what does doing the optional mission parts on borderlands do in stock

Say, if you had been very effective in completing story missions, you might end up being 3 levels below even common minions, for your upcoming story mission. And that makes it difficult to progress. Optional missions nets you XP points to level up.

Also, if you had trouble finding good gears., some optional missions award very good gears ( look for blue award items icons ). Get them when you"re really stuck. Those items are almost as good as Legendaries but obviously, are not rare, so, they"re just blue. Don"t rank those as blue in effectiveness or power. Red text ones have unique feature and are often better than purple gears.

what does doing the optional mission parts on borderlands do in stock

Optional Objectives can give better Mission Rewards. Better XP, money, and/or items. An example would be the Hyperian Mission to kill 100 bandits. Kill at least 20 with a certain element, it increases the chances for a better sniper rifle. Kill at least 20 with another element, even better odds for better stats. Kill at least 20 more with a different element, even better chances, etc... So if you"re trying for say a Slag Morningstar, you"ll have better luck by doing the objectives.

what does doing the optional mission parts on borderlands do in stock

If you look at the quest menu before completing a bonus objective, take note of the stated cash reward, then go and complete one (or more) bonus objectives. Now return to the quest menu and the new, increased dollar reward amount should have changed.

As far as I"ve been able to tell, this (along with the “completionist” challenge, and sometimes a bit more dialogue) appears to be the only benefit of completing the bonus objectives. I have never seen any direct experience point increase, or any kind of correlation to the stats of quest reward items. The only other possible benefit may be an increase in drop rates for quest related enemies, but thats just total speculation, and I have not noticed any significant change (and with BL2"s drop rates, testing this would be very difficult, and would require literal thousands of test runs).

what does doing the optional mission parts on borderlands do in stock

A mission is a task which yields rewards when completed, which can include Experience Points (XP), money, and other loot (some unique to mission rewards). Missions can be found all over the world of Pandora.

There are 126 missions in the Borderlands. 46 of these are part of the main story of the game, while the other 80 missions are side missions that will not directly further progress through the storyline, although will provide enough experience and loot to assist with progress indirectly. With the added 4 DLCs there is a total of 216 missions. This is excluding "Talk to Tannis" and "Keep Your Insides Inside", two glitched missions cut from the game that are sometimes bugged to appear.

The "Did It All" achievement/PS3 trophy pertains only to missions and side missions in the main story; this means that players may amass any number of (uncompleted) side missions in the DLCs without worrying that they will be forced to complete them all to receive the award.

The following are the areas where missions are given, many of which lead to other areas. In each of these articles the missions are grouped by the source of the mission and include the actual location for each mission.

what does doing the optional mission parts on borderlands do in stock

"Tannis needs more parts to ensure the protection grid holds on her device"s ecto-containment unit, safeguarding against total protonic reversal, which would be extraordinarily bad."

Retrieve parts dropped from enemy Claptraps. The little robots spawn in all of the areas connected to Tartarus Station and can be destroyed easily. One claptrap part will drop with each kill, so the quota for this mission can be filled while actively engaging in other missions. Once the required number of parts are retrieved, the mission can be turned in to Tannis for the reward.

The name of the mission may be a reference to an 80"s Wendy"s commercial in which a customer asks which parts of the chicken are in the nuggets. The counter person replies "Parts is parts".

It is possible that the name of the mission is a reference to quests in Everquest and World of Warcraft, both of which require you to collect "parts" from creatures and return them to an NPC for a reward.

what does doing the optional mission parts on borderlands do in stock

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what does doing the optional mission parts on borderlands do in stock

Our Side Missions guide for Borderlands 3 contains the details of all the side missions present in the game. The rewards related to each side mission, area where they take place, the procedure to unlock them and the complete description of how you would be able to complete the quests in Borderlands 3.

Every side mission requires a level to start doing, you can’t do any mission straight away. This could get lengthy, but we will try to keep it as brief as possible. Let’s get started!

There are seven side quests= on Pandora. Each has a level requirement and in some cases there is a hard requirement for a quest that you cannot start until you are on the minimum required level.

There is an exclamation mark in the map hover over it after opening the map, the waypoint marked by that exclamation mark will guide you towards the location of the mission.

After you have done that, get out of the Crimson Raiders hideout. There is a big metal fence type structure under a billboard with graffiti on it, go towards it.

For this quest first off all you will have to identify what the problem is by walking towards the waypoint and following the yellow cord that will lead you towards a broken power box outside the Crimson Raiders Hideout.

Then if you want the bonus reward, you’ll have to collect a human spine. There is a waypoint on the map that you need to follow in order to get the spine.

After that you will need to collect a skag spine which you can get to by following the next waypoint. There will be a few skag pups when to go towards the cave in which there is the Shock Skag. Kill it and get its spine.

After getting the skag spine you will need to get back to the power box and put the skag spine in by interacting with it and the vending machine will be fixed.

There is an outpost ousted the Crimson Raiders Hideout, there will be a yellow exclamation point indicating this mission, if you follow it you will meet Claptrap who will give you this quest.

First of all, you will need to search Spark’s cave which is located to the side of a slightly elevated bridge. You need to drive your car fast so that you can cover the distance by jumping.

Then you need to search the old laundry. A side note here is that you can start the Dump on Dump Truck quest from here incase you haven’t done it before.

Scroll to that section if you want to do that first. Anyways getting back to our original quest you need to find a trap door, open it and go inside. Climb on top of the containers on the left to gain momentum on your fall to break this door.

After that you have to search the satellite tower and destroy the dish up there and get the antenna. Then go to Sid’s Stop which is ahead the Children of the Vault underpass.

Talk to him and destroy the satellite dish there as well because the transmissions bother him. You can spot these using a sniper rifle. Here are their locations:

Then you will have to go to the old shack by following the waypoint and kill the guy who’s there and then slide from under the door in the garage and get the umbrella after killing a tink there.

To complete this side quest, you have to first kill the holy Dumptruck. You will find a ramp near where you start, jump over it to get to his house and then get to his platform.

Climbing is required in order to get there. He has companions with him so you would have to use firepower to make your way. After that it is not the difficult to defeat him.

You need to get to his chest for which you have to go through a trap door and in order to unlock this trap door you have to restore the power. There will be two Bullseye’s outside.

If you have started Cult following then this mission will be unlocked. You can start this from location golden calves. There is a small statue in the Safehouse, you can accept this mission from it.

First, get to the compound and make your way through it and find one on the left side of the entrance. The second one is across the bridge on a Black Board.

Then get a 3D statue of these paintings printed by going to the 3D Printing Plant. For that, you’ll have to find the scanner which is located in an open house with some enemies guarding it.

After you get the new statues you got to replace the COV ones with them. The first one that you need to replace is placed on the right of the machine. It’s on a shelf, shoot it and place the new one there.

After that look on the map to find more statues e.g. there is one on the back of a truck only some meters far from you. Replace that one as well. There’s another one on a table close to the bridge you crossed.

First, you need to find Under Taker, who is inside a small fenced area on the west of Ascension Bluff. Take out all the company he has and there will come a point when he will charge at you. Kill him to complete this mission.

Climb up the ladder present on the building which is on the right side and across some concrete pillars is a chest that has the head, grab it and go to the west side to the building and kill Varkid.

Then you need to find some cacti for Chef Frank. He will tell you how you can use the Big Succ to harvest cacti. You can do it North-East from where you started the mission from.

Then you need to get Skag meat for Chef Frank which can be done along with the last task because you’ll encounter Skags, kill five of them to get their meat.

After that, you need to kill an Alpha Skag to get its meat. There is one inside a cave which was on the entrance of this area. After you get the alpha Skag meat, you have to kill Mincemeat because he has been stealing Skag meat from the Chef.

Go back to the Highway and kill Mincemeat. Trick is to keep your distance from him. After being done with him kill his Skag pets Trufflemunch and Buttmunch. Shock damage would come in handy here.

You start this mission from “Head Case” and your first objective is to pick up the head there, upon examining that head you will hear from Vaughn on the comms that the head belongs to one of his Sun Smasher Deputies.

Then you grab the head and plug it in to a console which is inside a shed near the entrance. The deputy’s mind is stuck in a simulation and you would be able to enter the simulation by plugging it in.

Go back to the broadcast center and this is the optional objective that you will have to collect the memory fragment along the path you have followed before.

Then you have to go through the gate by defeating enemies that spawn there. There is a fragment beside three stacked cars, in a safe on the couch and there is another safe inside the building in the room containing vending machines.

After you get all four fragments you have to find Vic, who is across the large room with some enemies, on the second level over the ramp to the right ahead in a crouched position on the ground.

Interacting with her will cause several enemies to spawn. They will be accompanied by peculiar tink that has shield called Interrogator. Take out the remaining smaller enemies then take out he big one.

You will need to collect eight empty hypos for Tannis. The first one is on the right to the infirmary. There is a waypoint behind the computer on the pipes. Collect this hypo by jumping on the computer and pipe.

Then go back towards Lilith and instead of going right just go along the path around the curtain. This hypo is on the back wall on a dart board hanging.

There is a walkway across the infirmary, head there and then to room PJ-331 through the last door on the left. A bust has this syringe in its eye there.

Go down the ladder in the back to Deck B and reach a room with a poker table. There is a syringe opposite to the door outside stabbed into a gas pump.

Then find the next syringe by turning around from there towards the stairs and behind the curtain on the left, a syringe is stabbed on a poster in the center of two lockers.

On the left side of the Moxxi’s nightclub towards the machine is another hypo on a bar. After that, you have to go down the Cargo bay. The syringe is inside the little closet with a Clap Trap.

Teleport from Sanctuary to Devil’s Razor on Pandora where you will meet Claptrap at the marked location. Follow Claptrap to the house till the end of the path. Claptrap is going to call for Baby but nobody will respond back. Then, when you ring the doorbell, you will be greeted by a shotgun blast through the door. You will hear Claptrap screaming as if he has been hit but he will be fine actually.

The Baby posted a Claptrap request for a dance years ago. You have to initiate by moving up and down or whatever until Claptrap takes over. Turn over the sound and watch until he dances. After that, talk to Claptrap and you will complete your side mission.

Moxxi is going to inform you about killing an acquaintance of her. You will head over to the marked location to enter the Lectra City area of the map. Head up the stairs and you will find Moxxi waiting for you.

Head down the South path, then head west and out towards the dock area. Midway out Moxxi will mention to collect batteries, you can do this in the general areas after killing each of the other contestants. Kill Trudy and the other enemies on the ground and then pick up the token she drops.

Now, the batteries. You will find the first battery at the south-west side of the dock, over top of a bunch of half sunken containers. Jump across and pick it up from the machine it’s kept in. Kill Jenny and pick up the token she drops.

Go straight and take a left where you are going to find ladder. Go up to the roof to collect the battery. Defeat Lena and pick up the token that she drops.

Go in between the two gaps of the building and take the ledge upstairs. There you will find a ladder that you have to climb and then another ladder that you have to climb, where you finally get the battery.

Meet Moxxi on the South end of the city with the batteries and tokens and hand over the batteries to her. Take the token from her that will help you in killing Killavolt.

When you reach the arena, you will hand over the token to Killavolt where the last token will give him a shock. When the fight starts, he will shoot at you. All his attacks are easily avoidable, be it the shooting or the electricity that come out of him in a straight line. Just keep shooting on him and try to take out his shield. Soon he will explode.

You will be fast traveling to Athena as soon as you get this mission. Head to the waypoint where an angry Ava will call you asking you to pick up her stuff. Pick up either the Bonai Tree or the Ancient Instrument for this step. Pick up all the remaining items from the floor as well.

When you go to the next waypoint, you will find three more items that are going to come in Ava’s stuff. Pick up either the Ultra Elite Pro Mega S+ Controller, A Bowl for Ava’s Pet or the Latest Video Game console to complete this portion.

Head to the Windward Plaza where you will see the waypoint on a safe in the grass. Open it and it will be missing. Private Deans took it and will start revealing Ava’s feelings.

Go to the next waypoint, on the couch to the side you will find a piece of Ava’s diary laying on the cushion. Pick it up. Then, on the next waypoint, go to the two tables with pink umbrellas and pick up the page from there. And again, in the next waypoint, near the distillery, you will find another page.

Now, when you go to the next waypoint in the cemetery, you will find Private Beans there. And an army as well. Kill the enemies and Beans and go to the waypoint to find the hide-a-key Ava planted. Interact with this rock to open it and reveal the key so you can pick it up.

When you go to Ava, she will ask you to give her all the items and you will be placing all the items in her room. Go and interact with her and you will be completing the mission.

When you Fast Travel to the Ascension Bluff in Pandora you will find a billboard with the Information ECHO quest item on it on the right side of the main road. Go back to the fast travel point, to the power supply. Climb it in order to find the banner.

When you follow the next place in the map, you find a locked hut. Shoot the red target that’s connected to the yellow power line to power the door. This will open the door and now, when you enter it, open the safe with Puttergunk’s Prize Gunk inside.

Now go back to where you fought the Mouthpiece boss in Cult Following. Put your three trophies in the garbage on you way to the arena. You will find a new Mouthpiece boss. Defeat him and run up the stairs in Mouthpiece’s arena. Behind the arena you can place Mouthpiece’s organ.

Enter the side room of where you placed the organ and look at the boxes. Return to the quest giver, Ellie, in Sanctuary to get your reward and finish the mission.

When you talk to Claptrap in his room in Cargo Bay, you hear Ellie scream. You will go to check what it’s about. Here you see Kevin who is just a small creature running around in the place. Tannis will insist that he has to be taken off.

This is where you use Kevin Chilly. Go and equip the Freeze Gun from the room. Shoot Kevin with this until he freezes. Yes, the gun will not kill Kevin. After he freezes, you can just pick him up.

Tannis will inform you that there are total six Kevin in the Sanctuary. You will find four in the middle level and two in the upper deck. Check your mini-map for objective markers.

You start this quest out from “Healers and dealers” location. Then after starting you have to meet Ace Baron who is on the Outskirts of the Meridian where is organizes a medical facility. He will be surprised to see you.

Then he will task you to get Spot 1; which is 15 Meds and 1 Blood Pack. Which you can get by going up the ladder under the bridge that’s collapsed and there you will find Hardin, whom you have to threaten in order to get what you want.

For spot 2 you have to get to vehicle that is on the edge of Meridian and blow it up. Once its blown gather the item you need from the wreckage. Then for Spot 3 you would have to pass a small gate that’s broken which on the right of the main path.

You will have to deal with two Badass enemies after which you will get to s supply crate and that’s all. Ace will tell you on the radio that you have done your job and then you have to put the medical supplies on the table at Ace’s place.

Then follow Ace to his chair and attach the empty blood pack using R3. Then pick up the blood pack and the final supply and give them to Ace to finish your quest.

The same as Healer and dealers. You have to start this quest at Maliwannabees. Once begun head over to the murder scene by going back to the waypoint underneath the broken bridge.

The next object will be triggered when you go to the bodies under Maliwan Body Bags. Go back to the beginning to the area towards the waypoint and towards the side is a supply vehicle with fire on it. Go towards it to continue.

Then you will have to decide whether to kill Rax or Max. Just go towards the caged elevator marked by the waypoint and go up using it. You will have to face two shielded enemies, one of them is Rax and the other is Max.

When you are done with the conversation here then go to the waypoint marked and look for Core Daddy and defeat him to get his Power Core and take it back to Rise and Grind and install it there.

Rise and Grind will reboot when you press the button and you can now order coffee from the Barista Bot then your objective will be updated, and you have to find the Maliwan Commander and defeat the Coffee runner along with all of his troops and get his mug.

Once you get to Rise and Grind place the mug on the coffee counter and the bot will fill it up and you need to take this to Lorelei and empower the defense of Atlas HQ.

Your first objective will be to find Beau by following the waypoint and find Beau through the corner door and talk to him. After chatting Beau, you have to go follow the waypoint to the Dynasty Diner and retake it from the enemies.

Head over to the waypoint now where you will have to kill several ratch larva, ratch, and ratchlings. Your main focus should be the ratch larva. Kill three of them and destroy the ratch nest.

When you kill the large ratch, you will get “Ratch Meat” from it. Pick it up and go back to the Dynasty Diner and to the employee area and put the ratch meat on the digiscanner.

A burger bot will be spawned who you have to follow and clear his path by defeating his enemies. Keep doing that until you meet Archer Rowe and defeat him using his weak point which is his tank on the back.

Defeat the rest of the enemies and then grab the Dynasty meal marked by the waypoint. Go back to Lorelei and give her the container to complete the quest.

The same as the former side quest. When you start this quest, first of all, you would have to check on Quinn by heading over to the Meridian Outskirts by following the waypoint into a lab and take out all the Maliwan in there.

Then follow Quinn to his computer and then go outside to get inside the NOG catcher to capture three NOGs. The first one is into the spillway, capture it and take it back to Quinn.

Talk to Quinn when you are done and then follow the waypoint and you will get to a place where you will have to press a button to summon NOG El Fuego.

El Fuego will try to do something and fail. You have to press the button again to call the Conductor and watch him do something, he will do it’s thing better than its former NOG but it fails as well.

Then you summon NOGodor Maximo who successfully does its thing and Quinn will then send the blueprints to Lorelei. Defend him from enemies while he does that. Quinn will reward you with money and a rare grenade mod which will complete your quest.

Trashmouth is stuck in inside an AI controlled porta-potty and asks you to meet his crew. He asks you to get a different AI chip which you can swap with the current AI chip. This will help him to get out of there. Go south and then go underground by taking the stairs.

You will find some enemies there that you have to kill. Grab the spray paint on the table and upon Trashmouth’s instructions, spray graffiti on the sparkling parts of the nearest building. A police bot will come out to arrest you but you will have to take him out.

He will drop and AI chip which you have to pick up and head back to the porta potty and install the chip into the circuit behind it. The AI cop will ask you to pay him but Trashmouth will refuse which causes more AI cops to appear.

Trashmouth asks you to break the septic tank so the sanitation bot lets him go. As you break it, the bot comes in to do the cleaning. He will drop a chip that you have to pick up and put in the empty spot at potty.

Head to the Meridian Outskirts fast travel station and exit Fort Pissoff into the Spillways to locate Trashmouth. When Trashmouth starts attacking you, chase him down and destroy his vehicle. Pick up the weapon he drops and that’s how you finish your mission.

Head to the subway, towards the waypoint. There are bots near the hideout that you have to defeat first. Tumorhead will ask you to ring the buzzer. You will be sent to the Police HQ . Press the button under the speaker near the closed metal door with red and blue lights on it.

Defeat the bots in the HQ and head over to where Bloodshine is being held. As you release her, she will attack you. You have to defend yourself and she will explode, dropping a mask on the ground. Pick up the mask. Head back to the subway and defeat the enemies you find there. Put the mask on one of the bodies hanging outside the hideout.

Doing that will open up the door which has three of Bloodshine best friends. They will attack you so you have to kill them. After you drop the whole family of Bloodshine, there are going to be enemies waiting for you outside, take them out as well. You have kill the whole family along with Tumorhead. You will see a cage with Naoko inside. Free her and you will complete the mission

The same as the former quest. You have to hear Brother Mendel out when he tells you that Holy Distillery is infested with Ratch and you have to clear it out. You will have to enter the Holy Distillery using the cellar door.

You will have to clear the Ratch Gunk using the holy brew by shooting the barrel on the marked cork to the right side of the doorway. Then you will have to kill the Ratch Broodmothers inside the cellar.

Pump lead into the locations they spawn at which will take them out. Then you have to destroy the Ratch Nest. Then you will have to ring the “Bell of Inebriation” but before you have to place the striker properly in order to repair the bell.

Fast Travel to Knotty Peak from you can easily make your way to Tyreen’s Camp. Take out all the enemies you come across to there and go and activate the switch. You have to keep shooting the highlighted part of Payload so it doesn’t stop. Take out the brothers’ entire clan and defeat all the enemies.

Start the mission by going to the corpse in front of you when you enter Eden-6. A man on the radio will give you the information about your mission. Use Catch-A-Ride to spawn a vehicle and use it to get away from Bloodflap and his gang.

Kill all the enemies you see escaping. Find BloodFlap in the Floodmoor Basin and take him and his vehicle out. Go and talk to Miller to complete the mission.

You have to deliver burgers for Beau and you have 10 minutes for that. You have to deliver the first burger under ten minutes, then the second burger under nine minutes, the third burger under five minutes and then fourth burger under two and a half minutes.

Go to the Prisa’s Garage and get inside the Prisa’s Outrunner which is parked in the garage. You have to perform a series of jumps from the ramps. The ramps are very close to each other. The distance after the fifth one is bigger so here you will be using the boost.

Now, perform a big jump of Prisa’s Pop which is a three piece jump. Once you are done with the task, Prisa is going to call you over the radio and will ask you to destroy her late Pop’s car. Claim your reward from the fridge after you complete the task and you will complete the mission with this.

Fast travel to Knotty Peak and go to the Witch’s Peat from there. First, clear out the area from Jabbers and then take out Apollo. Apollo is going to drop a valve that you have to fit in the generators.

Fast Travel to Anvil and look for the clues Hammerlock has asked for. Grab the first clue, Echo – log, and listen to it. To get the second clue, kill Anointed and pick up their Echo. For the third clue interact with the body on the ground on that helipad like structure.

Kill Anointed and listen to the third Echo clue. The final clue is on the prison bed. To rescue Dean, we have to kill Anointed. Rescue Dean after that and finish the mission by claiming your reward

what does doing the optional mission parts on borderlands do in stock

There are multiple side missions available in various locations on Elpis. They vary in difficulty and in the rewards they yield, but are great ways to earn unique weapons and grind for XP to take your character to the next level. It never hurts to explore the environment and learn more about the different characters on the surface, too.

what does doing the optional mission parts on borderlands do in stock

Borderlands 2 Side QuestsThis section lists all the side quests in Borderlands 2, known as Optional Missions. To help you decide which mission to do next, they are grouped by completion time below.advertisementYou can engage in side quests at any time during your Main Quests playthrough, but please note that progression through the main story does have some effect on side missions. Apart from level progression that makes some side quests way too easy (and means you won"t nab more than 1XP for each enemy you shoot), some quests may become blocked temporarily as characters or locations become unavailable as part of your quest.For information about the quests that can become blocked and how to unblock them, see: Blocked Missions.Short Side QuestsEstimated length: under 5 minutesMedium Side QuestsEstimated length: between 5 and 15 minutesLong Side QuestsEstimated length: between 15 and 30 minutesVery Long Side QuestsEstimated length: more than 30 minutes

what does doing the optional mission parts on borderlands do in stock

The Borderlands series prides itself on its excessive violence and gunplay, as well as the sheer number of wacky missions and memorable characters that are packed into each installment. Borderlandsis known its extensive endgame content as well, with enemies" power levels raising significantly and plenty of DLC to bring the pain.

With all of that sweet, sweet content, there are bound to be a few missions that go overboard in the difficulty department. Sometimes that"s the point of those missions: to give players a new challenge that will have them grinding their teeth and respec-ing their chosen Vault Hunter for the battles at hand. Other times, however, the difficulty comes down to a flaw in the mission"s concept or design. Either way, Borderlands has offered us more than a few moments of insane difficulty, some of which may seem nearly impossible without some clever exploits and occasionally fighting dirty. Grab your transfusion grenades and hop on your meat bicycles, it"s time to talk about some Borderlandsmissions that are practically impossible.

"Statuesque" is a escort mission in which players must protect a large Constructor robot named the Overseer while it roams around the city of Opportunity and demolishes four statues of Borderlands 2 antagonist Handsome Jack. This seems simple, but the problems arise when you realize just how painfully slooowww the Overseer is. While it"s not entirely impossible to finish the mission (as tedious as it can be, even with Handsome Jacks" humorous dialogue), what ispractically impossible to pull off is completing the optional objective of keeping the Constructor at 50% of its full health or above.

You will be constantly swarmed by enemy robots that cause massive damage with their self-destruct and projectile attacks. Even Maya"s healing abilities won"t restore the Constructor"s hit points, so pulling off the optional objective is even more unlikely. It"s possible to exploit a glitch that allows the Constructor to proceed without you to some of the statues, but that requires you to simply stand and wait, which obviously isn"t any fun, nor how the designers intended the mission to be played. To add insult to injury, the mission ends with Claptrap making the robot explode, leaving you wondering just what the point was.

The bosses in the first Borderlandsgame were no slouches, but players were pretty underwhelmed with the final challenge, the inter-dimensional monstrosity known as the Destroyer. That boss was locked in a stationary position and its weak spot — its massive central eye — was very easy to hit.

Disappointed fans of the first game were in for a treat when You. Will. Die.," which pitted players against Crawmerax the Invincible. Crawmerax constantly launches corrosive attacks and was designed to be hard to defeat, even with a full squad of friends. Crawmerax"s level automatically scales to be four levels above that of the session host, while the little maggots it sends out to attack you (yes, maggots) are at least a level above the host.

Crawmerax was such a challenge when compared to the Destroyer that it"s worth noting that several signs throughout the DLC will refer to it as the "Secret Final Boss." NPCs in Borderlands 2will occasionally brag about how they faced the monster and lived. Basically, Crawmerax is stilla big deal.

This spiritual successor to the first game"s "You. Will. Die." pits players against Terramorphous the Invincible, a massive, burrowing sand worm who is somehow even more of a pain in the neck than Crawmerax.

Gearbox knew what a feat it would be to even put a dent in this beast. In fact, that was largely the point, with producer Randy Varnell saying, "If you don"t curse the design team at least five times on the way to beating this guy, we haven"t done our jobs." The job here being to provide players with a grueling boss to conquer well after the main story was completed. As Varnell further explained, "He is designed to be impossible."

Beyond Terramorphous" incredibly high hit points and devastating attacks, a particular glitch may occur that makes defeating it even more of an impossible task. One of Terramorphous" attacks is to toss Vault Hunters into the air, inflicting a ton of damage. However, if it throws you too far up, it may trip something in the game"s code that resets Terramorphous" health back to full and starts the battle all over again, which is more than a little inconvenient.

The majority of "Lair of the Harpy" honestly isn"t that bad. The enemies you encounter throughout the Jakobs Estate are mostly the Children of the Vault"s normal cannon fodder. These cultist bandits are relatively easy to blast your way through. No, the realtrouble begins when you reach the estate"s auditorium and Troy Calypso shows off a new ability as he powers up a nearby Goliath enemy. This Goliath is transformed into Billy the Anointed, who might be the most annoying mini-boss in the entire Borderlandsfranchise.

Billy uses multiple ranged attacks, including a shockwave that can completely knock out your shields. He will also attack surrounding enemies. If he kills them, your chances of taking them out and achieving a Second Wind become much lower. As if that weren"t bad enough, Billy constantly teleports around the mansion, following you out of the room where the boss battle began. If you are killed by Billy, he will teleport to your respawn point, sometimes killing you before you even have control of your character again.

The final boss of Borderlands: The Pre-Sequel is the Sentinel, an incredibly powerful Vault Monster that goes through several phases. In "The Bestest Story Ever Told," players must face an upgraded version of that boss, called the Invincible Sentinel. This boss (and its second phase, the Invincible Empyrean Sentinel) has had its health and shields raised to a significant degree, making it more of a bullet sponge than ever before and putting solo players at risk of running out of ammo well before the end of the battle.

In addition, while the Invincible Sentinel"s attacks aren"t considerably stronger than the standard version, the Guardian creatures that come in to assist the Sentinel are muchstronger than they were in the first version of this battle and they will constantly shower you with projectile damage. This is why some players have had to resort to exploiting a glitch that gives them infinite shields in order to win the battle.

"Voracidous the Invincible" is part of the Sir Hammerlock"s Big Game HuntDLC for Borderlands 2. As if Voracidous" corrosive attacks and his high hit points didn"t already make him a formidable opponent, he has plenty of backup. Voracidous is accompanied by a Savage enemy named Chief Ngwatu and several of his followers, who will all attack any Vault Hunters that threaten Voracidous. At some points in the battle, Chief Ngwatu will transfer his shield to Voracidous and vice-versa, further lengthening the struggle against the two enemies and necessitating that split your focus between the two.

As if that weren"t enough, there"s a tremor that goes through the field of battle every 13 seconds that will keep your own shield from fully regenerating. If you"re able to deplete both Ngwatu or Voracidous" shields, Voracidous will kill Ngwatu and regain his full power. In other words, there are plenty of ways in which this beast can come back from the brink of defeat. There are also no loot boxes in the arena with which to resupply ammo, so you"d better hope your character has some kind of ammo regenerating skill.

"Capture the Flags" sees the Vault Hunters reactivating a series of mechanisms that will raise flags in the name of Vault Hunter-turned-bandit Brick and his crew. These mechanisms work incrediblyslowly and are under constant fire from hordes of angry bandits, so it falls upon you to defend these generators from harm while the flags make their way to the top. If the generators sustain too much damage, then they must be repaired and activated once more.

This mission is particularly difficult on a second playthrough, when enemies have had their hit points raised and have become even greater bullet sponges, even while the generators are still as fragile as ever. To make matters worse, even if you manage to stick it out and get all three flags defended and raised, you may literallystill not be able to complete the mission: one common glitch prevents Brick from appearing where he"s supposed to, meaning you can"t turn it in to him for completion and reward.

To be perfectly honest, timed missions in the Borderlands series are always a bit of a hassle. Most of them have a pretty strict limit, but they"re usually doable either on foot or in a vehicle. The Pre-Sequel mission "Recruitment Drive" seems simple enough: deliver some posters and hang them up in various areas while also burning posters belonging to a rival group.

The mission gets almost untenable due to a few annoying gameplay factors. The zero gravity gameplay already made traversing the Pandora"s moon of Elpis a sight trickier than previous installments, but where this mission really drives people wild is how ridiculously tight the time windows are. Even if you manage to get the hang of piloting the zero gravity Moon Zoomies and memorize the routes, you still have to deal with wave after wave of bandits attacking you at each drop-off point. It all adds up to being easily the most difficult timed mission in the Borderlandsseries.

This timed mission from Borderlands 2DLC Mr. Torgue"s Campaign of Carnage is actually an optional repeat of an earlier mission, only with the time reduced from two and half minutes to one minute and forty-five seconds. As such, "Tier 3 Battle: The Death Race" has taken a mission that was already difficult to master and made it so that you basically have to avoid any and all errors in order to complete it.

You"ll essentially have to throw out the rulebook if you want a fighting chance here. Even IGN"s guide for the mission tells players, "This one is going to require a bit of skill and some serious short cuts. When you launch away from the starting line, do not follow the track." Even then, you had better hope no enemies try to impede your progress and that you still have the Afterburner relic you were given earlier in Borderlands 2"s story campaign to give your vehicle some extra speed. Seriously, one wrong bump or missed turn and you might as well start the mission over.

The "Circle of Slaughter"-type missions have been a staple of the Borderlandsfranchise since the very first installment. These take the form of a series of arena-based battles that pit you against wave after wave of increasingly powerful enemies. These are usually pretty grueling, but not exactly insurmountable with the right abilities and weaponry.

That all changed with the Slaughter locations in Borderlands 3. The enemies in these areas are total bullet sponges, using up most of your ammunition within a single round. Many of them are Badass class enemies as well, some of which have high shield capacities and are capable of one-shotting even a higher-level player. There also isn"t nearly enough time between rounds to catch your breath, nor cover to duck behind while your shields recharge in many of these arenas. Players also tend to agree that these missions are simply too long. Again, the whole point of these missions is to be something of an endurance test, but the ones in

Commander Lilith and the Fight for Sanctuarywas a DLC released in 2019 that bridged the story gap between Borderlands 2and 3.It was a lot of fun, while also reminding players of everything that made Borderlands 2so challenging, up to and including its massive raid bosses. That"s where the mission "A Most Cacophonous Lure" comes in, which becomes available once you complete the main story of Fight for Sanctuary and leads you into conflict with a formidable raid boss called Haderax the Invincible.

Haderax is a massive sandworm, its name a reference to the all-powerful Kwisatz Haderach in the Dune series, which not-so-coincidentally featured sandworms. Haderax features several different forms of attack, including corrosive sprays and powerful spikes that it launches at the player. As if Haderax and the deadly spores surrounding it weren"t enough of a challenge, Haderax is also constantly regenerating health, sometimes regaining up to 50% of its hit points when it burrows underground, which is a tactic that it uses frequently.Even if you can see through the obstructing spores and land critical hits on Haderax, you"re in for a long and possibly futile battle.

Another day, another ridiculously difficult Borderlands 2boss. The second game in the series really kicked up the challenge to a degree that the rest of the series hasn"t quite matched, particularly with the baddies that await you in DLCs and endgame content. Still, even by those standards, Master Gee the Invincible is a nastypiece of work who requires even more strategy than usual.

The biggest challenge when it comes to Master Gee is that the usual tried-and-true Borderlandsstrategy of "run around and just keep shooting, for the love of god" doesn"t really apply here, since Master Gee has an incredibly strong shield that basically shrugs off bullets. The only way to put a dent in Gee is by killing the sandworms that spawn nearby, which will leave a corrosive cloud behind. Then you have to be able to knock Gee into that cloud to weaken his shields. Considering Gee will be attacking you while you kill the sandworms (and vice-versa), not to mention the fact that the corrosive cloud will be harmful to you as well, it"s an interesting setup for a Borderlandsboss that"s especially hard to pull off.

Just based on the title, you might have a pretty good idea of what to expect from Borderlands 2DLC Sir Hammerlock vs the Son of Crawmerax. That"s right; Crawmerax the Invincible had a son, the hilariously-named Invincible Son of Crawmerax the Invincible, and his boy is none-too-happy with the Vault Hunters. Sir Hammerlock is kidnapped by a tribe of bandits and is meant to be a sacrifice for the Son of Crawmerax, which puts you between Hammerlock and the Crawmerax"s pincers.

The fight that caps off the mission "Fun, Sun, and Guns" is brutal.This is another burrowing raid boss, which means that when Son of Crawmerax has decided he"s tired of getting beaten on, he"ll tunnel under the area of battle and start regenerating health. This is already a struggle, but an occasional glitch will lead to Son of Crawmerax staying underground longer than he"s supposed to, regaining all of his health and basically wasting all of your efforts. Oh, and this fight is only accessible after completing an annoying part of the quest involving intoxicated Varkids. All in all, this mission is a pain.

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Borderlands 3 is so close, you can practically taste the unbridled mayhem in the air. Perhaps you"ve already chosen your main Vault Hunter and mapped out your planned skill tree builds for Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative. You know exactly when you"ll be able to start your galactic adventure at launch thanks to the Borderlands 3 release schedule. But there are a few things you might not know about Borderlands 3 that will help you enjoy yourself that much more. Here are nine spoiler-free starter tips to help you be the best Vault Hunter you can be.

1. Equip a variety of weapons to avoid running out of ammoThere are over a billion guns in Borderlands 3, but only six types of ammo: Pistol, Assault, SMG, Shotgun, Sniper, and Heavy. To ensure that you don"t chew through your ammo stocks and come up empty at the worst possible moment, always bring a variety of weapons into battle. For instance, even if you have two pistols you particularly love, it"s better to pick one and store the other in your Backpack than risk equipping two weapons that"ll run dry at the same time. As you continue to level up, be sure to visit Marcus aboard Sanctuary III and buy some of his Storage Deck Upgrades (SDUs) to expand your carrying capacity.

As with previous Borderlands games, Fast Travel stations dot the areas and planets you"ll visit in Borderlands 3—but this time, they"re not the only means of warping around. Borderlands 3 lets you teleport from anywhere to any previously discovered Fast Travel station or even your most recently used vehicle, all via the map in your ECHO device. That includes Fast Travel stations on other planets, too; once you"ve discovered a station anywhere in the galaxy, you can travel there instantly without needing to warp back to Sanctuary III first.

3. Choosing the correct elemental damage type during combat makes a big differenceDepending on what type of enemy you"re up against, your choice of elemental weapons can be the difference between tearing your target to shreds or barely making a dent. There are five elemental damage types in Borderlands 3: Incendiary, Shock, Corrosive, Cryo, and Radiation. The first three types are most effective when matched to an enemy"s color-coded health bar: Incendiary damage tears through Flesh represented by red health bars, Shock decimates Shields shown as blue health bars, and Corrosive will melt through Armor denoted by yellow health bars. All elemental damage with the exception of Cryo will also deal respectable damage-over-time.

Cryo and Radiation weapons aren"t designed to take down specific enemy types, but they"re still highly useful for their utility. The icy blasts of Cryo guns will slow their targets, eventually freezing them solid; this is particularly handy when you need to isolate an enemy for some focused fire or keep a melee attacker at bay. Radiation can cause your target to become Irradiated, creating a noxious damage-over-time cloud that also affects nearby enemies. It can quickly nuke big groups if you successfully cause an Irradiated chain reaction: when an Irradiated enemy dies they"ll explode for immediate area-of-effect damage and a chance to Irradiate any nearby baddies.

4. Equip Class Mods for more skill choicesClass Mods are class-specific pieces of gear that grant a variety of bonuses when equipped. Typically these bonuses come in the form of points on skill trees, which can afford you access to abilities and buffs that you haven"t actually invested points into, or put you over the usual cap for skills that you"ve already maxed out. Note that it"s only possible to equip Class Mods after you complete a specific mission on Promethea, so if you find any before then, you should store them for safekeeping in your Player Bank found in Sanctuary III"s Crew Quarters.

5. Be sure to reposition yourself during Fight For Your LifeSuccessfully scoring a kill during the downed Fight For Your Life state will bring you back from the brink of death, but you may sometimes find yourself stuck in a bad spot during FFYL without a clear line of sight to fire at nearby enemies. In Borderlands 3, all Vault Hunters can now crawl around during FFYL, giving you a better chance of lining up the perfect shot that ultimately saves your life with a Second Wind recovery. Friendly NPCs are also able to revive you, so crawl towards any who are nearby to increase your odds of survival.

6. Use the new Mark Target action to express yourselfWhether you"re playing with friends who all have voice chat enabled or teaming up with randoms in multiplayer matchmaking, communication is key for co-op success. The new Mark Target command in Borderlands 3 is the perfect way to call out points of interest in co-op, as it instantly highlights your target with a relevant icon. Mark Target is particularly helpful when you want to rally your group against a tough enemy, helpfully highlight an ammo crate, call dibs on a loot chest, or just temporarily mark an interesting spot in your environment.

7. Vehicles you encounter are yours for the takingYou"re always free to explore Borderlands 3 on foot, but grabbing a set of wheels is a quicker way to reach quest objectives or new points of interest. You can always digistruct a vehicle at any Catch-A-Ride station, but there"s also the option of a quick hijacking if aggressive bandit drivers get too close. There are even some elusive vehicles tucked away on certain planets, which appear as purple models on your minimap; if you can reach these custom vehicles and successfully drive them to a Catch-A-Ride in one piece, Ellie will reverse-engineer their modifications for use in your own car collection. If you ever need to make a quick getaway or want to hit some sick air off a makeshift ramp, make sure to hit the boosters, which by default are mapped to Left Bumper/L1 on controllers and Left Shift on keyboards.

8. Check your mail for weapon manufacturers" loyalty rewardsThe weapons manufacturers of the Borderlands universe are all eager for your business, and they like to keep tabs on your accomplishments in Borderlands 3. When you hit certain milestones using a manufacturer"s gear, there"s a good chance they"ll reward your brand loyalty with a little thank-you gift sent via the in-game mail system. To receive your reward, go to the Social section of the pause menu, then click the Mail tab to peruse your complementary goodies. The in-game mail system is also how you"ll receive any weapons you"ve earned via the Vault Insider Program.

9. Mayhem Mode continues the challenge after you beat the campaignOn your space-faring quest to stop the twisted Calypso Twins, you"ll encounter tons of optional side missions offering extra XP, helpful loot, and self-contained storylines featuring unforgettable characters. But if you miss or skip some these missions during your journey only to realize that you greatly outlevel them later on, don"t worry—the entire universe can be scaled up to match your current level while Mayhem Mode is active, ensuring that all missions provide a suitable challenge. If you really want to test your mettle, you should also revisit any Proving Grounds and Circle of Slaughter arenas you"ve discovered with Mayhem Mode enabled. Mayhem Mode is unlocked once you"ve finished all the main story missions; check out our PAX West reveals to learn more.

There"s plenty more to discover for yourself in Borderlands 3, but these tips should help give you an edge in the battle against the Children of the Vault. For more need-to-know info ahead of Borderlands 3"s launch on September 13, check out the Official Guide to the Borderlands.

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A sidequest (or optional quest, side mission, etc.) is any part of a video game that is not required to complete it. Sidequests come in a variety of forms, and completing them generally brings reward to the player such as additional equipment or abilities, areas to explore, supplemental plot related details, or fun unlockables.

Some sidequests such as the Bonus Dungeon and Superboss may provide challenges more difficult than any content available through the main storyline. This allows more casual players to still complete the game and see the plot resolved, while also giving gamers seeking an additional challenge something to go after.

It is important to note that this appears in practically every game which gives the player even a slight amount of free rein, and is one of the best way for a developer to add more content and extend the length of a game. If sidequests take up the majority of the game, it may be a Wide-Open Sandbox.

In a lot of post-Kill Quests,note"kill a certain number of certain mobs" Fetch Quests,note"bring me a specific thing" FedEx Quests,noteCollect Quests,note"find a certain number of certain things", often rolled into Kill Quests and Escort Quests.note"guide this vulnerable NPC to another place"—i.e. an extra frustrating variation of FedEx Quests As discussed

Featured in every single nearly all of its content is optional due to the availability of the Final Boss since the beginning). In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.

The search for the Extra-Life clover boxes in Little Big Adventure II also has the optional adventure in the form of a Bonus Dungeon; an off-the-main-path island cave off the coast of Desert Island which houses the Protection Spell. You do not need the spell to complete the game, and it will be lost for good once you leave Twinsun the second time.

Present in needs someone to shoot him in the face, accepting means you have to do so. Completing it actually awards you with cash and XP too, as well as the achievement

RPG Elements, has both Main and Optional Quests, which usually give rare items or advantages to the player. The expansion"s Blood Elf campaign has a secret Tower Defense level which gives you an extra hero in the next level if you manage to win.

The Bonus Dungeon, four levels with lots of food, a guaranteed ring and wand on each level, and either a bag of holding or an amulet of reflection at the end of the final level.

Xenosaga Episode 2 was condemned for having what many have argued the vast majority of its gameplay be in the form of crappy Fed Ex sidequests and minigames.

After seeing how much time players spent on the much more limited sidequests in randomly generated sidequests in Morrowind, although less explicitly stated) and joinable factions as a reliable source and framework for sidequests with additional rewards for doing many (although actual faction

Loads and Loads of Sidequests, and even has an in-story explanation for why your character would do them. (You"re a spy for the Empire and need to keep up a cover identity as a freelance adventurer, cleverly playing with Take Your Time.) The Guilds and Factions all have their own Side Quest Side Stories, which are nearly as expansive as the main quest itself.

no pure Fetch Quests. Subverted and parodied in "Throne of Bhaal", where you can subcontract a recovery quest to younger adventurers you just depetrified. They try to kill you for more loot, but reload the game after you slaughter them.

Fetch Quests. An old witch will only teach the PC magic if he fetches her three seemingly-innocuous and useless items: some herbs, rags and a fish. Not only do the apparently pointless errands actually have meaning attached to them but the items themselves are used to create spells.

It is traditional in The Very Definitely Final Dungeon shows up on the world map. These sidequests contain the character"s Infinity +1 Sword, and usually fill out their Character Development. In addition, the later two games come with game-long sidequests for certain characters that complement or replace the last-dungeon-cued one.

Broken Bridges and situations which end in benefits for the party (like, say, a nice new airship) and quite a lot of them are just sidequests woven into the main plot, or sidequests that remove something to inhibit you - come on, do heroes normally have to beat up some guy when he chains up their airship?

The one hundred and twenty of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either Fetch Quests or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare alchemy ingredients, or even new Vocations. This is a Justified Trope as well, your PC is part of a race of Winged Humanoids called Celestrians, who all have justified Chronic Hero Syndrome.

Easily Sidetracked" The sequel features many as well, some of which come back to haunt or reward you as the game goes on. One notable type is the inverse fetch quests, where you find an unusual item then locate someone who can make use of it.

Might and Magic tended to have a fair number of sidequests. VI, in a minor twist, made a fair number of them connected to the main story... in ways that you don"t find out until the end of the sidequest, and maybe not even then if you miss a single chest or fail to read that letter you found.

In order to learn how to dive into the water (you know how to swim however...) you have to catch three frogs. And in order to find said frogs, you must talk to a fortune teller who tells you where the frog is.

An old man who lives at the far east end of the river in the city will reward you with various goods depending on the following: 1. How many times you"ve bumped into NPCs in the city. 2. How many times you"ve made Zael run face first into a low hanging sign. 3. How many times you"ve made Zael fall on his ass by slipping on a banana peel/spilled fruit.

One optional sidequest is practically a Superboss in and of itself: Swim to the east end of the river in Lazulis City to find three Cave Cougars. Can you defeat them all by yourself? Probably not without a New Game Plus. Fortunately for you, getting a Game Over here at least lets you exit the dungeon and return to town without penalty.

In one hundred-fifty different requests throughout the game, some of which need to be unlocked by completing others, not to mention filling the Persona Compendium.

The series has what is called "jobs" that players can fulfill outside of the story. Some may be a bit harder than others, despite that they garner great rewards.

three Lickers and a submachine gun. The weapon is a good find if you had the character in Scenario A take the same weapon from the police station weapons locker. You don"t have to go to the double locked room to complete the game, but if you want the machine gun or want to get more ammo for it, it"s there.

and its sequel both have tons of sidequests (out of 300 missions, around 30 are mandatory to see the ending). The sequel has up to 400 missions if you count random encounters etc.

the cartoon (Such as crab juice), collecting all in a level unlocked a multi player bonus track that was specific to the level, collecting all in the game allowed you (in level 3) to trade all of them (although they"re still there in the pause menu) for a ticket to the "Itchy and Scratchy: 300 Yard Gash" from the Comic Book Guy. There is also a bonus mission in each level where you can unlock a car, as well as three races that will also unlock a car if you complete them.

Ren: Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...

inventing their own side goals and quests. "Player Specialists" often run a storyline that runs parallel to the GM plot, making what looked like a side quest part of the overall story.

Herakles makes this trope Olderthan Feudalism as he frequently had unrelated adventures (like wrestling """Death""" to return someone that had died) while performing his 12 Labours. To the Ancient Greek tropers this was known as a Parergon (plural "parerga").

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We"ve included a brief synopsis of what each chapter involves, the rewards you receive, any side missions you may encounter and an ideal level for you to be at when completing this chapter.

what does doing the optional mission parts on borderlands do in stock

Borderlands 3 has been out for exactly one week. I only managed to beat the admittedly beefy campaign myself last night, and that was after skipping most of the side quests. It was a good thing I did, too. Every enemy, repeatable boss fight, and side quest become much more rewarding after you reach the Borderlands 3 endgame. Clearing them on the way through the story is basically a big waste.

That’s because the new Borderlands endgame doesn’t begin until you beat the final boss. That was nearly 30 hours deep, in my case. You don’t have to worry about reaching the level cap. In fact, much of the current endgame is designed to help you reachsaid level cap. Wanna know why? Completing the Borderlands 3 story reveals Mayhem Mode, and it drastically changes the game.

You may have heard about this by now. Developer Gearbox even deployed a hotfix to make the master difficulty award lessloot. That’s how good it was at giving you gear. Even now, after the nerf, it’s far and away the best way to farm loot. Mayhem beefs up enemies and introduces positive, as well as negative modifiers (e.g. faster reload speed, less damage from Corrosive weapons, etc.). But it also doubles the quality of your loot and boosts how much XP you gain.

Once you beat Borderlands 3, and preferably turn on Mayhem Mode, enemies and activities scale to your level. Whereas they remain fixed until you beat the main campaign. Let’s say you haven’t beaten the story, for example. Then you do a level 10 mission while you’re at level 30. The rewards you get will still be at level 10. The guns and XP? Basically useless. However, if you do that same side quest after you beat the game, the rewards