mission parts battlefront 2 free sample

Star Wars Battlefront II doesn"t release for another week, but thanks to EA and Origin Access, a good chunk of the game is now playable on Xbox One and PC. Battlefront II"s entire multiplayer component is playable now, as are the first three story chapters (though you"re limited to 10 hours of gameplay total in this trial version). If you"re eager to see what awaits in the single-player and don"t subscribe to EA/Origin Access--or you"re on PS4, where that"s not even an option--we"ve got a full gameplay playthrough of the first three missions for you to check out.

The absence of a single-player campaign in DICE"s 2015 Battlefront game was often cited as one of its major flaws. For Battlefront II, the studio has crafted a full-fledged story mode that tells an original narrative set between Return of the Jedi and The Force Awakens. Players assume the role of Iden Versio, the leader of an Imperial special forces group called the Inferno Squad.

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

As you can see in the video at the top of this post, which shows the first mission, she starts out as a captive of the Rebels and has to escape before getting on with the rest of her mission. Although she is the primary playable character, you"ll sometimes control others--for instance, a good portion of the first mission has you attempting to break Versio out of jail as her droid companion. The second mission picks up just before the end of Return of the Jedi, as the Battle of Endor is ongoing; you can see that directly above. Footage of the third chapter can be seen below.

You can see what else awaits in the early portion of the game in our videos. According to an estimate from DICE, you can expect the full Battlefront II campaign to take 5-8 hours to complete. If you"re more interested in multiplayer, the EA/Origin Access trial offers all of that, and we"ve got plenty of gameplay for you to check out, including new Battlefront II multiplayer maps, a Tatooine Easter egg, and more.

Star Wars Battlefront II releases on November 17 for PC, Xbox One, and PS4. Pre-ordering the Deluxe edition gets you in three days early, regardless of platform.

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

mission parts battlefront 2 free sample

In this document, I’ll go over each type of Battlefront II mission script, and detail what each section of the script does. ModTools VisualMunge does most things for you, so you shouldn’t have to be editing these scripts too much, but in case you want to change some things around, and experiment, here is a general break-down for you.

We also use the variables ATT and DEF in some places in the script. These variables refer to which team is the attacking team, and which team is the defending team. In this example, REP is set as the attacking team, and CIS is set up as the defending team, and correspondingly, ATT is now set as 1, and DEF is set as 2.

--This sets up the actual objective. This needs to happen after cp"s are definedconquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,textATT = "game.modes.con",textDEF = "game.modes.con2",multiplayerRules = true}

----------------------------------------------------------------------------- FUNCTION: ScriptInit-- PURPOSE: This function is only run once-- INPUT:-- OUTPUT:-- NOTES: The name, "ScriptInit" is a chosen convention, and each-- mission script must contain a version of this function, as-- it is called from C to start the mission.---------------------------------------------------------------------------

SetMemoryPoolSize ("Combo",20) -- should be ~ 2x number of jedi classesSetMemoryPoolSize ("Combo::State",300) -- should be ~12x #ComboSetMemoryPoolSize ("Combo::Transition",300) -- should be a bit bigger than #Combo::StateSetMemoryPoolSize ("Combo::Condition",300) -- should be a bit bigger than #Combo::StateSetMemoryPoolSize ("Combo::Attack",150) -- should be ~8-12x #ComboSetMemoryPoolSize ("Combo::DamageSample",1800) -- should be ~8-12x #Combo::AttackSetMemoryPoolSize ("Combo::Deflect",50)

The SetupTeams sections will determine a few things. The team specifies which team the team being defined is (1 or 2) which gets it’s value REP from the variable that we defined above. If you recall, we defined REP = 1, therefore, the first team we set up here will be team 1. units = 20 specifies that there will always be 20 units on the field at any given time. You can play with these values if you want to have a huge battle, but be careful, as this will create much more strain on your system. The PC should be able to handle a pretty big load though. 64 on 64, or even higher should be pretty easily doable.

The numbers in these lines define min and max numbers for these units. For example, we have 20 units total on the play field. The soldier unit is set to 9 min and 25 max. What this means is that there will ALWAYS be 9 soliders on the field, 1 rocketeer, 1 engineer, 1 sniper, 1 officer, and 1 jet trooper. The second number sets the max, so there will never be MORE than 25 soldiers, 4 rocketeers, 4 engineers, etc. The minimums are filled up first, and then the the game will fill up to the max’s randomly until the 20 unit maximum units on the field is hit. You should never have you minimums exceed your total number of units allowed on the field (in this example, the minimums would never be set to more than 20 in total.)

rep = {team = REP,units = 20,reinforcements = 150,soldier = { "rep_inf_ep3_rifleman",9, 25},assault = { "rep_inf_ep3_rocketeer",1, 4},engineer = { "rep_inf_ep3_engineer",1, 4},sniper = { "rep_inf_ep3_sniper",1, 4},officer = {"rep_inf_ep3_officer",1, 4},special = { "rep_inf_ep3_jettrooper",1, 4},},cis = {team = CIS,units = 20,reinforcements = 150,soldier = { "cis_inf_rifleman",9, 25},assault = { "cis_inf_rocketeer",1, 4},engineer = { "cis_inf_engineer",1, 4},sniper = { "cis_inf_sniper",1, 4},officer = {"cis_inf_officer",1, 4},special = { "cis_inf_droideka",1, 4},}}

These next lines will add walkers to your level. The first number inside the parenthesis specifies how many leg pairs the walker type has. Droidekas are set up as a special case, with 0 leg pairs. So as you can see below, we have AddWalkerType(0,4) this specifies that we will have 4 walkers with 0 leg pairs (droidekas). 1 leg pair would specify a walker with one pair of legs, an ATST for example, or a one-man ATST from the clone wars era. So for 2 ATSTs, we would have a line that says; AddWalkerType(1, 2)

SetMemoryPoolSize("Aimer", 75)SetMemoryPoolSize("AmmoCounter", weaponCnt)SetMemoryPoolSize("BaseHint", 1000)SetMemoryPoolSize("EnergyBar", weaponCnt)SetMemoryPoolSize("EntityCloth", 22)SetMemoryPoolSize("EntityFlyer", 7)SetMemoryPoolSize("EntityHover", 8)SetMemoryPoolSize("EntityLight", 50)SetMemoryPoolSize("EntitySoundStream", 4)SetMemoryPoolSize("EntitySoundStatic", 20)SetMemoryPoolSize("MountedTurret", 25)SetMemoryPoolSize("Navigator", 49)SetMemoryPoolSize("Obstacle", 760)SetMemoryPoolSize("PathNode", 512)SetMemoryPoolSize("SoundSpaceRegion", 46)SetMemoryPoolSize("TreeGridStack", 500)SetMemoryPoolSize("UnitAgent", 49)SetMemoryPoolSize("UnitController", 49)SetMemoryPoolSize("Weapon", weaponCnt)

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

--OpeningSateliteShotAddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);

This completes the documentation of a conquest mission script. Next, we’ll take a look at 2 Flag CTF, 1 Flag CTF, and Hero Assault maps. I won’t be covering these scripts in their entirety, since they are mostly the same, I will be covering only the parts that differ, which for most of the scripts, is only the ScriptPostLoad function.

These next 4 lines specifies which geometry to use for each flag. After SetProperty, the first parameter is the name of the flag in the editor, the second parameter is what property you are setting (in this case GeometryName and CarriedGeometryName) and the last parameter is the geometry to use. GeometryName is what geometry is used when the flag is sitting on the ground. The CarriedGeometryName set the geometry when the flag is being carried by a player. The carried geometry has some small differences to make the flag look better when being carried on the back of a unit. For more information on the SetProperty script command, see the Battlefront2_scripting_system.doc

SetProperty("flag1", "GeometryName", "com_icon_republic_flag")SetProperty("flag1", "CarriedGeometryName", "com_icon_republic_flag_carried")SetProperty("flag2", "GeometryName", "com_icon_cis_flag")SetProperty("flag2", "CarriedGeometryName", "com_icon_cis_flag_carried")

The lua comments below pretty much sum up the next line. Again, for more information on the SetClassProperty script command, see the Battlefront2_scripting_system.doc

--This is all the actual ctf objective setupctf = ObjectiveCTF:New{teamATT = REP, teamDEF = CIS, captureLimit = 5, textATT = "game.modes.ctf", textDEF = "game.modes.ctf2", hideCPs = true, multiplayerRules = true}

All the these parameters should be left alone for the most part. The only parts you should have any reason to change would be the “name” line if you have your flags named anything other than “flag1” and “flag2”, and if your capture regions are named different, obviously these lines would need to be modified as well.

capRegionMarker = "hud_objective_icon_circle", capRegionMarkerScale = 3.0,icon = "", mapIcon = "flag_icon", mapIconScale = 3.0}ctf:AddFlag{name = "flag2", homeRegion = "team2_capture", captureRegion = "team1_capture",capRegionMarker = "hud_objective_icon_circle", capRegionMarkerScale = 3.0,icon = "", mapIcon = "flag_icon", mapIconScale = 3.0}

This line MUST exist in CTF scripts. Without this line, your flags will either not show up, or your level will possibly (and probably) crash. The number after the “FlagItem” specifies how many flags. In 2 flag CTF, we have 2 flags (really?).

And now we will go over the changes for a 1 flag CTF mission script. Find the ScriptPostLoad from the 1 flag CTF script below (comments are highlighted in gray):

The SoundEvent_SetupTeams is the same as for a 2 flag CTF map. This will enable the CTF event sounds, which are automatically adjusted when being run in 1 flag vs. 2 flag.

textATT = "game.modes.1flag", textDEF = "game.modes.1flag2",captureLimit = 5, flag = "flag", flagIcon = "flag_icon",flagIconScale = 3.0, homeRegion = "homeregion",captureRegionATT = "team1_capture", captureRegionDEF = "team2_capture",capRegionMarkerATT = "hud_objective_icon_circle", capRegionMarkerDEF = "hud_objective_icon_circle",capRegionMarkerScaleATT = 3.0, capRegionMarkerScaleDEF = 3.0, multiplayerRules = true}

As the lua comment says below, the following block is the hero assault objective setup. teamATT and teamDEF work the same as in the other maps. The only difference to note is that we’re now explicitly entering a 1 and a 2 for these values; team 1 and 2. multiplayerScoreLimit specifies the score limit for the match, but this value will be overridden by the score limit set in the shell, which defaults to 180. textATT and textDEF specifies the objective text to display for each team. multiplayerRules, as with the other game modes sets certain flags in the script to function differently for multiplayer purposes. isCelebrityDeathmatch = true sets some flags in the game mode scripts, and code that changes certain game functions to be specific to hero assault. This should always be set to true in hero assault maps.

-- This is the actual objective setupTDM = ObjectiveTDM:New{teamATT = 1, teamDEF = 2,multiplayerScoreLimit = 100,textATT = "game.modes.tdm",textDEF = "game.modes.tdm2", multiplayerRules = true, isCelebrityDeathmatch = true}

These next two lines give AIGoals for each team. Normally, these are set automatically by the game mode script, but in the case of a TDM (team deathmatch) objective, we must manually set these to give the AI something to do. The parameters are as follows; The first number is the team number, the second number is the AI Goal, in this case deathmatch, and the third number is the weighting. With only one goal set for each team, all of the AI on each team will be in Deathmatch mode. If each team had 2 goals (say one conquest, and one deathmatch for example), each set at 100, then half of each team would be doing each goal type.

mission parts battlefront 2 free sample

Battlefront, in which you earned experience points to unlock new weapons and abilities over time, Battlefront II uses a similar multi-pronged approach that requires you to complete challenges, earn currency, and upgrade abilities for your classes. As you play, you’ll unlock credits, which can be used to purchase various items for your heroes.

Credits used to work differently for a period of time after the game launched. Originally, you would use credits to purchase upgrades for your weapons and classes. Since the game’s 2.0 patch in 2018, the game was totally overhauled in this regard, removing the need to use credits to upgrade your weapons and abilities. Now, you gain skill points as you earn XP, which can be used for upgrades.

In addition to earning credits for completing multiplayer matches, Battlefront II gives you credits, crafting parts, and sometimes crates for completing challenges tied to your classes, your guns, and different game modes, which are called milestones. They’re what you want to focus on to advance your character in multiplayer. You can review milestones from the Career menu, and you will always want to have one in mind as a goal when you play multiplayer matches. Make sure everything you do in a given multiplayer match is pushing you toward a milestone in order to maximize your currency earnings and your progression.

Your first set of milestones should be completing the single-player campaign. It isn’t especially long, and you earn credits for finishing each mission, regardless of difficulty. Finishing the campaign is a good way to increase your credit count and give you a few handy star cards to kick-start your progress for each of your characters. You receive a handful of credits as a reward for finishing the campaign, plus enough currency to unlock Iden Versio, the campaign’s protagonist, in multiplayer.

The second set of relatively easy milestones to complete while playing the campaign is tied to finding collectible items in each mission. You will recognize these black crates because you will see a prompt that lets you send your droid to “slice” them (that’s Star Wars-speak for “hack”). Finding collectibles clears a few more milestones, which will set you up for multiplayer.

You need all of the collectibles in a given mission in order to clear the milestone, and only missions featuring Versio include collectibles. Each cleared collectible milestone dishes out crafting parts, which allow you to purchase new Star Cards or, even better, upgrades for the cards you already have. You need your total progression level to reach 10 and your class to level seven before you can amplify your cards, so keep that in mind when deciding how to spend.

When you start playing multiplayer regularly, you will probably fall into a rhythm with one or two classes that you prefer over the others. Battlefront II wants to push you to get good with every class, though, so you can change your role to suit the needs of the mission. There are milestones that encourage you to use each trooper class.

There are milestones tied to each of the different game modes in Battlefront II.Arcade mode has the easiest one to earn quickly. Arcade puts you in a series of small skirmishes against computer-controlled enemies, with a variety of different classes and heroes to try. You can also play cooperatively with another person.

Playing cooperatively is one of the best ways to earn XP and credits. One of the benefits of playing co-op is that there are a ton of enemies to defeat along with fewer players to take your kills. That means there are more enemies to go around for everyone on the team. It’s easy enough to achieve a victory, and when you complete milestones, you’ll be racking up credits like it’s nobody’s business. Plus, playing co-op is quite fun. There are a few different missions to choose from, so pick whichever you’d like and have fun with it. You’ll find that it’s a lucrative way to progress through your Battlefront II career.

mission parts battlefront 2 free sample

This article will show you many of the most common problems, issues and errors for Star Wars: Battlefront 2 as well as fixes and workarounds for them, where possible.

Also take a look at the Star Wars Battlefront II Multiplayer Beta Problems and Fixes – some of the issues and fixes may be mirrored and you might be lucky enough to find your solution there.

PC: If you’ve pre-ordered: Redeem your pre-order code in Origin. If you pre-ordered through Origin. Find the Star Wars Battlefront II Beta tile and click on it. Click Download.

PlayStation 4:If you’ve pre-ordered:Redeem your pre-order code. Start-up your PlayStation 4 and go to the PlayStation Store. Search for Star Wars Battlefront II. Find the client. Choose Download. The client will install automatically once the download has finished. If you missed the Download option, you can manually start the download from the Library on your PlayStation 4.

Xbox One:If you’ve pre-ordered: Redeem your pre-order code. Go to My Games and Apps. Choose Ready to Install. Select the Star Wars Battlefront II from the list and choose Install. Confirm your choice if there are any on-screen pop-ups. The client installs automatically once the download finishes.

If your game freezes up or crashes to desktop, check if your system covers the game’s system requirements and update your video drivers to the latest version. Nvidia has a game ready driver that is specifically released for Battlefront II. Another possible solution recommended on the EA HQ forums is to uninstall and reinstall your GPU and also check if you can extend your virtual memory (the windows page file). By default the Windows OS sets hard drive space in the amount of 150% of your RAM to be allocated and reserved for Virtual Memory.

If the game is stuttering, try switching from DirectX 12 back to DirectX 11 and see if that works. Also see if switching from Borderless to Fullscreen will fix this. There might be a hotfix or a patch soon about the DirectX 12 issues. It may help if you completely disable DirectX 12 from the game files. The file you need to edit is located in “/Document/STAR WARS Battlefront II/settings”. There you need to loook for “GstRender.EnableDx12″ and replace the ‘1” with a “0”.

Many players report early on in the first days since Trials began that the game constantly loses connection to the EA servers. This may be related to firewall and blocked ports. It has been suggested that you 1st disable your Firewal. 2nd – go to Origin and in My Games select Game Properties on SWBF2 and remove the check mark from “Enable Origin In Game…” 3rd – modify your router settings in the following way: In Forward Rules of your router settings menu, find Port Mapping Configuration and open ports UDP 443, TCP 80, 443, 8080. For more info, check EA’s guide on opening ports: https://help.ea.com/uk/help/faq/opening-tcp-or-udp-ports-for-connection-issues/. You can also check out the various tests and fixes the community has tried to come up with at https://answers.ea.com/t5/Technical-Issues/error-327/m-p/6420188#M407.

This error 524 code when trying to play Battlefront 2 on Xbox One may appear due to not properly set Parental Controls. For some helpful articles on how to do this, check out EA’s database: https://support.xbox.com/en-GB/browse/xbox-one/security

To run Star Wars Battlefront II you need at least driver version 382.33 or newer. Update your driver to that version and try again. It is highly recommended that you completely uninstall your old drivers and do a clean install of the latest ones.

The following are possible solutions for when your Star Wars Battlefront 2 doesn’t recognize your mouse and/or keyboard. If you can ‘t click on anything in the game, try one of t he following: Disabling/uninstalling TeamViewer if you are using this program.; Have SteelSeries products, mice, specifically – try switching off the mouse acceleration; If none of the above works, disabling the Origin InGame functionality might help; Lastly, see if you can turn off any extra USB devices you might have attached to your PC, then try starting the game again.

User FireCarf reported in the comments below that opening and closing Discord (if you have it installed) from the task manager, also helps resolve the issue with keyboard and mouse not working in Battlefront 2.

If you attempt to change any of the default keybinds in SWBG2 and turns you that you are not allowed, know that Nvidia’s overlay may be responsible for that bug. If you deactivate it, you should be able to assign any custom keybinds as you please. https://answers.ea.com/t5/Technical-Issues/Cant-reassign-Keybinds/m-p/6410163/highlight/true#M125

Several players have reported similar issue – their Windows OS is restarting when they end a multiplayer match or finish a mission from the solo campaign. There have been several fixes suggested: 1. This may be due to a window setting set to restart the computer on certain errors. You can disable this via https://support.hp.com/ee-en/document/c03413399 (its an hp site, but the instructions apply to all PCs); 2. Cut the Star Wars Battlefront II folder from your documents folder and move it to the desktop and then restart the game again. 3. A weird solution, that somehow worked for one user was to change from DirectX 10/11 to DirectX 12.

To run as admin forever and not right click it each time; C:\Program Files (x86)\Origin\Origin.exe right click, properties, compatibility tab, run as admin (select box at bottom); C:\Program Files (x86)\Origin Games\STAR WARS Battlefront II\starwarsbattlefrontii.exe   right click, properties, compatibility tab, run as admin (select box at bottom). Another possible reason for this issue is that you are running an older/outdated version of the Origin client.

This is a common issue and the best you can do is contact EA Customer Service. They will simply add the remaining 2 hours to your Trial up to full 10.

This is a known bug, reported by many players already. It seems to be an issue related to the Trial, where only the first 3 missions were available for replay via the “Select Mission” tab. Customer Support has no answer (I spent 1h talking to 2 agents). There is a solution that has been proven to work, but it involves you restarting the whole campaign from the beginning: delete your local save as well as the cloud save; start a new campaign and activate the cloud save again (if you want to).

PC: Turn off Cloud Save in Origin, log out of your Origin client; Delete the Star Wars Battlefront II folder located in C:\Users\USER_NAME\Documents\STAR WARS Battlefront II; Launch the game and start a new campaign, when you decide to, exit and from Origin’s client turn back on the cloud save feature if you wish to.

If you experience stuttering and lag during the cinematics in the solo campaign in Star Wars Battlefront II, the reason could most likely be a CPU or GPU overloading as the game is loading the next level during each cinematic (according to EA HQ). If you are certain your game covers comfortably the system requirements, then you should be able to solve this by simply turning offDirectX 12 from the Video menu. Star Wars Battlefront 2 doesn’t fully support DirectX 1. Find more info here: https://answers.ea.com/t5/Technical-Issues/Campaighn-cinematics-lagging/m-p/6423018#M597

If your UI is messed up when trying to play a match or the campaign in Star Wars Battlefront II and you have more than one screen the game spans to, this issue should be resolved by using Borderless Window. Similar problems were known from the first Battlefront game as well and it seems they continue here. Could be a general flaw with the Frostbyte engine or simply an oversight from the devs. There have been quite a few reports on this all around the internet, but no fix has been released to that issue yet.

Many players have reported an “error 2396” event related to progression (levels, skill points, crafting parts etc) not being saved shortly prior to the planned for 25th April Hotfix update. As reported by the community manager Ben Walke on the game’s forums, the issue should be resolved. If you continue to experience issues and still don’t see your missing skill points and/or levels and other currencies, file in a ticket or report a bug and contact Customer Support. More info: https://battlefront-forums.ea.com/discussion/107743/online-issues#latest

If you couldn’t find the solution to your problem here, try the Star Wars Battlefront II Multiplayer Beta Problems and Fixes post. Some of the issues are mirrored, but some aren’t and they might apply to your situation.

mission parts battlefront 2 free sample

Attention, aspiring pilots of the galaxy! Starfighter Custom Arcade is now operational as part of the Han Solo Season. “Sounds cool, but what exactly is it?” you might ask. It’s a grand opportunity for up-and-coming space aces in Star Wars™ Battlefront™ II to hone their skills against enemy starfighter AI.

For more on Star Wars Battlefront II, watch this space and keep your eyes on EA Star Wars™ on Twitter, Facebook, and Instagram or join the discussion on the official forums.

mission parts battlefront 2 free sample

Star Wars Battlefront II is an action shooter video game based on the 2015 reboot of the series. It was developed by DICE, in collaboration with Criterion Games and Motive Studios, and published by Electronic Arts. The game was released worldwide on November 17, 2017, for the PlayStation 4, Windows, and Xbox One. The game features both single-player and multiplayer modes, and overall includes more content than its predecessor. The single-player campaign of the game is set between the films Iden Versio, the commander of an Imperial special ops strike force dubbed Inferno Squad, who defects to the New Republic after becoming disillusioned with the Galactic Empire"s tactics. Most of the story takes place during the final year of the Galactic Civil War, before the Empire"s definitive defeat at the Battle of Jakku.

Upon release, Battlefront II received mixed reviews from critics, with praise for the multiplayer, gameplay, balancing, visuals, and variety, but criticism for its single-player modes, campaign, microtransactions, and progression system. The game was also subject to widespread criticism regarding the status of its loot boxes, which could give players substantial gameplay advantages if purchased with real money. A response from EA"s community team on Reddit on the topic became the single most down-voted comment in the site"s history, amassing over 600,000 downvotes. In response, EA decided to remove microtransactions from the game.

Since its release, the game received numerous content additions through free title updates in an attempt to repair its reputation after launch, which brought in a large number of new players. These updates ended on April 29, 2020, after Electronic Arts concluded that the game had reached its desired number of players and had substantially improved since the initial release. A Celebration Edition of the game, which includes all in-game cosmetic options, was released on December 5, 2019.

Star Wars Battlefront II is a third- and first-person shooter, where players can partake in either ground battles, assuming the role of soldiers, or space battles, where players pilot starfighters. The game features both single-player and multiplayer game modes, and three distinct eras from the Star Wars saga: the Clone Wars, with battles taking place between the Galactic Republic and the Confederacy of Independent Systems; the Galactic Civil War, where battles between the Rebel Alliance and Galactic Empire take place; and the war between the Resistance and the First Order. Each faction has its own type of soldiers (e.g. clone troopers for the Republic, battle droids for the CIS, and stormtroopers for the Empire and the First Order) and starfighters. While the soldiers differ only in appearance and control identically, the starfighters feature unique abilities, offering a more varied gameplay style.

The gameplay in Battlefront II is class-based. All factions have the same four soldier classes—Assault, Heavy, Officer, and Specialist—and three starfighter classes—Fighter, Interceptor, and Bomber (although the Resistance and the First Order do not feature the Bomber class). The ground battles feature additional Reinforcement classes, which are unlocked by trading in "battle points", earned from defeating enemies and completing map-specific objectives. All factions have three soldier Reinforcements—the Enforcer, Aerial, and Infiltrator—and two vehicle Reinforcements—the Speeder and Armor. The Republic, CIS, Rebels, Empire, and First Order have an additional Reinforcement class—the Artillery—which is featured only in specific maps for the Galactic Assault mode (e.g. the MTT for the Separatists, which is available only on Naboo and Kashyyyk).

All classes can be leveled up with the exception of Artillery. After reaching a new level, the player is awarded a Skill Point that can be used to unlock or upgrade a Star Card. Star Cards are the main form of progression in Battlefront II, and can be equipped on a certain class to increase one of their stats, such as health regeneration or damage output, or to replace one of their abilities with a new one. Up to three Star Cards can be equipped at the same time for each class. Players can also customize their soldier classes by purchasing new appearances or unlocking new weapons via milestones. Although the game features limited weapon customization, each weapon is unique and offers a different playstyle. Furthermore, players can unlock weapon attachments, which alter a weapon"s stats, such as its range or fire rate. The Reinforcement classes can also be leveled up and customized, but their weapons and abilities cannot be changed.

Aside from the basic soldier and Reinforcement classes, players can take on the role of several heroes or villains based on iconic Star Wars characters. Unlike in 2015"s Battlefront, heroes are an actual class rather than a bonus and can be leveled up and receive new appearances. In multiplayer, heroes are only available in the Galactic Assault and Supremacy modes, and, similarly to Reinforcements, are unlocked by trading in "battle points". In the former mode, players can select any hero from the roster offered by the game, while in the latter, only era-specific heroes are available. Both sides can have a maximum of two heroes on the battlefield at the same time. There are also several hero-centered game modes, like Heroes vs. Villains and Hero Showdown, where heroes are the only class available to use, and, as such, do not cost any battle points.

Star Wars Battlefront II"s single-player campaign has players explore various locations across the Star Wars galaxy, including familiar planets featured in the films, such as Endor, Naboo, Takodana, Bespin, and Jakku, as well as Fondor, Pillio, and Vardos, all three of which are new to the franchise. The events of the campaign begin around the time of Galactic Empire"s defeat. The final level takes place 29 years after the conclusion of the Galactic Civil War, around the time of Resurrection DLC expands upon the game"s ending, featuring three additional levels that take place during The Force Awakens.

Iden Versio is captured by the Rebel Alliance and interrogated for the codes to unlock an Imperial transmission aboard a Mon Calamari Star Cruiser. She activates her droid, Dio, which sneaks to her cell and frees her; Iden had allowed herself to be captured in order to erase the Imperial transmission, which would reveal the Emperor"s plan to ambush the Rebels at Endor. She successfully erases it, then escapes the ship by launching herself into space, whereupon she is intercepted by the Corvus, Inferno Squad"s flagship. Aboard the Corvus, Iden confirms the mission"s success to fellow squad members Del Meeko and Gideon Hask.

Meanwhile, Del arrives on Pillio to destroy one of the Emperor"s hidden bases. He encounters Luke Skywalker, who helps him fend off the local wildlife and gain access to the base, discovering it contains the Emperor"s spoils of conquest, one of which Luke claims for himself. The pair part amicably, as Del begins to question the Empire"s goals and motives. Later, Inferno Squad is sent to Iden"s homeworld, the Imperial-controlled planet Vardos, to retrieve Protectorate Gleb, just as Operation: Cinder is about to begin. After witnessing the satellites for Operation: Cinder slowly destroying Vardos with storms, Iden and Del, disillusioned by the Empire"s actions, abort their mission to try to evacuate civilians, causing Hask to betray them. The pair return to the Corvus and make their escape, now traitors to the Empire. Seeking out the Rebel Alliance, they meet General Lando Calrissian, who gives them the choice of helping stop Operation: Cinder, or escaping to start new lives. Choosing to help, they aid Leia Organa in protecting Naboo, destroying the satellites for Operation: Cinder, and reactivating the planet"s defenses. After Naboo is liberated, Inferno Squad joins the New Republic.

Months later, Inferno Squad – Iden, Del, and Shriv Suurgav – is sent to Takodana to find General Han Solo, who has gone missing during his mission to extract critical data from an Imperial defector that can help liberate Kashyyyk. After Solo and the defector make their way past a squad of stormtroopers and back to the Bespin and Sullust. On Bespin, Iden and Del attempt to capture the Admiral, but are led into a trap by Hask. The pair escape, destroying a Star Destroyer fueling station in the process. On Sullust, Lando and Shriv investigate a hidden Imperial weapons cache and find a weapons factory instead, which they destroy.

It was confirmed during EA Play 2017 that Star Wars: Battlefront II will not feature a Season Pass. Instead, all downloadable content was released via free title updates, split into multiple "seasons".

Since April 29, 2020, after EA concluded that the game had reached its desired number of players and had substantially improved since its initial release, the game no longer receives support for new content updates.

The first season, based on the 2017 film Galactic Assault map on the planet Crait, Finn and Captain Phasma as heroes for the Resistance and First Order, respectively, and Tallie Lintra"s RZ-2 A-Wing as a new hero ship.The Last Jedi season also included a continuation of the single-player campaign, titled Battlefront II: Resurrection, which was made available on December 13.

On May 3, 2018, EA Star Wars announced on Twitter stating that the second season of content would be based on the film Hero Showdown, starfighters to the Arcade, and a returning map from 2015"s Star Wars Battlefront, Jabba"s Palace, along with skins for Leia Organa and Lando Calrissian based on their disguises in Kessel and a new variation of the Solo) as a hero ship, along with reintroducing the game mode Extraction, initially available only on the two new maps added with this season. New skins were also released for Han Solo, Lando Calrissian, and Chewbacca, based on their appearances in Solo.

In February 2018, the game"s design director, Dennis Brännvall, teased that content based on the Clone Wars era, primarily the animated series Galactic Assault map set on Geonosis, new clone trooper skins, and Anakin Skywalker, Obi-Wan Kenobi, General Grievous and Count Dooku as new playable heroes, with the actors who voiced them in The Clone Wars recording new voice lines for them.

An update released on January 23, 2019, added Count Dooku to the game and made the Geonosis map available for other game modes. On February 27, Anakin Skywalker was added, along with new skins for him, Dooku, and clone troopers, voice lines for all heroes, and a rework of emotes.Capital Supremacy mode was released, along with the Infiltrator class and a major gameplay overhaul. On April 24, a new Kashyyyk map for Capital Supremacy was added, alongside some challenges and a new skin for Leia Organa, in celebration for Star Wars Day. On May 22, a new Kamino map for Capital Supremacy was added.Naboo map for Capital Supremacy was added, alongside new skins for Anakin Skywalker and clone troopers, the Droideka as a new variation of the Enforcer class for the Separatists, and the TX-130 assault tank as a new variation of the Armor class for the Republic.

An update released on August 28, 2019, added new skins for battle droids, the maps from Capital Supremacy to the Heroes vs. Villains mode, and new Star Cards to replace the Health on Kill ones, with Health on Kill now becoming a passive ability for all heroes. On September 25, a new Felucia map for Capital Supremacy was added, along with Clone Commandos as a new variation of the Enforcer class for the Republic, a new skin for Luke Skywalker, and two game modes: an offline mode called Instant Action, and a PvE game mode called Co-Op, both of which included all Capital Supremacy maps released thus far.Extraction mode were removed (the latter being merged with Strike). On October 23, the Ewok Hunt and Co-Op modes received major overhauls, and a Felucia map for Heroes vs. Villains was added, alongside new skins for the Jet Trooper, Luke Skywalker, and Han Solo.

On December 5, 2019, a Celebration Edition of the game was released, including all cosmetic options released thus far; it can be bought both separately or as an upgrade to the original version. Along with the Celebration Edition came an update, originally meant for late November, which added new skins for the Infiltrator and Enforcer classes and a gameplay overhaul. On December 17, an update was released that added content based on the film Star Wars: The Rise of Skywalker, including a new Ajan Kloss map, Co-Op to the sequel trilogy era, new skins for Rey, Finn and Kylo Ren, and new Reinforcement classes for the sequel trilogy era (the Ovissian Gunner as the Enforcer and the Caphex Spy as the Infiltrator for the Resistance, and the Sith Trooper as the Infiltrator and the Jet Trooper as the Aerial for the First Order). On February 3, 2020, an update originally meant for late January added BB-8 and BB-9E as new heroes for the Resistance and First Order, respectively, Capital Supremacy and Instant Action to the sequel trilogy era, and several gameplay changes.

On February 26, 2020, a major update added content based on the original Star Wars trilogy, including the Co-Op mode, four new weapons (three of them returning from 2015"s Star Wars: Battlefront), and the Infiltrator class, along with new skins for this era"s pre-existing Reinforcement classes. It also added a new Geonosis map to Heroes vs. Villains, and the maps from the prequel era Capital Supremacy to Co-Op, along with several changes to the gameplay.Scarif map and new skins for both Rebel soldiers and Imperial stormtroopers. It also added a new offline game mode called Instant Action Missions (which was merged with the original Instant Action), Capital Supremacy to the original trilogy era, and new skins for Rey, Kylo Ren, Emperor Palpatine, and Darth Maul, and made Palpatine and Chewbacca available as heroes for the sequel trilogy era, and Yoda and Darth Maul for the original trilogy era.

On May 10, 2016, the development of Star Wars Battlefront II was announced, led by DICE, with Motive Studios being responsible for the single player campaign and Criterion Games responsible for the starfighters gameplay and mechanics.Star Wars Battlefront features content from the sequel trilogy of films.Star Wars Celebration that the worldwide release of the game would be November 17, 2017.Battlefront II beta test period started on October 4, 2017, for players who pre-ordered the game. It was expanded to an open beta on October 6, and ran until October 11.EA Access and Origin Access subscribers on November 9, 2017.

A tie-in novel, Christie Golden, it serves as a direct prelude to the game and follows the exploits of the Galactic Empire"s titular squad as it seeks to eliminate what was left of Saw Gerrera"s rebel cell after the events of the 2016 film downloadable content for the game, featuring the planets D"Qar and Crait and the playable hero characters Finn and Captain Phasma. This content is a direct tie-in to December"s

For "s review, Nick Plessas praised the multiplayer combat, balancing, and variety, but criticized the game"s sustained focus on loot crates.Star Wars Battlefront II offers a full campaign and more than enough multiplayer material, but the entire experience is brought down by microtransactions."IGN"s Tom Marks also gave the game 6.5/10, saying "Star Wars Battlefront 2 has great feeling blasters, but its progression system makes firing them an unsatisfying grind."

The game was nominated for "Best Shooter", "Best Graphics" and "Best Multiplayer" in IGN"s Best of 2017 Awards,Giant Bomb"s 2017 Game of the Year Awards.Game Informer"s Reader"s Choice Best of 2017 Awards, fewer readers voted for the game for "Best Co-Op Multiplayer".Ben "Yahtzee" Croshaw of

In 2019, two years after the game"s release, IGN published a new review of the game, after 2 years worth of updates. In the new review, David Jagneaux gave the game 8.8/10 (compared to the original review"s 6.5/10), saying "After over two years of updates and changes, EA and DICE have redeemed this gorgeous shooter and turned it into one of the best multiplayer adaptations of the Star Wars universe to date." Jagneaux noted that the significant improvements were to the multiplayer portion of the game and that the single-player story remained "overly safe, short, and disappointing".

On November 12, 2017, a Reddit user complained that although they spent US$80 to purchase the Deluxe Edition of the game, Darth Vader remained inaccessible for play and the use of this character required a large amount of in-game credits. Players estimated that it would take 40 hours of "grinding" to accumulate enough credits to unlock a single hero.Guinness World Records.

On the day before release, EA disabled microtransactions entirely, citing players" concerns that they gave buyers unfair advantages. They stated their intent to reintroduce them at a later date after unspecified changes had been made.share price which dropped by 2.5% on the launch day of the game. Analysts in Wall Street also lowered their expectations of the game"s financial prospects.CNBC noted how video games are still the cheapest entertainment medium per hour of use, and even with the added microtransactions, playing Battlefront II was still notably cheaper than paying to see the theatrical release of a film.

On November 15, two days before its release, the Belgian gambling regulator announced that it was investigating the game, alongside Overwatch, to determine whether loot boxes constituted unlicensed gambling. In response to the investigation, EA claimed that Battlefront II"s loot boxes do not constitute gambling.Battlefront II was not in violation as EA had temporarily removed micro-transactions from the game.Minister of Justice of Belgium Koen Geens expressed that if they prove loot boxes violate gambling laws he would start working on banning loot boxes in any future video games sold in the entire European Union.

Reacting to the conclusion of the Belgian gambling regulator"s investigation, the head of the Dutch Gambling commission announced the start of their own investigation of Battlefront II and the issue in general, and asked parents "to keep an eye at the games their children play".Chris Lee, a member of the Hawaii House of Representatives, called Star Wars: Battlefront II "an online casino designed to trap little kids" and announced his intention to ban such practices in the state of Hawaii.Battlefront II to smoking cigarettes, saying: "We didn"t allow Joe Camel to encourage your kids to smoke cigarettes, and we shouldn"t allow Star Wars to encourage your kids to gamble."National Council on Problem Gambling are monitoring the situation following the uproar on the game, as loot boxes do not fall under the Remote Gambling Act.Parliament of the United Kingdom investigated the concerns around loot boxes and whether they constitute gambling, and were later told by EA that lootboxes are "quite ethical and fun" and that they are the equivalent of Kinder Eggs.

mission parts battlefront 2 free sample

Inferno returns to Vardos, where Raythe"s satellites are being deployed. Iden confronts her father, who reveals that Vardos, their homeworld, is one of their targets and will be purged to send a message of the Empire"s strength. Despite the fact that Vardos is his, Iden"s, and Hask"s home, he orders the satellites to be activated, which shoot laser beams down toward the planet, generating massive storms and, despite his daughter"s anger reminds Iden that her mission is only to extract Protectorate Gleb, an Imperial military instructor and leader of Jinata Security, alone. However, upon witnessing the destruction caused by the storms, Iden and Del decide to disobey orders and send refugees to the Corvus as well. Hask calls them out and holds Iden at gunpoint, under, judging by his dialogue, orders from Admiral Versio, but when he moves his blaster towards Del, Iden shoots Hask in his leg. Iden and Del make their way through the city in a stolen AT-AT , destroying anti-air turrets, eventually reaching the Corvus and escaping with their crew and refugees, while the newly promoted Commander Hask brings Gleb to the Admiral.

Six months later, Iden is a loyal Republic commander and has recreated Inferno Squad for the Republic. Leia asks Iden to track down a missing general, Han Solo. At Maz Kanata"s castle on Takodana, Solo meets with an Imperial defector, statistician Ralsius Paldora, who has hidden two data cubes in the woods: one providing information on the sources of fuel for Imperial fleets, and another providing information on how to free the Wookiees on Kashyyyk. Solo, annoyed at Paldora for not bringing the intel on him, has to fight off waves of Imperials on his own, as Paldora"s blaster is "just for show" - he was never actually trained in shooting it. After recovering the intel, Solo, Chewbacca, and Paldora escape aboard the Maz Kanata, and are reinforced by Inferno Squad. After destroying an Imperial Light Cruiser and TIE Fighters, Solo goes to the Corvus with Inferno. After Solo leaves in the Falcon, presumably to Kashyyyk, Iden looks at Paldora"s intel. The data reveals that Admiral Versio"s fleet is being fueled at Bespin and that an abandoned Imperial weapons factory is still located on Sullust, prompting Iden to ask Leia for authorization to go after her father on Bespin; Leia tells Iden that she does not report to her. Del says that fleet command might not approve of the mission, which they regard as a personal one, so Leia says that she would greatly appreciate the capture of an Imperial admiral. Iden and Del travel to Bespin; although Hask and Admiral Versio escape, Iden and Del are able to destroy the sources of fuel in a Cloud Car, successfully exploding three Star Destroyers.

Zay witnesses the destruction of Starkiller Base. Afterwards, she and Shriv escape in a TIE Fighter, but are stopped in orbit of D"Qar, the location of the Resistance base as they are considered by the Rebels to be Imperials trying to trick their way onto the base. General Leia Organa personally contacts Zay and Shriv, offering her condolences to Zay over Iden"s death and informing them that they are evacuating. Shriv sends the dreadnought schematics to Leia from Dio while she offers them a new mission: to find their allies in the Outer Rim. The two accept and jump to hyperspace.

mission parts battlefront 2 free sample

This guide is written for the single player campaigns that appear inStar Wars Battlefront IIfor the PlayStation 4. Overall, this title is not tremendously difficult and an objective marker tells the player where to go through much of the game, so the directions in this guide is vague. Most players will do well inBattlefront IIas long as they avoid rushing into danger, but there are a few points that are mildly challenging, especially if you are playing on theSpecial Forcesdifficulty mode, which this walkthrough was written for. It is also possible to collectStar Cardsfor Iden (The main character) as well as find hiddenCollectablesin this game and this guide explains where to find all of the items. Brief explanations of controls and abilities are also included for the sake of convenience. Players should be aware that there is not much point to gathering all of the collectables, however. The only reward for getting all of the collectables is a handful of crafting parts, which is pretty disappointing. Thanks for choosing Retromaggedon and good luck on the battlefront!

Below is a list of controls and special moves for the playable characters and vehicles that appear inStar Wars Battlefront II.Brief descriptions of the abilities that can be used by specific characters are also included in this section. Be aware that this section has some minor spoilers in it, since it names people that appear throughout the game. Most vehicles/characters share the same controls, which are outlined under each category heading. Only controls that differ from the norm are included in the more detailed portions of this section.

Vehicles come in two different flavors: Flight and Land, which is indicated in parenthesis next to the name of the vehicle. Generally, flight controls apply to things like TIE Fighters and X-Wings and use an inverted y-axis. So up and down are switched. Land vehicles move identically to characters with some exceptions, which are indicted in the control descriptions for such vehicles. As such, there is no general explanation for land vehicles, since they have already been covered in theCharacter Controlsection above. The AT-AT is not covered here, because players need only look around and shoot with R2 when operating it.

R1: Heat Sink, keeps lasers from overheating, allows player to fire longer before laser has to cool. In some missions L1 fires an ion torpedo, which takes a second to lock, but heavily damages targets.

Star Cards grant Iden special abilities or amplify the effectiveness of existing abilities. Unlike the Star Cards used in multiplayer, Campaign Mode cards do not need to be upgraded or purchased and can be found in missions. In fact, dying in a mission will usually award you any Star Cards you have not yet obtained. Usually, cards are found in Equipment Crates that are scattered throughout levels. Equipment Crates can also be used to change Star Cars and even weapons at any time. Below is a list of available Star Cards that includes a brief description of each card. In parentheses, next to the name of the card is a number ranging from 1 to 5 that scores the Star Card’s usefulness, with 5 being highly useful, and 1 nearly worthless.

Flash Grenade (2):The primary virtue of the Flash Grenade in campaign mode is it’s wide area of effect, coupled with it’s ability to blind enemies. As such, this card is great for making life tougher for Iden’s opponents, though a good old fashioned thermal detonator gets the job done faster.

Shield (2):This Star Card is not really bad by itself, since it generates a temporary bubble that protects Iden from harm and gives her time to heal. The problem is, you can’t shoot through it. Even worse, it replaces Iden’s threat scanner, which not only displays the position and class of nearby enemies, but also makes them easier to see, even through walls. With that said, there’s really no good reason to choose this card over an ability that can prevent you from needing the Shield in the first place, unless you are using it in conjunction with the Vanguard shotgun or the Brawler card.

Survivalist (2):Health regeneration kicks in faster with this card. Overall it isn’t a bad choice, but should probably be swapped for something better when possible.

Iden can use a variety of guns, most of which are decent, but a few stand out from the crowd and should be equipped when possible. Some weapons are not accessible in certain missions, so be ready to substitute your favorite blaster with something else.

TL-50:Quite possibly the best gun in the game, the TL-50 delivers an accurate storm of blaster bolts to the target and is most useful at short to medium range. Skilled players can even hit targets from afar. This gun actually becomes more accurate when fired for sustained periods while crouching. A secondary fire option (used by holding L2) that lobs an energy ball, which can bypass cover to hit targets.

A280-CFE:A quick firing and accurate blaster that is good for sniping thanks to it’s scope. The primary virtue of this weapon is it’s its excellent cooling power (for a sniper rifle) that allows the A280-CFE to be fired for prolonged periods.

Blurgg-1120:Pistols are useful at short ranges and generally complement a playstyle that relies heavily on the vanguard. The Blurgg is the premier pistol inStar Wars Battlefront IIthanks to it’s two shot burst fire.

Pulse Cannon:Iden comes equipped with the pulse cannon by default. Hitting R1 activates this weapon which can be charged by holding R2. The L2 button can be used to scope in on targets. Overall, the pulse cannon is effective in a variety of situations and can even be used against vehicles. A fully charged shot can even kill enemies hiding behind cover in some cases. It also makes a good sidearm for people who prefer using shorter range weapons like the Blurgg or TL-50. Unfortunately, players must choose between the vanguard and pulse cannon, since equipping a vanguard Star Card removes the pulse cannon temporarily.

Campaign mode is split into two sections: The Main Story and Resurrection. The missions in the following section comprise the main story ofStar Wars Battlefront IIcampaign mode. Both the number of collectables and Star Cards that can be obtained in a mission (if applicable) are indicated at the beginning of the walkthrough under the mission title. A walkthrough for Resurrection can be found in section 5.

There’s more electrical grids after you make a left in this shaft, just charge past them as before. Open the hatch at the end of the tunnel then use L1 and R1 to scan. Iden will order you to deactivate the security lockdown. This area is full of enemies, stick to the left-hand side of the room and go around everything. There is aCollectable (2)hidden here for the brave, which can be found in another square box with a blue icon under the platform in the center of the room. You may want to shock the heavy trooper looking down from the scaffolding before proceeding. The target is a computer terminal near the back of the room, hack it and go to right side of the room across from the terminal and pass under the electrified barrier. Look out for the trooper near the barrier, you can shock her or just sneak past her. There’s yet another ventilation shaft in the room behind the barrier, above the door, enter it and follow the passage to reunite with Iden.

Now that you have control of Iden, you can leave the room by opening the door. Hurry over to the guard while crouching and whack him while his back is turned by pressing R3. Another guard is just ahead, shock her and move on. Go through the door while crouching and listen in on admiral Ackbar’s briefing if you like, then follow the objective maker to a pistol. Open the door to the right of where you grabbed the pistol and be ready to shoot a pair of guards. Two more guards are on the other side of the room to the left of the door, take them out as well. Turn left from the entrance to this room and go along the catwalk to find an open door leading to a small hallway with this mission’s finalCollectable (3)sitting on top of a cart. Return to the entrance to the large room, then open the door ahead of you. Go down the hallway and take out the soldiers. You should be able to get quick shots in or sneak attack them while their backs are turned. Open yet another door and blast the soldier inside, then access the terminal to get the intel.

Go down the hallway once the door is open and get ready to blast a heavy trooper. Some soldiers will also attack from behind, so duck into a passage to your right if need be, then head towards the objective to complete the mission.

A rebel patrol is near the first waypoint, climb up the hill on your right that overlooks the waypoint and chuck a grenade at them to take a few out quickly. Use the ledge of the hill as cover and mop up any survivors, but watch out for enemy grenades. There’s a bunker where the rebels were standing, check out the crate by the door to get a Star Card. Open the bunker door and grab theBarragefrom the weapon box, you can also pick up aDLT-19Xthat’s to the left of the weapon crate. Get theCollectable (2)from the box at the back of the bunker before leaving. You can switch weapons at the crate in front of the bunker, so find a gun you’re comfortable with and get ready for the first serious firefight in the game.

You’ll come to a valley with some rebel troops dug in near a stone arch. Officers are mixed in with the regular troops. Prioritize them as targets since they can lay turrets down. Use the hill overlooking the stone arch as a vantage point and attack the enemy. Check out theRocket Launcherin the enemy camp, then move on through the arch. Open the crate by the stream to get two Star Cards. ADLT-20Ais sitting on the weapon rack by the crate, be sure to pick it up. The platform is up ahead, but there are a ton of rebels defending it. To make matters worse, an AT-ST will also join them. Use the rocket launcher to take out the walker, hit the back of it with the launcher when possible to deal extra damage. In fact, you can flank the AT-ST by going east. There’s a hollowed out fallen tree you can take cover in if things get dicey. AnA280Cand aRocket Launcherare stashed to the east of the tree. After the fighting is over, go to the back of the platform (on the ground level) and look for a pile of boxes near some steps. ACollectable (4)is in the box on the very top. Run up to the platform and interact with the door to move on.

Rebel troops are all over this platform, a sniper rifle is your best bet here, so grab theDLT-20Anear the entrance of the platform after you climb the steps. ABarrageis also available here. Use the crates for cover here and take out any officers you see right away, because they will use flash grenades and plant turrets. Your allies will leave after you defeat the first wave of rebels, so proceed carefully to the TIE fighter at the back of the platform. Watch out for more officers and heavy troopers here. Take a look at the X-Wing wreckage near the TIE fighter that is marked as an objective (it is at the back of the platform) to find aCollectable (5).Hop in the TIE fighter to continue the mission.

Be careful as you fly through the wreckage in your TIE fighter and stay close behind Meeko. Remember that the TIE fighter uses aircraft controls, so up is down and down is up. It is also tempting to hit the throttle with L3, but be careful around the wreckage. Pull down on the left stick to reduce your suited if necessary. Enemy fighters and bombers will attack once you get close to the Corvus. There will be three waves of bombers, the first of which is escorted by several X-Wings. Fly straight to the enemy and take out as many as possible. Use L2 to zoom in on targets to make it easier to hit them. L1 and R1 activate the laser barrage, which is good for quickly destroying bombers. Make passes on the bombers, throttling down when approaching, then throttling up when breaking from attack when you get too close so you can circle back quickly. You can also hit R1 to activate the heat sink to cool your blasters. Try to eliminate the escor