wasteland 3 hydraulic pump factory
You can find the Mustard in a Mound of Shit just to the east of the Hydraulics Control Room. You have to dig all the way through it in order to get the mustard. You will also find the R&D Meeting Tape #783 which will tell you that the Moose and Squirrel are the worst enemies (which you need to know if you want to keep Boris and Natasha alive).
Once you have collected all three components, craft the 1000 Island Dressing in the Miscellaneous section of your crafting menu. Then go to the Hydraulics Control Room, interact with the Hydraulics Pump, go through the dialogue, and sabotage it with the 1000 Island Dressing to get the achievement.
Most importantly, learning the secret of the Thousand island bottle from Boris and Natasha. Collect Mayo bottle from them, the Mustard bottle from the epic mound of shit, and Ketchup bottle from the Lockpick 7 locked chamber in the Genetic Research Lab on the research level to create the Thousand island bottle. Then you need to use Mechanics 7 on the hydraulics pump in the northern chamber of the storage corridor, dumping the dressing into the service hatch. This will prevent particle cannons from being lowered, once raised.
According to Brother Goiter, we must destroy at least three Particle Cannons to shut down the Nucleists" experiment and raise the Central Core. We can expose the cannons by using the switches in the side wings.\n\n\nCannons Destroyed: [Global: e4001_Cores_Destroyed]/3
Wasteland 3’s new DLC, the Cult of the Holy Detonation again features a new location and a new story. Similar to the Steeltown DLC, this new DLC also features a new ending that can affect the whole of Colorado. Depending on the player’s choices, these endings may greatly influence the overall story campaign. Read the following to know the Wasteland 3 Cult of the Holy Detonation Ending and their rewards
In this DLC, the Rangers must convince the 2 parties grappling for the control of the “Holy Detonation”. Regardless of the outcome of the power struggle, the final battle occurs inside the hall of the reactor. At the end of this battle, the player is given 3 choices:
Last August, I was able to play Wasteland 3, inXile Entertainment’s latest entry to the post-apocalyptic, turn-based RPG. Although it had a few flaws, my 60-hour journey was very much enjoyable. Still, I was looking for more, perhaps new adventures in the frozen wilderness of Colorado. That brings us to Wasteland 3: The Battle of Steeltown, the game’s first expansion which is set to release today.
You can start the main quest in Wasteland 3: The Battle of Steeltown as soon as you hit level 9. The moment you exit Ranger HQ to go to the world map, the Patriarch will tell you to head for the facility that’s just south of Arapaho Caravan. To be clear, while level 9 is the bare minimum requirement, the challenges are for those who are level 11 or higher. Likewise, enemies will scale depending on your level, so you can actually visit the location at any time during the main campaign as long as you haven’t reached the point of no return.
New features in Wasteland 3: The Battle of Steeltown include non-lethal weapons known as Disruption tech. These deal very low damage, but do apply a stacking Disruption debuff. At 10 stacks, human enemies will get knocked out instantly instead of getting killed. In fact, choosing non-lethal options to resolve encounters will have an impact on how the story develops. Similarly, there are other weapon types such as tar throwers, debuffing targets with weakness against fire and explosions.
As you might expect, Wasteland 3: The Battle of Steeltown presents a plethora of decisions and sidequests. Some are fairly rote and mundane, such as completing tasks for a job placement or deciding on which scientist’s project to sabotage.
Regrettably, Wasteland 3: The Battle of Steeltown does have a few issues. I’ve seen a couple of sidequests and tasks that were either bugged or incomplete. Likewise, there were a few visual bugs and action command flubs. Units would sometimes slide from cover to cover during battles (even though I wasn’t using a controller), and there were moments when I couldn’t click on certain commands like “defend” or “prepare” (I had no choice but to end my turn prematurely). Hopefully, these issues get addressed in a patch soon.
In the end, however, I still consider Wasteland 3: The Battle of Steeltown to be a fairly decent experience. It adds just enough content (weapons, armor pieces, blueprints, and tactical methods) to justify another look at post-apocalyptic Colorado. The narrative is tight, and there are callbacks to events in the previous game, as well as Easter eggs from other titles. You even get to meet minor characters from other parts of Colorado who found their way to this facility. This short, but enjoyable romp will definitely make you want more expansions for Wasteland 3. If ever you’re interested in picking it up, don’t forget to check out our guides and features hub.
Wasteland 3 has been an incredible journey. From its uncertain start in crowdfunding to launching to this final DLC, it has been amazing seeing Brian Fargo and the rest of inXile’s incredible vision of post-apocalyptic strategy role-play come to pass. Now we’ve arrived at the last chapter in Cult of the Holy Detonation: a chapter with big implications of finality for this era’s Desert Rangers. Is it a worthy ending? Well, it’s a bit abnormally typical in its story. That said, the new characters, enemies, objective-based encounters, and massive repercussions at the end make this a DLC that those who have come this far on the ride really out to see through to its destination.
This might be my least favorite scenario inXile has come up with yet. It’s a little too cliche for my tastes, especially considering the grand journey and side quests we got out of the main campaign and even the Steeltown DLC. Don’t get me wrong, inXile still takes this concept and runs with it in some really fun ways. The characters here are interesting to engage. There’s a mutant nuke pope (of sorts) called Proteus, for instance, that is just equal parts delightful and grotesque as it talks through another cultist known as Polyp. The same could be said of a lot of interactions in this DLC. The dark comedy that got me to this place is still quite fun. I just also wish Wasteland 3 was ending on something a little more inspired than deciding whether a bomb destroys the land as we know it or not and the often-presented faceoff between more rational mutants and senselessly violent ones. Still, it’s hard not to appreciate some of the ways inXile explores these often-treaded grounds.
Cult of the Holy Detonation requires your characters to be Level 16 and higher to be there and the objective-based encounters feel like a good reason for it. These battles are tough and can get out of hand quickly if you don’t approach them right. I feel like your acceptance or frustration with these battles will depend on your squad build. I had a melee tank that could handle explosives like EMP and regular grenades and run a mile, making him well-suited to run for objectives and defend himself along the way. The rest of my squad supported his progress by killing off weaklings and hacking robots to turn them against their allies. I felt satisfied with how Wasteland 3 challenged me to use my squad in ways that the rest of the game never really asked me to, but I can see where other players might not enjoy it as much if they don’t have a squad spec that can meet this challenge.
I have thoroughly enjoyed my journey with Wasteland 3. Getting here was a long road, but it was worth it for the most part. Cult of the Holy Detonation doesn’t feel like the most inspired ending they could have written, but it does do more of the good work I’d expected from Brian Fargo and the rest of inXile. Plus, the DLC is only $7 USD and offers up around three to five hours of additional content. For that price, it also does a decent job of putting a bookend on Wasteland 3. All that’s left is just to tend to the fireworks show.
These impressions are based on a PS4 copy of the game supplied by the publisher and played on PS5. Wasteland 3: Cult of the Holy Detonation is available now, either standalone for $6.99 or as part of the Wasteland 3 Colorado Collection bundle for $49.99 on Xbox One, Xbox Series X/S, PS4, PS5, and PC.
This achievement guide is essentially complete. Two achievements were originally broken on launch (August 28th, 2020) but have been fixed as of patch 1.3.0 (January 26th, 2021). If you"re seeing this guide on a website, that means it was copied from the original guide on Steam. While I have no issues with it being copied, you might want to check Steam for the latest version of it. If you have something to contribute, feel free to leave a comment on the Steam guide and I"ll update it.. Thanks in advance.
Kill 4 enemies at once with a single shotgun attack. This one is fairly self-explanatory but triggering it early (pun intended) can be tricky. If you"re looking for a way to farm it up, I was able to by starting a new game on Easy difficulty using the preset characters, Punk Lovers, one of which has a pump shotgun. You"ll need some luck (and reloads) but after the first round of combat, you"ll hopefully get left with a pack of 4 enemies on your left. With the right positioning, you"ll have to get lucky with two 72% chance hits but it"s possible. If you use any difficulty above Easy, this won"t work, as the pump shotgun won"t be able to one-shot enemies. Groups of civilians in Downtown Colorado Springs near the Marshalls make great targets for this kind of an achievement on almost any kind of difficulty, so that"s a good option as well.
Liquefy an enemy with energy damage. Basically you need to defeat an enemy with an energy weapon. These aren"t incredibly easy to find early on but you"ll find some eventually. I was able to farm this out near the start of the game when I first arrived at the Ranger HQ by repairing the Rusted Slicer Dicer in the garage, which initiates a fight with it. It drops a Pulse Gun laser weapon (or at least it did for me the three times in a row I fought it) which you can then equip and use on the dogs near the Cyborg Chicken. If you don"t have a character with 3 skill points in Mechanics, save your game and drop a few spare skills points into Mechanics temporarily. If you don"t have any spare points, run through the Ambush Site again quickly on Easy difficulty while saving up your skill points before entering the Ranger HQ.
You collected all STDs in the Wasteland. This one is done fairly easily after you get access to Little Vegas nightclub in Downtown Colorado Springs. This will happen shortly after you finish up with the Garden of the Gods and get the quest "Big Trouble in Little Vegas". In the club, there are six named prostitutes upstairs in separate bedrooms. Pay them $10 each and you"ll catch a different STD from each one. Make sure you use the same party member for each of these encounters so that all the STDs get stacked on a single character. The 6 STDs are: Ace in the Hole (+25% Critical Chance), Dealer"s Choice (+5% Experience), Shuffled (+1 Action Points and +1 Maximum Action Points), Royal Flush (+25% Hit Chance), Bad Beat (+15% Evasion), and Kicker (+4 Penetration). There are two ways to the get final STD that pops the achievement. One way is to wait until you get to the Machine Commune in Denver. There you can speak to a robot called Little Sparrow and agree to have sex with it, which will give you the Denver Rot STD. If you want to get it sooner, you can, but it will take a bit more work. To get Denver Rot sooner, you can leave Little Vegas and find a pile of snowballs (there"s one near the dogs outside the club) and pee on them. Gather up about 20 Yellow Snowballs and have a party member start throwing them repeatedly on the character that has the stacked STDs from Little Vegas. The Yellow Snowballs have a %5 chance to apply a bunch of nasty stuff. Of all the effects that come from the Yellow Snowballs, one of them is Denver Rot. You also need to get Denver Rot first before any of the other snowball effects, so save your game before you start throwing snowballs because if you get any of the other effects from the snowballs, you need to reload and try again. Keep in mind that while the STDs from Little Vegas are good for you (but wear off), the Denver Rot doesn"t and requires a doctor NPC or Antidote to get rid of. You might want to do this one and then reload before you started stacking diseases.
3. Cyborg Chicken #3 (Animal Whisperer 3) - In Apartment 1 of the Sans Luxe Apartments, behind a locked door that requires Mechanics 5 in order to access.
Gold Insulated Power Cord - In a trap filled room at the back of the Wesson Estate in Broadmoor Heights. To get to the Toaster, you"ll need Perception 6 to see all 5 traps in the room, Explosives 3 to disarm the trap at the door, and Explosives 4 to disarm the Gas Mine in front of the toaster. The toaster itself requires Toaster Repair 4. Although there are 3 more traps, you don"t need to disable them to get to the toaster.
Cats - There are cats wandering around the streets of Downtown Colorado Springs (Animal Whisperer 2). Other cats include Bellameow in Garden of the Gods near the entrance although you"ll need Perception 3 to see the frag mines surrounding her locked cage, Explosives 2 to disarm the mines, Mechanics 2 to unlock the gate she"s behind, and then you"ll need Animal Whisperer 2 to tame her. Another would be Kathmandu (Animal Whisperer 2) in Rosie Wong"s Apartment in Sans Luxe Apartments. All of that said, I would tame every single one of the named cats in addition to the regular cat just to be safe. You must tame Major Tomcat and a separate cat for the achievement to work.
2. "Keen Karen" (+1 Perception to all party members) - Located in the Garden of the Gods in a snow pile just South of the mass grave where Waste Wolves are feasting. To access it, you"ll need a character with Perception 3 to be able to see a way through the large snow bank even further to the South. Once through that, the hidden snow pile is between the snow bank and the Waste Wolves. If you absolutely can"t muster 3 Perception, you can still get to the snow pile but you"ll have to fight the Dorseys and then go around the back way and fight through the Waste Wolves to get to it, although I"m not sure if you"ll be able to locate the hidden snow pile with less than 3 Perception.
3."Maneater Maury" (+15 CON to all party members) - Located in a Duffel Bag in the Parking Garage of the Bizarre Exterior. Specifically it"s at the top of the ramps before the path to the human smugglers that you visit as part of the "Unwelcome Guests" quest. These are the ramps with the Bomb Hoppers on them.
Find all the cassette tapes left around Colorado. This achievement was originally broken on launch (August 27th, 2020) but was fixed in patch 1.3.0 (January 26th, 2021). Sadly, if you had an endgame save from prior to patch 1.3.0 and you looted boxes throughout the game, you will not be able to go back and find the two cassettes that were restored (see numbers 24 and 34 below) as the containers they were in are open and already looted. The tapes for this achievement are found in the main game and requires no cassettes from any DLC expansions.
6. "New Tour Introduction, Version 1" - Found in a room in the Colorado Heritage Museum in Downtown Colorado Springs. You"ll need Lockpicking 3 to unlock the door into the museum and Mechanics 3 to start the generator that opens the door to the room where the cassette is located.
8. "Bellamy Test #110" - Found in a locker inside a cage near the entrance of Garden of the Gods, just after the fight at the entrance with the Dorseys attacking Bellamy Ward. You"ll need Perception 3 to see the frag mines surrounding locked cage, Explosives 2 to disarm the mines, and Mechanics 2 to unlock the cage the locker is in.
13. "The Gangster"s Guide to Diction" - In a locker in a locked room (requires Lockpicking 2) in the back room of Little Vegas. You"ll get into the back room of Little Vegas near the end of the quest "Big Trouble in Little Vegas".
30. "What Came Before?" - Found in the dirt pile under the billboard in the East Ruins of Denver Ruins. The dirt pile gets "revealed" if you have Perception 5 or higher but the dirt pile isn"t really hidden and can be looted either way. It"s probably a bug. The cassette is in the pile regardless of whether the pile was revealed or not.
31. "What Comes After?" - Found in the dirt pile in the West Ruins of Denver Ruins. The dirt pile gets "revealed" if you have Perception 5 or higher but the dirt pile isn"t really hidden and can be looted either way. It"s probably a bug. The cassette is in the pile regardless of whether the pile was revealed or not.
32. "Mourning the Music" - Found in a frozen Container in the Denver Blast Crater of Denver Ruins. You"ll need a flamethrower to freeze the ice around the Container before you can access it.
33. "Serious Argument with Satisfactory Resolution" - Found in a dirt pile behind the nose of the space shuttle at the entrance of the Machine Commune in Denver Ruins.
35. "Pico"s Playtesting" - Found in a frozen Container outside the door leading from the Pico"s place in the Machine Commune in Denver. Use a flamethrower to melt down the ice block.
36. "You Won"t Believe Your Eyes!!" - Found in the dirt pile next to the computer in the Radio Beacon in Union Station. If you can"t get in through the front entrance of the Radio Beacon room, there"s a huge hole in the back of the building you can just walk through.
43. "Marriage Counseling" - Found in a Container in the Guest Suites of Little Hell. Specifically it"s the first suite that the Reed sisters are being held prisoner in.
You found every lore book in the game. While the achievement exclusively states that you need to find "every lore book", it"s looking like that"s not actually the case. Right now, it looks like there are approximately 30 pieces or more of lore in the game but that you only need to acquire 26 specific pieces in order to qualify for the achievement. While this achievement was originally broken on launch (August 28th, 2020), it is now fixed as of patch 1.3.0 (January 26th, 2021). The lore for this achievement is found the main game and requires no lore books from any DLC expansions.
3. "Encyclopedia Robotica" - Found in a bookshelf in the War Room of Ranger HQ. That said, the bookshelf is not in the room at the start of the game. After first reaching Ranger HQ, eventually you"ll leave. The next time you come back, some things will have changed slightly in Ranger HQ regarding placement of NPCs and such. One of those changes will be the arrival of the bookshelf in the War Room. While this one doesn"t depend on choices you make in the game, it"s very easy to miss the arrival of a bookshelf that wasn"t there before.
8. "The Clown"s Guide to Paints, Makeup and Acid" - Found in a container in a Apartment 3 of the Sans Luxe Apartments. In order to access the room you"ll need Lockpicking 5. Just past the entrance is a trap that should probably be avoided that requires Sneaky ♥♥♥♥ 4 to pass but it"s not required that you defuse the trap to access the container.
1. "Survivalist"s Diary" - Found in a locked room past the Hoon household on the Hoon Homestead map. It will become reachable the first time you leave the Ranger HQ to head out on the world map in the Kodiak, during which you"ll be presented with the quest "Heads or Tails". You must make the choice to save Hoon Homestead in order to have access to the area where this lore is found. If you save Arapaho Caravan and then return to Hoon Homestead, the way past the Hoon household to the rooms at the back of the map will be blocked by fallen debris that cannot be passed. If you choose to save Hoon Homestead, there is an area past the Hoon household with a series of interconnected rooms. In order to open doors to the room where the diary is found, you need to have Lockpicking at 6 or higher but you can also use Mechanics 3 to get there through a separate door and then use a computer terminal.
3. "Time Capsule Letter" - This used to be found in a buried treasure on the battlefield of a secluded fight with a Golden Scorpitron. While the fight still exists, the letter is no longer lootable as of a patch that came out a few month into launch. The location of the fight is just slightly West of the entrance to Yuma County and directly South of the Massacre Site, in a tiny alcove. Drive your Kodiak in and you"ll immediately get ambushed by it. This was part of a contest in which Inxile was looking to award somebody that could find the letter first. A few months after they declared a winner, they removed the ability to loot the letter. The letter does still technically exist in game and if you looted it prior to the patch, you do get to keep it in your inventory.
Made 1000 Island Dressing and used it to sabotage the Particle Accelerator. This one takes place in both the Loading Dock and the Research Level but ideally you should start on the Loading Dock. First, you"ll need the Crane Operations Key from a container in a room to the NorthWest. This key will get you into the Crane Operations Room. There are three toilets in the room. In the leftmost toilet you"ll find a Cereal Box Decoder Ring. In the SouthEast corner of the room with the evangelist and his cronies, you"ll find a diggable loot pile that includes a Food Storage Door Code. This will get you access to the Vault Door in the NorthEast of the map. Inside, you"ll find Boris and Natasha, who will see your ring and tell you about their mission. After that, you"ll be asked who the enemy of the Soviets is - it is, of course, The United States of America. When Boris and Natasha commit suicide, you"ll be able to loot two things from them. The first is the Thousand Island Dressing Recipe and the second is a Mayo Bottle. The recipe also calls for Ketchup and Mustard, which can be found in the Research Level. The Mustard Bottle is in the South end of the map. Keep digging in the Mound of ♥♥♥♥ and you"ll eventually get the mustard. If you get to the end of the looting process and it looks like you didn"t find it in the pile, check your inventory, as it sometimes shows up there even though the game interface didn"t specifically tell you that it was looted. If you have the anti-radiation suit from the Research Level, looting the mound will be a lot easier. The Ketchup Bottle is in the SouthEast in a container along with a Special Sauce Recipe behind some locked doors (require Lockpicking 7). Do not craft the Special Sauce, as it will waste the ketchup and mustard you need for the Thousand Island Dressing. Craft the Thousand Island Bottle in your crafting menu, under Miscellaneous. In the middle of the map is a door (requires Lockpicking 8), behind which is the Hydraulics Pump. Use it to get a dialog option to sabotage the machine using the Thousand Island Dressing. This will unlock the achievement.
While I have spent a lot of time editing and compiling this guide, there is no question that I am doing so on the backs of many contributors who have hacked at game code and searched the game pixel by pixel looking for missing pieces. Without them, this guide just wouldn"t exist. So for that, I would like to thank the following contributors for their help in the comments section: 2 tay 3 súng, anja_nowa, Asher Mir"s Juicebox, BeardedS0ul, Big Boom Boom, BibbityBoppity, CaptHolt, cyan10101, DeusVult Joker, Ephenesien, fabula_rasa, felix_0911, Hayden, HELLFIRE, June Fox, Kuronan32, LArc7thHeaven, Lokiel, Morrinn, Mortismal Gaming, Naaza, nameless, negative, Queegon, Reiskorn, Risen_Grayswandir, robert.roding, Schadenfreudian Slip, Shinzou, SnapSlav, and Uncle Fester. I"m sure this is just a drop in the bucket and some of those people contributed more than others but all of it was appreciated. Some other contributions came from various websites, some of them anonymously, so I couldn"t credit everyone unfortunately.
Wasteland 3: Cult of the Holy Detonation will be available for digital download on October 5 for PC, Xbox One and PS4, for $6.99. It will also be available as a part of the Expansion Pass.
Wasteland 3: Colorado Collection will be available for digital download on October 5 for PC, Xbox One and PS4, with an MSRP of $59.99 / € 59.99 / £ 54.99.
Cult of the Holy Detonation expands the Wasteland 3 experience with entry into the Cheyenne Mountain complex, crammed with new characters, enemies, challenging combat encounters, and powerful new weapons and armor. Your squad of Rangers will be tested like never before in objective-based encounters that put a creative spin on the already deeply tactical turn-based combat. As they face overwhelming odds, the Rangers will need to shut down reactors, clear ventilation systems, and engage defensive countermeasures to stem an unending tide of dangerous mutants and machines within the dilapidated military bunker.
Wasteland 3 © and developed 2020 by inXile entertainment, Inc. All rights reserved. inXile entertainment, the inXile entertainment Logo, Wasteland and Wasteland 3 are either registered trademarks or trademarks of inXile entertainment, Inc. Published 2020 by Koch Media GmbH. Prime Matter is a division of Koch Media GmbH. Prime Matter and its respective logos are trademarks of Koch Media GmbH. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
Patch 1.3.3, titled Death & Taxes, adds permadeath mode as well as an optional difficult skill checks mode, respeccing, new character customisation items, and a raft of improvements and fixes.
Wasteland 3"s permadeath works as you imagine it should: when activated at a game"s start, your characters will die good and proper when their health reaches zero.
This all sounds welcome for Wasteland 3. I enjoyed the post-apocalyptic role-playing game enough to recommend it in our Wasteland 3 review, despite being rough around the edges. inXile has done well to polish the game post-launch, however, and with this new patch, set to go live at the end of March, Wasteland 3 may well be worth returning to.
Music supervisor Mary Ramos and composer Mark Morgan return with original scores and new post-apocalyptic inspired covers. This is very much a good thing, given the brilliance of Wasteland 3"s music.
Wasteland 3 came out in August last year, and while it was rough around the edges, I loved its satire of post-apocalyptic America. Check out our Wasteland 3 review for more. Since then, inXile has improved the game significantly with updates, the most recent of which added permadeath.
Forever our staple mountain twin, the Arbor Wasteland’s classic and traditional real wood powerply inlay featuring Black Dyed Ash, Red Elm, and Palisander is the premium wood grain, mindfully crafted to grind, jump, carve, and cruise the entire mountain. Available in System Rocker and 4 Point no fender System Camber. The System Rocker provides a more catch-free, surfy performance. The Wasteland is fully capable of finding the all-time rides in all terrain.
Wasteland 3is getting its first narrative expansion this June. The Battle of Steeltown sends players back to Colorado to take on a new threat while enjoying a suite of features designed to freshen up the experience.
Game director David Rodgers said in a press release “The Battle of Steeltown represents not just a fantastic new chapter in Wasteland 3’s story, full of choice, consequence, and Wasteland 3’s unique brand of humor, it’s also a culmination of all the hard work we’ve put into the game since launch For those playing Wasteland 3 for the first time they’ll be playing the best version of the game. For players coming back to visit Steeltown they"re in for a treat with new story, characters, and combat mechanics that really change up tactics in challenging new ways. They’ll also see characters and stories they started in the base game make an appearance, with new interactions for everyone’s favorite foul-mouthed parrot, Santa’s Elves “Where Are They Now?” and more. All of this is complemented with incredible new post-apoc music.”
If you’ve been itching to jump back into Wasteland 3, The Battle of Steeltown launches June 3 for PlayStation 4, Xbox One, and PC for $13.99. Xbox Game Pass subscribers get a 10% discount on the expansion as well.
Wasteland vehicles are fast, agile and as rugged as off-road. Oil filled suspension, durable chassis, but what makes them different from any other vehicle is the foam dart launcher. On the outskirts of the post nuclear world this launcher was the only hope for the survival....
Cork launcher. Load ammunition. Acquire a target. Maneuver into range. Push the fire control button on your radio—and watch as your dart streaks 10, 20, even 30 feet toward your target. If you score a hit, nobody gets hurt. If you miss, just reload and try again.
Tough as rock this Wasteland Buggy survived multiple battles and now available for one more try at your backyard or any off road. It arrives assembled and mission-ready right out of the box. It"s fully equipped with everything needed, from "AA" batteries for the radio to three fast-flying foam darts and three channel 2,4 Radio control system..
Despite not having nearly as much publicity as most other RPGs, who love the classic elements, blended with modern charm. Fortunately for fans who want even more Wastelandadventures, inExile Entertainment announced the game’s first story DLC, The Battle of Steeltown.
Some of Wasteland 3’s most iconic moments are made through music by supervisor Mary Ramos and composer Mark Morgan, both of whom are returning with original scores and new post-apocalyptic-inspired covers for Steeltown. The DLC is also coming with Patch 1.4.0 for the game, which promises to fix more bugs and add some new features. The story surrounding Administrator Markham’s past as a former member of the Motor City Combine in Detroit might hint at what to expect from future DLC.
Developed by inXile Entertainment and published by Deep Silver, Wasteland 3 is available now for Xbox, PlayStation and PC. The Battle of Steeltown DLC will be available to download starting June 3 for $13.99.