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Trinity is on high alert-they know Lara Croft is coming and now, under the shrewd command of a new officer, they"re ready for any surprises, but Lara is steadfast in her quest to uncover their secrets. Though typically equally prepared, this time Lara may just find herself one step behind.

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Jonah Maiava has one question for Lara Croft: where the hell have you been? She ran off to Thailand alone, leaving her most loyal ally in the dark . . . And he"s worried about her. As she focuses on tracking down Trinity and discovering the truth about her father"s death, Lara has been isolating herself. If everyone she loves gets hurt, is it even worth having friends?�

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Love that this Lara Croft smile has turned into a meme. Bet it wasn"t what they intended to happen but here we areeee! P.S. A smile? Basic. Make it fun and have her cross her eyes or something silly.

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Lara Croft 2.0! Kelly Gale wore tight leather trousers as she fired off a handgun at a shooting range while filming her new movie The Plane in Puerto Rico over the weekend

The movie is being shot in Puerto Rico, and Kelly took a well-earned break from her schedule a week before as she went topless for a day by the ocean.

"Happy to spend my day like this":  The movie is being shot in Puerto Rico, and Kelly took a well-earned break from her schedule last month as she went topless for a day by the ocean

"Happy to spend my day like this," Kelly captioned the photo on Instagram, making sure to censor her nipples with tiny black marks to avoid the image being flagged as inappropriate.

Congratulations! Kelly is also busy with wedding preparations after becoming engaged to her Suicide Squad actor boyfriend Joel Kinnaman, 40, (right) in January

Loved up! In December, Kelly revealed she knew Joel was "her guy" when he agreed to get up at 1am for a hike on a spontaneous trip to Bali together after only three dates

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Sudsy business sim PowerWash Simulator is heading to the familiar, and apparently very mucky, surroundings of Tomb Raider’s Croft Manor in a free expansion releasing on January 31st. The Tomb Raider Special Pack will go live at 5pm GMT/6pm CET/9am ET, and you’ll be able to take on the Croft Manor job from the new Specials area in the main menu. You can watch Lara’s gaff being cleaned down in the trailer below.

Croft Manor first appeared in the original Tomb Raider back in 1996, but it wasn’t until Tomb Raider 2 the year after that we got to explore more of the stately pile’s grounds. I really hope Lara’s butler is still trapped in that cupboard I left him in, the annoying git. The PowerWash Simulator expansion lets you spray down Lara’s collection of artefacts as well as the mansion, adjoining assault course and many vehicles. Lara"s collection ranges from a Tyrannosaurus rex to ceremonial daggers, so there"s plenty to fire water at as you space out.

PowerWash Simulator’s Tomb Raider DLC is free, and launches on Steam on January 31st. Nintendo Switch and PlayStation ports of the game are out the same day. The DLC’s coming to those, and Xbox consoles and Game Pass, too.

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The last time writers Jackson Lanzing and Collin Kelly took Lara Croft on an adventure, it was a globe-trotting quest for her own past. This time they’re just going to throw her in a deep pit.

Tomb Raider: Inferno is a four-issue miniseries that will pit Lara against her frequent foe, Trinity. But this time, the secretive criminal organization has a new operative, one who’s prepared for anything she can throw at them.

“Survivor’s Crusade brought readers into Lara’s long dark night of the soul,” Lanzing said, “pushing away her friends, her legacy, and her hope for a normal life in the pursuit of bringing down Trinity. We’ve been slowly sharpening the weapon that is Lara Croft. Now, in Inferno, Lara’s unleashing that weapon against the enemy. Trinity’s only hope lies in a weapon of their own — a new character who hits our story like a wrecking ball in Issue #1.”

Along with the writing team of Lanzing and Kelly, Inferno will see the return of Phillip Sevy, long-time Tomb Raider comics artist, who will be close to holding the record for most issues of Tomb Raider comics drawn when Inferno wraps.

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Trinity is on high alert–they know Lara Croft is coming and now, under the shrewd command of a new officer, they’re ready for any surprises, but Lara is steadfast in her quest to uncover their secrets. Though typically equally prepared, this time Lara may just find herself one step behind.

”Jackson Lanzing and Collin Kelly have done a wonderful job tying this comic book in with the Tomb Raider canon from the video games and previous Dark Horse comic series.” -AiPT!

Almost like clockwork after the events at Square Enix’s presentation of Shadow of the Tomb Raider at the 2018 Electronic Entertainment Expo, Jackson Lanzing and Collin Kelly (“Tomb Raider: Survivor’s Crusade”) are back at the adventures of Lara Croft yet again.

Lanzing and Kelly tell Lara’s newest story through two different focus characters paralleling one another. On the one hand, we have the so-far nameless Trinity agent in charge of the Antarctic dig site. She is determined to face Lara, but at the same time seems to have a mixture of fear and respect for her coming adversary. Even so, the narration on her end emphasizes Ms. Croft’s ability at facing Trinity and how no matter how many troops they have, the agent is unsure if she will survive.

While normally this would come across as over-praising of the protagonist, Lara herself is the other viewpoint character. She is herself, while very determined, shown in her possible audio will to be unsure if she is going to survive. Though she has become more assertive and proactive, along with more determined, she still is completely aware of how she tends to survive based mostly on luck. While Jackson and Kelly could have used this opportunity to overly emphasize how amazing the heroine is, this focus in on her vulnerability and humanity is much better, making a young woman who could be seen as too powerful or scary for others into someone who is completely aware of her own limitations.

Lanzing and Kelly dial back Lara’s obsession, in part due to her being so near to her target anyway, to allow her to breathe and show at least some worry for how others may find her. While her obsessions were the focus of “Survivor’s Crusade,” there appears to be a different thematic focus for “Inferno,” to be revealed in subsequent issues.

As with his previous work, Sevy excels at perspective. From establishing shots to an over-the-shoulder look at Lara’s surroundings to a facial close-up, he takes great care to make sure that every scene can be grasped from all possible angles. This type of artistry is especially important when it comes to Tomb Raider, a franchise that uses very three-dimensional movement for the heroine, and helps to also give a grasp of the story from a quasi-video game angle. Playing into this work with perspective, Sevy works well with differing levels of light, from having the heroine in darkness to the light of day, realistically showing how light plays across her from differing levels of shade.

Another benefit to Sevy’s artwork is his use of facial expressions. From a close-up on small mouth movements to zooming in on the eyes, his panels seem akin to a motion picture, bringing to mind the Tomb Raider franchise’s latest foray into that medium as much as a cutscene would in a video game setting. Facial dialogue creates scary or even humorous moments, from Lara’s shock at a trap to her eye-rolling exasperation at seeing someone tied up with a bag on his head. His focus in on Lara’s face helps to show her progressive injuries, from dirtying her clothes and bruising her to sharp cuts on her forehead and cheeks. In doing so, Sevy presents the savage survivor that came home from Yamatai in the first place, the one who had been growing into a warrior of her own accord ever since, a duality of determination and vulnerability much like the writers indicate.Continued below

Fittingly, the facial expressions change from determined and exasperated to scared and exhausted over the course of the issue, much like Lara tends to develop over the course of some of her journeys before her second wind. The contrast between the imagery of the heroine landing on her own at the start and her battered, uncertain appearance and expression toward the end speaks volumes for the amount of pain she went through in such a short time, with Sevy telling a lot about what kind of story this one is that sets it apart from the previous arc.

Michael Atiyeh, yet another veteran of the series, returns with his beautiful, marvelous colors. The soft blues of the arctic clash against the oranges, browns, and beiges of the human-made constructs around, including but not limited to Lara’s coat, mechanical cranes, and temporary housing. The softness of the colors at rest make the moments of violence all the more shocking, with the aforementioned blues giving way to a sharp explosion of orange and yellow, a splash of fire that is nearly tactile in its intensity.

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The next installment in the Tomb Raidercomic universe is coming this November from Dark Horse. Tomb Raider: Survivor’s Crusadeboasts a whole new creative team with Jackson Lanzing and Collin Kelly (Joyride, Hacktivist) composing Lara’s new adventures as she tries to unravel the mystery behind her father’s death.

Impulse Gamer recently had a chat with Lanzing and Kelly where we got to chat about the new story arc, Lara’s unfinished business and some of the challenges of writing a character with such a complex past.

This story arc explore Lara’s investigations as she tries to unravel the mystery surrounding her father’s death. What were some of the rewards and challenges that you encountered when picking up the thread with this story?

KELLY: One of the most exciting things about getting to tell this chapter of Lara’s story is the opportunity to explore everything that makes Lara so much more than an adventuring archaeologist – before she was a tomb raider, she was a Croft, and the lessons of her father shaped her into the indomitable force of nature she’s become. Now that she’s learned his death was no accident – that he was in fact murdered by Trinity – her quest for answers will lead her down a bit of a darker path. An amazing challenge we faced was walking that fine line that Lara herself is struggling with – there’s an entire spectrum of experience between vengeance and justice, and helping Lara navigate between the two without losing herself is the struggle that forms the core of our arc.

LANZING: Oh, I grew up on Tomb Raider. Truthfully, I probably logged more hours on TR2 than any other game in the late 90s – the gameplay was addictive and the franchise was just finding its footing. This is a little sad maybe, but just running around the Manor alone, jumping in the swimming pool and leaping around the gymnastics set-up, is one of my vivid childhood memories. That said, I fell off the franchise as an adult until the 2013 reboot – which dragged me right back in. Lara wasn’t fighting giant terracotta armies and dragons, sure, but she had something more interesting now: an internal life. Lara’s birth as a survivor of trauma – and how that turns her into the driven hero we once knew – is a huge insight into this character and one we were very excited to explore. Add to that the great work done by Gail Simone, Rhianna Pratchett, Mariko Tamaki, Andrea Mutti, Phillip Sevy and more? There’s a great groundwork for this character that lets us throw Lara right into the action. Rise of the Tomb Raider then left Lara in such a dangerous, angry, vulnerable place – so we knew immediately that this story had to embrace that driven anger.

KELLY: Absolutely! Any time you’re faced with such a rich character, doing them justice – especially when your entire story hangs on their history – is critical. While we have a firm grasp on the tapestry that is Lara’s past, we had an amazing adventure finding how we can weave elements in that have been left previously untouched. In fact, in our second arc readers will meet a character that was closer to Lara’s life than she ever knew, a kind of dark mirror with as much to gain through Trinity’s victory as Lara has to lose. The real difficulties, however, lay in grounding the emotional authenticity of what Lara is going through – though her father is dead, Lara isn’t the kind of woman to collapse in grief. She’s an adventurer who is ready to throw herself into the next mission… and while that forward momentum will keep her on Trinity’s tail, it is also keeping her from facing the brutal truth that everyone has to face: just because a child is supposed to outlive their parent, doesn’t make the living any easier.

LANZING: Ashley was a dream collaborator for us on this project – I’ve been a fan of her striking work on NIOBE: SHE IS LIFE for a while now. Her ability to match beautifully-rendered locations and emotional weight balances this book perfectly. And when the action starts, Ashley shines even harder. We’re tempted to put Lara into a desperate fight every issue just to see how Ashley brings the pain. And then Michael comes in and adds an incredible amount of detail, energy, and life to each page. In the first two issues alone, the story takes us to the Italian Riviera, Thailand, London, and the caves beneath – and Ashley & Michael bring each to life gorgeously.

KELLY: Both Jackson and myself have a long history with the character, and getting the chance to bring any part of her story to life was just magic, truly. That we got to tell this story – this rich tale of tragedy and grief, but also self-reflection and personal empowerment – meant the world to us, because we genuinely were given the chance to evolve and deepen the inner life of this amazing woman. And then – oh yes, there’s an and then – we got to take that strong emotional core, and weave it into something we’ve wanted to do all our lives: create amazing tombs for raiding. Creating the secret history Lara is uncovering, and the locations she’s going to traverse, were a childhood dream come true. Utilizing our deep love of the weirder corners of history, Jackson and I are incredibly proud of challenges we built for Lara to overcome, which would be deadly even without Trinity’s opportunistic involvement. We’re thrilled to be inviting readers to this chapter of Lara’s life, and offer a warning: what Lara discovers will shake the foundations of everything we’ve ever known.

What about people who aren’t familiar with Lara Croft or the Tomb Raider universe, but are fans of your previous work? What does this story arc offer for them?

LANZING: Truthfully, this book is a departure for us in many ways. It’s much more action-focused than our previous work – and much more grounded, despite the Tomb Raider of it all. This new iteration of Lara lives in a world without the explicitly supernatural, so we won’t be bringing you any spaceships, dragons, etc. And unlike our normal ensemble focus, we’re really lensing in deeply on one character – trying to live as truthfully as we can inside Lara’s pain, anger and drive towards violence. That said, her relationship with Jonah is a huge cornerstone of the story for us – especially in exploring how that holds up to Lara’s single-minded quest to destroy Trinity and bring her father’s killer to justice. Watching two friends tested by their own individual goals is the stuff HACKTIVIST was made of – so maybe it’s not that much of a departure after all.