meet n fuck star mission parts placement quotation

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The year is 3050. The male population has decreased dramatically as a result of long, bloody, intergalactic wars. Now all men are property of the United Galactic Federation and are used only for reproduction purposes. In special cryogenic capsules, male individuals are shipped to different parts of the universe for the settlement of new planets. Our hero Chuck is one of those guys. After awaking from hypersleep he decided that time of sexual revolution has came!

Why on earth would anyone need a walkthrough ? Seriously ? It is Impossible to fail: even if you are so fucking retarded that you would keep clicking the wrong answers, it makes you keep clicking until you hit the right answer, in fact even if you sat jerking during the meteorite storm you still get to the sex with the gunner. Jeez.

to dining area, get sandwich. Go to captain"s bridge, talk to everyone. Go to sick bay, say headache, get pills. Go to engine room and fix plasma (flip and drag items from top to bottom). Go to captains barge, talk to assistant. (Girl"s right arm, right thigh, left arm, left thigh, stomach, below breasts, pull tits, clit, vagina) Go to turret (play minigame, no need to win). Go to captains barge talk to captain. Go to captains barge, talk to navigator and give pills (Almost same above). Go to cargo bay, and give game and force yourself on her. Click behind and swipe card. I didnt get to do t....

o to dining area, get sandwich. Go to captain"s bridge, talk to everyone. Go to sick bay, say headache, get pills. Go to engine room and fix plasma (flip and drag items from top to bottom). Go to captains barge, talk to assistant. (Girl"s right arm, right thigh, left arm, left thigh, stomach, below breasts, pull tits, clit, vagina) Go to turret (play minigame, no need to win). Go to captains barge talk to captain. Go to captains barge, talk to navigator and give pills (Almost same above). Go to cargo bay, and give game and force yourself on her. Click behind and swipe card. I didnt get to do t...

eing that the crib is the center point of the nursery, parents must determine the best size crib for the room, or more importantly, how big a crib the room can accommodate. Always bear in mind that the bedroom is an expression of your child"s personality and interest. Cotton will be the most well-liked option, mainly simply because it is breathable and soft; but in the event you handle to seek out a materials that is a lot softer than cotton, then by all means, purchase it. Plus, cotton is a extremely durable and your little guy will not wear them out. Are you looking for a great selection of ...

if you cant figure out the engine part then u stupid as hell. and btw we need more of these kinds of m"n"fs YOU HEAR ME GAMES OF DESIRE!?!? MAKE MORE LIKE THESE NOT THOSE SHIT DEMOS!

i"m stuck on the navigator. i took off her top, rubbed each tit then both, then rubbed her clit outside the panties but nothing else moves up the meter. heeeeeeelp.

the game is fucking awsome like hell. o yeh shut the fuck up 14 an under ages shit u kids r fuking annoying no hot chick will fuk u kids . wtf u kids doing on 17 up adult site anyway horny gremlin fags

the game is fucking awsome like hell. o yeh shut the fuck up 14 an under ages shit u kids r fuking annoying no hot chick will fuk u kids . wtf u kids doing on 17 up adult site anyway horny gremlin fags

someone hit me up,this made me so damn horny. my hot pussy is dripping wet, I came so much. Mmm Id like to suck on some hard cock before getting pounced and pounded from every hole!

Making the plasma battery is easy: The Bunny eared thing goes on top, glass cylinder under it, small metal cylinder goes inside the glass cylinder and then the rod goes inside the metal cylinder. For the cook, you don"t actually get a blender, you use the vibrator. To get the alcohol for Kora, just fuck the cook.

This is such an awesome game. Love the Meet "N" Fuck games. Quick question though but does anyone recognize the song in the sex scenes? I know I know the song, but I just can"t think of it.

plasma pump: top make the two "supports" face up same with the glass cylinder, now make the metal cylinder have the hallow end face down, now make the end of the rod with the bulge face up and put it into the hallow end of the metal cylinder

But, still, it was pretty good. I didn"t like the audio, and some of the girls seemed to be staring off at the wall or something, but it was stiff one of the best.

If you honestly do let your underaged son (assuming he"s underaged as he seemingly needs your permission to play), then avatars featuring dicks and the likes are the least of your problems in more ways than one.

HEY!!! TO ALL MOTHERFUCKERS WHO KEEP POSTING THEIR PICTURES OF DICKS, PLEASE MOTHERFUCKING STOP!!! I LET MY SON PLAY MEET N FUCK SO MOTHERFUCKING SHIT, PLEASE STOP POSTING PICTURES OF DICKS AND GIRLS BOUNCING UP AND DOWN!!!

ONLY PERVERTED, PEDO, RAPIST "MEN" POST PICTURES OF DICKS. NO MATTER WHAT, IF YOU SEE A FREAKING PENIS, IT"S NO DIFFERENT FROM SPAM!!! GET THIS SHIT OFF THE WEBSITE BEFORE I FREAKING PUKE!!!!!!!!!!

Also, van. SUCK MY DICK. If you know how to do it, TELL ME! Prove just how easy it is; otherwise SHUT THE HELL UP DUMBASS -_-" If you can"t prove it"s easy, like you SAY it is, then KEEP YOUR DIRTY LITTLE HOLE SHUT--and NO I don"t mean your fucking vagina

Think of the plasma engine as the cylinder in a car. The mickey-mouse hat plugs in to the two holes at the top, the clear cylinder mounts to the two green mounting brackets. The purple cylinder goes inside the clear cylinder flat side up, and the notched end of the piston rod attaches to the base of the purple cylinder.

Any walkthroughs? I can"t seem to get anywhere no matter what I do. Can"t find the alcohol, so I can"t get with the nurse; Can"t use turret to get rid of asteroids to fuck the captain or assistant--or the navigator for that matter... All three of them are SMOKIN SEXEH

The trick to the plasma pump is to place the rod, forked side up, carefully at the base of the piston. You may have to try it several times to get it lined up just right. Now does anyone know where I can DOWNLOAD these games and have them on my hard drive? My ssytem is a bit slow and it takes a long time to upload them.

Seems like the better the game is the more FAGS are on here posting cock pics that probably arent even theirs. STOP posting pics of dicks ya stupid faggots! Do you really think that you are actually gonna hook up with a girl on here?? Get real!

the plasma pump was easy, it goes the helmet up top, long tube in gap, small in long and then the rod goes screw driver end up top in bottom of small cylinder.

put the metal cylinder in the empty clear cylinder about half way up, then put the rod with the tweezer shaped side up into the hole on the bottom of the metal cylinder

lol the puzzle was a BREEZE, any videogame kid can solve it without help ^^ the ONLY chalenge in this game is to get to the ending, past all those waiting gauges, without cuming ^^ (the turret girl was my fave, really worth the effort of beating the shoot-n-up game with a broken mouse) 10 / 10!

you guys stuck on the plasma pump roucd top part horn thingies up, glass thingy side pegs on top the thing with the hole in the middle of the tube open down the rod with the big part just in the tube thingy......bad explanation should be fine......easy btw

Quite funny but if I can give some advices to gameofdesire team : please, make the girls more aged, they always look as teenies in your game, no pubies, damned !

find the moaning was from a cheap porno movie. Try getting them from an HD porn site like ztod or something else. The audio was killing me. Also the moaning shouldn"t be too exaggerated and repetitive. But nice one guys. This is the best one. Nice animation, cool story, repeatable too. You one of my fav CG hentai galleries into a full game. Also try adding the squishy squish sounds but don"t make them loud and obnoxious like "Famous Toon Facials" crap. This is the best one from all the meet n fuck games. Seriously it is. Greatly improved animation and audio. Now just improve the audio a bit m...

Metal cylinder goes on the inside middle of glass cylinder,and metal rod goes on the inside of metal cylinder,tip only,resting on inside of metal cylinder.

yo for those with the plasma problems. the little round metal piece make sure the little dent is facin down and it goes in the glass in da middle then rod goes ito it ok?

some one make a walkthrough. i fucked the captin"s assistant but then i go to her again and the plasma engine is broken again and i have to get the sand wich and all that shit all over again. wtf. where do i go

where can i find a vibrator for the cook of this game? i"m also stuck with the pump puzzle in the engineer..i gave that girl in engine room & i was right in the pump puzzle...so can someone please tell me specifically simple and clear explanation of the pump puzzle. also where can i get all the items of this game? i"m lost in dis game.. can someone tell me where i could get all the items of dis game? oh & finally an actual game not like those demos stuff..

Great ending. And for those who need help. the round part goes inside the glass with the hole on the top. then the rod goes in the bottom with the head up

For plasma pump you put the pump piece with the hole pointing down then point the bigger end of the rod in that my favorite part thats problably pretty funny is the fact the cook will use a vibrator for a potato masher

it goes inside the glass holy shit thank you that is such astonishing advice. No shit it goes inside the glass cylinder, where, it doesn"t work regardless of angle

The only thing I dont like about the MNF games is that they assume that all women shave their pussy and like it in the ass. In real life women like that are few and far between.

love the game but he should stick to his story better i mean if they needed more kids then he could have made a "fuck anything that moves" kinda game and not like this when the dude mostly shotes anal or fascicle. but still great game ;)

meet n fuck star mission parts placement quotation

The year is 3050. The male population has decreased dramatically as a result of long, bloody, intergalactic wars. Now all men are property of the United Galactic Federation and are used only for reproduction purposes. In special cryogenic capsules, male individuals are shipped to different parts of the universe for the settlement of new planets. Our hero Chuck is one of those guys. After awaking from hyper sleep he decided that time of sexual revolution has come! Meet and Fuck several hot virgin babes, slut whores, and lovely little clits.

meet n fuck star mission parts placement quotation

"Yes, we were just about to start the tests when it started. The Class Ds and the guard died as soon as the lights started flickering, but I managed to get out of the surveillance room before it got me."

Subject D-9341 found in a pool of blood next to SCP-012. Subject seems to have ripped open his wrists and written three extra lines to the composition before dying of blood loss.

All four escaped SCP-939 specimens have been captured and recontained successfully. Two of them made quite a mess at Storage Area 6. A cleaning team has been dispatched.

Subject D-9341 found ingesting Dr. [REDACTED] at Sector [REDACTED]. Subject immediately terminated by Nine Tailed Fox and sent for autopsy. SCP-008 infection was confirmed, after which the body was incinerated.

A heavily mutilated corpse found inside the output booth of SCP-914. DNA testing identified the corpse as Class D Subject D-9341. The subject has obviously been "refined" by SCP-914 on the "Rough" setting, but we"re still confused on how he ended up inside the intake booth and who or what wound the key.

A Class D jumpsuit found in [DATA REDACTED]. Upon further examination, the jumpsuit was found to be filled with 12.5 kilograms of blue ash-like substance. Chemical analysis of the substance remains non-conclusive. Most likely related to SCP-914.

"We"ll need more than the regular cleaning team to take care of this. Two large and highly active tentacle-like appendages seem to have formed inside the chamber. Their level of aggression is unlike anything we"ve seen before - it looks like they"ve beaten some unfortunate Class D to death at some point during the breach."

"What we know is that he died of cardiac arrest. My guess is it was caused by SCP-895, although it hasn"t been observed affecting video equipment from this far before. Further testing is need to determine if SCP-895"s effect is spreading."

In addition to the decomposed appearance typical of victims of SCP-106, the body exhibits injuries that may not have been observed before: massive skull fracture, three broken ribs, fractured shoulder, and multiple heavy lacerations.

The hull integrity of SSN-479 is seconds away from implosion. The helm does not answer and all remedies are useless. This fine boat is becoming a member of the colorless abyss and a mausoleum to her fearless crew. I, the captain wish you...

Atmospheric quality of SSN-479 will not support biological life requiring oxygen for respiration. Putrification of crew is occurring and the foul smell permeates the entire boat. The remaining closed oxygen support system for ten control area personnel will be exhausted within seconds. The breath of life fades from SeaLance.

Final rad alert for SSN-479. Entire boat has been exposed to extreme lethal dose of radiation from S6G reactor. Medical capabilities are not effective for survival of crew. All will suffer their final hours in the clutchesssic of radiation poisoning and all are incapable of performing their duties. SeaLance is inoperative and has become a submerged radioactive bomb.

"I am afraid it is my duty to inform you that by order of the Congress of the United States of America, you have been impeached. Further access to ShadowNetwork is denied. Effective immediately. Press mouse button or any key to continue."

black outnoteOnly in the North American release. In the Japanese release (or when the [original] Xbox version is played on Japanese settings), it gives a straightforward "game over".

With the destruction of all his challengers, the reborn Shadow King once again becomes the undisputed leader of S.H.A.D.O.W. His second coming brings about the golden age of S.H.A.D.O.W. as the Shadow King"s reach truly becomes global. Eventually, S.H.A.D.O.W."s influence is so great that the organization takes over the whole world with the Shadow King as the supreme overlord of the planet.

"And this, my friend, is how the hope of Krelion died. Every last one of us, man, woman and child alike, became slaves of the Dark Ones. Some say a hope never truly dies, and perhaps a new hero will someday rise among us. We can only pray that their words will one day prove true."

"Beyond the river is the land of the dead...It is where the souls of the deceased endure nothingness as they await reincarnation...Oh, it"s you again. You died so carelessly...Macca opens all doors. I"d be willing to do this for you for a little compensation. You can also pay me in Play Coins, if you"d like."

"You just HAD to make more work for me...Fine, take this number. Let me be clear: your turn will come up long after the wind erodes the boulders down to sand. Go idle the time away for eternity, soul of a former Samurai." (fade to black) "Now then, what number was I at...? Whew...Honestly, this is going to take forever to settle!"

"Hm...? The last bribe is still on your tab. If you can"t pay the bribe, I can"t possibly revive you. You there, jailer. Throw this youth"s soul into the mountain somewhere over there."

I"m sorry, but your plans for the city have failed. The residents are demanding a new Mayor as your city is in great disorder. Let"s think about what went wrong in your master plan and try again.

Due to your bungling management, your city has dropped into irrevocable debt. A delegation of citizens gently escort you from your office. noteThis text is accompanied by a picture of armed soldiers.

If the point of playing The Sims 2 was to kill off all of your Sims, then you would be the world champion! But, unfortunately, the way things stand now, The Sims 2 is still a LIFE simulator. You could actually exit the lot without saving and maybe try this household again. Or, if you were trying to kill your Sims, and we aren"t saying that you were, then feel free to move another family into this lot.

Death is always tragic, especially when its direct effects touch ones as young as these. However, even more tragic, is the fact that the SimCity Orphan Tax Collection Agency will be placing this estate up for sale in order to cover the cost of orphan care going forward. There go those dreams of growing up and discovering a huge and unknown inheritance for yet another orphan

Your last Sim in this household has died, but the town lives on. Just choose an existing household to play, create more Sims, or move in another family from the library.

There are no more adults living in the household. The social worker is coming to take care of any remaining children. When you’re ready, either load a save game, or go to Edit Town and choose a new household to play.

Or is it? The last Sim in this household has died, but you can create more Sims, choose an existing household to play, or move another household in from The Gallery.

Sergeant: Spider-Man, huh? This oughta make the the chief happy! Put him in a holding cell until I can call the feds and find out what they wanna do with him. What a night! All this talk about nuking the city"s got this town crazier than usual, and that"s saying a lot!

You have been taken captive by Elasi Cereth, and you know Starfleet does not negotiate with terrorists. As you look forward to a long captivity, you wonder who will take command of theEnterprise. Better luck next time.

"I cannot ask my friends to suffer for my mistakes. There is no chance of our success now that I have failed. I am afraid that I will have to leave this mission to the next captain. He will, at least, have my mission logs to learn from."

"Far too many good people have been injured on this mission. Our ship is being recalled to the nearest Starbase and theUSS Middletonwill continue our work. I must accept full responsibility for this failure."

Time begins to slow as your ship accelerators steadily until it and everything aboard is stretched thin like spaghetti. Thus ends your strange adventure in infinite space.

As the ship encounters the leading edge of the nova shockwave it is hit with the force of a star-sized thermonuclear explosion and blasted to smithereens. Thus ends your strange adventure in infinite space.

As the vacuum of space collapses around you, your ship is destroyed along with everything else in a five light year radius. Thus ends your strange adventures in infinite space.

The Glory system, including the colony homeworld of Hope, the moons of Tibus and Solace, and all human inhabitants, has been annihilated by a vacuum collapser device. Nothing, not even asteroid rubble, remains. A void of space now extends five light years in every direction. Your ship has no homeworld to return to. Your strange adventures in infinite space has come to a horrifying and unthinkable conclusion.

You feel the fatal blow, and even as you die you try to impale your enemy on your sword. But it is the end. Though a man has but one life, his name lives on forever!

Your troops are routed, your power is broken. Lord (name), your conqueror, insists that you swear fealty to him. There is only one possible answer you can give.

You retire your position in favor of your heir. Gratefully giving up your former life of unrest and strife, you become a monk, devoting the rest of your days to the study of Zen.

You have been captured in (rival"s name)"s house while obviously engaged on a mission of treachery. The daimyo has no choice but to order you to commit seppuku. You have until sunset to prepare yourself for death.

The only honorable action left to you is to commit seppuku. Knowing your family will honor you for your act, you do the deed quickly and unflinchingly.

Your banners have fallen, and your armies are fleeing. All of your efforts have been in vain. There is only one course a true samurai can take. You unsheathe your knife and prepare to commit seppuku.

Thank you, human. You have saved my cyborgs some effort by initiating the destruction of Earth"s faulty civilization yourself. Please wait where you are, and a cortex reaver will be along shortly to escort you to the celebration.

meet n fuck star mission parts placement quotation

A bane to many gamers, the Luck-Based Mission is a section in a game in which winning depends on luck. The worst examples completely remove skill as a factor. Regarded as frustrating at best and often an infuriating stumbling point, the games that actually feature this as a requirement are thankfully few, but still, they"re present. Save Scumming is a requirement.

A particularly repellent form of Luck Based Mission is one where the game your fault that the Random Number God is displeased. Then again, inciting the Atomic F-Bomb tends to help a few types of people vent their frustration on anything other than an unrelenting computer. (Others threaten it with the junkyard.)

This trope is particularly vexing for speedrunners; gamers can pour as much practice as they want into perfecting skill-based portions of the game, but that won"t stop their speedruns from being ruined by one bit of bad luck. Ditto with score attackers, who find that a significant portion of their points come from luck-based elements.

As ever, though, Tropes Are Not Bad, since a game can have a luck factor without being unfair to the player. Some games are meant to have Gameplay Randomization so you can adapt to it, the game may point that what is coming next is going to be decided on your luck, or a videogame can have elements of gambling. In certain multiplayer games, particularly Party Games, the game being somewhat luck-based can be very helpful; not only does it give a fighting chance to less experienced players (who, in a party-game setting, may be picking up the game for the first time), but it also protects egos by virtue of allowing players to blame their losses on the Random Number God rather than lack of skill. This is why these elements remain prevalent: they may not be truly fair, but they can still make the game more fun.

There"s a buried Heart Piece that costs 80 rupees for 30 seconds of digging in a vast field. Thankfully there is a good source of income in the Light World version of the nearby village, and it"s not uncommon to find more than your 80 rupees back. And if you"re not above glitching, you can speed up the process with your boomerang

There"s one Heart Piece where the player must pay a slowly moving grave digger 10 rupees to dig in certain areas he walks across. What the grave digger finds when he digs is completely random, from a few rupees, to the valuable Heart Piece, and even nothing at all. Due to the nature of this, getting this Heart Piece can be a quick and painless walk to the graveyard at night or an extremely long and arduous affair that wastes all of your rupees.

One treasure chest game. You must progress through a series of five rooms, each of which contain two treasure chests. One chest contains a key to the next room, while the other contains a rupee (the value of which is dependent on how far you"ve progressed), which will end the game if found. If you can successfully find five keys in a row, you"ll reach the sixth and final room, which contains a Heart Piece. Fortunately, you can come back once you"ve obtained the Lens of Truth and use it to see inside the chests without having to open them.

There is a minigame where you must make your way through a randomly-generated maze within a set amount of time. The walls of the maze will only rise once you"re close to them, which can make things a bit disorienting if you"re not careful. Of note is that if you initiate the game while wearing the Goron Mask, you can play for a Heart Piece. Fortunately, the maze itself isn"t all that big, and most players tend to succeed within their first few attempts. However, there is no surefire path through the maze that can be exploited, meaning that it technically boils down to luck.

There"s also the Doggy Racing mini-game, in which you must bet rupees on which of the fourteen dogs you think will win the race. Picking the first place dog will yield you triple your bet, while second place will give you double. Placing third through fifth gives will return your bet, while anything lower is a loss. If you can win a total of 150 rupees (either from a single race or across a streak), you will be awarded with a bonus Heart Piece. While it"s possible to use the Mask of Truth to hear the dogs" thoughts to give you an idea of how well they"ll perform, there"s still a chance that even the most enthusiastic-sounding dog will place between third and fifth. Good luck to anyone who doesn"t know about the Mask of Truth and its use in this mini-game.

There"s two particularily annoying Heart Pieces. One of them drops randomly when you run into Maple the witch; the other comes from a Gasha Tree. There are rings that can be worn to increase the chances of these random drops, but they"re still rare. Try to collect all 64 rings in these games and keep your sanity intact. Probably more than half of them are gotten sheerly through blind, dumb luck—even some that are won as prizes from mini-games. And a few are so rare you"ll have a better chance of winning your local lottery than obtaining the particular ring in these two games.

To get the Boss Key in the Mermaid"s Cave, the player has to pull the correct lever in a certain room; the wrong lever makes a bunch of snakes fall from the ceiling. Each lever pull also resets which lever is the "correct" one, such that the player could theoretically have to attempt the lever-pull indefinitely.

In Oracle of Seasons, to get to the 4th floor of Ancient Ruin, you have the same puzzle as Oracle of Ages above but with a pair of floor switches instead of levers.

...and shortly after that, you have Manhandla, whose body moves in random directions, and whose only vulnerable spots are the mouths that randomly open to shoot at you and are only vulnerable to the boomerang... the slowest weapon in the game.

Nearly all the puzzles in zero hints whatsoever. Expect to do a lot of Backtracking which gets old pretty quick. Granted you can can just use a walkthrough, but since this mechanic was intended to be a guessing game it still counts, especially for players who prefer to not use walkthroughs or strategy guides.

While not required to get anything useful, two possibilities for how many traps are around. Two blue rupees next to each other could mean they share a bomb, they share a bomb but one also has one to the side, they share two bombs...

The "Under a Red Moon" shrine quest for completely at random and the player has no direct way to trigger one.noteSome players have luck by killing a large number of enemies, since one purpose of the Blood Moon is to respawn slain monsters. However others see no difference whatsoever. The player"s only recourse is to either go on to other things and warp to the nearest fast travel point the moment they finally see one, or to camp out at the pedestal and wait doing nothing until it finally triggers. Although, there"s one moon-obsessed NPC at the Dueling Peaks Stable who will tell you if a Blood Moon will occur that night.

Dark World. In addition, the health refills for the fight are located in four pillars around the room, which can only be destroyed by the boss. Beating it requires that it not hit you excessively, and that it break open the pillars when you need health refills rather than breaking them all right away and wasting the health pickups.

In Heart Container as the top prize, getting it requires to hit three red marks on the wheel, which are given a small hit box and on very rapidly spinning wheels.

The missions in the two Lost Episodes in taking a single hit! Also, the last mission against Akuma is to beat 10 consecutive matches against him, slightly recharging your health with each victory.

vastly different mobility and firepower, spawning with the wrong series can make an otherwise normal level all but unbeatable, and conversely spawning with the right one can make it possible to end the level without losing a single life. Compare Cherry Broling to Snake Broskin: Cherry moves at a hobble and has the best upwards mobility at the cost of having the worst horizontal mobility while Snake moves as fast as a regular armed bro but has a hang glider that, when figured out, acts as the cape in specifically against Satan"s Deathfield form, Snake can easily leave it in the dust while Cherry... it"s best to keep dying until you get a better bro.

Bonus Level of Hell where blocks, both large and small, rain down upon you dealing ten damage each completely randomly, and you have to kill or avoid small angels flying around too. It"s probably safer to take five damage from the angels and use the Booster 2.0 to blast across the area while you still have Mercy Invincibility. Those playing on Hard in the Nicalis ports (or a 3-life run in the original version) have an especially rough time; while the entire Bonus Level of Hell becomes Harder Than Hard, the aforementioned corridor"s Luck-Based Nature is fleshed out in full. All it takes is a bad combination of blocks that the player could not possibly have forseen, and boom goes the protagonist.

within a given time. Although the orbs are collected as bundles or caches, their locations and amounts are randomized every time you attempt this Secret Mission. Depending on your luck, you can easily complete this mission by finding two large Red Orb caches near the starting point, or the game might force you to do it the hard way by finding three caches, with some of them placed above the tight pillars of the second floor.

The Russian indie game huge blast radius and can easily take off half the players health from a half screen away. Their power is balanced out by their high price (making it Too Awesome to Use). The NPCs, however, have no such qualms about throwing one at you, especially when you are an inch from their face and cannot possibly dodge it in time. It is especially infuriating in Arena, where at higher levels you must fight a constant stream of enemies, any one of which could end your game immediately through a single suicidal siege bomb toss.

start in one of these areas) there"s nothing you can do about it. The most isolated area, Madagascar, has achieved Memetic Mutation status. The Kongregate-hosted version of this game acknowledges the fact with a President of Madagascar Badge.

Averted with the Spiritual Sequel still had options to get in. One such way was with the parasite: one such evolvable trait turned it into a Puppeteer Parasite that could slam an infected plane into Madagasgar regardless of their border status. Even if your disease lacked an ability to get into a country, there was also always the chance you"d get lucky and get a popup reading "the disease has somehow infected [a country]!" — basically the game"s way of saying you have no way of getting into this country now so we gave you a freebie.

The lava pit in Broderbund"s Mask of the Sun. At a certain point in what had previously been more or less an illustrated text adventure, the player is confronted with a pool of lava, with a stepping stone that rises and sinks into the lava rapidly. You"re given a choice between jumping to the stone, and then to the other side of the pit ... or retreating back to the poison gas room you just escaped and die. But even if you choose to jump, there"s still a VERY good chance you"ll end up with "splash and burn" and die. The stepping stone moves so rapidly (much like rapid eye-blinking) that timing doesn"t even enter into it ... it"s dependent on luck. Furthermore, it became clear that it was the only way to proceed.

Because the behavior of NPCs in Addison-Wesley"s for no good reason. Bard the bowman is the only one who can kill the dragon, but if you order him to do it and he says "No", the dragon will kill you right away.

The Crown Jewels puzzle in Zork III. In order to steal what you need from the museum, you have to wait until the guards leave. But there"s a chance that a guard will randomly walk in and kill you. There"s no way to hide, and there"s no warning that it"s going to happen. And if he kills you during this sequence, it"s "Game Over", since at this point the player is out of the Dungeon Master"s reach (the Dungeon Master usually gives the player another chance when dying).

In Zork II, the game"s antagonist, the Wizard of Frobozz, often randomly shows up to cast spells on the player. These spells are annoying, but harmless ... usually. The exceptions to "usually" are what turn this into a luck-based mission, as it"s possible for the Wizard to cast "Fall" (causing you to fall) or "Float" (causing you to float) while you"re in the hot-air balloon. If he shows up at the wrong moment and casts these spells, the player will lose the hot-air balloon forever and be unable to complete the game.

The first Downplayed examples - fighting the troll and fighting the thief. Fighting the troll is so early in the game that a restart if you fail is a relatively minor annoyance. The thief is a Nintendo Hard brutal boss fight, but the game is designed so that you have a better chance of confronting him and winning at the end of the game.

A similar situation occurs with a video poker machine in Save Scumming is not required (if you lose your money you can hit for a little more) but definitely encouraged (the total you need to advance is very high compared to your starting amount).

One of many, many examples in a long line of evidence that Sierra personally hates you, the original EGA version of the original have to save scum to get past this part.

The VGA remake added an item picked up during the opening sequence (a magnet) that can be affixed to the slot machine that forces a jackpot enough times to meet the $240 goal and then breaks. But because Sierra hates you, you lose the points you would get for doing it legitimately.

A long vehicle like a bus pulls out in front of you, there"s nothing you can do to prevent a crash. On time trials, this can make a track Unwinnable. As of

The final mission leading to the best ending of the original The President across New York City while dozens of hitmen and corrupt cops in nigh-indestructible uber-fast cars try to ram your car off the road and reduce it to a wreck. Since the hitmen cars are so much faster and tougher than yours, the only way to complete the mission is if you"re lucky enough that the AI cars wreck themselves as you scream across town. The mission is nearly impossible without an invincibility cheat (and you can still die by flipping over with invincibility on).

Every time-based mission requiring you to evade the cops while reaching your destination (Read: The majority) was luck-based. If a cop spawns too close to your destination, you have to detour and will run out of time.

An interesting example in In Gran Turismo 5, a lot of the seasonal challenges feature a single lap to a difficult track (Nurburgring Nordschleife or Suzuka are the regulars) in which you start last and have to finish first. This can become, either Unwinnable if the car starting first is a fast one or Easier Than Easy if it"s a turtle, helding back all the others.

One of City Trial in general can consist of this since power ups and vehicles pop up randomly, so there"s no guarantee that you"ll find a decent assortment of power ups or one of your preferred rides.

This is a common criticism of the Rubber-Band A.I. keeps you from gaining too much of a lead in the higher difficulties, so it"s all-too-common to get nailed by a bunch of non-dodgeable attacks like Lightning Bolts and Blue Shells RIGHT before the finish line and go from first to the rear of the pack out of sheer dumb luck. This is because the game is designed so that anyone can win if they can race decently, but means that players are rewarded for lucky item handouts rather than skill.

In addition to the above, and the game has an internal timer that prevents the item from even appearing at the beginning of the race as well as making it impossible to appear if someone got one (even if not yet used) within the last 60 seconds.

A lot of the faster races in then took advantage of it way too much. Since everyone now loses very little speed when colliding with each other or not scraping walls for a very long time, even mid-game races can turn into outrageous three-or-four-machine melees wherein cars are overtaking one another, going far, far faster than they should-which you can"t do in kind. This means you may keep some nitrous for yourself to break away from the pack and win a race...only to have the rubber-banding kick in and have a truck twice as tall as you zip past at what must be 300 MPH.

In EVERYONE in front of you). Weapon pads rarely provide a quake, but there are 15 ships rolling the dice so quakes will go off every few seconds, obliterating your opponents. After half a lap, the pack of 15 ships will have been reduced to about 2 or 3. Which would be nice, if you didn"t have to kill 5 enemies to win this challenge. Your only chance is to get a quake from the first or second weapon pad, and happen to use it at the right moment so it finishes off 5 ships. You get no second chance.

Lionel Trains Presents: Trans-Con! is an Edutainment Game dealing with the building of the Transcontinental Railroad. The player has a choice of which side to start building from: Central Pacific or Union Pacific. Central Pacific has a much shorter route, however the player is required to blast through mountainous terrain with dynamite to place the tracks. Using said dynamite has a very high chance of injuring workers in the blast, and you have to make multiple blasts to cut through even one bit of terrain. It"s entirely possible the player will lose all his workers (and therefore lose the game) in the first level, before even finishing one tunnel.

Buzzy the Knowledge Bug: Let"s Explore the Airport got very carried away with this. It has an arcade-styled minigame called Lost Luggage, where the goal is to get each correctly colored suitcase into its matching bin. You would do this by taking control of conveyor belts and other mechanisms. The game"s 99th and final level, being a developer-induced Kill Screen, plays this trope straight. It has six chutes all of the same kind, where if you put a suitcase down a chute it could come out of any of the other five in any four directions. There are several unchangeable conveyor belts that will lead it into a bin. If the wrong color lands in it, you have to restart the level. The problem is, you have no control over where it goes, and every odd is stacked against you in every possible way. Didn"t think this could get worse? You have to be this lucky four times. Even worse, if you do get past it somehow, you won"t get a victory screen or anything new and exciting to celebrate beating the whole thing. Instead, you"ll be sent back to Level 1, while being able to play any level you want since beating the penultimate level.

On rare occasions in some of the early On that note, if you haven"t solved too many cases, and one of your possible suspects happens to be Carmen herself, you can cross her off your list, since she doesn"t ever commit a crime until you have a lot of experience under your belt. Just be sure you know when exactly Carmen has a chance of showing up before you dismiss her.

In The ClueFinders Search and Solve Adventures, one mini-game you find early on involves Trial-and-Error Gameplay, since that is after all, the entire point of the minigame. You have to guess the rows and columns, represented by colors and shapes. (The points on the grid are colored shapes) And you have to get certain points so you can get past the game and get a reward to continue on. Problem? All it"s randomized...all the spaces on the grid you have to hit could be all clustered in one corner, and the first choice you pick happens to be right on the other side, in a row and column that won"t help you. You"d also be surprised how hard the 9-guess levels can be.

In Oregon Trail II, if you"re unlucky enough, the wagon can tip and drown a person in as little as a foot and a half of water. You can tip even on "not too steep" hills. And hunting carries the risk of an (sometimes instantly fatal) accidental gunshot or animal attack for your leader. If he/she dies, it"s game over. God help you if you get caught in a blizzard with "no progress", low/no food, few draft animals, and nothing to trade.

While frustrating, this is very much Truth In Video Gaming. A number of soldiers in Iraq and Afghanistan were drowned when Humvees flipped into shallow water. If you are underneath something extremely heavy like a wagon when it flips, you really will drown in 1 foot of water before they can get it off you.

Crash course: Battlegen produces unique items for synthing weapons/armor/accessories based on what the player does in battle, the "standard" set of "gens are five items made in four ways: inflicting Bravery Break, landing an HP attack, using an Exburst, and damaging the stage/slamming the opponent into the wall, ground, or ceiling. However, battlegen is never guaranteed—you only ever have a chance of generating the item when performing the above actions. That"s the luck-based, here"s the mission: In campaign mode, there are enemies who demand, if the player wants the highest score possible, that the player cause battlegen to occur within ten seconds of starting the match. Not even factoring in the Spiteful A.I. who seems to know the player"s motivations and will run away instead of fight and give you a chance—the player can still do everything "right" and just be out of luck. If you"re going for 100% Completion, time to restart that board!

There"s an achievement for battlegen-ing five items in one match—and you can only ever generate one of each individual item per match. Thank God for the Stiltzkin opponents and their unusually long list of possible battlegen items, as they turn this achievement from "nigh impossible" to merely "hugely aggravating." The sequel makes battlegening a lot less frustrating: getting generic opponent-based items is a lot easier and there"s only 3 of them per character, you don"t need to battlegen the more common items first to be able to get the rarer ones and there"s no DP anymore, meaning nothing requires you to succeed in a battlegen within a time limit.

If the player is deep in the Lunar Whale or Blackjack course, that is to say, running gauntlets of random enemies 20 to 50 levels above the level cap, the player"s survival can quickly wind up luck-based: Did the computer give the opponent the best equipment in the game, or merely a motley assortment? Do they have accessories that complement their strengths, or worthless ones? Is their summon godly, or horrible? Is their CPU-behavior set to a playstyle the player can counter reliably? There"s no way of knowing unless you fully commit yourself to fighting the opponent. Start praying.

Some of the Parallel Quests in often have it as a permanent status, so the fight becomes a question of "will the computer decide to let me damage it, or will it stunlock me with nonstop Kamehamehas?" And attempting to get a specific clothing item or skill causes the randomness to stick out extra hard. For the best chance at items and skills dropping, you must complete optional tasks in order to get an Ultimate Finish. Trouble is, in addition to the item/skill drops being random once the quest is finished, it"s totally random whether the optional tasks will even present themselves to you in order to get an Ultimate Finish! For example: In order to unlock the ability to turn Super Saiyan, you have to fight Piccollo, then Gohan, then Vegeta, and then Krillin and Goku will show up. If you defeat Krillin first, Goku has a CHANCE to turn Super Saiyan, and then if you defeat Super Saiyan Goku, you have a CHANCE of the Super Saiyan skill dropping. If you defeat Krillin first and Goku doesn"t change, tough luck! Start the mission over and fight through everyone again.

Reptile not only requires a double flawless victory followed by a fatality, but the player must "Look to la Luna"; there"s a random chance of seeing objects fly across the moon. The player can only challenge Reptile if this occurs.

Shao Kahn or Kintaro, it certainly helps. Both have tremendously powerful and versatile movesets that can allow them to hit you for massive damage from all the way across the arena with very limited ability to dodge or block. They both also have a tendency to stop and taunt in the middle of combat. If you"re lucky they"ll stand around taunting like idiots the whole battle, allowing you to slowly chip away at their health bar with ranged attacks. If you"re unlucky they"ll charge in immediately and spam their most powerful moves at lightning speed until you die.

Obtaining all the skill cards in copied from whoever was just fought, but if he gets a "rare" skill, it may have nothing to do with who you were fighting, and may have nothing to do with fighting at all. It"s possible to fight against Amy and Cream only to unlock parts of Shadow"s color scheme, which you will likely never use unless you like spending your skill points on turning a fighting robot into a color-based Virtual Paper Doll.

Clearing the tutorial in The only other way to unlock the weapon involves reaching and beating Olcadan with that character. Which means you"ll fight Night Terror.)

Items in general make some tasks this. If a bomb spawns in front of your attack that"s another multi-minute attempt at the 100-man-melee down the drain. For this reason, competitive players and tournaments often shut off items.

There"s a minor one that can make That One Sidequest much easier to deal with. Adventure Mode features one level patterned after Mooks in the area, they can get the Switzerland bonus, otherwise known as one of the hardest stage clear bonuses to get (all of which must be earned to get a trophy for 100% Completion). Some players will quit and restart Adventure Mode multiple times just for the chance at that bonus.

Getting all the trophies requires you to use trophy stands on every kind of enemy in Adventure Mode, including bosses. Of course, these stands are rare, and (just like Pokémon) you have to weaken the enemy in order to catch it, so it doesn"t always work. Raising the difficulty level and using certain stickers will raise the chance of getting a stand, but it"s still annoying when you hit a boss too hard, kill it, and you have to go through the whole level again for another chance, and if the stupid bastards hit a conveniently-spawning Koopa Shell or a Blast Box with a stray attack of their own and thus end up dying without you being able to do a Goddamn thing about it. Playing with a friend can greatly help: one keeps the trophy stand and keeps distractions away, while the other whittles down the boss"s health.

Brawl does away with the Trophy Lottery seen in Melee in favor of a shooter game that"s just as addictive in order to get trophies and stickers. However, it is still random whether or not new trophies even show up. The Mew Trophy is an especially bad case. It"s bad enough you have to fight multiple characters at once while getting worn down, but the combinations are random and can range anywhere from easy peasy to downright lethal.

And then there"s the stickers. At least with the trophies you can aim for specific ones when using the stands or in the shooting mode; with stickers, apart from a few that you get for completing challenges, you have no way of knowing which sticker you"ll get each time you grab one. Thus, the only way to get them all is massive amounts of sticker grinding, and once you"re near the end you could spend hours doing it and not get anything new.

The fight with Jinpachi in short of spamming Forward-Forward+Square, is if Jinpachi"s AI decides not to use the "stun palm" - if it does, it will always chain the stun into waves of fireballs and wipe the player out.

hostage that you shouldn"t shoot, and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds McCoy; if you want the most points out of this segment you still have only a 50% chance of getting that chance.

The iOS game Lego Minifigures is a game where you need to match up a minifigure"s head, legs, and torso. The problem? All of it is luck-based. It plays exactly like a slot machine, and the only way to add a minifigure to your collection is to hope that it will somehow get it right. If not, you have to keep spinning.

The Find Mii minigame on the StreetPass Mii Plaza. Each Mii you find or hire with play coins has a different spell depending on what color of shirt they wear. The 12th room of the tower is completely dark and the only way to progress is to have a hero with a white shirt so he can use his spell to light the room, all other heroes just leave when they see the darkness. Meaning you"ll have to wait until you come across someone with a white Mii or until the game gets generous enough to give you one when you"re hiring. Oh, and all other heroes before the white one will be lost. Thankfully, you only need to light the room once.

This has been somewhat averted in Find Mii II, since now you can re-hire people you"ve tagged with Street Pass. You still need to have found Miis of the color required in order to do it, but once you have at least one, it becomes a lot easier (especially since the new obstacle rooms may now require 2 Miis instead of one).

The web-browser game PokéHeroes has the Game Corner, and the game unlocked at Level 7 is the Concentration Game. However, besides Game Chips, there is a particular kind of prize to get: the Retro Eggs consisting of Chikorita, Cyndaquil, Totodile, Hoothoot and Sentret. Simple enough, but there is a catch: the chances of even obtaining a Retro Egg is very low, with the chances increasing if you make less wrong flips. However, since the game is random, you better hope that after you are done matching all of the pairs that you get the Retro Egg. But, another catch is that if you do not have a empty space, then it is back to the matching pairs in hopes of getting the Retro Egg.

There is also the Lugia Egg Voucher and the Lake Trio Egg Vouchers. Getting the Lugia Egg Voucher is hard enough, considering that getting 4 Pokémon to match the result gets you the voucher (or a shiny one, for all 5) but the Lake Trio Egg Vouchers are just extremely hard. You need to waste 100 Gold Game Chips on the Legend mode and hope that you will get three 7"s, or you will be back to interacting with Pokémon and Pokémon Eggs to try again.

Many Hugo the TV Troll games have a final stage where Hugo has to choose the correct key to open a treasure chest or pull the correct rope to lift a cage which his family is trapped in. There"s no indication of which is the correct one and if you choose the wrong one it"s game over.

Any arcade game with a prize at stake, no matter how much the designer claims it to be a game of skill. The cabinets come with hidden mechanics that the arcade operator can tweak to rig the odds of winning regardless of how perfect someone plays, because they would not be able to profit if too many people kept winning. A classic example is Stacker, a game where you line up rows of blocks on a tower by pressing a button to stop it from moving left and right. The minor prize row is easy to reach for any experienced player, at which they could either keep going or accept the prize, but the last row before the major prize is rigged to jump ahead of the tower no matter how precisely one times the button press unless the Random Number Generator decides to let the player win (common advice is to never play after watching someone win the major prize).

Especially Micro Mike where sometimes a screen will be flooded with so much enemies that slowdown and death is unavoidable. There"s also a small round bullet type of enemy which spawns randomly at random part of the screen, sometimes appearing behind you, making a hit unavoidable. It"s even worse, given the Action 52 collision detection. Chances of even completing the first level is about 1/50 while the rest is up to skill.

As The Angry Video Game Nerd demonstrated in his review, in some games the bosses sometimes won"t show up at all, forcing you to reset. And some games simply crash at some random point.

Racing missions in in New York City with randomly generated NPC vehicles of varying sizes and speeds. You can lose, even if your vehicle is fast and you don"t go off-course, if there"s a giant bus in front of you.

noteHis signature superpower that gains 3 random cards from the entire game. in his deck. Depending on his draws, you can win very easily with him getting stuck with nothing but underwhelming zombies and tricks to even losing just because he conjures a card with Dino-Roar. Citron on the zombie mission, though, is much worse than Professor Brainstorm. Not only does he runs a powerful bean deck, the rule of gaining one card from the entire game each turn and gaining 2 sun/brains each turn allows Citron to play whatever card he conjures easily. If you try to circumvent his beans by using rushing, he can conjure a Kernel Corn or any legendary that can change the game in his favor. What"s worse is that if you do manage to beat these final luck based missions, you win absolutely nothing, and you are then doomed to repeat the same mission over and over again.

The fan remake of randomizes what rooms will have the key card and computer every time you play this level. Oh, and don"t forget you only have 3 minutes to actually figure this out before you"re blown to bits and get the Bad Ending.

Family Game Night 3 featured video game versions of various Hasbro games, one of which was Mouse Trap. ANY achievement related to Mouse Trap was innately luck-based as Mouse Trap is simply rolling dice until someone wins.

In addition, the game featured a Yahtzee-like card game which is basically making poker hands until someone wins. While this game allowed for SOME strategy, the achievement for making 6 hands in a single game is essentially luck based as all you can do is HOPE you are dealt better cards than your opponents.

The achievements for winning Spin-To-Win (in the Game of Life) and pulling over another player for speeding (rolling a 10) are innately luck-based as well.

digital board game and most of the physical versions of them have a luck factor, and the game is designed to be mindless fun with your friends and not something competitive.

Russian Roulette with four players, beginning with "Bowser"s Big Blast," where four players press down plungers, one of which will cause the Bowser head to explode. Subsequent installments in the series would introduce minigames like like "Stacked Deck" in the third game (twelve cards on the table, four are hiding Bowser symbols) or "Pier Pressure" in the ninth (ten fishing rods, three have hooked sea urchins).

noteIf the segment in front of the Chomp is the one that"s empty, then the platform will spin once again for another try. The remaining players form a row once again to choose their next spot in the platform (which will now be divided into one area fewer than before) so they"re in position and the platform spins again, and the cycle continues until only one player remains. There"s no way to predict the moment when the circle stops spinning, so only luck will make the winner prevail.

The Runaway Guys had what is arguably the biggest stroke of luck in regards to hidden stars ever recorded: Chuggaaconroy has found 2, NintendoCapriSun has found 1, and ProtonJon found THREE STARS IN ONE 20-TURN GAME. The latter only needed to buy ONE star in the entire game, at which point he ended up with SIX.

Goomba"s Greedy Gala has a roulette in the centre that determines which quadrant of the board you go to (although the scales can be tipped); and to progress around each quadrant, you have to win a dice-rolling game against Goomba or be sent back to Start.

Panel Panic. The minigame has the four characters chosen select one out of the ten floating tiles available, all numbered from 1 to 10. After everyone has chosen their tile, the rest of the playable cast plus Bowser will show up and everyone will have to roll a dice, with the numbers roled indicating which tiles will be destroyed and which characters will fall to the abyss, being eliminated from that round. For each tile destroyed, a number is removed from the dice block. The cycle continues until only one character is left or until everyone has been eliminated.

Get a Rope is the literal version of luck-based mission. Pull a rope and hope you get the better result than the opponent. Completely luck-based; you don"t even have to press a button. It"s also a Battle Minigame, so say goodbye to any coins you wagered if you lose.

Vicious Vending is a minigame where each character turn a handle to get either a single coin, multiple coins, nothing or a Thwomp that crushes them. There"s no way to predict what you"ll get after you turn the handle.

The minigame Deck Hands has all four players play with a deck of 13 cards, each having a specific number that indicates its value (the numbers go from 1 to 13). Each player has to pick a card, and the number shown in it will determine how many points that character earns. There"s no way to tell how much a given card is worth, so every choice is blind no matter what. In the end, each player will get up to three cards, leaving one unchosen, and whoever has the highest total score wins. What makes the luck factor of thise minigame so concerning is that this is a battle minigame, so if you"re too unlucky you may end up choosing the lowest-valued cards and remain in last place, making you lose all the money wagered as a result.

The Bowser minigame Slot-O-Whirl! has a solo player play with a giant three-slot machine whose items shown are three colored Bowser faces (red, green, blue) and a gold key. The player has to line up three keys in order to earn that object and open the exit door at the end, but that"s easier said than done: Every time the player manages to get a key figure in a slot, the next one will roll faster, so it becomes less a matter of good reflexes to stop the slot at the exact time and more of a lucky pinpoint. And the time limit is 30 seconds, further complicating the issue.

At the end of Story Mode, it"s you, an AI partner that hates you, and two smarter than your partner A.I.s that, if they win, make you start the level ALL over. The kicker, the Boss minigames (the ones with the most mini-star value) are pure dice rolling. Expect Shyguy and Magikoopa to have improbable luck and win both of these while your "partner" ruins your chances of winning by getting you fourth and then getting third themselves.

In Pinball Fall, players are given a choice of five different balls at the top of a large hill, then they all roll down the hill, and whichever ball reaches the bottom first is the winner. On the way down, there are a variety of obstacles that slow the balls down, such as bumpers, holes, and the other racers. While the player is given a view of the course before the game begins which they can use to predict which ball will make it down fastest, they have no control of the balls on the way down, aside from ability to shake the Wii Remote to free their ball if it gets stuck in a hole.

10 to Win is a minigame where players take turns picking panels to determine whether they, their rivals, the current leader, or the player in last will have their platform raised a certain amount. The first player to reach ten points is the winner, but the players have no idea what they"re picking until they do it.

In Mecha Choice, players are being pursued by a swarm of Mechakoopas, and have to choose one of three doors to escape from them. Every time, however, one of these doors leads to a dead end that causes the player to lose if they pick it.

Manor of Escape challenges players to find the correct doors to reach the bottom floor of a mansion to get out. While the players can look at the doors their rivals pick to more easily complete the process of elimination, there is no way to know where any of the doors lead until someone goes through them.

Pier Pressure gives players a choice from a series of fishing rods on a pier. The goal is to pick a rod that will catch a Cheep Cheep, but if the player picks a rod that catches an Urchin, they lose.

In Whomp Stomp, players are placed on a rotating platform with one player placed directly in front of a Whomp. In each round, players can choose to add either one or zero to the counter in the center, then rotates one player at a time until the counter hits zero. Whichever player is unlucky enough to land in front of Thwomp when the counter hits zero will get crushed underneath and lose a point, while the others will all be free to attack the Thwomp with a ground pound to earn points. Whether players choose to add to the counter is not revealed until after all players have made their choice, so whether any given player should choose to add is a pure gamble.

Bombard King Bob-omb challenges players to pick one of four Bob-ombs to throw at King Bob-omb to score points. The Bob-ombs come in three different sizes, with the largest ones being worth three points, and smallest ones only being worth one. However, the catch is that if more than one player picks the same Bob-omb, the characters will bump into each other when they run over to pick it up, and no one will get to throw it. There"s no way to tell which Bob-ombs the other players have picked, so all you can do is pick one and hope for the best.

Bowser Jr. Breakdown is a luck-based boss fight. The entire fight consists of rolling a Dice Block to light up the dots on the gauge at the top of the screen in hopes of landing on an increment of 3 so you can score points by attacking Bowser Jr. However, if the player is unlucky enough to land on a Bowser Jr. panel, Jr. will get a chance to roll his own Dice Blocks for a chance to attack that player, costing them points. Unlike the Whomp and King Bob-omb mini-games, there is absolutely nothing the players can do to influence the outcome.

In Bowser"s Block Battle, the players" scores are determined by which characters land face-up on the Dice Blocks that Bowser throws at them. However, players can manipulate the outcome, as they are given ten seconds to pick up any Dice Blocks they want and throw them to try and land them on a different face.

Some of the mini-games can only be won by pressing the right button. These include "Sonicola", where you must choose one of five cans of soda from a vending machine, hoping not to get the one shaken up by Dr. Eggman, and "Egg in Space", where Eggman is imprisoned in a rocket jail cell and you have to find the right switch to launch it.

Certain mini-events can only be won by certain characters. One o