesn’t require any shooting or killing of any kind. Additionally, this can only be completed in multiplayer or Co-op not Instant Action.

(Author’s Note:  A huge shoutout to the Battlefront 2 community for coming together and solving this puzzle! The credit for unlocking this skin goes entirely to them.)

You’ll know you’ve done this correctly because the lights on the poles in front of you will begin to flash between blue and red. Now run all the way back to Maz’s castle and head up onto the ramparts. Here comes the trickiest part of this entire quest. You will need to stand on the 501st Flag (see image below) that’s hanging on the left side in the central area and interact with it. Take your time and position yourself carefully over the flag before shuffling off the edge onto the banner. Once you interact with it, jump down, head out the entrance, and take a right towards the basement door.