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Just trying to understand what all the Campaign can entail. The only info I see from reviews is that it"s just a simple story to play through, they don"t provide info on if there are any side-missions or unlockable items to acquire during gameplay?

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The weapon statistics for the E-11D are identical to that of the default Assault blasters, such as the E-11. But, unlike the Assault"s default blasters, the E-11D has some modifications to help improve its base statistics. Players can reduce the weapon"s recoil with the Reduced Recoil modification, and more effectively see enemies in dark environments with the Flashlight modification. The weapon"s Improved Range modification, unlocked after eliminating 100 enemies with the weapon, increases the minimum damage of the E-11D at long ranges from 20 to 25. It also increases the weapon"s damage drop-off range from 40 meters to 50 meters. This means that the weapon will not deal its minimum damage of 25 until an enemy is at least 50 meters away.

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This article will show you many of the most common problems, issues and errors for Star Wars: Battlefront 2 as well as fixes and workarounds for them, where possible.

Also take a look at the Star Wars Battlefront II Multiplayer Beta Problems and Fixes – some of the issues and fixes may be mirrored and you might be lucky enough to find your solution there.

PC: If you’ve pre-ordered: Redeem your pre-order code in Origin. If you pre-ordered through Origin. Find the Star Wars Battlefront II Beta tile and click on it. Click Download.

PlayStation 4:If you’ve pre-ordered:Redeem your pre-order code. Start-up your PlayStation 4 and go to the PlayStation Store. Search for Star Wars Battlefront II. Find the client. Choose Download. The client will install automatically once the download has finished. If you missed the Download option, you can manually start the download from the Library on your PlayStation 4.

Xbox One:If you’ve pre-ordered: Redeem your pre-order code. Go to My Games and Apps. Choose Ready to Install. Select the Star Wars Battlefront II from the list and choose Install. Confirm your choice if there are any on-screen pop-ups. The client installs automatically once the download finishes.

If your game freezes up or crashes to desktop, check if your system covers the game’s system requirements and update your video drivers to the latest version. Nvidia has a game ready driver that is specifically released for Battlefront II. Another possible solution recommended on the EA HQ forums is to uninstall and reinstall your GPU and also check if you can extend your virtual memory (the windows page file). By default the Windows OS sets hard drive space in the amount of 150% of your RAM to be allocated and reserved for Virtual Memory.

If the game is stuttering, try switching from DirectX 12 back to DirectX 11 and see if that works. Also see if switching from Borderless to Fullscreen will fix this. There might be a hotfix or a patch soon about the DirectX 12 issues. It may help if you completely disable DirectX 12 from the game files. The file you need to edit is located in “/Document/STAR WARS Battlefront II/settings”. There you need to loook for “GstRender.EnableDx12″ and replace the ‘1” with a “0”.

Many players report early on in the first days since Trials began that the game constantly loses connection to the EA servers. This may be related to firewall and blocked ports. It has been suggested that you 1st disable your Firewal. 2nd – go to Origin and in My Games select Game Properties on SWBF2 and remove the check mark from “Enable Origin In Game…” 3rd – modify your router settings in the following way: In Forward Rules of your router settings menu, find Port Mapping Configuration and open ports UDP 443, TCP 80, 443, 8080. For more info, check EA’s guide on opening ports: https://help.ea.com/uk/help/faq/opening-tcp-or-udp-ports-for-connection-issues/. You can also check out the various tests and fixes the community has tried to come up with at https://answers.ea.com/t5/Technical-Issues/error-327/m-p/6420188#M407.

This error 524 code when trying to play Battlefront 2 on Xbox One may appear due to not properly set Parental Controls. For some helpful articles on how to do this, check out EA’s database: https://support.xbox.com/en-GB/browse/xbox-one/security

To run Star Wars Battlefront II you need at least driver version 382.33 or newer. Update your driver to that version and try again. It is highly recommended that you completely uninstall your old drivers and do a clean install of the latest ones.

The following are possible solutions for when your Star Wars Battlefront 2 doesn’t recognize your mouse and/or keyboard. If you can ‘t click on anything in the game, try one of t he following: Disabling/uninstalling TeamViewer if you are using this program.; Have SteelSeries products, mice, specifically – try switching off the mouse acceleration; If none of the above works, disabling the Origin InGame functionality might help; Lastly, see if you can turn off any extra USB devices you might have attached to your PC, then try starting the game again.

User FireCarf reported in the comments below that opening and closing Discord (if you have it installed) from the task manager, also helps resolve the issue with keyboard and mouse not working in Battlefront 2.

If you attempt to change any of the default keybinds in SWBG2 and turns you that you are not allowed, know that Nvidia’s overlay may be responsible for that bug. If you deactivate it, you should be able to assign any custom keybinds as you please. https://answers.ea.com/t5/Technical-Issues/Cant-reassign-Keybinds/m-p/6410163/highlight/true#M125

Several players have reported similar issue – their Windows OS is restarting when they end a multiplayer match or finish a mission from the solo campaign. There have been several fixes suggested: 1. This may be due to a window setting set to restart the computer on certain errors. You can disable this via https://support.hp.com/ee-en/document/c03413399 (its an hp site, but the instructions apply to all PCs); 2. Cut the Star Wars Battlefront II folder from your documents folder and move it to the desktop and then restart the game again. 3. A weird solution, that somehow worked for one user was to change from DirectX 10/11 to DirectX 12.

To run as admin forever and not right click it each time; C:\Program Files (x86)\Origin\Origin.exe right click, properties, compatibility tab, run as admin (select box at bottom); C:\Program Files (x86)\Origin Games\STAR WARS Battlefront II\starwarsbattlefrontii.exe   right click, properties, compatibility tab, run as admin (select box at bottom). Another possible reason for this issue is that you are running an older/outdated version of the Origin client.

This is a common issue and the best you can do is contact EA Customer Service. They will simply add the remaining 2 hours to your Trial up to full 10.

This is a known bug, reported by many players already. It seems to be an issue related to the Trial, where only the first 3 missions were available for replay via the “Select Mission” tab. Customer Support has no answer (I spent 1h talking to 2 agents). There is a solution that has been proven to work, but it involves you restarting the whole campaign from the beginning: delete your local save as well as the cloud save; start a new campaign and activate the cloud save again (if you want to).

PC: Turn off Cloud Save in Origin, log out of your Origin client; Delete the Star Wars Battlefront II folder located in C:\Users\USER_NAME\Documents\STAR WARS Battlefront II; Launch the game and start a new campaign, when you decide to, exit and from Origin’s client turn back on the cloud save feature if you wish to.

If you experience stuttering and lag during the cinematics in the solo campaign in Star Wars Battlefront II, the reason could most likely be a CPU or GPU overloading as the game is loading the next level during each cinematic (according to EA HQ). If you are certain your game covers comfortably the system requirements, then you should be able to solve this by simply turning offDirectX 12 from the Video menu. Star Wars Battlefront 2 doesn’t fully support DirectX 1. Find more info here: https://answers.ea.com/t5/Technical-Issues/Campaighn-cinematics-lagging/m-p/6423018#M597

If your UI is messed up when trying to play a match or the campaign in Star Wars Battlefront II and you have more than one screen the game spans to, this issue should be resolved by using Borderless Window. Similar problems were known from the first Battlefront game as well and it seems they continue here. Could be a general flaw with the Frostbyte engine or simply an oversight from the devs. There have been quite a few reports on this all around the internet, but no fix has been released to that issue yet.

Many players have reported an “error 2396” event related to progression (levels, skill points, crafting parts etc) not being saved shortly prior to the planned for 25th April Hotfix update. As reported by the community manager Ben Walke on the game’s forums, the issue should be resolved. If you continue to experience issues and still don’t see your missing skill points and/or levels and other currencies, file in a ticket or report a bug and contact Customer Support. More info: https://battlefront-forums.ea.com/discussion/107743/online-issues#latest

If you couldn’t find the solution to your problem here, try the Star Wars Battlefront II Multiplayer Beta Problems and Fixes post. Some of the issues are mirrored, but some aren’t and they might apply to your situation.

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when you reach 500 missions it means you have too many mods. what will happen: not all maps/mods will be loaded, and attempting to play some mods/ or regular parts of the game results in crashing issues. what you can do is go into addon folders and then go inside of 3 letter folders and rename the "addme.script" files so they dont get detected. you can always rename the addme.script back to it"s name (addme.script) to activate a mod when u want to play it

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Star Wars Battlefront 2 features a single player campaign that picks up right at the end of The Return of the Jedi. It will take place in the 30 year gap between the destruction of the Death Star and the events of The Force Awakens.

At certain points in the story there will be opportunities to become hero characters, some of which will allow players to experience the events from the side of the Rebellion. In one mission, teased in the new trailer, players will be able to control Luke Skywalker in his familiar Return of the Jedi outfit.

Along with the new campaign comes a brand new planet - Vardos, an Imperial utopia created specifically for Battlefront 2, where children of the Empire grow up in peace and aspire to be elite soldiers like Iden.

As the leaked teaser trailer suggested, space battles are confirmed for multiplayer and are being handled by Criterion, the team behind Battlefront"s Rogue One VR mission.

Four Trooper classes have been introduced for Battlefront 2, each with its own customisation and progression systems, plus a number of cosmetic character types the Rebel Fighter, Imperial Officer, Stormtrooper and Federation Droid. The classes are based on relatively conventional differentiating factors, like range or firepower.

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Throughout the Star Wars Battlefront 2 campaign, there are going to be a number of Hidden Items scattered around each and every mission for you to collect. In this Battlefront 2 Hidden Items collectibles guide, we"ll be walking you through the location of every collectible item in every level of the Battlefront 2 campaign, as well as the rewards you can get for finding all of them.

For anything else relating to Star Wars Battlefront 2, including how to dominate in the campaign as Iden Versio, including the best weapons and Star Card loadouts you could possibly want to use, head on over to our Star Wars Battlefront 2 guides walkthrough hub.

Just below, we"ll be outlining the location of every Battlefront 2 Hidden Item in chronological order. We"ll be splitting up the groups of collectibles in order of the missions in which you can find them, so all you"ll need to do is consult the relevant section for the campaign mission that you want to cover.

To keep track of the Hidden Items you"ve obtained so far, head over to the Career tab of the main Star Wars Battlefront 2 menu, where you"ll then be able to scroll down to the Milestones page, and find out which Hidden Items you"ve currently obtained in which mission. Once you"ve rounded up all the Hidden Item collectibles in a certain mission, you can then redeem them for Credits, which can then be used to purchase things like loot crates, or unlock new Heroes or Villains.

In this opening mission, you"ll first be taking on the role of Iden Verio"s personal droid, attempting to free her from the rebel prison. When you first come to a big, wide open area, with at least ten rebel guards scattered around the vicinity, look for an area in the middle of the map, which is underneath an upper walkway. Head to the back of the area (the furthest away from the massive window looking out into space), and you"ll find the X/Square prompt to interact with an object and recover the first collectible.

At the start of the mission, drop down to the lower area on the left, and continue heading straight until you"re underneath the ruins of an AT-AT. Now look on the ground to find a crate containing a Hidden Item.

For the first of the two collectible in The Dauntless mission, you"ll need to have boarded the Rebel cruiser. Once you"re successfully on board, and have defeated the Rebel troopers, head into the area just off from the main hangar, and turn around, to see one smaller crate next to two larger crates. Jump on the small crate, then onto the taller crates, and then loot to the ceiling to see the Hidden Item perched on a ledge.

These might be all the total Hidden Items that we"ve managed to uncover so far in the single player campaign of Star Wars Battlefront 2, but make sure to check back on this guide in the future, when we"ve updated our complete guide to reveal more Hidden Item locations.

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Description: Experience the iconic Battle of Endor from Iden Versio and the Empire"s perspective. Warning, there are spoilers here in Star Wars Battlefront 2"s second campaign mission.

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Star Wars Battlefront IIis finally out in the wild. While it’s not without controversy in the lead-up to release, there are some key things to love about the follow-up to 2015’sStar Wars Battlefrontreboot. In the same breath, there aresome face-palmingly bad inclusionsthat hold Star Wars Battlefront II back from beingThe Empire Strikes Backof sequels.

Star Wars Battlefront II has a campaign. Phew. That’s a pro in and of itself. What’s even better is that it’s an engaging experience, and even more rewarding forStar Warsnerds (like me). Better still, it’s been given the official canon blessing byDisney, which means that the events and new characters are all part of Star Wars lore now. Leading ladyIden Versiois surrounded by grounded characters who have a rightful place among the galaxy far, far away. On top of this, get past the first three missions, and some fantastic humour crops up in every subsequent mission, which is in line with the Star Wars trend of lighthearted moments amid the serious space drama. As a bonus, the campaign also sheds some light on the events betweenReturn of the JediandThe Force Awakens, plus it ties nicely into the recent canonised comics and books. Thankfully, it doesn’t outstay its welcome, and while the epilogue ends with a tease, there’s the promise of more campaign content coming soon.

This happens quite a bit in Battlefront II, but it really starts with the look and sound.DICE’sBattlefront in 2015 looked fantastic, but Battlefront II looks incredible, especially if you have a chance to take it for a spin onPlayStation 4 Proor, better yet,Xbox One Xon a 4K TV. There are so many jaw-dropping moments, both in the campaign and in multiplayer, that you run the risk of being distracted by the fantastic attention to detail. Then there’s the soundscape. Whether it’s the brilliantly timed use ofJohn Williams’ iconic Star Wars score, or new complementary tracks that are a perfect fit, the music enhances everything it touches. On top of this, the voice acting is fantastic, and the sounds of blasters, the scream of TIE fighter engines, and the iconic noise of an X-wing firing its cannons are all on point. When it gets things right, Star Wars Battlefront II transports you to that beloved galaxy far, far away.

Fans rejoiced when theyEAannounced it had listened to fan feedback for the last Battlefront and would include more single-player content. The campaign is great, but you can knock it over in five to seven hours, and there are very few reasons to replay it. Arcade mode is a good place to practice with heroes, villains, and troopers, but most of the missions can be beaten in just a few minutes. Also, for some reason, there’s no starfighter missions in Arcade, which means you have to replay specific campaign missions or jump into the intenseness of Starfighter Assault multiplayer if you want to practice. Even when you finish the campaign, you’ll be greeted with the text: “Iden’s journey continues in multiplayer,” which is partially true: as long as you pay the 5,000 credits to unlock her first. Speaking of credits…

The dirty words evolve over time when it comes to videogames. It used to be ‘DLC’. Then it was ‘season pass". Not long after, it became ‘microtransactions’. Nowadays, the phrase that’s quickest to evoke anger from gamers is ‘loot crates’. Loot crates are a big part of Battlefront II. Despite EA recently disabling the option to trade real-world cash for in-game uncertainty (read: loot crates), the loot crates are still a core part of the multiplayer progression. Y’see, the time you invest into playing as a trooper class, starfighter type, special unit, hero, or villain doesn’t count towards progression. You’ll advance your overall rank, but to improve the rank of those different types of playable things, you need to unlock Star Cards specific to them. You get Star Cards from loot crates. Alternatively, you can craft Star Cards with crafting parts… but you primarily get those from loot crates, too. It’s a worrying design decision that will hopefully be tweaked, because it detracts from the fun that’s found in multiplayer.

You’d think that the inclusion of classes, with distinct strengths and weaknesses, and ad hoc squads (every respawn) would incentivise teamwork, but it’s not really the case in Battlefront II’s multiplayer. You will get extra Battle Points – that let you unlock vehicles, special units, and heroes/villains on relevant modes – for staying near those ad hoc squad mates, but there’s no way to communicate with them as Battlefront II has no in-game VOIP support. If you link up with friends via Battlefront II’s in-game party system, you do have voice chat, but it cuts out on the loading screens, which is really frustrating. Plus, you also aren’t guaranteed to spawn with or near those party friends when you’re in the game, either. Outside of this, the current Battle Points system favours getting frags more than playing the objective or supporting your team, so lone-wolf play at the launch of Star Wars Battlefront II is definitely encouraged.

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Whether you’re in a galaxy far, far away or closer to home, get ready for battle with the official Star Wars™ Battlefront™ Companion app. Featuring the strategic card-game, Base Command, the Companion lets you earn in-game Credits that unlock Star Cards, blasters, and more in Star Wars Battlefront. In addition to Base Command, the Star Wars Battlefront Companion also lets players check game stats and progression, customize hands and appearance, connect with friends, and get notified when they’re playing Star Wars Battlefront – as well as gather intel on their stats and progress so you can see how you match up!

Play this strategic Star Wars™ card-game anytime, anywhere to earn Credits for Star Wars Battlefront. Use your Star Cards in Base Command to advance to new sieges as you take on increasingly powerful Imperial forces.

Get a complete overview of your Star Wars Battlefront career and learn what’s left for you to complete. Also included is a visual overview of how you’re doing, where you can dig down into the nitty gritty details of your performance.

See your PSN, Xbox Live, or Origin friends in real time and get notified when they start playing Star Wars Battlefront. You can even check out their game progress and stats to see who is the best soldier in the galaxy!

Receive in-app and push notifications to get updates on important Star Wars Battlefront news, and reports on what your friends – or foes – are up to. Plus, find out about special in-game events specifically for the Star Wars Battlefront community.

Important Consumer Information. This app: requires a persistent Internet connection (network fees may apply); Requires acceptance of EA’s Privacy & Cookie Policy and User Agreement; collects data through third party analytics technology (see Privacy & Cookie Policy for details); requires an EA Account to play – must meet minimum age requirements, which vary by territory, to obtain an account; requires Star Wars Battlefront for PlayStation 4, Xbox 1 or PC to access some features; contains direct links to the Internet intended for an audience over 13.

Some updates and upgrades may change the way we record usage data and metrics, or change data stored on your device. Any changes will always be consistent with EA’s Privacy and Cookie Policy, available at privacy.ea.com. You can withdraw your consent at any time by removing or disabling this app, visiting help.ea.com for assistance, or by contacting us at ATTN: Privacy / Mobile Consent Withdrawal, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA, USA.

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Before we deliver a proper verdict for Star Wars: Battlefront II, we want to take a moment to talk about the game"s troubling, multilayered economy. The online multiplayer shooter is now officially available for paying EA Access subscribers, which offers a 10-hour trial of the game ahead of its November 16 launch on PC, Xbox One, and PlayStation 4.

Fans are already biting into that game-economy burrito, and it sure seems like a seven-layer thing, made up of loot boxes, battle points, credits, crystals, crafting parts, and star cards (which themselves come in two types and four tiers). The whole thing already looks confusing and messy, and fans have pointed out major issues with how the economy debuted in the game"s paid EA Access launch this weekend.

EA has since responded to fans" most heated complaints, both in ridiculous and seemingly sensible ways. But even EA"s best response belies a glaring truth: nothing short of a full rewrite will undo the damage of real money to Battlefront II"s gameplay mechanics.

How do you get Star Cards? The most direct way is to use a particular character or class until you complete a milestone. Kill 50 enemies using grenades, for example, and you"ll receive a "thermal detonator crate." This path requires being particularly good with a certain character or maneuver, however, and if you find any requirement difficult, or just plain annoying, Battlefront II offers the alternate, roundabout path of loot boxes (which the game calls "crates").

You"ll find the following inside of BFII"s loot boxes: Star Cards, those Star Cards" higher "tier" upgrades, credits, "crafting parts," weapons, outfits, emotes, and victory poses.

By the way: instead of waiting for your dream Star Card"s base version or "tier" upgrade to appear, you can spend the aforementioned crafting parts—which are either awarded via select milestones or given out in loot boxes—to make and upgrade exactly what you want. This partially addresses a major loot box issue of making players rely on random chance to get major in-game options.

However, crafting parts are slow to earn, both in loot boxes and via milestones, and they can"t be used to unlock other parts of the game. To unlock new weapons for each class, you must either complete specific milestones or hope the weapons appear in loot crates. For specific, high-level heroes, like Luke Skywalker and Darth Vader, you can only get them by spending credits, not with crystals or crafting parts. Again, you can either earn credits slowly in the course of normal play, or buy so many loot crates with cash that more credits appear in place of duplicate Star Cards.

You"ll receive roughly 4.5 cards per loot box, by the way, and not all of these will be Star Cards, since they"re sometimes full of credits, crafting parts, outfits, and other cosmetics. If you pre-order the game or buy a "starter" card pack, you can expect some card packs at the outset, but this is still quite the grind to get all three slots unlocked, let alone pack them with valuable, higher-tier cards.

The performance divide between "only one low-tier Star Card" and "three souped-up Star Cards" can be substantial. Star Cards let you do things like speed up health recovery, reduce damage taken, increase damage output, and upgrade special abilities. Plus, each card can be enhanced by jumping up to a new "tier" (represented by blue, green, and purple colors, à la World Of WarCraft item ranks). You can either luck into higher tiers via loot box earnings or craft them with those crafting parts, which exist primarily in loot boxes. There is one incredibly fast way to rack up Star Cards, bump their tiers, and get that all-important number-of-slots upgrade for the class you love, and it"s by paying out for loot boxes.

Let"s add another complication. Just like in 2015"s Star Wars: Battlefront, you can use in-match "battle points" (BP) to get access to a high-level hero. During a match, you earn BP by killing foes, completing objectives, and doing other mode-specific tasks. These BP must be spent by the end of the match, and you spend them to respawn as a recognizable, super-powered hero—like, say, Darth Maul or Yoda—for one life.

BFII"s economy, this will likely serve as another example of a publisher trying to convince fans that paying $60 for a game isn"t enough. Rather than demand up-front price increases or subscription fees, however, EA seems committed to squeezing a few more bucks out of players in unsavory ways: mixed currencies and dopamine-filled, random-item loot boxes. But EA has an uphill battle to climb in terms of convincing anybody that these economies, should they not be flattened to an acceptable degree, are worth anybody"s money. Ideally, by paying more than $60 per copy, we"re puffing up a game"s lifespan. That"s money that can go into, say, more levels, characters, and modes. After all, unlike the last Battlefront game, there will be no season pass charge to divide the playerbase (which is one reason that game"s primary servers quickly turned into ghost towns).

But what"s the guarantee that BFII really lives all that long or delivers so much content? We"re only two years out from the last Battlefront entry. It"s hard to believe that BFII won"t see a successor perfectly timed for the launch of Star Wars Episode IX or, heck, a next-gen gaming console. We also have to trust EA and DICE"s word about responding to player feedback and keeping fans busy with fresh content that"s worthy of further dives into various economies, both paid and earned.

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Star Wars Battlefront 2’s campaign is a gorgeous shooting gallery that takes you to amazing planets, both old and new. But is it any more than that? These are my thoughts on the single player part of the game, and I’ll be following up with a review of the multiplayer after the game properly comes out this Friday.

In the first mission, Iden executes a ship full of rebels before launching herself out of an airlock for a mid-space extraction. It’s one of many high-octane moments that could have come straight out of a modern Star Wars movie, but what really got my attention was the way she immediately complimented the pilot that came to her rescue. It’s enjoyably odd seeing servants of the Empire being nice to each other, and was even disarming enough to make me empathise with them when the Death Star got destroyed shortly after.

What if there was a force (sorry) within the Empire pushing for reform? What if Battlefront 2 was about trying to circumvent the last orders of a deceased maniacal dictator, and turn the Empire into the peacekeeping, law enforcing body that it purports to be? That’s a story I’d have liked to have been told, rather than being lectured about the importance of hope in the face of blatantly evil acts done in the name of ‘order’.

Thing is, there’s nothing wrong with a bit of actual order! In a section where you wander around Maz’s castle - as first seen in The Force Awakens - you can overhear various shady characters trying to threaten and extort each other. There’s absolutely a case to be made that imposing the rule of law on the galaxy would make it a better place, and so it’s a shame that Battlefront 2 never explores it. An early mission in which you actually help some citizens might have justified Iden’s loyalty to the Empire, given the ideals she expresses from the outset.

Fortunately, blowing things up is what both Iden and Battlefront 2 does best. There’s a simple joy to watching Star Destroyers light up like fireworks, AT-ATs stagger to the ground and X-wings explode. The whole game is gorgeous, and lets you soak in familiar locations like Endor and Jakku in a way that matches and even surpasses the grandeur of their Hollywood counterparts. Pleasingly, the tour doesn’t only stop at old locations - there are several new, properly alien looking planets to shoot your way through too.

You’ll see some of those planets from the perspectives of familiar heroes, with one-off missions that let you take control of Luke, Leia and others. I’ve got mixed feelings about their inclusion. On the one hand, mowing down stormtroopers with a lightsaber and overpowered force moves provides a nice counterpoint to the duck and cover shooting that Iden gets up to. On the other, they result in a disjointed narrative that stalls any character development Iden had left in her, and makes the plot feel closer to a montage of spectacular, unrelated battles than a coherent story.

There are a dozen or so different guns available from the start, but none of them can feel that distinctive when every enemy goes down in one headshot. It’s a bit different in the multiplayer, where your opponents are naturally more deadly and you have their abilities to contend with, but in the single player I rarely felt the need to swap my loadout around. Dabbling with the different guns is like trying a mildly interesting new flavour of ice cream. The A280 is to the TL-50 as toffee is to fudge. One exception to that is when I tried equipping a sniper rifle, and combined it with an ability that let me temporarily equip a shotgun to compensate for my lack of short-range damage.

At times, Battlefront 2 skirts the fringes of a stealth game, providing a few opportunities to sneak up on enemies and silently whack them into oblivion with a baton. I felt like I was doing that more for the sake of it than because it’s an effective approach: I’d inevitably be spotted after one or two takedowns, and then find myself in a more vulnerable position than if I’d just taken them out with a quick headshot from a distance. Simply allowing me to mark enemies with anything other than one ability on a cooldown would have helped, though it still takes so much time and effort to go in for a melee kill that I doubt I’d have behaved all that differently.

Melee kills do recharge the ability of your droid, which can electrocute a group of enemies whenever its zap-o-meter fills, but you can also fill that bar up by simply going for headshots. And again, enemies go down so quickly on the standard difficulty that I seldom had any need for it. It’s another waste of potential, both mechanically and from a character perspective. Iden just calls it ‘Droid’, and its defining personality trait is floating at an alien who gets annoyed at it. It’s nothing like the robo-relationships that R2 and BB-8 bring to the table.

There are spaceship missions too, which feature some of the game’s biggest spectacles but also the dullest combat. I quickly grew tired with fighting wave after wave of bombers and fighter craft, and bringing down the bigger objectives is even worse. There’s not really much skill involved in the dog fighting, and the only times I died were when I crashed into a capital ship by impatiently trying to minimise the number of strafing runs it takes to bring them down.

I’ve brought up a lot of negatives here, but before I wrap this review up I should emphasise that Battlefront 2 absolutely succeeds at immersing you inside the Star Wars universe. It accomplishes that through breathtaking reconstructions of planets from films both old and new, with set-pieces that hit every AT-AT toppling note that Star Wars battles should do. There are also screen-wipe transitions aplenty, and I couldn’t stop grinning during an early mission that has you shooting control panels that slam down doors to cover your escape.

Star Wars Battlefront 2 is out 16th or 17 November, depending on your timezone. It runs on Windows and costs £55 via Origin. Our multiplayer review will follow soon.

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There’s been a lot of controversy surrounding Star Wars Battlefront and its use of microtransactions, but just as we stated in our review, the game beyond the loot boxes is an exhilarating and rewarding shooter that can still be enjoyed if you know how to make the most of its myriad systems.

The single-player campaign has its own set of Star Cards that are unlocked by locating and hacking white supply crates. Since these abilities and weapons are usually pretty important when it comes to overcoming each mission’s myriad firefights, most of these crates are easy to find but also relatively simple to miss if you’re rushing through like an X-Wing in hyperspace.

You can also change up your weapons. Depending on where you are in the campaign’s 12 missions, you can swap out your Star Wars boom stick for something more suitable. Now go use your improved loadout to show those Imperials/Rebels who’s boss.

Completing select missions in the campaign won’t just bag you a trophy or achievement, it’ll also unlock a unique and very special loot crate. These black and yellow crates can only be unlocked by completing these key campaign sections and will provide you with a random set of emotes, Star Cards, credits and salvage (for upgrading and crafting Star Cards for multiplayer).

Simply press ‘RB’/’R1’ to scroll across to the Career tab, then select the Campaign section below. You’ll then see a list of rewards tied to each mission. Once complete, simply press ‘Y’/’Triangle’ to redeem your reward.

Each one varies depending on the chapter in question, but you"ll get anything from a couple of hundred credits to some crafting parts. If you’re looking for extra currency to buy new crates, unlock Heroes or craft new cards, these rewards are a great way to line your pockets.

Since Star Wars Battlefront 2 is largely a multiplayer experience, it’s no surprise you’ll be encountering plenty of pitched battles in the campaign. The AI in the story mode isn’t the brightest, but it still uses a hierarchy system that sees officers commanding groups of Stormtroopers.

Battlefront 2’s Star Card system can be a little confusing at first, especially when trying to maximise the effectiveness of each class. You can’t level up a class by traditional general means, instead you need to collect Star Cards specifically tied to Assault, Heavy, Specialist, Officer or any of the Heroes or vehicles.

Tying directly back into the previous tip, Battlefront 2 provides an easy way to boost the number of cards in your collection - crafting. Crafting parts is the currency you’ll need for this, which is most commonly dropped through Supply Crates (your daily crate will almost always have some included with it).

Crafting parts will also be produced when you unlock a duplicate Star Card. To craft a card and unlock it, head to the Collection tab on the main menu, select your chosen class then use your salvage balance to bring it into play. It’ll usually cost you around 40 crafting points to craft a card.

Star Cards can get really complicated, especially because Battlefront 2 does such a poor job of adequately explaining the different systems at play when you start. One big feature that’s easy to misunderstand is the two distinctions in Star Cards - Boosts and Abilities.

We’ll admit, few things in Battlefront 2 are as satisfying and exhilarating as dogfighting with other players and AI in Starfighter Assault, but much like the rest of the modes in the game simply chasing kills is actually a less effective way to bank the most Battle Points and XP at the end of the match.

mission parts battlefront 2 in stock

Star Wars: Battlefront II is a 2005 first-person shooter and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004"s Star Wars: Battlefront series. The game was released in PAL regions on October 31, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.

The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran clone Imperial Stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi and Sith, additional game modes such as hero assault, and objective-based space battles.

Battlefront II was well received, with the PlayStation 2 and Xbox versions scoring in the mid 80s at aggregators GameRankings and Metacritic. The PC version scored slightly lower at both sites, scoring a 76.60% at GameRankings and 78 at Metacritic. The PSP version was the worst received, scoring 70.93% at GameRankings and 69 at Metacritic. Reviewers generally praised the narrative-based story; however, some felt that the upgrades from the original were not enough to merit the price. Like the original game, it was a commercial success.

GameSpy Technology scheduled a shut-down across all titles using the service for May 31, 2014, which included Star Wars: Battlefront II for PC, PS2, and Xbox. Electronic Arts announced it would extend support for Battlefront II until June 30, 2014. The extended support ended on July 25, 2014, taking all GameSpy online video games across all platforms offline. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play. On October 2, 2017, multiplayer for the Windows version was again enabled, allowing for Steam and GOG cross-play.

Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics, such as the ability to sprint and roll forward.capture the flag mode. Like its predecessor Star Wars Battlefront, the game is split into two eras: the Clone Wars, with battles taking place between the Galactic Republic and the Confederacy of Independent Systems, and the Galactic Civil War, where battles between the Rebel Alliance and Galactic Empire take place. Players have the ability to choose between six classes during gameplay. Four class types are common to all factions: Infantry, Heavy, Sniper and Engineer.MagnaGuard and the Droideka for the Confederacy of Independent Systems; the Bothan Spy and the Wookiee for the Rebels; and the Officer and the Dark Trooper for the Empire.

Battlefront II introduces a new special class—Heroes—that allows players to control iconic characters from the Star Wars universe; heroes were featured in the original Battlefront, but only as NPCs that spawned randomly during battles. Heroes are also unlocked by scoring a predetermined number of points, and are unique for every faction. Heroes serve as the most powerful class in the game and, as such, there can be a maximum of one hero for each faction on the battlefield at the same time. Each hero is available only on certain maps, although there is a team deathmatch mode, exclusive to the Mos Eisley map, that allows all heroes from all factions to compete against each other to earn points by performing kills.

In Battlefront II players can battle in space and engage in ship-to-ship combat. Players sabotage enemy capital ships externally by firing at vital systems, or on foot by landing in the enemy hangar.

Whereas the original Battlefront"s campaign featured missions dependent on the chosen faction, Battlefront II contains only one campaign, called Rise of the Empire, which is found in every version of the game except the PlayStation Portable (PSP).501st Legion, starting with the Battle of Geonosis at the beginning of the Clone Wars (as depicted in Attack of the Clones) and ending with the Battle of Hoth (as depicted in

The PSP version of Battlefront II does not feature the Rise of the Empire campaign. Instead it features three single-player Challenge modes: Imperial Enforcer, Rogue Assassin, and Rebel Raider.Gungans on Naboo and Ewoks on Endor.Capture the flag.

Like its predecessor, Battlefront II includes Galactic Conquest. In this mode, the player commands a fleet throughout the galaxy conquering and protecting planets, much like a game of

In Instant Action players can choose from any of the game"s 24 maps, as well as any available eras and modes. Four other modes are included in addition to the traditional Conquest mode that was found in Star Wars: Battlefront; Hunt mode, Capture the Flag (CTF), which is available in 1-flag and 2-flag variants, Hero Assault and Space Assault.

The game"s campaign mode is told as an autobiography of an unknown clone trooper veteran who recounts the many battles of the 501st Legion. Originally part of the Grand Army of the Republic, the 501st are first deployed during the Battle of Geonosis at the beginning of the Clone Wars, where they capture a Separatist outpost occupied by battle droids and Geonosians. Over the following three years, the legion prove themselves as one of the most efficient in the Clone Army, and are assigned important missions throughout the Clone Wars.

Near the end of the war, the 501st are sent to Mygeeto to aid the 21st Nova Corps, led by Jedi General Ki-Adi Mundi, with the destruction of a Separatist energy generator. Unbeknownst to the Jedi, the clones receive special orders from Supreme Chancellor Palpatine to collect a sample of the generator after its destruction, which would later be used to help power the planet-destroying battle station known as the "Death Star".Coruscant, which has been attacked by Separatist forces commanded by General Grievous. The clones are ordered to clear the path for Anakin Skywalker and Obi-Wan Kenobi to board Grievous" flagship and rescue a captured Palpatine. Next, the 501st are assigned to serve under General Aayla Secura, commander of the 327th Star Corps, on Felucia, where they defend a damaged AT-TE from several Acklays and Separatist forces in the area. Afterward, the 501st travel to Kashyyyk to clear a path through the Separatist blockade and defend a key Wookiee village, with help from Jedi Grandmaster Yoda.

Shortly after their victory on Kashyyyk, part of the 501st are sent to Utapau to assist the 212th Attack Battalion, led by Obi-Wan Kenobi, with the capture of a major Separatist stronghold and General Grievous. While the clones complete their mission, Obi-Wan eliminates Grievous, bringing the Republic one step closer to winning the Clone Wars. Upon their return to Coruscant, Palpatine issues Order 66, which brands all Jedi as traitors to the Republic and orders their summary executions. Under the command of the newly christened Sith Lord Darth Vader, the 501st storm the Jedi Temple to kill all its occupants, while the remaining Jedi who are spread across the galaxy are swiftly murdered by their clone troopers, effectively wiping out the Jedi Order. Meanwhile, Palpatine declares the end of the Clone Wars and the Republic"s reorganization into the Galactic Empire.

Now part of the Imperial Army as Darth Vader"s personal legion, the 501st are assigned various missions to solidify the Empire"s rule, quickly earning the nickname "Vader"s Fist" for their efficiency. Their assignments include forcing a regime change on Naboo by assassinating the Queen, destroying a droid factory on Mustafar that was reactivated by the rogue Geonosian Gizor Delso, and eliminating the Kaminoans" new batch of rogue clones, with the help of bounty hunter Boba Fett. Following the Kamino incident, the Empire halts clone production, and clone troopers are slowly replaced by stormtroopers. The 501st remains one of the few Imperial legions to consist mostly of former clone troopers.

James Arnold Taylor (top) and Tom Kane (bottom) return to voice Obi-Wan Kenobi and Yoda in Star Wars: Battlefront II. The actors have voiced these roles several times in the Star Wars universe.

Star Wars: Battlefront II was announced on April 21, 2005, during Star Wars Celebration III held in Indianapolis, Indiana.Zero to develop Battlefront II. The engine was used in Pandemic"s other two Star Wars titles, Star Wars: Battlefront. As with Battlefront Lua was utilized as the game"s scripting language. Battlefront II"s release date would be set to coincide with the DVD release of Battlefront coincided with the release of the original trilogy on DVD.Battlefront II was also included on the Revenge of the Sith extras DVD to further promote the game.Battlefront II, browsing forums and using other means to provide feedback for the sequel.Revenge of the Sith in order to build the related in-game assets.

Bob Bergen voices Luke Skywalker, having voice doubled for Mark Hamill in previous Star Wars games such as the Corey Burton recorded lines for Count Dooku, a role he has played in other Star Wars games as well as the James Arnold Taylor, who played the role in the 2002 game Star Wars: The Clone Wars as well as the cartoon series.Scott Lawrence also returns to voice Darth Vader, a role he has portrayed since the 1994 game Star Wars voice actors such as Tom Kane, Steve Blum and T.C. Carson also provide voice overs. Temuera Morrison portrays his signature roles Boba Fett, Jango Fett and the game"s clone trooper narrator, but does not provide the in-game clone chatter as he did in Battlefront.

On February 15, 2006, Pandemic released a patch for the PC version, which included support for mods and general improvement to the game.Mod tools for the Windows version of the game were subsequently released on February 21, 2006.Softimage XSI included in the mod tools allows users to create new 3D models and animations for the game. The Battlefront II mod tools provide a wider range of capabilities to the end user than the original Battlefront, allowing a user to create anything from user interface changes, to additional gameplay levels, to large-scale modifications. The original assets used to build the retail version of the game were shipped with the mod tool package that was released and allowed users to either modify an existing level or create an entirely new map from scratch. Subsequently, modifications have been created which expand the game further into the Star Wars eras, and fan-created stories.

On December 19, 2005, LucasArts released the first of two downloadable packages for the Xbox version of Battlefront II. The free content added the Hero Assault mode to Kashyyyk.Kit Fisto and Asajj Ventress, as well as four maps from the original Star Wars: Battlefront; Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor and Rhen Var Citadel. In addition, Hero Assault modes were also added to Coruscant, Mygeeto, and Naboo. It sold for USD $4.99.Xbox Live servers were shut down on April 15, 2010.Backwards Compatibility List for the Xbox 360, and is now playable on both the original Xbox and the Xbox 360.

On May 4, 2014, it was announced that the Star Wars: Battlefront II Online servers hosted by GameSpy were closing down on May 31, 2014. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play.Steam and GOG cross-platform play;

Battlefront II was well received overall. The highest aggregate scored was for the PlayStation 2, which holds an 84% at GameRankings and an 84/100 at Metacritic.2005, according to the NPD Group.2007,2008.2009 Star Wars: Battlefront II reclaimed second place once more.Entertainment and Leisure Software Publishers Association (ELSPA),

Battlefront II was praised not only for having a much more engaging single-player storyline,AI units and praised new varied objectives to obtain victory.GameSpot argued the addition of Jedi, though looking "good on paper", did not end up "feeling as epic" as expected.

Game Revolution argued if the multiplayer was taken away, even the new campaign was not enough to make Battlefront II worth the buy.IGN claimed the game suffers from problems remaining from the original Battlefront, such as a lack of challenging AI characters in single-player mode. Computer-controlled opponents and allies tend to run headlong into gunfire, wander off ledges, and walk into walls. IGN felt that these, along with redundant use of planets featured in previous Star Wars settings, were problems carried over from the original.Adam Sessler and Morgan Webb gave the game a 4 out of 5, but criticized the online multiplayer.

Narrator: What Ki-Adi Mundi didn"t know, however, was that our unit of the 501st was really after an experimental Mygeetan power source. Pandemic Studios. Star Wars: Battlefront II. LucasArts.

Narrator: With the information gathered on Polis Massa, Vader concluded that the stolen plans had been given to Princess Leia Organa ... after a brief and pointless battle on the Tantive IV over Tatooine, we began looking for the plans. Pandemic Studios. Star Wars: Battlefront II. LucasArts.

Narrator: As the rebels fled the 501st gathered around a burning bunker and let out a cheer that shook the stars. The rebellion was done. Pandemic Studios. Star Wars: Battlefront II. LucasArts.

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