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Lara Croft 2.0! Kelly Gale wore tight leather trousers as she fired off a handgun at a shooting range while filming her new movie The Plane in Puerto Rico over the weekend
The movie is being shot in Puerto Rico, and Kelly took a well-earned break from her schedule a week before as she went topless for a day by the ocean.
"Happy to spend my day like this": The movie is being shot in Puerto Rico, and Kelly took a well-earned break from her schedule last month as she went topless for a day by the ocean
"Happy to spend my day like this," Kelly captioned the photo on Instagram, making sure to censor her nipples with tiny black marks to avoid the image being flagged as inappropriate.
Congratulations! Kelly is also busy with wedding preparations after becoming engaged to her Suicide Squad actor boyfriend Joel Kinnaman, 40, (right) in January
Loved up! In December, Kelly revealed she knew Joel was "her guy" when he agreed to get up at 1am for a hike on a spontaneous trip to Bali together after only three dates
The Condé Nast College was delighted to welcome Chief Creative Officer at Dazlus, Kelly Vero to our virtual lecture theatre for an industry talk this February.
As Chief Creative Officer at Dazlus and a leading figure in the VR/AR industry, Kelly has always been naturally curious and quirky by nature – the perfect quality when it comes to combining fashion with video games.
Formerly, the Head of Game Development, Fashion, and Collections at SO REAL, Kelly had to come up with ingenious ways in which to take the fashion industry in a new direction with her key focus on driving technology into usability. Kelly has moved onto digital leadership at Dazlus, which enables her to combine her passion for style, innovation, and video games into one. Kelly thrives on pushing technology to its edge “through education, sustainability, and sheer hustle”.
Not content with solely being an industry leader in the gaming and technology industry for the last 25 years; developing iconic characters like Lara Croft in Tomb Raider and games like Final Fantasy X – Kelly is also a best-selling author and fiction writer with her most recent publication,Prince of Tokyo,being released in 2018.
Kelly opened her talk by discussing the challenges faced within games and digital landscaping. She went on to explain the most common reason the Fashion industry does not engage with this medium more is largely down to the cost. The budget could run between $500,000 to 1 million US dollars for mobile games, with games on a console exceeding this. Some projects Kelly has worked on in the past have come to a staggering $10 million US dollars, with 90% of this budget spent on marketing and only 10% spent on the development.
Balenciaga developed a game, ‘Afterworld: The Age of Tomorrow’, which “touted itself as a game, but was nothing more than a look book”. Whereas ‘Gucci Games’ sit more on the periphery of being closer to games and is playable. Kelly then went on to emphasise that we have to bring together fashion and games in a way that adds value and is suitable for the demographic. Kelly stated that “games are giving us something that we haven’t had before in fashion”.
Kelly is always future-gazing and wants to live in a world that resembles a virtual world, Avakin life. She stated that “games give her a freedom which fashion does not” and therefore is able to understand what the TSA (target sale audience) requires. She believes that games allow you to live in a fantasy world, while still living in the present. This is an area that Kelly is extremely passionate about.
She draws strong parallels between creating a game and designing a fashion collection, as when designing both you have to consider the end-to-end experience for the consumer. She goes on to explain that the key to success is to understand who your audience is. Kelly clearly exemplified this when talking about Japan mistaking their game demographic, in which 94% of the consumers were female, yet they were trying to push the more masculine ‘The Microsoft XBox’ into the marketplace.
“We need future-gazing and future thinking ideas to stop the waste,”Kelly states that technology is the way in which the fashion world is going to become more sustainable and this needs to be emphasised more, with younger generations taking centre stage when it comes to this seismic shift.
Kelly’s talk was fascinating and educated us on the future of fashion and she is very eager to continue enlightening the future change-makers of the industry.
Sudsy business sim PowerWash Simulator is heading to the familiar, and apparently very mucky, surroundings of Tomb Raider’s Croft Manor in a free expansion releasing on January 31st. The Tomb Raider Special Pack will go live at 5pm GMT/6pm CET/9am ET, and you’ll be able to take on the Croft Manor job from the new Specials area in the main menu. You can watch Lara’s gaff being cleaned down in the trailer below.
Croft Manor first appeared in the original Tomb Raider back in 1996, but it wasn’t until Tomb Raider 2 the year after that we got to explore more of the stately pile’s grounds. I really hope Lara’s butler is still trapped in that cupboard I left him in, the annoying git. The PowerWash Simulator expansion lets you spray down Lara’s collection of artefacts as well as the mansion, adjoining assault course and many vehicles. Lara"s collection ranges from a Tyrannosaurus rex to ceremonial daggers, so there"s plenty to fire water at as you space out.
PowerWash Simulator’s Tomb Raider DLC is free, and launches on Steam on January 31st. Nintendo Switch and PlayStation ports of the game are out the same day. The DLC’s coming to those, and Xbox consoles and Game Pass, too.
The last time writers Jackson Lanzing and Collin Kelly took Lara Croft on an adventure, it was a globe-trotting quest for her own past. This time they’re just going to throw her in a deep pit.
Tomb Raider: Inferno is a four-issue miniseries that will pit Lara against her frequent foe, Trinity. But this time, the secretive criminal organization has a new operative, one who’s prepared for anything she can throw at them.
“Survivor’s Crusade brought readers into Lara’s long dark night of the soul,” Lanzing said, “pushing away her friends, her legacy, and her hope for a normal life in the pursuit of bringing down Trinity. We’ve been slowly sharpening the weapon that is Lara Croft. Now, in Inferno, Lara’s unleashing that weapon against the enemy. Trinity’s only hope lies in a weapon of their own — a new character who hits our story like a wrecking ball in Issue #1.”
Along with the writing team of Lanzing and Kelly, Inferno will see the return of Phillip Sevy, long-time Tomb Raider comics artist, who will be close to holding the record for most issues of Tomb Raider comics drawn when Inferno wraps.
Thor: The Dark World (2013): Stan is in a care home watching Erik Selvig"s presentation explaining the "convergance" when Selvig steals his shoe. The scene ends with Stan asking for his shoe back.Cameos in Other Marvel FilmsThe following list is of his cameos which are not part of the Marvel Cinematic Universe (films made by companies other than Marvel Studios).X-Men (2000):He is standing at a hotdog stand on the beach when Senator Kelly emerges after escaping from Magneto"s base.
X-Men III: The Last Stand (2006):Makes a cameo when Professor Xavier and Magneto first meet Jean Grey who begins to demonstrate her power as the Phoenix by levitating numerous objects including the water pouring from the hose that Stan Lee was watering with.
Love that this Lara Croft smile has turned into a meme. Bet it wasn"t what they intended to happen but here we areeee! P.S. A smile? Basic. Make it fun and have her cross her eyes or something silly.
“We have 20+ appliances in attendance at a fire in Dalton Mill in Keighley,” an update added. “100% of building involved in fire. Hose reel jets & aerial ladder platform in use. Appliances from neighbouring brigades are also in attendance. Partner agencies in attendance – Police, Ambulance, Yorkshire Water and Environment Agency.”
Film and TV production company See-Saw Films, whose slate includes Jane Campion’s “The Power of the Dog” and Apple TV Plus’s series “Slow Horses,” has announced the appointment of producer Joanna Laurie to the company’s U.K. office.
Although Warcraft tanked in North America with just $47.4 million, the Duncan Jones-directed fantasy performed well internationally, particularly in China. Detective Pikachu does hold the crown domestically though with its $143.5 million total putting it above 2001’s Lara Croft: Tomb Raider ($131.2 million).
Domestically, Detective Pikachu earned $58 million, topping the $47.7 million opening for 2001’s Lara Croft: Tomb Raider to score the biggest opening weekend for a movie based upon a video game property.
Well, speaking to IGN, director Rob Letterman has explained why the studio chose to go down the Detective Pikachu route, explaining that the character of Ash Ketchum has featured in so many anime features that it was felt a new story would offer something fresh.
Variety is reporting that Netflix has found its Tommy Lee for the Motley Crue biopic The Dirt, with rapper Machine Gun Kelly (a.k.a. Richard Colson Baker) set to portray the band’s drummer alongside the previously announced Douglas Booth (The Limehouse Golem) as Nikki Sixx.
Military.com sends out a hearty "BZ" to those E-4, E-5 and E-6 Sailors who have recently been advanced to Petty Officer. The complete list is below. (All names are followed by erates).
The next installment in the Tomb Raidercomic universe is coming this November from Dark Horse. Tomb Raider: Survivor’s Crusadeboasts a whole new creative team with Jackson Lanzing and Collin Kelly (Joyride, Hacktivist) composing Lara’s new adventures as she tries to unravel the mystery behind her father’s death.
Impulse Gamer recently had a chat with Lanzing and Kelly where we got to chat about the new story arc, Lara’s unfinished business and some of the challenges of writing a character with such a complex past.
This story arc explore Lara’s investigations as she tries to unravel the mystery surrounding her father’s death. What were some of the rewards and challenges that you encountered when picking up the thread with this story?
KELLY: One of the most exciting things about getting to tell this chapter of Lara’s story is the opportunity to explore everything that makes Lara so much more than an adventuring archaeologist – before she was a tomb raider, she was a Croft, and the lessons of her father shaped her into the indomitable force of nature she’s become. Now that she’s learned his death was no accident – that he was in fact murdered by Trinity – her quest for answers will lead her down a bit of a darker path. An amazing challenge we faced was walking that fine line that Lara herself is struggling with – there’s an entire spectrum of experience between vengeance and justice, and helping Lara navigate between the two without losing herself is the struggle that forms the core of our arc.
LANZING: Oh, I grew up on Tomb Raider. Truthfully, I probably logged more hours on TR2 than any other game in the late 90s – the gameplay was addictive and the franchise was just finding its footing. This is a little sad maybe, but just running around the Manor alone, jumping in the swimming pool and leaping around the gymnastics set-up, is one of my vivid childhood memories. That said, I fell off the franchise as an adult until the 2013 reboot – which dragged me right back in. Lara wasn’t fighting giant terracotta armies and dragons, sure, but she had something more interesting now: an internal life. Lara’s birth as a survivor of trauma – and how that turns her into the driven hero we once knew – is a huge insight into this character and one we were very excited to explore. Add to that the great work done by Gail Simone, Rhianna Pratchett, Mariko Tamaki, Andrea Mutti, Phillip Sevy and more? There’s a great groundwork for this character that lets us throw Lara right into the action. Rise of the Tomb Raider then left Lara in such a dangerous, angry, vulnerable place – so we knew immediately that this story had to embrace that driven anger.
KELLY: Absolutely! Any time you’re faced with such a rich character, doing them justice – especially when your entire story hangs on their history – is critical. While we have a firm grasp on the tapestry that is Lara’s past, we had an amazing adventure finding how we can weave elements in that have been left previously untouched. In fact, in our second arc readers will meet a character that was closer to Lara’s life than she ever knew, a kind of dark mirror with as much to gain through Trinity’s victory as Lara has to lose. The real difficulties, however, lay in grounding the emotional authenticity of what Lara is going through – though her father is dead, Lara isn’t the kind of woman to collapse in grief. She’s an adventurer who is ready to throw herself into the next mission… and while that forward momentum will keep her on Trinity’s tail, it is also keeping her from facing the brutal truth that everyone has to face: just because a child is supposed to outlive their parent, doesn’t make the living any easier.
LANZING: Ashley was a dream collaborator for us on this project – I’ve been a fan of her striking work on NIOBE: SHE IS LIFE for a while now. Her ability to match beautifully-rendered locations and emotional weight balances this book perfectly. And when the action starts, Ashley shines even harder. We’re tempted to put Lara into a desperate fight every issue just to see how Ashley brings the pain. And then Michael comes in and adds an incredible amount of detail, energy, and life to each page. In the first two issues alone, the story takes us to the Italian Riviera, Thailand, London, and the caves beneath – and Ashley & Michael bring each to life gorgeously.
KELLY: Both Jackson and myself have a long history with the character, and getting the chance to bring any part of her story to life was just magic, truly. That we got to tell this story – this rich tale of tragedy and grief, but also self-reflection and personal empowerment – meant the world to us, because we genuinely were given the chance to evolve and deepen the inner life of this amazing woman. And then – oh yes, there’s an and then – we got to take that strong emotional core, and weave it into something we’ve wanted to do all our lives: create amazing tombs for raiding. Creating the secret history Lara is uncovering, and the locations she’s going to traverse, were a childhood dream come true. Utilizing our deep love of the weirder corners of history, Jackson and I are incredibly proud of challenges we built for Lara to overcome, which would be deadly even without Trinity’s opportunistic involvement. We’re thrilled to be inviting readers to this chapter of Lara’s life, and offer a warning: what Lara discovers will shake the foundations of everything we’ve ever known.
What about people who aren’t familiar with Lara Croft or the Tomb Raider universe, but are fans of your previous work? What does this story arc offer for them?
LANZING: Truthfully, this book is a departure for us in many ways. It’s much more action-focused than our previous work – and much more grounded, despite the Tomb Raider of it all. This new iteration of Lara lives in a world without the explicitly supernatural, so we won’t be bringing you any spaceships, dragons, etc. And unlike our normal ensemble focus, we’re really lensing in deeply on one character – trying to live as truthfully as we can inside Lara’s pain, anger and drive towards violence. That said, her relationship with Jonah is a huge cornerstone of the story for us – especially in exploring how that holds up to Lara’s single-minded quest to destroy Trinity and bring her father’s killer to justice. Watching two friends tested by their own individual goals is the stuff HACKTIVIST was made of – so maybe it’s not that much of a departure after all.