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You may not have noticed there are Star Wars Battlefront 2 collectibles, depending on how closely you"ve been paying attention during the campaign, as they are hidden away in crates that you need to hack open with your little droid friend ID10. In total there are 23 of these secret items to locate, with plenty of them squirrelled away from the main path through the campaign in Star Wars Battlefront 2, which means it"s easy to completely overlook them if you"re not sure where you need to search. That"s why we"re here to help, so use this guide to quickly locate all of the Star Wars Battlefront 2 collectibles.

Sadly, there"s no trophy or achievement for finding all of the collectibles, and the original small in-game reward of Crafting Parts for completing Scavenger Milestones were removed when the progression system was totally overhauled, which means picking up all these hidden items is now a matter of personal pride for completionists more than anything else.

Collectible 1At the start of the mission once you"ve shocked the Rebel and taken control of the droid, turn right and Slice the crate stacked against the wall.

Collectible 2In the control room where you need to hack the terminals to destroy the power cores, on the lower level head underneath the main platform to find the crate.

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Just trying to understand what all the Campaign can entail. The only info I see from reviews is that it"s just a simple story to play through, they don"t provide info on if there are any side-missions or unlockable items to acquire during gameplay?

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Throughout the Star Wars Battlefront 2 campaign, there are going to be a number of Hidden Items scattered around each and every mission for you to collect. In this Battlefront 2 Hidden Items collectibles guide, we"ll be walking you through the location of every collectible item in every level of the Battlefront 2 campaign, as well as the rewards you can get for finding all of them.

For anything else relating to Star Wars Battlefront 2, including how to dominate in the campaign as Iden Versio, including the best weapons and Star Card loadouts you could possibly want to use, head on over to our Star Wars Battlefront 2 guides walkthrough hub.

Just below, we"ll be outlining the location of every Battlefront 2 Hidden Item in chronological order. We"ll be splitting up the groups of collectibles in order of the missions in which you can find them, so all you"ll need to do is consult the relevant section for the campaign mission that you want to cover.

To keep track of the Hidden Items you"ve obtained so far, head over to the Career tab of the main Star Wars Battlefront 2 menu, where you"ll then be able to scroll down to the Milestones page, and find out which Hidden Items you"ve currently obtained in which mission. Once you"ve rounded up all the Hidden Item collectibles in a certain mission, you can then redeem them for Credits, which can then be used to purchase things like loot crates, or unlock new Heroes or Villains.

In this opening mission, you"ll first be taking on the role of Iden Verio"s personal droid, attempting to free her from the rebel prison. When you first come to a big, wide open area, with at least ten rebel guards scattered around the vicinity, look for an area in the middle of the map, which is underneath an upper walkway. Head to the back of the area (the furthest away from the massive window looking out into space), and you"ll find the X/Square prompt to interact with an object and recover the first collectible.

At the start of the mission, drop down to the lower area on the left, and continue heading straight until you"re underneath the ruins of an AT-AT. Now look on the ground to find a crate containing a Hidden Item.

For the first of the two collectible in The Dauntless mission, you"ll need to have boarded the Rebel cruiser. Once you"re successfully on board, and have defeated the Rebel troopers, head into the area just off from the main hangar, and turn around, to see one smaller crate next to two larger crates. Jump on the small crate, then onto the taller crates, and then loot to the ceiling to see the Hidden Item perched on a ledge.

These might be all the total Hidden Items that we"ve managed to uncover so far in the single player campaign of Star Wars Battlefront 2, but make sure to check back on this guide in the future, when we"ve updated our complete guide to reveal more Hidden Item locations.

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Project: Resurrection is the first campaign mission in the Resurrection DLC of DICE"s 1.0 Patch and released in Week 2 of The Last Jedi Season. The DLC continues Iden Versio and Inferno Squad"s story, resuming from the last campaign mission, Discoveries.

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Battlefront, in which you earned experience points to unlock new weapons and abilities over time, Battlefront II uses a similar multi-pronged approach that requires you to complete challenges, earn currency, and upgrade abilities for your classes. As you play, you’ll unlock credits, which can be used to purchase various items for your heroes.

Credits used to work differently for a period of time after the game launched. Originally, you would use credits to purchase upgrades for your weapons and classes. Since the game’s 2.0 patch in 2018, the game was totally overhauled in this regard, removing the need to use credits to upgrade your weapons and abilities. Now, you gain skill points as you earn XP, which can be used for upgrades.

In addition to earning credits for completing multiplayer matches, Battlefront II gives you credits, crafting parts, and sometimes crates for completing challenges tied to your classes, your guns, and different game modes, which are called milestones. They’re what you want to focus on to advance your character in multiplayer. You can review milestones from the Career menu, and you will always want to have one in mind as a goal when you play multiplayer matches. Make sure everything you do in a given multiplayer match is pushing you toward a milestone in order to maximize your currency earnings and your progression.

Your first set of milestones should be completing the single-player campaign. It isn’t especially long, and you earn credits for finishing each mission, regardless of difficulty. Finishing the campaign is a good way to increase your credit count and give you a few handy star cards to kick-start your progress for each of your characters. You receive a handful of credits as a reward for finishing the campaign, plus enough currency to unlock Iden Versio, the campaign’s protagonist, in multiplayer.

The second set of relatively easy milestones to complete while playing the campaign is tied to finding collectible items in each mission. You will recognize these black crates because you will see a prompt that lets you send your droid to “slice” them (that’s Star Wars-speak for “hack”). Finding collectibles clears a few more milestones, which will set you up for multiplayer.

You need all of the collectibles in a given mission in order to clear the milestone, and only missions featuring Versio include collectibles. Each cleared collectible milestone dishes out crafting parts, which allow you to purchase new Star Cards or, even better, upgrades for the cards you already have. You need your total progression level to reach 10 and your class to level seven before you can amplify your cards, so keep that in mind when deciding how to spend.

When you start playing multiplayer regularly, you will probably fall into a rhythm with one or two classes that you prefer over the others. Battlefront II wants to push you to get good with every class, though, so you can change your role to suit the needs of the mission. There are milestones that encourage you to use each trooper class.

There are milestones tied to each of the different game modes in Battlefront II.Arcade mode has the easiest one to earn quickly. Arcade puts you in a series of small skirmishes against computer-controlled enemies, with a variety of different classes and heroes to try. You can also play cooperatively with another person.

Playing cooperatively is one of the best ways to earn XP and credits. One of the benefits of playing co-op is that there are a ton of enemies to defeat along with fewer players to take your kills. That means there are more enemies to go around for everyone on the team. It’s easy enough to achieve a victory, and when you complete milestones, you’ll be racking up credits like it’s nobody’s business. Plus, playing co-op is quite fun. There are a few different missions to choose from, so pick whichever you’d like and have fun with it. You’ll find that it’s a lucrative way to progress through your Battlefront II career.

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Star Wars Battlefront 2 features a single player campaign that picks up right at the end of The Return of the Jedi. It will take place in the 30 year gap between the destruction of the Death Star and the events of The Force Awakens.

At certain points in the story there will be opportunities to become hero characters, some of which will allow players to experience the events from the side of the Rebellion. In one mission, teased in the new trailer, players will be able to control Luke Skywalker in his familiar Return of the Jedi outfit.

Along with the new campaign comes a brand new planet - Vardos, an Imperial utopia created specifically for Battlefront 2, where children of the Empire grow up in peace and aspire to be elite soldiers like Iden.

As the leaked teaser trailer suggested, space battles are confirmed for multiplayer and are being handled by Criterion, the team behind Battlefront"s Rogue One VR mission.

Four Trooper classes have been introduced for Battlefront 2, each with its own customisation and progression systems, plus a number of cosmetic character types the Rebel Fighter, Imperial Officer, Stormtrooper and Federation Droid. The classes are based on relatively conventional differentiating factors, like range or firepower.

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Logistical Support of the Armies, Volume I Logistical Support of the Armies, Volume II The Middle East Theater The Persian Corridor and Aid to Russia The China-Burma-India Theater Stilwell"s Mission to China Stilwell"s Command Problems Time Runs Out in CBI The Technical Services The Chemical Warfare Service: Organizing for War The Chemical Warfare Service: From Laboratory to Field The Chemical Warfare Service: Chemicals in Combat The Corps of Engineers: Troops and Equipment The Corps of Engineers:...‎

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Star Wars Battlefront 2 features a single player campaign that picks up right at the end of The Return of the Jedi. It will take place in the 30 year gap between the destruction of the Death Star and the events of The Force Awakens.

At certain points in the story there will be opportunities to become hero characters, some of which will allow players to experience the events from the side of the Rebellion. In one mission, teased in the new trailer, players will be able to control Luke Skywalker in his familiar Return of the Jedi outfit.

Along with the new campaign comes a brand new planet - Vardos, an Imperial utopia created specifically for Battlefront 2, where children of the Empire grow up in peace and aspire to be elite soldiers like Iden.

As the leaked teaser trailer suggested, space battles are confirmed for multiplayer and are being handled by Criterion, the team behind Battlefront"s Rogue One VR mission.

Four Trooper classes have been introduced for Battlefront 2, each with its own customisation and progression systems, plus a number of cosmetic character types the Rebel Fighter, Imperial Officer, Stormtrooper and Federation Droid. The classes are based on relatively conventional differentiating factors, like range or firepower.

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Star Wars: Battlefront II is a 2005 first-person shooter and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004"s Star Wars: Battlefront series. The game was released in PAL regions on October 31, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.

The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran clone Imperial Stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi and Sith, additional game modes such as hero assault, and objective-based space battles.

Battlefront II was well received, with the PlayStation 2 and Xbox versions scoring in the mid 80s at aggregators GameRankings and Metacritic. The PC version scored slightly lower at both sites, scoring a 76.60% at GameRankings and 78 at Metacritic. The PSP version was the worst received, scoring 70.93% at GameRankings and 69 at Metacritic. Reviewers generally praised the narrative-based story; however, some felt that the upgrades from the original were not enough to merit the price. Like the original game, it was a commercial success.

GameSpy Technology scheduled a shut-down across all titles using the service for May 31, 2014, which included Star Wars: Battlefront II for PC, PS2, and Xbox. Electronic Arts announced it would extend support for Battlefront II until June 30, 2014. The extended support ended on July 25, 2014, taking all GameSpy online video games across all platforms offline. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play. On October 2, 2017, multiplayer for the Windows version was again enabled, allowing for Steam and GOG cross-play.

Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics, such as the ability to sprint and roll forward.capture the flag mode. Like its predecessor Star Wars Battlefront, the game is split into two eras: the Clone Wars, with battles taking place between the Galactic Republic and the Confederacy of Independent Systems, and the Galactic Civil War, where battles between the Rebel Alliance and Galactic Empire take place. Players have the ability to choose between six classes during gameplay. Four class types are common to all factions: Infantry, Heavy, Sniper and Engineer.MagnaGuard and the Droideka for the Confederacy of Independent Systems; the Bothan Spy and the Wookiee for the Rebels; and the Officer and the Dark Trooper for the Empire.

Battlefront II introduces a new special class—Heroes—that allows players to control iconic characters from the Star Wars universe; heroes were featured in the original Battlefront, but only as NPCs that spawned randomly during battles. Heroes are also unlocked by scoring a predetermined number of points, and are unique for every faction. Heroes serve as the most powerful class in the game and, as such, there can be a maximum of one hero for each faction on the battlefield at the same time. Each hero is available only on certain maps, although there is a team deathmatch mode, exclusive to the Mos Eisley map, that allows all heroes from all factions to compete against each other to earn points by performing kills.

In Battlefront II players can battle in space and engage in ship-to-ship combat. Players sabotage enemy capital ships externally by firing at vital systems, or on foot by landing in the enemy hangar.

Whereas the original Battlefront"s campaign featured missions dependent on the chosen faction, Battlefront II contains only one campaign, called Rise of the Empire, which is found in every version of the game except the PlayStation Portable (PSP).501st Legion, starting with the Battle of Geonosis at the beginning of the Clone Wars (as depicted in Attack of the Clones) and ending with the Battle of Hoth (as depicted in

The PSP version of Battlefront II does not feature the Rise of the Empire campaign. Instead it features three single-player Challenge modes: Imperial Enforcer, Rogue Assassin, and Rebel Raider.Gungans on Naboo and Ewoks on Endor.Capture the flag.

Like its predecessor, Battlefront II includes Galactic Conquest. In this mode, the player commands a fleet throughout the galaxy conquering and protecting planets, much like a game of

In Instant Action players can choose from any of the game"s 24 maps, as well as any available eras and modes. Four other modes are included in addition to the traditional Conquest mode that was found in Star Wars: Battlefront; Hunt mode, Capture the Flag (CTF), which is available in 1-flag and 2-flag variants, Hero Assault and Space Assault.

The game"s campaign mode is told as an autobiography of an unknown clone trooper veteran who recounts the many battles of the 501st Legion. Originally part of the Grand Army of the Republic, the 501st are first deployed during the Battle of Geonosis at the beginning of the Clone Wars, where they capture a Separatist outpost occupied by battle droids and Geonosians. Over the following three years, the legion prove themselves as one of the most efficient in the Clone Army, and are assigned important missions throughout the Clone Wars.

Near the end of the war, the 501st are sent to Mygeeto to aid the 21st Nova Corps, led by Jedi General Ki-Adi Mundi, with the destruction of a Separatist energy generator. Unbeknownst to the Jedi, the clones receive special orders from Supreme Chancellor Palpatine to collect a sample of the generator after its destruction, which would later be used to help power the planet-destroying battle station known as the "Death Star".Coruscant, which has been attacked by Separatist forces commanded by General Grievous. The clones are ordered to clear the path for Anakin Skywalker and Obi-Wan Kenobi to board Grievous" flagship and rescue a captured Palpatine. Next, the 501st are assigned to serve under General Aayla Secura, commander of the 327th Star Corps, on Felucia, where they defend a damaged AT-TE from several Acklays and Separatist forces in the area. Afterward, the 501st travel to Kashyyyk to clear a path through the Separatist blockade and defend a key Wookiee village, with help from Jedi Grandmaster Yoda.

Shortly after their victory on Kashyyyk, part of the 501st are sent to Utapau to assist the 212th Attack Battalion, led by Obi-Wan Kenobi, with the capture of a major Separatist stronghold and General Grievous. While the clones complete their mission, Obi-Wan eliminates Grievous, bringing the Republic one step closer to winning the Clone Wars. Upon their return to Coruscant, Palpatine issues Order 66, which brands all Jedi as traitors to the Republic and orders their summary executions. Under the command of the newly christened Sith Lord Darth Vader, the 501st storm the Jedi Temple to kill all its occupants, while the remaining Jedi who are spread across the galaxy are swiftly murdered by their clone troopers, effectively wiping out the Jedi Order. Meanwhile, Palpatine declares the end of the Clone Wars and the Republic"s reorganization into the Galactic Empire.

Now part of the Imperial Army as Darth Vader"s personal legion, the 501st are assigned various missions to solidify the Empire"s rule, quickly earning the nickname "Vader"s Fist" for their efficiency. Their assignments include forcing a regime change on Naboo by assassinating the Queen, destroying a droid factory on Mustafar that was reactivated by the rogue Geonosian Gizor Delso, and eliminating the Kaminoans" new batch of rogue clones, with the help of bounty hunter Boba Fett. Following the Kamino incident, the Empire halts clone production, and clone troopers are slowly replaced by stormtroopers. The 501st remains one of the few Imperial legions to consist mostly of former clone troopers.

James Arnold Taylor (top) and Tom Kane (bottom) return to voice Obi-Wan Kenobi and Yoda in Star Wars: Battlefront II. The actors have voiced these roles several times in the Star Wars universe.

Star Wars: Battlefront II was announced on April 21, 2005, during Star Wars Celebration III held in Indianapolis, Indiana.Zero to develop Battlefront II. The engine was used in Pandemic"s other two Star Wars titles, Star Wars: Battlefront. As with Battlefront Lua was utilized as the game"s scripting language. Battlefront II"s release date would be set to coincide with the DVD release of Battlefront coincided with the release of the original trilogy on DVD.Battlefront II was also included on the Revenge of the Sith extras DVD to further promote the game.Battlefront II, browsing forums and using other means to provide feedback for the sequel.Revenge of the Sith in order to build the related in-game assets.

Bob Bergen voices Luke Skywalker, having voice doubled for Mark Hamill in previous Star Wars games such as the Corey Burton recorded lines for Count Dooku, a role he has played in other Star Wars games as well as the James Arnold Taylor, who played the role in the 2002 game Star Wars: The Clone Wars as well as the cartoon series.Scott Lawrence also returns to voice Darth Vader, a role he has portrayed since the 1994 game Star Wars voice actors such as Tom Kane, Steve Blum and T.C. Carson also provide voice overs. Temuera Morrison portrays his signature roles Boba Fett, Jango Fett and the game"s clone trooper narrator, but does not provide the in-game clone chatter as he did in Battlefront.

On February 15, 2006, Pandemic released a patch for the PC version, which included support for mods and general improvement to the game.Mod tools for the Windows version of the game were subsequently released on February 21, 2006.Softimage XSI included in the mod tools allows users to create new 3D models and animations for the game. The Battlefront II mod tools provide a wider range of capabilities to the end user than the original Battlefront, allowing a user to create anything from user interface changes, to additional gameplay levels, to large-scale modifications. The original assets used to build the retail version of the game were shipped with the mod tool package that was released and allowed users to either modify an existing level or create an entirely new map from scratch. Subsequently, modifications have been created which expand the game further into the Star Wars eras, and fan-created stories.

On December 19, 2005, LucasArts released the first of two downloadable packages for the Xbox version of Battlefront II. The free content added the Hero Assault mode to Kashyyyk.Kit Fisto and Asajj Ventress, as well as four maps from the original Star Wars: Battlefront; Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor and Rhen Var Citadel. In addition, Hero Assault modes were also added to Coruscant, Mygeeto, and Naboo. It sold for USD $4.99.Xbox Live servers were shut down on April 15, 2010.Backwards Compatibility List for the Xbox 360, and is now playable on both the original Xbox and the Xbox 360.

On May 4, 2014, it was announced that the Star Wars: Battlefront II Online servers hosted by GameSpy were closing down on May 31, 2014. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play.Steam and GOG cross-platform play;

Battlefront II was well received overall. The highest aggregate scored was for the PlayStation 2, which holds an 84% at GameRankings and an 84/100 at Metacritic.2005, according to the NPD Group.2007,2008.2009 Star Wars: Battlefront II reclaimed second place once more.Entertainment and Leisure Software Publishers Association (ELSPA),

Battlefront II was praised not only for having a much more engaging single-player storyline,AI units and praised new varied objectives to obtain victory.GameSpot argued the addition of Jedi, though looking "good on paper", did not end up "feeling as epic" as expected.

Game Revolution argued if the multiplayer was taken away, even the new campaign was not enough to make Battlefront II worth the buy.IGN claimed the game suffers from problems remaining from the original Battlefront, such as a lack of challenging AI characters in single-player mode. Computer-controlled opponents and allies tend to run headlong into gunfire, wander off ledges, and walk into walls. IGN felt that these, along with redundant use of planets featured in previous Star Wars settings, were problems carried over from the original.Adam Sessler and Morgan Webb gave the game a 4 out of 5, but criticized the online multiplayer.

Narrator: What Ki-Adi Mundi didn"t know, however, was that our unit of the 501st was really after an experimental Mygeetan power source. Pandemic Studios. Star Wars: Battlefront II. LucasArts.

Narrator: With the information gathered on Polis Massa, Vader concluded that the stolen plans had been given to Princess Leia Organa ... after a brief and pointless battle on the Tantive IV over Tatooine, we began looking for the plans. Pandemic Studios. Star Wars: Battlefront II. LucasArts.

Narrator: As the rebels fled the 501st gathered around a burning bunker and let out a cheer that shook the stars. The rebellion was done. Pandemic Studios. Star Wars: Battlefront II. LucasArts.

Plunkett, Luke (April 14, 2010). "Today, The Original Xbox Live Dies". Kotaku. Archived from the original on April 17, 2010. Retrieved August 22, 2014.

Kato, Matthew (January 2006). "Star Wars: Battlefront II (PSP)". Game Informer. No. 153. p. 157. Archived from the original on August 2, 2009. Retrieved August 22, 2014.

Bedigian, Louis (November 2, 2005). "Star Wars Battlefront II Review - PlayStation 2". GameZone. Archived from the original on January 25, 2009. Retrieved August 23, 2014.

Valentino, Nick (November 13, 2005). "Star Wars Battlefront II - XB - Review". GameZone. Archived from the original on February 13, 2008. Retrieved August 23, 2014.

Giacobbi, Kevin "BIFF" (December 18, 2005). "Star Wars Battlefront II - PC - Review". GameZone. Archived from the original on October 20, 2008. Retrieved August 23, 2014.

Zacarias, Eduardo (November 9, 2005). "Star Wars Battlefront II Review - PSP". GameZone. Archived from the original on September 30, 2008. Retrieved August 23, 2014.

Plunkett, Luke (January 4, 2008). "Your Most-Played Xbox Live Games For 2007 Were..." Kotaku. Archived from the original on January 6, 2008. Retrieved August 23, 2014.

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Description: In Star Wars Battlefront 2, check out a full match of the mode Strike, on the new map Kashyyyk. Star Wars Battlefront 2 comes out on November 17th for the PlayStation 4, Xbox One and PC.

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This week, I spent two days holed up inside Electronic Arts" Redwood City campus, playing various Star Wars Battlefront2 multiplayer missions. This followed an earlier day playing early missions in the single-player campaign. There’s a lot I haven’t seen, all of which will be covered in our full review in the days ahead. But here’s a look at the multiplayer aspects of the game.

The main difference between this new game and its 2015 predecessor is scale. The sequel is a lot bigger than anything we"ve seen before. It looks to have been designed more as a platform unto itself than as a traditional iterative game. In the Disney age of rapid Star Wars evolution, this makes sense.

As well as adding a single-player campaign to the standard multiplayer offering, Battlefront 2 comes with an "arcade" mode, which is essentially a multiplayer safe space for anyone who"d rather test themselves against AIs than humans. It also offers a series of ever more difficult challenges.

The in-mission upgrade system is also useful in Galactic Assault, which is a much-expanded version of the first game"s Hoth battle. These are bigger vehicle maps, in which the best players work their way towards the most effective and powerful rides.

This is a reflection of EA"s desire to be more inclusive. Battlefront 2 feels like it moves more slowly than more demanding military shooters, and is less of a twitch-fest. That isn"t to say it lacks challenge or drama. It"s just a different pace.

Different modes tend to offer solid team-based objectives, usually a series of obstacles leading up to a central target. Teams are tasked with mainly defensive or attacking duties, although there is an element of both in all missions. If you"re an aggressive, ranging player, you can do that, even if the mission demands protecting a static geographic point.

Our full review will be coming soon. But in the meantime, after playing a limited selection of single- and multiplayer parts of Battlefront2, I"m optimistic that this game will find favor with fans of the last game, as well as with Star Wars enthusiasts who are looking for a varied world that caters to different skill levels.

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Star Wars Battlefront IIis finally out in the wild. While it’s not without controversy in the lead-up to release, there are some key things to love about the follow-up to 2015’sStar Wars Battlefrontreboot. In the same breath, there aresome face-palmingly bad inclusionsthat hold Star Wars Battlefront II back from beingThe Empire Strikes Backof sequels.

Star Wars Battlefront II has a campaign. Phew. That’s a pro in and of itself. What’s even better is that it’s an engaging experience, and even more rewarding forStar Warsnerds (like me). Better still, it’s been given the official canon blessing byDisney, which means that the events and new characters are all part of Star Wars lore now. Leading ladyIden Versiois surrounded by grounded characters who have a rightful place among the galaxy far, far away. On top of this, get past the first three missions, and some fantastic humour crops up in every subsequent mission, which is in line with the Star Wars trend of lighthearted moments amid the serious space drama. As a bonus, the campaign also sheds some light on the events betweenReturn of the JediandThe Force Awakens, plus it ties nicely into the recent canonised comics and books. Thankfully, it doesn’t outstay its welcome, and while the epilogue ends with a tease, there’s the promise of more campaign content coming soon.

This happens quite a bit in Battlefront II, but it really starts with the look and sound.DICE’sBattlefront in 2015 looked fantastic, but Battlefront II looks incredible, especially if you have a chance to take it for a spin onPlayStation 4 Proor, better yet,Xbox One Xon a 4K TV. There are so many jaw-dropping moments, both in the campaign and in multiplayer, that you run the risk of being distracted by the fantastic attention to detail. Then there’s the soundscape. Whether it’s the brilliantly timed use ofJohn Williams’ iconic Star Wars score, or new complementary tracks that are a perfect fit, the music enhances everything it touches. On top of this, the voice acting is fantastic, and the sounds of blasters, the scream of TIE fighter engines, and the iconic noise of an X-wing firing its cannons are all on point. When it gets things right, Star Wars Battlefront II transports you to that beloved galaxy far, far away.

Fans rejoiced when theyEAannounced it had listened to fan feedback for the last Battlefront and would include more single-player content. The campaign is great, but you can knock it over in five to seven hours, and there are very few reasons to replay it. Arcade mode is a good place to practice with heroes, villains, and troopers, but most of the missions can be beaten in just a few minutes. Also, for some reason, there’s no starfighter missions in Arcade, which means you have to replay specific campaign missions or jump into the intenseness of Starfighter Assault multiplayer if you want to practice. Even when you finish the campaign, you’ll be greeted with the text: “Iden’s journey continues in multiplayer,” which is partially true: as long as you pay the 5,000 credits to unlock her first. Speaking of credits…

The dirty words evolve over time when it comes to videogames. It used to be ‘DLC’. Then it was ‘season pass". Not long after, it became ‘microtransactions’. Nowadays, the phrase that’s quickest to evoke anger from gamers is ‘loot crates’. Loot crates are a big part of Battlefront II. Despite EA recently disabling the option to trade real-world cash for in-game uncertainty (read: loot crates), the loot crates are still a core part of the multiplayer progression. Y’see, the time you invest into playing as a trooper class, starfighter type, special unit, hero, or villain doesn’t count towards progression. You’ll advance your overall rank, but to improve the rank of those different types of playable things, you need to unlock Star Cards specific to them. You get Star Cards from loot crates. Alternatively, you can craft Star Cards with crafting parts… but you primarily get those from loot crates, too. It’s a worrying design decision that will hopefully be tweaked, because it detracts from the fun that’s found in multiplayer.

You’d think that the inclusion of classes, with distinct strengths and weaknesses, and ad hoc squads (every respawn) would incentivise teamwork, but it’s not really the case in Battlefront II’s multiplayer. You will get extra Battle Points – that let you unlock vehicles, special units, and heroes/villains on relevant modes – for staying near those ad hoc squad mates, but there’s no way to communicate with them as Battlefront II has no in-game VOIP support. If you link up with friends via Battlefront II’s in-game party system, you do have voice chat, but it cuts out on the loading screens, which is really frustrating. Plus, you also aren’t guaranteed to spawn with or near those party friends when you’re in the game, either. Outside of this, the current Battle Points system favours getting frags more than playing the objective or supporting your team, so lone-wolf play at the launch of Star Wars Battlefront II is definitely encouraged.

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Star Wars Battlefront 2’s campaign is a gorgeous shooting gallery that takes you to amazing planets, both old and new. But is it any more than that? These are my thoughts on the single player part of the game, and I’ll be following up with a review of the multiplayer after the game properly comes out this Friday.

In the first mission, Iden executes a ship full of rebels before launching herself out of an airlock for a mid-space extraction. It’s one of many high-octane moments that could have come straight out of a modern Star Wars movie, but what really got my attention was the way she immediately complimented the pilot that came to her rescue. It’s enjoyably odd seeing servants of the Empire being nice to each other, and was even disarming enough to make me empathise with them when the Death Star got destroyed shortly after.

What if there was a force (sorry) within the Empire pushing for reform? What if Battlefront 2 was about trying to circumvent the last orders of a deceased maniacal dictator, and turn the Empire into the peacekeeping, law enforcing body that it purports to be? That’s a story I’d have liked to have been told, rather than being lectured about the importance of hope in the face of blatantly evil acts done in the name of ‘order’.

Thing is, there’s nothing wrong with a bit of actual order! In a section where you wander around Maz’s castle - as first seen in The Force Awakens - you can overhear various shady characters trying to threaten and extort each other. There’s absolutely a case to be made that imposing the rule of law on the galaxy would make it a better place, and so it’s a shame that Battlefront 2 never explores it. An early mission in which you actually help some citizens might have justified Iden’s loyalty to the Empire, given the ideals she expresses from the outset.

Fortunately, blowing things up is what both Iden and Battlefront 2 does best. There’s a simple joy to watching Star Destroyers light up like fireworks, AT-ATs stagger to the ground and X-wings explode. The whole game is gorgeous, and lets you soak in familiar locations like Endor and Jakku in a way that matches and even surpasses the grandeur of their Hollywood counterparts. Pleasingly, the tour doesn’t only stop at old locations - there are several new, properly alien looking planets to shoot your way through too.

You’ll see some of those planets from the perspectives of familiar heroes, with one-off missions that let you take control of Luke, Leia and others. I’ve got mixed feelings about their inclusion. On the one hand, mowing down stormtroopers with a lightsaber and overpowered force moves provides a nice counterpoint to the duck and cover shooting that Iden gets up to. On the other, they result in a disjointed narrative that stalls any character development Iden had left in her, and makes the plot feel closer to a montage of spectacular, unrelated battles than a coherent story.

There are a dozen or so different guns available from the start, but none of them can feel that distinctive when every enemy goes down in one headshot. It’s a bit different in the multiplayer, where your opponents are naturally more deadly and you have their abilities to contend with, but in the single player I rarely felt the need to swap my loadout around. Dabbling with the different guns is like trying a mildly interesting new flavour of ice cream. The A280 is to the TL-50 as toffee is to fudge. One exception to that is when I tried equipping a sniper rifle, and combined it with an ability that let me temporarily equip a shotgun to compensate for my lack of short-range damage.

At times, Battlefront 2 skirts the fringes of a stealth game, providing a few opportunities to sneak up on enemies and silently whack them into oblivion with a baton. I felt like I was doing that more for the sake of it than because it’s an effective approach: I’d inevitably be spotted after one or two takedowns, and then find myself in a more vulnerable position than if I’d just taken them out with a quick headshot from a distance. Simply allowing me to mark enemies with anything other than one ability on a cooldown would have helped, though it still takes so much time and effort to go in for a melee kill that I doubt I’d have behaved all that differently.

Melee kills do recharge the ability of your droid, which can electrocute a group of enemies whenever its zap-o-meter fills, but you can also fill that bar up by simply going for headshots. And again, enemies go down so quickly on the standard difficulty that I seldom had any need for it. It’s another waste of potential, both mechanically and from a character perspective. Iden just calls it ‘Droid’, and its defining personality trait is floating at an alien who gets annoyed at it. It’s nothing like the robo-relationships that R2 and BB-8 bring to the table.

There are spaceship missions too, which feature some of the game’s biggest spectacles but also the dullest combat. I quickly grew tired with fighting wave after wave of bombers and fighter craft, and bringing down the bigger objectives is even worse. There’s not really much skill involved in the dog fighting, and the only times I died were when I crashed into a capital ship by impatiently trying to minimise the number of strafing runs it takes to bring them down.

I’ve brought up a lot of negatives here, but before I wrap this review up I should emphasise that Battlefront 2 absolutely succeeds at immersing you inside the Star Wars universe. It accomplishes that through breathtaking reconstructions of planets from films both old and new, with set-pieces that hit every AT-AT toppling note that Star Wars battles should do. There are also screen-wipe transitions aplenty, and I couldn’t stop grinning during an early mission that has you shooting control panels that slam down doors to cover your escape.

Star Wars Battlefront 2 is out 16th or 17 November, depending on your timezone. It runs on Windows and costs £55 via Origin. Our multiplayer review will follow soon.

mission parts battlefront 2 brands

This guide is written for the single player campaigns that appear inStar Wars Battlefront IIfor the PlayStation 4. Overall, this title is not tremendously difficult and an objective marker tells the player where to go through much of the game, so the directions in this guide is vague. Most players will do well inBattlefront IIas long as they avoid rushing into danger, but there are a few points that are mildly challenging, especially if you are playing on theSpecial Forcesdifficulty mode, which this walkthrough was written for. It is also possible to collectStar Cardsfor Iden (The main character) as well as find hiddenCollectablesin this game and this guide explains where to find all of the items. Brief explanations of controls and abilities are also included for the sake of convenience. Players should be aware that there is not much point to gathering all of the collectables, however. The only reward for getting all of the collectables is a handful of crafting parts, which is pretty disappointing. Thanks for choosing Retromaggedon and good luck on the battlefront!

Below is a list of controls and special moves for the playable characters and vehicles that appear inStar Wars Battlefront II.Brief descriptions of the abilities that can be used by specific characters are also included in this section. Be aware that this section has some minor spoilers in it, since it names people that appear throughout the game. Most vehicles/characters share the same controls, which are outlined under each category heading. Only controls that differ from the norm are included in the more detailed portions of this section.

Vehicles come in two different flavors: Flight and Land, which is indicated in parenthesis next to the name of the vehicle. Generally, flight controls apply to things like TIE Fighters and X-Wings and use an inverted y-axis. So up and down are switched. Land vehicles move identically to characters with some exceptions, which are indicted in the control descriptions for such vehicles. As such, there is no general explanation for land vehicles, since they have already been covered in theCharacter Controlsection above. The AT-AT is not covered here, because players need only look around and shoot with R2 when operating it.

R1: Heat Sink, keeps lasers from overheating, allows player to fire longer before laser has to cool. In some missions L1 fires an ion torpedo, which takes a second to lock, but heavily damages targets.

Star Cards grant Iden special abilities or amplify the effectiveness of existing abilities. Unlike the Star Cards used in multiplayer, Campaign Mode cards do not need to be upgraded or purchased and can be found in missions. In fact, dying in a mission will usually award you any Star Cards you have not yet obtained. Usually, cards are found in Equipment Crates that are scattered throughout levels. Equipment Crates can also be used to change Star Cars and even weapons at any time. Below is a list of available Star Cards that includes a brief description of each card. In parentheses, next to the name of the card is a number ranging from 1 to 5 that scores the Star Card’s usefulness, with 5 being highly useful, and 1 nearly worthless.

Flash Grenade (2):The primary virtue of the Flash Grenade in campaign mode is it’s wide area of effect, coupled with it’s ability to blind enemies. As such, this card is great for making life tougher for Iden’s opponents, though a good old fashioned thermal detonator gets the job done faster.

Shield (2):This Star Card is not really bad by itself, since it generates a temporary bubble that protects Iden from harm and gives her time to heal. The problem is, you can’t shoot through it. Even worse, it replaces Iden’s threat scanner, which not only displays the position and class of nearby enemies, but also makes them easier to see, even through walls. With that said, there’s really no good reason to choose this card over an ability that can prevent you from needing the Shield in the first place, unless you are using it in conjunction with the Vanguard shotgun or the Brawler card.

Survivalist (2):Health regeneration kicks in faster with this card. Overall it isn’t a bad choice, but should probably be swapped for something better when possible.

Iden can use a variety of guns, most of which are decent, but a few stand out from the crowd and should be equipped when possible. Some weapons are not accessible in certain missions, so be ready to substitute your favorite blaster with something else.

TL-50:Quite possibly the best gun in the game, the TL-50 delivers an accurate storm of blaster bolts to the target and is most useful at short to medium range. Skilled players can even hit targets from afar. This gun actually becomes more accurate when fired for sustained periods while crouching. A secondary fire option (used by holding L2) that lobs an energy ball, which can bypass cover to hit targets.

A280-CFE:A quick firing and accurate blaster that is good for sniping thanks to it’s scope. The primary virtue of this weapon is it’s its excellent cooling power (for a sniper rifle) that allows the A280-CFE to be fired for prolonged periods.

Blurgg-1120:Pistols are useful at short ranges and generally complement a playstyle that relies heavily on the vanguard. The Blurgg is the premier pistol inStar Wars Battlefront IIthanks to it’s two shot burst fire.

Pulse Cannon:Iden comes equipped with the pulse cannon by default. Hitting R1 activates this weapon which can be charged by holding R2. The L2 button can be used to scope in on targets. Overall, the pulse cannon is effective in a variety of situations and can even be used against vehicles. A fully charged shot can even kill enemies hiding behind cover in some cases. It also makes a good sidearm for people who prefer using shorter range weapons like the Blurgg or TL-50. Unfortunately, players must choose between the vanguard and pulse cannon, since equipping a vanguard Star Card removes the pulse cannon temporarily.

Campaign mode is split into two sections: The Main Story and Resurrection. The missions in the following section comprise the main story ofStar Wars Battlefront IIcampaign mode. Both the number of collectables and Star Cards that can be obtained in a mission (if applicable) are indicated at the beginning of the walkthrough under the mission title. A walkthrough for Resurrection can be found in section 5.

There’s more electrical grids after you make a left in this shaft, just charge past them as before. Open the hatch at the end of the tunnel then use L1 and R1 to scan. Iden will order you to deactivate the security lockdown. This area is full of enemies, stick to the left-hand side of the room and go around everything. There is aCollectable (2)hidden here for the brave, which can be found in another square box with a blue icon under the platform in the center of the room. You may want to shock the heavy trooper looking down from the scaffolding before proceeding. The target is a computer terminal near the back of the room, hack it and go to right side of the room across from the terminal and pass under the electrified barrier. Look out for the trooper near the barrier, you can shock her or just sneak past her. There’s yet another ventilation shaft in the room behind the barrier, above the door, enter it and follow the passage to reunite with Iden.

Now that you have control of Iden, you can leave the room by opening the door. Hurry over to the guard while crouching and whack him while his back is turned by pressing R3. Another guard is just ahead, shock her and move on. Go through the door while crouching and listen in on admiral Ackbar’s briefing if you like, then follow the objective maker to a pistol. Open the door to the right of where you grabbed the pistol and be ready to shoot a pair of guards. Two more guards are on the other side of the room to the left of the door, take them out as well. Turn left from the entrance to this room and go along the catwalk to find an open door leading to a small hallway with this mission’s finalCollectable (3)sitting on top of a cart. Return to the entrance to the large room, then open the door ahead of you. Go down the hallway and take out the soldiers. You should be able to get quick shots in or sneak attack them while their backs are turned. Open yet another door and blast the soldier inside, then access the terminal to get the intel.

Go down the hallway once the door is open and get ready to blast a heavy trooper. Some soldiers will also attack from behind, so duck into a passage to your right if need be, then head towards the objective to complete the mission.

A rebel patrol is near the first waypoint, climb up the hill on your right that overlooks the waypoint and chuck a grenade at them to take a few out quickly. Use the ledge of the hill as cover and mop up any survivors, but watch out for enemy grenades. There’s a bunker where the rebels were standing, check out the crate by the door to get a Star Card. Open the bunker door and grab theBarragefrom the weapon box, you can also pick up aDLT-19Xthat’s to the left of the weapon crate. Get theCollectable (2)from the box at the back of the bunker before leaving. You can switch weapons at the crate in front of the bunker, so find a gun you’re comfortable with and get ready for the first serious firefight in the game.

You’ll come to a valley with some rebel troops dug in near a stone arch. Officers are mixed in with the regular troops. Prioritize them as targets since they can lay turrets down. Use the hill overlooking the stone arch as a vantage point and attack the enemy. Check out theRocket Launcherin the enemy camp, then move on through the arch. Open the crate by the stream to get two Star Cards. ADLT-20Ais sitting on the weapon rack by the crate, be sure to pick it up. The platform is up ahead, but there are a ton of rebels defending it. To make matters worse, an AT-ST will also join them. Use the rocket launcher to take out the walker, hit the back of it with the launcher when possible to deal extra damage. In fact, you can flank the AT-ST by going east. There’s a hollowed out fallen tree you can take cover in if things get dicey. AnA280Cand aRocket Launcherare stashed to the east of the tree. After the fighting is over, go to the back of the platform (on the ground level) and look for a pile of boxes near some steps. ACollectable (4)is in the box on the very top. Run up to the platform and interact with the door to move on.

Rebel troops are all over this platform, a sniper rifle is your best bet here, so grab theDLT-20Anear the entrance of the platform after you climb the steps. ABarrageis also available here. Use the crates for cover here and take out any officers you see right away, because they will use flash grenades and plant turrets. Your allies will leave after you defeat the first wave of rebels, so proceed carefully to the TIE fighter at the back of the platform. Watch out for more officers and heavy troopers here. Take a look at the X-Wing wreckage near the TIE fighter that is marked as an objective (it is at the back of the platform) to find aCollectable (5).Hop in the TIE fighter to continue the mission.

Be careful as you fly through the wreckage in your TIE fighter and stay close behind Meeko. Remember that the TIE fighter uses aircraft controls, so up is down and down is up. It is also tempting to hit the throttle with L3, but be careful around the wreckage. Pull down on the left stick to reduce your suited if necessary. Enemy fighters and bombers will attack once you get close to the Corvus. There will be three waves of bombers, the first of which is escorted by several X-Wings. Fly straight to the enemy and take out as many as possible. Use L2 to zoom in on targets to make it easier to hit them. L1 and R1 activate the laser barrage, which is good for quickly destroying bombers. Make passes on the bombers, throttling down when approaching, then throttling up when breaking from attack when you get too close so you can circle back quickly. You can also hit R1 to activate the heat sink to cool your blasters. Try to eliminate the escorts along with the bombers so you don’t get bogged down in a dog fight. The Corvus has a limited amount of durability which is displayed by the blue bar at the top of the screen, be aggressive to keep it from being destroyed. The chapter is over once the last bomber has been destroyed.

Fly over to the enemy cruiser and enter the blue field to board the ship. You can take out the turrets guarding the hanger if you like, but it is possible to simply land in the hanger if you hit the throttle. Blast away at the pilots and X-Wing inside while still in the fighter. Iden will exit the ship once you have shot up everything. Enemy troops will swarm into the hanger, but Iden starts this stage with the TL-50, which fires a powerful energy burst if you hold L2. Run to some cover as soon as you exit and take out the guards with your weapons. Go into the smaller room attached to hanger to the right and grab theA280Con the rack if you want it (I recommend holding onto the TL-50). Walk to the back of the room with the A280C in it and look up to find aCollectable (1)tucked into a corner where the wall and ceiling meet, then go into the open door. Pivot right and eliminate the two troopers in the hallway as you pass through the entrance. Two more will come running down the hall, take ‘em down and open the door. You’ll encounter more fleeing enemies in the ship’s hallways, pick them off so they can’t regroup.

A second barrier will raise just enough so you can duck under it in the room with the computer consoles after you speak to Hask. Enter this way or go through the hallway with the turret to enter the ion cannon control room. I prefer going through the hallway, because you can use the sliding doors as a shield by moving up to them, opening fire, and backing off to let them close. Beware the turret placed on the steps in the control room if you go this way. Charge in and take down the remaining troops once the turret and soldiers by the door have been dealt with. Iden can take cover in many places in this room, so taking it shouldn’t be an issue once the turret is out of the way. There is aCollectable (2)hidden under a platform near the doors leading to the hallway you entered from. You’ll also find a crate on the central platform that contains a Star Card as well as anRT-97Con a gun rack. A couple ofBlaster Turretsare also scattered around the area, pick them up.

Some rebel fighters will swarm the Dauntless, destroying them should prove a simple task, just be careful not to crash into the Dauntless. Go for the clamps once the Dauntless is safe. The mission will end once the clamps are history.

Go down the passage a bit with Del and get ready to fight some bugs. The bugs are no match for the lightsaber and Del’s gun. You’ll come to more amber after fighting a few creatures, blow it away with a force push and go towards the door in the back of the cave. Del will need you to break some amber that has encased the terminal that controls the cave’s defense system. Bugs will swarm Del as he works on the defense system, cut them down and save repulse for when you they begin to overwhelm you. Backing away and using force push on the bugs is also an effective means of defense. A second terminal is on the opposite side, take a breather before uncovering it if your health is low, just don’t linger too long: the system will explode in four minutes. Smash the amber concealing the second terminal and fight off more bugs. Once again, force push and repulse work wonders here. Approach the door to complete the mission.

Go up the steps at the end of the hall and slice the camera to see a squad walking down the street and some other troopers near the objective point. An Equipment Crate is sitting next to a pillar across from the steps you entered from, open it for a Star Card. A specialist and heavy block the route to the objective (using the droid scanner will help you spot them) luckily their backs are turned so you can sneak up on them and take them out with melee. ABarrage, Collectable (2), DLT-19X,and aDLT-19are located at the western end of the street by a barricade, but they are heavily defended, so you’ll have to shoot the place up to get them. The collectable is hidden on top of some boxes near the barrage.

A few troopers will attack you on your way to the Corvus, but they are not much of a threat. A large group will attack you once you get near the Corvus. You need only hold out for a few minutes before the ship is ready to go. Take cover behind some crates near the ship and shoot as many troopers as possible to keep from getting overwhelmed. You’ll find someBarragesscattered around here along with aDLT-19andDLT-19Xon a platform just north of the Corvus. An AT-AT will attack after a couple minutes, don’t bother fighting it, because the game will automatically destroy it after a minute or so. Keep an eye on it however, it’s cannon can kill you in a shot. Troops will come in from the east once the AT-AT is out of commission, so be ready to engage them. An AT-ST will advance as well, but you can ignore it like you did the walker, because you need only hold out another minute to complete the mission.

Fly over to the star destroyer and eliminate the TIE Fighters attacking the rebel bombers ASAP. The TIE Fighters in this mission may as well be made out of glass and can only sustain a few shots from the X-Wing. On the other hand, the Star Destroyer the Y-Wings are bombing is quite sturdy and presents itself as a physical barrier between you and the TIE Fighters from time to time, because the waves of fighters will often approach from different directions. The fact that the X-Wing lacks an afterburner complicates matters, so you’ll have to respond immediately to incoming groups of enemy fighters to keep your bombers alive. Throttle up to close with the TIE Fighters when necessary and throttle down while attacking them. Be careful when flying near the destroyer, it’s turrets can inflict some damage and there’s always the threat of accidentally crashing into it. Using an ion torpedo on a TIE that is trying to put the destroyer between itself and you is an effective way to solve this problem. Otherwise, simply unloading a few laser volleys into the hostile fighters is enough to complete the mission as long as you close with the enemy promptly. Protect the bombers for a few minutes and the mission will be a wrap.

Del will do his science stuff to the relay console once the area is clear. Throw a squad shield down like before and get ready to fight some more troopers coming from the south. These guys will try to penetrate the shield and hit Del, so take them down quickly. Del will finish up after a couple of minutes and you can move forward. Just beyond the garden is the frontline. You’ll have to hold off the advancing force as long as possible. Try to kill as many enemies as you can and use the Squad Shield if you take too much damage. An AT-ST will support the enemy, but concentrate on the soldiers. You’ll have a limited number of reinforcements, so be aggressive. As the battle wears on, you will have to fall back, eventually going up the palace steps and entering the building once Del is finished, which will also conclude the mission.

Chat with some of the inhabitants of Maz’s Castle to complete this objective. Talk to the uhhh… people sitting by the window north of where Han starts to get the first bit of info, then head up the steps to the east and talk to the guy leaning on the wall for clue #2. Now return to the staircase and go down to the basement to find the final informant. Head back up the steps to the top floor and go down the hallway to the left to find Paldora.

You get to fly the Millennium Falcon in this part of the mission. Your target is a cruiser over the lake, but it comes with a TIE Fighter escort. You may want to thin out it’s escort a bit before attacking it, since the Falcon isn’t as agile as the other ships and is more vulnerable to attack. Don’t get bogged down fighting them however, since you have Inferno Squad backing you up. Make passes on the cruiser, throttling up to blast past it once you get too close and throttling down when approaching to attack. Missiles and overheat deal nice damage to the cruiser which can take a beating. Use the afterburner to break if you have too many fighters on your tail and let the Falcon repair itself before going back in for an attack. You’ll have to mop up what’s left of the TIE Fighters once the cruiser is down. Destroy the TIEs and the mission will end.

You’ll be back in an X-Wing for this mission. Follow Del and approach the landing pad when it is within range. Line your ship up with the objective marker so it looks like you’ll crash and keep flying towards it. The X-Wing will land automatically. Open the box in front of the X-Wing to get a Star Card and change your loadout if you wish. ACollectable (1)is in a box near the steps leading down at the end of the landing pad. Go down the steps and start mowing down troopers. Do not leave the hallway or you’ll have to deal with a rocket launcher, Heavies, and a sniper. Go back up the steps to draw the enemy out and lob grenades at them. Head back down the steps once most of the bad guys have been cleared (The scanner is helpful in determining this) and pick up the Turret sitting in a box near the entrance to the platform. Take out the rocket launcher and sniper at the far end of the platform and get ready to deal with more troops to the right. Staying far back and throwing thermal detonators at them is a good strategy. Walk over to the turbolift objective marker once you are done here.

An Equipment Crate is in this room to the right of the elevator. There’s also aDLT-19Xhanging on the wall by the door to the north. There are several exits to this building, but they all lead to the same