what does doing the optional mission parts on borderlands do quotation
Say, if you had been very effective in completing story missions, you might end up being 3 levels below even common minions, for your upcoming story mission. And that makes it difficult to progress. Optional missions nets you XP points to level up.
Also, if you had trouble finding good gears., some optional missions award very good gears ( look for blue award items icons ). Get them when you"re really stuck. Those items are almost as good as Legendaries but obviously, are not rare, so, they"re just blue. Don"t rank those as blue in effectiveness or power. Red text ones have unique feature and are often better than purple gears.
Optional Objectives can give better Mission Rewards. Better XP, money, and/or items. An example would be the Hyperian Mission to kill 100 bandits. Kill at least 20 with a certain element, it increases the chances for a better sniper rifle. Kill at least 20 with another element, even better odds for better stats. Kill at least 20 more with a different element, even better chances, etc... So if you"re trying for say a Slag Morningstar, you"ll have better luck by doing the objectives.
"Tannis needs more parts to ensure the protection grid holds on her device"s ecto-containment unit, safeguarding against total protonic reversal, which would be extraordinarily bad."
Retrieve parts dropped from enemy Claptraps. The little robots spawn in all of the areas connected to Tartarus Station and can be destroyed easily. One claptrap part will drop with each kill, so the quota for this mission can be filled while actively engaging in other missions. Once the required number of parts are retrieved, the mission can be turned in to Tannis for the reward.
The name of the mission may be a reference to an 80"s Wendy"s commercial in which a customer asks which parts of the chicken are in the nuggets. The counter person replies "Parts is parts".
It is possible that the name of the mission is a reference to quests in Everquest and World of Warcraft, both of which require you to collect "parts" from creatures and return them to an NPC for a reward.
These challenges can be completed in various parts of Pandora. They have five levels, awarding 1, 5, 10, 50, and 100 badass ranks respectively. There are 114 general challenges, excluding DLC.
These challenges are tied to specific locations, and have one level (They are either completed or not). Location-specific challenges award varying amounts of Badass Rank. There are at least 64 location-based challenges. These are also called level-specific challenges because they are tied to a certain "level" (area). Note that the Eridium Blight challenge ‘Save the Turrets" can be missed.
The Enemies challenge "Skags to Riches" is a play on the cliché Rags to riches which is a phrase used to describe someone who goes from poverty to wealth or from obscurity to fame.
The Enemies challenge "You Dirty Rat" is a line of dialogue often attributed to gangster characters portrayed by either James Cagney or Edward G. Robinson, however neither actor ever said this line verbatim in any film.
The Elemental challenge "I Just Want to Set the World On Fire" is a play on the 1941 song title "I Don"t Want to Set the World On Fire" by The Ink Spots. The song has become popularly known as the opening theme for the video game
The Loot challenge "It"s Not Easy Looting Green" is a play on a lyric from the song "Bein" Green" in which Kermit the Frog famously laments that "it"s not easy bein" green".
The Money and Trading challenge "Dolla Dolla Bills, Y"all" is a slight variation on a lyric from the song "C.R.E.A.M. (Cash Rules Everything Around Me)" by Wu-Tang Clan.
The Money and Trading challenge "Whaddaya Buyin"?" is likely a reference to the quote said by the vendor in the game Resident Evil 4 when you talk to him to shop.
The Money and Trading challenge "For the Hoard!" is a play on words referencing World of Warcraft, where NPCs of the Horde faction will say "For the Horde" after accepting a quest and is a possible achievement for slaying the leaders of the Alliance faction.
The Vehicle challenge "Hit-and-Fun" is a play on the crime "hit and run" in which a person driving a vehicle collides with another person or object and then leaves without identifying himself or herself.
The Vehicle challenge "...One Van Leaves" is a play on a line from Mad Max Beyond Thunderdome which notes that the law of battle in the Thunderdome is "Two men enter, one man leaves".
The Shields challenge "Game of Thorns" is a play on the title of the first book, "Game of Thrones", in the "A Song of Ice and Fire" series by George RR Martin.
The Rocket Launcher challenge "Gone with the Second Wind" is a play on the title of the 1936 novel Margaret Mitchell, which was then adapted into the Academy-Award-winning film in 1939.
The Sniper Rifle challenge "A Leaf on the Second Wind" is likely a play on the line "I am a leaf on the wind, watch me soar." spoken by the character Hoban "Wash" Washburne portrayed by Alan Tudyk in the film
The Assault Rifle challenge "From My Cold, Dead Hands" is a reference to a quote made famous by actor Charlton Heston in a speech at a National Rifle Association (NRA) convention in 2000 when he was president of the organization.
The Pistol challenge "Hard Boiled" is likely a reference to the film of the same name, especially when given that the shoot-outs in the film are largely pistol-based.
The General Combat challenge "...I Got to Boogie" is a lyric from the chorus of the 1978 disco song "I Love the Nightlife (Disco Round)" by Alicia Bridges.
The General Combat challenge "Afternoon Delight" is a reference to the song of the same name by The Starland Vocal Band and the Rocket Launcher challenge "Skyrockets in Flight..." is a lyric from the chorus of that song.
There are eight general challenges included with Captain Scarlett and Her Pirate"s Booty. These challenges must be completed in areas included with this DLC pack.
There are eight general challenges included with Commander Lilith & the Fight for Sanctuary. These challenges must be completed in areas included with this DLC pack.
If you look at the quest menu before completing a bonus objective, take note of the stated cash reward, then go and complete one (or more) bonus objectives. Now return to the quest menu and the new, increased dollar reward amount should have changed.
As far as I"ve been able to tell, this (along with the “completionist” challenge, and sometimes a bit more dialogue) appears to be the only benefit of completing the bonus objectives. I have never seen any direct experience point increase, or any kind of correlation to the stats of quest reward items. The only other possible benefit may be an increase in drop rates for quest related enemies, but thats just total speculation, and I have not noticed any significant change (and with BL2"s drop rates, testing this would be very difficult, and would require literal thousands of test runs).
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Borderlands 2 Side QuestsThis section lists all the side quests in Borderlands 2, known as Optional Missions. To help you decide which mission to do next, they are grouped by completion time below.advertisementYou can engage in side quests at any time during your Main Quests playthrough, but please note that progression through the main story does have some effect on side missions. Apart from level progression that makes some side quests way too easy (and means you won"t nab more than 1XP for each enemy you shoot), some quests may become blocked temporarily as characters or locations become unavailable as part of your quest.For information about the quests that can become blocked and how to unblock them, see: Blocked Missions.Short Side QuestsEstimated length: under 5 minutesMedium Side QuestsEstimated length: between 5 and 15 minutesLong Side QuestsEstimated length: between 15 and 30 minutesVery Long Side QuestsEstimated length: more than 30 minutes
Borderlands 2 is closely related to the first game, just with a lot more of almost everything. While the first game had a minimal storyline, that has been changed here. Guns, enemies, explosions, skills, environments and more: all of these were present in Borderlands, but the sequel increases the quantity. Quantity does not always mean quality, but Gearbox and 2K Games did a good job at keeping things from feeling like needless sensory overload. Borderlands 2 attracted people who weren’t enthralled by the original by doing the same kind of stuff but better, and it’s even more addictive.
Five years after the first game’s conclusion, the world of Pandora is overseen by the Hyperion Corporation’s Handsome Jack. He’s made a practice of inviting Vault Hunters to the planet and then killing them as a means of keeping the populace quiescent. The player’s chosen Vault Hunter escapes this fate somehow, and after navigating the wintry wilderness of Pandora with the aid/hindrance of Claptrap’s guidance, stopping Handsome Jack in his quest for something of enormous power is next on the agenda.
The narrative of Borderlands was very sparse, but such is no longer the case in the sequel. Many of the mysteries from the first game are answered here, and the world of Pandora is fleshed out to a greater degree. The player characters from the original game are present here as NPCs, and have considerably more personality than they ever showed before, while the other NPCs remain an entertaining bunch to watch. Handsome Jack also supplies something that was lacking in the original game — a strong antagonist. He’s an engaging fellow, but quite nasty in his language and deeds.
Borderlands 2 is an FPS in most respects, filled with varieties of weapons and shields for doing battle. Each type of weapon is made up of an enormous quantity of variants from manufacturers, and switching between the huge number of available options is encouraged throughout the game. Elemental affinities make certain armaments more efficient at taking down some foes, but there is no single correct way to eliminate the many adversaries. Seeking as many weapons as possible is an addictive pursuit, and testing them in combat is suitably rewarding, especially for weapons with illogical and ridiculous effects that are amusing to see in action.
More weapon variety and grenade modifications make the second game stand out from the first, but other refinements have also been instituted. Quite a few new enemy types are introduced to keep things interesting, and a greater range of optional missions will also be found. Some have time limits now, while others force the player to come back much later due to incredibly high enemy levels. Completing every mission is a recipe for frustration as many come with annoying aspects, but most are completely optional. A good number of missions also come with amusing banter from the NPC who assigned them, complete with silly denouements that make the whole trek worthwhile. By accomplishing various tasks in the game that range from shooting lots of bullets to using particular kinds of damage the player earns Badass ranks, which individually make little difference but collectively boost various attributes by significant amounts. Achieving higher ranks of Badass status takes time, but as this entire aspect is voluntary they player can ignore it as desired.
The way Borderlands deals with challenge is not an exact science, and can be puzzling. Just like the first game, being killed allows the player a chance to revive if an enemy can be slain within a short time limit — otherwise the character respawns at the closest save spot minus a small percentage of the current cash. Enemies at a higher level than the player inflict and receive disproportionate damage, to the point where trying to tackle most of the DLC with a low character level is a recipe for suicide. Opponents also get lots more HP as levels increase, and only when armed with appropriate firepower will taking some of these foes down promptly be doable. Excessive quantities of HP are admittedly not a problem unless one plays through a second time and the opposition’s levels are increased to compensate, for such veterans of Borderlands 2 are presumed to know a little more about how to deal with its systems. Completing the game once is doable with perseverance, since many antagonists that are nasty foes will fall either with different tactics or gaining levels and equipment.
Fast Travel existed in the first game, but it’s been expanded a bit here. DLC areas with more than one map actually have more than one Fast Travel access point, which helps greatly since moving around in the first Borderlands extra locations could take a long time. Even with this means of getting around quickly, some parts of Pandora are big enough that navigating them more than once is very time consuming. At least the time enemies take to respawn is longer than in the first game, so unless the player is stuck in a location for a long time running through without fighting the same foes is an option.
Just like the first Borderlands, ample DLC was produced for this one that can now be obtained in one fell swoop by an interested player. The extra scenarios range from the sublime (Tiny Tina’s pen and paper RPG world) to the merely adequate, but all extra areas feature unique adversaries and amusing dialogue. Even the worst of it is better than Moxxi’s Underdome from the first game, and taken together all the DLC is equal to almost as much content as the core game. Two extra player characters are also available as DLC, bringing the total to six and further broadening the options available. An unfortunate aspect of the DLC is a large number of heads and skins for all characters that cost actual money, and the game’s need to spend time searching for this material every time play begins.
Borderlands 2‘s visuals are strongly reminiscent of the first game, merely with more types of landscape and models of enemies to behold. Since the first game looked solid in most respects, keeping its general quality while adding more to the mix is not a feat to be slighted, especially when the fantastical realms of Tiny Tina’s DLC are considered too. Borderlands 2 sports audio that is an improvement over the first, with a number of interesting and worthwhile musical tracks plus a devotion to the variety in the sound foley of guns. Frequent voice acting is effective and adds quite a bit to the game, to the point where playing with the audio muted feels lacking.
Borderlands 2 is not a game in which asking too many questions is wise. If thought about logically, a planet inhabited by bloodthirsty psychos who never attempt to disable the automated turrets preventing movement past the boundaries of each area is nonsensical. Extending too much logic into this world is an unwise exercise that gets in the way of slaughtering hordes of opponents that may drop even better munitions. For any with even the slightest interest in this game who haven’t tried it yet, I wholeheartedly recommend doing so.
There are an endless number of side quests and objectives in Borderlands 3. Some are worth completing for the rewards, and others provide a compelling or interesting story that players will not want to miss. However, not all side quests are created equal, and many will essentially be a waste of time.
For the best experience outside of the main story, there are a select few quests that gamers will want to complete. Yet, some of these great quests are easy to pass by. There is a ton of content in Borderlands 3, and people will want to invest time in the quests that matter.
Updated on March 31, 2022, by Stephen LaGioia:There are seemingly endless stretches of terrain to explore when it comes to the lush worlds of Borderlands 3. With this naturally comes many unique and memorable side quests to get lost in, from simple scavenger hunts to malicious revenge plots.
The recent release of the DLC packs and various events has further added to this already extensive pool of side quests. With almost an overwhelming amount of tasks to knock out, it"s easy for many to fall under the radar. And with so many great ones to highlight, it seemed fitting to revisit this list and add some more fun, fruitful side quests in Borderlands 3 that are easy to miss.
This colorful side quest is given by the robotic NPC Grouse at Desolation"s edge.Players will be sent to a Temple to "capture the Guardian energy," which initiates a showdown with Wraths and Spectres.
While there are a number of side quests that bring added lore and backstory, this one is more amusing for its references to the 1984 classic film Ghostbusters. This extends even to the potent SMG players are given after completing it, the "E-Gone." Charming homages aside, Cannonization is also just a classically-fun shoot-out; with a creative twist.
Those who favor the tons of action and fountains full of loot will want to lock and load for Circle of Slaughter tournament. It can be found in the aptly named Slaughter Shaft in Konrad"s Hold (Pandora),and is initiated by the skull-faced Boney. Though Borderlandsoften thrives on silly dialogue and amusing plots, this simple arcade-style chaos and wealth of loot is really the series at its best.
Being essentially a more epic version of Fink"s Slaughterhouse from BL2, players will have their hands full, with countlesspursuing foes. It can really be a grind to survive the increasingly-tough waves of enemies, but the plentiful rewards are well worth it.
Those who have played Borderlands 2know of Angel"s rather tragic tale of abuse and exploitation at the hand of the sadistic Handsome Jack. This side quest delves into the interesting, somber details of the Siren"s youth, and sheds some light on what happened to her mother.
While there"s not much in the way of gameplay here, the narrative and sound bites really carry the experience, keeping players engaged as they scour Konrad"s Hold on Pandora. It really feels like exploring an interactive tale as gamers listen to emotional recordings of her memories.
This action-packed mission, triggered by Clay in Eden-6"s Floodmoor Basin,doesn"t present anything tangible as a reward, unfortunately. However, it does grant the player a decent chunk of cash and XP (for how simple it is), and litters the mission area with ample loot.
This memorable romp features one of the weirdest and most bizarre stories in the game. Vault hunters will pick up the quest from Rhys in the Atlas HQ on Promethea. Without providing too much detail, the quest involves removing wretch from a lab on the planet.
The quest features plenty of action, and a memorable storyline as well. Players will make their way into the infested lab and save whoever or whatever remains.
Gamers that complete the Swamp Bro mission in Floodmoor Basin are rewarded with the awesome-looking Hangin" Chadd.Incredible name aside, this pistol is an amazing pickup from a side quest. Although the Swamp Bro mission can take some time, the Hangin" Chadd is worth it. Considering the only real tasks involve the gathering of a few fuel cans and critter-hunting, it"s well worth the time.
The main advantage of the pistol is that it does not run out of ammo. This satisfying weapon just never gets old. The smoke does get in the way of the iron sights; however, an infinite clip makes this gun one of the top-side quest weapons available to players.
The Sell-Out quest is a continuing storyline from Borderlands 2. In that quest, the iconic villain Handsome Jack asks vault hunters to kill themselves. Sell Out is essentially a modified version of the same quest, in which Tyreen asks the player to enter the death chamber and put an end to their virtual life.
However, there is another option that allows gamers to ignore her requests. While perhaps not the most fleshed-out side quest in the game, those that enter the death chamber will get a solid pistol bearing the same name as the quest. Play the quest for the continuity and BL2nostalgia.
The Dead Chamber epic pistol that drops during this quest is better than many would expect. It may not have reliable damage numbers or a large clip, but it packs a punch. The pistol has a chance to provide a 2x+ buff to damage after a reload. With a few critical hits thrown in, the Dead Chamber will decimate any enemy.
Gamers will notice that the bullet tracers turn purple while the buff is active. A small magazine limits the weapon"s potential, but it is incredible nonetheless. Those interested can initiate the quest at the Anvil on Eden 6.
With a name like that, it"s tough for curious Vault Hunters to pass this one up. After capturing Boomtown in theBoom, Boom, Boom side quest in Devil"s Razor, this quest becomes available. Players are supposed to celebrate the birthday of one of Mordecai"s friends; however, as one might expect, the celebration never happens.
The friend of Mordecai is actually a dead woman named Grace. To complete the mission, gamers will have to beat several of Grace"s hard-earned records on some random obstacles games; in charming arcade fashion. Destroy her score, and Mordecai will not be pleased.
Vault hunters need to complete all three parts of theHomestead side questto get the Po"s Riflemanufactured by Jakobs. This is a fun and easy rifle to use, which ricochets three additional bullets after a critical impact. The gun has good base damage and is a rewarding item for completing the short series of quests.
Po"s Rifle is quite effective against enemies with high shield levels. The simplicity and accuracy of the rifle make it a great weapon to have in the arsenal. Visit Ma Honeywell in the Splinterlands to get the mission.
Gamers will want to complete this side mission in Lectra City. The basic premise of the mission is that someone is stuck in a port-a-potty,and vault hunters will have to help get him out. Unfortunately, each attempt to help the poor soul is unsuccessful.
The man stuck will get more and more angry as the quest goes on, leading to a shocking turn of events at the end of the mission. Humor, dialogue, and satire make this side quest one of the most memorable in the game.
The Transformer is one of, if not the best side mission reward in Borderlands 3. The item absorbs shock damage and converts it into shields. Additionally, it has a 40% chance to offer one of a few different roll effects. It has 11,000 capacity, which is terrific even at higher levels.
Because of how universal the benefits of this item are, it works well with any character build. For the effort required, this reward is a complete steal. Finish the It"s Alive side mission in Desolation"s Edge on Nekrotafeyo to get it.
Each of these missions hearken back to a quote by the Claptrap in the previous game. There is some continuity to this quest, which is awesome to see in a sequel. InBorderlands 2, Claptrap sent vault hunters on a mission to complete a number of "devious challenges." Let"s just say it got carried away. In Borderlands 3, these quests reference the devious list, and pay homage to the quote through five different missions. Below are the missions gamers will need to complete to finish the list:
The Soleki Protocol is a tough weapon to use, but those that master it will have one of the best weapons in the game. To get it, vault hunters must complete theProof Of Wife side queston Promethea. The Shock sniper can be charged for one huge beam of energy. Alternatively, players can also use it as a single-shot rifle.
Soleki Protocol"s bullets ricochet into five separate beams on impact. Players can choose to have the bullets ricochet horizontally or vertically. Getting the shot to hit surfaces and deflect in the right direction will take some practice. Still, it is quite powerful when used correctly.
This extended side quest is possibly the longest side mission in the game. In fact, it takes longer than the main missions on Eden 6"s Voracious Canopy. Failure Bot needs help finding the missing scientists that mutated Jabbers in the area.
Without spoiling too much, the length of the mission and story make this one of the better side quests to complete in Borderlands 3. Unfortunately, there"s no unique reward for completing the quest. However, the XP reward (nearly 8,000) is enough to warrant the 30 minutes or so it takes to complete.
Hammerlocked is a side quest that players can initiate as soon as they reachFloodmoor Basin. In the area, there will be a dead woman lying in the middle of the road. Inspect the woman"s body to initiate the "Don"t Truck With Eden 6" quest. As soon as it is completed, vault hunters will unlock a new area on the map.
The new area is called Knotty Peak.Head to this location and speak with Jakobs to unlock theDueling Marshal Masher pistol.This weapon will outperform most—if not all—of the pistols in the game at that point in the storyline. The primary reason it"s so good is a high base damage. It also ricochets bullets at nearby enemies for additional damage.
Anyone playing through the storyline for the first time can get some easy XP completing this simple side quest in Borderlands 3. The Holy Spirits side quest is acquired on Athenas. Head to the Holy Distillery and speak withBrother Mendel.He will request help getting the Ratch insectoids out of the Distillery. In total, the three quest objectives will take only a few minutes.
For very little effort, gamers can pick up almost 20,000 XP. This is an incredible amount of experience for such a quick quest. Many of the main story missions reward far less XP for a greater time commitment.
Gamers will unlock the Kill Killavolt quest when they are around level 15. This quest begins inLectra City. Travel to the "Bone Zone", which is at the bottom of the map past The Plant.
While all the chaos and noise in the arena can be intimidating, Killavolt is not a very difficult foe to defeat. Make quick work of the boss and obtain the 9-Volt SMG.As an early game weapon, the fast-firing gun will serve people well for quite some time. Good accuracy and a fast reload make the gun one of the top weapons for a new vault hunter.
AIISA Crapshoot: In "A Real Boy", a malfunctioning Hyperion loader desires to become human. Its plan to become human, unfortunately, consists of asking you to find it clothes and then bandit body parts to wear, since humans have lots of clothes and limbs. Then it realizes that this is Pandora, and a vital part of being human on Pandora is killing other humans, so it tries to kill you. Subverted; after you shoot it a bunch, it realizes it is feeling pain, concludes that it must now be human since humans feel pain, and happily stops attacking you.
Backtracking: The last part of the "Monster Mash" quest chain given by Zed around Chapter 16, wherein you have to return to the Frostburn Canyon and hunt down the Spycho. For context, this quest takes place exactly after the events of "Control Core Angel", when you are doing missions in late-game areas such as Eridium Blight and Sawtooth Cauldron.
Bearer of Bad News: One of the first post-"Control Core Angel" quests taking place in Sanctuary is named as such, with the player being said bearer. The bad news in question is Roland"s death.
Call-Back: The achievement for killing Donkey Mong is called "Definitely An Italian Plumber", a call back to the achievement "My Brother is an Italian Plumber" in the first game.
Clue, Evidence, and a Smoking Gun: One sidequest involves four people in a Mexican Standoff, all accusing each other of having stolen a stash of money, and you"re instructed to identify who the thief is based on their testimonies and the fact that three of them are liars while one tells the truth. You could puzzle it out through logical deduction... or by the fact that one of them is carrying a backpack full of money.
Continuity Nod: The end-of-mission text for the Monster Mash questline refers to his brother, Dr. Ned of The Zombie Island of Dr. Ned, a DLC for the first Borderlands:
Contract on the Hitman: One optional mission has Handsome Jack (in the throes of a Villainous Breakdown) contact you and offer you a nice reward to kill yourself. He instructs you to go to a specific cliff and throw yourself off of it. Alternately, there is a phone there which will contact a suicide hotline, which tells you "Thank you for calling the Hyperion Suicide Prevention Hotline, Handsome Jack regrets to inform you that you are a coward". Whatever you do, it doesn"t really matter; the Hyperion New-U station will instantly resurrect you if you die, taking a portion of your money but earning you 12 Eridium as a reward; Jack knows this, he just wants to watch you die for kicks. If you call the hotline instead, you get no Eridium, but triple experience for the quest.
Defeat Means Friendship: Loader Mal stops attacking you once you beat him down badly enough at the end of the "Real Boy" sidequest in Eridium Blight. He"s one of the very few enemies you can absolutely only fight once per playthrough because of this.
Driven to Suicide: You, in "Kill Yourself". In Eridium Blight, Handsome Jack pays you to jump off a really tall cliff. You can comply and get a lot of Eridium (and get called his bitch), or call the Hyperion Suicide Prevention Hotline to get more EXP instead (and get called a loser.)
Even Bad Men Love Their Mamas: "To Grandmother"s House We Go" involves Handsome Jack invoking this trope by sending you to check on his grandmother. He sounds rather concerned for her and doesn"t seem like the usual jackass that he normally is. Then he subverts it by revealing that he hired some bandits to kill his own grandmother, and just wanted you to check and see if they did the job. Even better: since you killed them, he doesn"t have to pay them anymore! Given that said grandmother has a buzz-axe in her house which is said to be used as a "disciplinary" weapon, Jack may have a Freudian Excuse for wanting her dead.
Evil Is Petty: "Kill Yourself" has Handsome Jack giving you a mission to kill yourself, knowing full well you"ll respawn; he just wants to humiliate you.
Fission Mailed: "Kill Yourself" is a mission given by Handsome Jack. He has chosen a spot for you to commit suicide and gives you the choice of doing or not. It"s hilarious, regardless of the outcome.
Gladiator Subquest: The Ore Chasm area hosts the "Hyperion Slaughter" chain, which takes you to the Hyperion Circle of Slaughter where you have to hold it against waves of Loaders, Constructors and even Hyperion personnel.
Gone Horribly Right: The "Monster Mash" chain involves getting Rakk and Skag parts for Dr. Zed. Later they turn into Skrakk, or flying skags. The final part of the quest has you kill a Spycho, or a psycho combined with a spiderant.
Hold the Line:The Hyperion Circle of Slaughter mission chain involves the Vault Hunters surviving wave after wave of enemies until all waves are cleared.
The "Capture the Flags" sidequest in Sawtooth Cauldron requires you to defend three generators, one located in each of the three bandit camps, twice: first when the respective bandit camp"s flag is lowered, and then when the Slabs flag is being raised.
Humans Are Bastards: Parodied in the quest where you help a robot become a human in Eridium Blight - his ideas of what it means to be a person are rather... off. Although this being Pandora, it"s quite understandable how he came to those conclusions. Some of the stuff he says is still pretty surreal, given that Pandora is a post-apocalyptic wasteland filled with brain damaged psychopaths...
Honest John"s Dealership: One late game quest given by Marcus is all about how he conned an idiot into buying an (admittedly quite good) gun at an outrageous price, and you retrieving the $9 change he gave too much.
Hybrid Monster: The "Monster Mash" questline ends with you hunting down skag/rakk hybrids, or "skrakk", and later a spiderant/psycho hybrid ("Spycho"), created by Dr. Zed for God knows what reason. You also helped him make the monsters in the first place by bringing him body parts.
Knights and Knaves: One of Marshal Friedman"s missions has you trying to figure out which one of four robbers (Sam, Lindy, O"Cantler, and Lee) took all the money for him-or-herself. Friedman explicitly tells you that only one of them is truthful and the others are all lying. The culprit is Lee, the only one who didn"t try to accuse anyone else; the truth-teller is probably O"Cantler, who accused Sam of lying but not of stealing the money.
Luck-Based Mission: "Hyperion Circle of Slaughter: Round 4". Wave 5 starts off with nearly a dozen EXP Loaders, which aren"t so bad if you just run from them - they"ll catch up, stand still, then explode. But as they die, they"re replaced with
Mob War: The Slabs versus the Sawteeth (who had their own emblems and flags despite having the generic appearance of the "bandit mooks" you"ve faced several times). Their feud is told by Brick while you are on your mission of stealing some heavier firepower.
Mood Whiplash: The entirety of the "Bearer of Bad News" sidequest. If you ever want to see how the people of Sanctuary would act when you take the pep out of them, this quest has your answer.
Mordor: The Eridium Blight is pretty much one big Expy of Sauron"s realm itself, complete with a blackened wasteland, volcanoes and lots of lava. The Easter Egg that"s unlocked by playing on True Vault Hunter mode onwards emphasizes this. You need to bring a ring from Claptrap"s house in Windshear Waste all the way to a certain point in this area, and the path itself is full of dangers and enemies capable of putting you into "Fight For Your Life" mode, and you aren"t allowed to use Fast Travel, a vehicle, or dying.
Out of Character: In the side mission "Customer Service", Marcus narrates that he had been drunk on a certain night, and that caused him to act against his shop"s tagline. He gave refunds to his customers.
Permanently Missable Content: Players have only one shot at completing the challenge "Save the Turrets" in the Eridium Blight map and it"s right at the time when the Vault Hunters have to protect Claptrap, who"s hacking the entrance to "Hero"s Pass". Didn"t you earn the Badass Points from this challenge? Too bad.
Portmanteau: In the "Monster Mash" sidequest line, Dr. Zed experiments in combining two creatures into one, giving the result with this naming theme. To be specific, the skag-rakk hybrids are "Skrakks" and the spiderant-psycho hybrid is "Spycho".
Protection Mission: Part of "Capture the Flags" requires you to protect three generators, each one located at each of the bandit camps, while you"re raising the Slabs flag or dropping the respective bandit camp"s own flag.
Brick: My boys have been fighting the Sawteeth for years. They"ve handed dozens of Vault Hunters to Jack, once the pay got good enough. So you kill them all. And yousmilewhile you do it.
Sadistic Choice:"Rakkaholics Anonymous" is all about gathering rakk beer for Mordecai in The Dust so he can drown his sorrows, and ends with you giving it to him for a Sniper Rifle, or to Moxxi so she can get back at Mordecai for not paying her enough attention during their relationship, and get a healing SMG.
Small Name, Big Ego: Kai, an ubernerd who thinks he"s the biggest star there is. He may have 5 billion ECHO Cast subscribers, but he laments that hardly anyone on Pandora has heard of him. Marcus recognized him... as a sucker he could easily rip off, selling him the Evil Smasher for $2 million.
Spoof Aesop: In one of the side missions, you help a group of people figure out who stole all the cash among them. If you shoot the correct person, one of the surviving members states that they hope everyone learned something. Another member replies that yes, they did learn something - that the guilty person stole the cash. It"s the guy with the cash sign on his back.
Stealth Pun: Brick has you kill a bandit leader who he"s been at odds with for a long time. The bandit"s name is Mortar, and together their names are a play on the phrase "Brick and Mortar" (referring to the building material, not the explosive).
Story Breadcrumbs: The "Haiku Hitman" challenge has you collecting ECHO recordings scattered across Sawtooth Cauldron that tell the story of how Zer0 came to Pandora.
Suicide as Comedy: "Kill Yourself", a quest in which Handsome Jack literally orders you to kill yourself. Complete with suicide prevention hotline if you decide not to go through with it. When you first get to that spot, a random bandit is jumping off while screaming "I"M GONNA BE RIIIIIICH!". Apparently Jack offered this quest to a lot of people.
Suspiciously Specific Denial: Dr. Zed asks you to obtain some bits of animals for him for unspecified purposes... resulting in this:Dr. Zed: (fake polite) Nice to meet you. Here is a large pile of money, just because I like you. This is a gift, and in no way payment for rendered services that neither of us will discuss publicly.
Unflinching Walk: Invoked. One mission in Sawtooth Cauldron has you destroying a bandit leader"s prized Buzzard to lure him out of hiding. The bonus objective is looking away from the explosion — while you don"t have to actually walk away from it, you"re encouraged to. The bandit leader gets especially upset if you do it, too.
What You Are in the Dark: The quest "Kill Yourself", given by Handsome Jack in the Eridium Blight. His proposition is simple: kill yourself by throwing yourself off a cliff, and because Death Is Cheap, he"ll reward you with a not-insignificant amount of Eridium, at the cost of being Jack"s bitch. Or, you can instead opt to call the Hyperion Suicide Prevention Hotline at the same location, and forfeit the Eridium payday in favour of experience. No one but you and Jack will know what choice you make: take the Eridium and sell out just because Jack offered you enough money, or refuse, and keep your pride at the expense of the ever-useful, upgrade-purchasing Eridium.
A sidequest (or optional quest, side mission, etc.) is any part of a video game that is not required to complete it. Sidequests come in a variety of forms, and completing them generally brings reward to the player such as additional equipment or abilities, areas to explore, supplemental plot related details, or fun unlockables.
Some sidequests such as the Bonus Dungeon and Superboss may provide challenges more difficult than any content available through the main storyline. This allows more casual players to still complete the game and see the plot resolved, while also giving gamers seeking an additional challenge something to go after.
It is important to note that this appears in practically every game which gives the player even a slight amount of free rein, and is one of the best way for a developer to add more content and extend the length of a game. If sidequests take up the majority of the game, it may be a Wide-Open Sandbox.
In a lot of post-Kill Quests,note"kill a certain number of certain mobs" Fetch Quests,note"bring me a specific thing" FedEx Quests,noteCollect Quests,note"find a certain number of certain things", often rolled into Kill Quests and Escort Quests.note"guide this vulnerable NPC to another place"—i.e. an extra frustrating variation of FedEx Quests As discussed
Featured in every single nearly all of its content is optional due to the availability of the Final Boss since the beginning). In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
The search for the Extra-Life clover boxes in Little Big Adventure II also has the optional adventure in the form of a Bonus Dungeon; an off-the-main-path island cave off the coast of Desert Island which houses the Protection Spell. You do not need the spell to complete the game, and it will be lost for good once you leave Twinsun the second time.
Present in needs someone to shoot him in the face, accepting means you have to do so. Completing it actually awards you with cash and XP too, as well as the achievement
RPG Elements, has both Main and Optional Quests, which usually give rare items or advantages to the player. The expansion"s Blood Elf campaign has a secret Tower Defense level which gives you an extra hero in the next level if you manage to win.
The Bonus Dungeon, four levels with lots of food, a guaranteed ring and wand on each level, and either a bag of holding or an amulet of reflection at the end of the final level.
Xenosaga Episode 2 was condemned for having what many have argued the vast majority of its gameplay be in the form of crappy Fed Ex sidequests and minigames.
After seeing how much time players spent on the much more limited sidequests in randomly generated sidequests in Morrowind, although less explicitly stated) and joinable factions as a reliable source and framework for sidequests with additional rewards for doing many (although actual faction
Loads and Loads of Sidequests, and even has an in-story explanation for why your character would do them. (You"re a spy for the Empire and need to keep up a cover identity as a freelance adventurer, cleverly playing with Take Your Time.) The Guilds and Factions all have their own Side Quest Side Stories, which are nearly as expansive as the main quest itself.
no pure Fetch Quests. Subverted and parodied in "Throne of Bhaal", where you can subcontract a recovery quest to younger adventurers you just depetrified. They try to kill you for more loot, but reload the game after you slaughter them.
Fetch Quests. An old witch will only teach the PC magic if he fetches her three seemingly-innocuous and useless items: some herbs, rags and a fish. Not only do the apparently pointless errands actually have meaning attached to them but the items themselves are used to create spells.
It is traditional in The Very Definitely Final Dungeon shows up on the world map. These sidequests contain the character"s Infinity +1 Sword, and usually fill out their Character Development. In addition, the later two games come with game-long sidequests for certain characters that complement or replace the last-dungeon-cued one.
Broken Bridges and situations which end in benefits for the party (like, say, a nice new airship) and quite a lot of them are just sidequests woven into the main plot, or sidequests that remove something to inhibit you - come on, do heroes normally have to beat up some guy when he chains up their airship?
The one hundred and twenty of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either Fetch Quests or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare alchemy ingredients, or even new Vocations. This is a Justified Trope as well, your PC is part of a race of Winged Humanoids called Celestrians, who all have justified Chronic Hero Syndrome.
Easily Sidetracked" The sequel features many as well, some of which come back to haunt or reward you as the game goes on. One notable type is the inverse fetch quests, where you find an unusual item then locate someone who can make use of it.
Might and Magic tended to have a fair number of sidequests. VI, in a minor twist, made a fair number of them connected to the main story... in ways that you don"t find out until the end of the sidequest, and maybe not even then if you miss a single chest or fail to read that letter you found.
In order to learn how to dive into the water (you know how to swim however...) you have to catch three frogs. And in order to find said frogs, you must talk to a fortune teller who tells you where the frog is.
An old man who lives at the far east end of the river in the city will reward you with various goods depending on the following: 1. How many times you"ve bumped into NPCs in the city. 2. How many times you"ve made Zael run face first into a low hanging sign. 3. How many times you"ve made Zael fall on his ass by slipping on a banana peel/spilled fruit.
One optional sidequest is practically a Superboss in and of itself: Swim to the east end of the river in Lazulis City to find three Cave Cougars. Can you defeat them all by yourself? Probably not without a New Game Plus. Fortunately for you, getting a Game Over here at least lets you exit the dungeon and return to town without penalty.
In one hundred-fifty different requests throughout the game, some of which need to be unlocked by completing others, not to mention filling the Persona Compendium.
The series has what is called "jobs" that players can fulfill outside of the story. Some may be a bit harder than others, despite that they garner great rewards.
three Lickers and a submachine gun. The weapon is a good find if you had the character in Scenario A take the same weapon from the police station weapons locker. You don"t have to go to the double locked room to complete the game, but if you want the machine gun or want to get more ammo for it, it"s there.
and its sequel both have tons of sidequests (out of 300 missions, around 30 are mandatory to see the ending). The sequel has up to 400 missions if you count random encounters etc.
the cartoon (Such as crab juice), collecting all in a level unlocked a multi player bonus track that was specific to the level, collecting all in the game allowed you (in level 3) to trade all of them (although they"re still there in the pause menu) for a ticket to the "Itchy and Scratchy: 300 Yard Gash" from the Comic Book Guy. There is also a bonus mission in each level where you can unlock a car, as well as three races that will also unlock a car if you complete them.
Ren: Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
inventing their own side goals and quests. "Player Specialists" often run a storyline that runs parallel to the GM plot, making what looked like a side quest part of the overall story.
Herakles makes this trope Olderthan Feudalism as he frequently had unrelated adventures (like wrestling """Death""" to return someone that had died) while performing his 12 Labours. To the Ancient Greek tropers this was known as a Parergon (plural "parerga").
NOTE: Status Effect Chance not being added directly on top means its multiplied (Increase of 50% for 20% Status Effect Chance means 30% Status Effect Chance, not 70%.)
2. Actual weapon and item buffs (Morningstar, Orc, Grog Nozzle, Ogre, Evil Smasher and Krieg’s Wound COM) now have their buffs tracked in the buff bar.
3. Buffed the Torgue Barrel for Assault Rifles to do more Damage, made them consume only 2 Ammo per Shot instead of 3(4) per Shot (except the KerBlaster) and changed their Damage to Grenade Damage (30% for some, 40% for others).
7. Removed the Volcano’s Damage penality, gave it a bigger Splash Radius with 65% increased Damage over Time and 50% increased Status Effect Chance by 50% (not directly added on top).
14. Gave the Chère-amie Splash Damage, gave it proper matching Barrel bonuses, increased its Healing to 4%, removed all its penalties, increased its Critical Hit Damage by 20% and gave it the Maliwan crosshair when aiming down sights (Reduced Transfusion heals from 15% to 7% to compensate).
15. Made the Storm deal actual Splash Damage, buffed its Damage, Fire Rate and Damage over Time and made its orbs deal 20% of the Damage dealt instead of the original 10%.
8. Gave the Roaster the Bandit Barrel, increased its Status Effect Chance by 80% (not directly added on top), increased Status Effect Damage by 25% and gave it the stats of a Purple Bandit Rocket Launcher.
12. Buffed the Pyrophobia’s Status Effect Chance by 90% (not directly added on top), increased Status Effect Damage, increased the Nova’s radius by 50% and their Damage by 25% and made them spawn more frequently.
2. Removed the Critical Hit Damage Prefix from E-Tech shotguns and the Carnage because they can’t Crit (existing E-Tech shotguns and Carnages’ with Critical Hit Damage Prefix aren’t affected by this).
3. E-Tech Shotguns now deal roughly 3x of their previous Damage to compensate for not being able to crit, made them consume 1 ammo per shot, increased their Projectile Speed and the Explosion Radius, made them deal Grenade Damage instead of Rocket Damage and removed the self-damage.
17. Tightened the Tidal Wave’s Bullet Spread by ~60% and made it fire from the middle of the arc instead of the peak. Doubled its Projectile Speed, gave it 30% Critical Hit Damage and more stacked Projectiles. Reduced Magazine Size slightly.
18. Buffed the Carnage’s Damage by 30%, made it always spawn with 3 Projectiles and made the Vertical Grip Accessory give it massive Recoil Reduction.
7. Gave the Veritas the Vladof Barrel, made it statistically identical to a Purple Anarchist and increased its Critical Hit Damage by 5%. Increased Veritas/Aequitas FFYL Duration from 10% to 30%.
11. Made the Dahlminator only consume 1 ammo per shot, increased its Damage by 125%, doubled its Status Effect Chance, increased its Fire Rate and made it Burst Fire very fast while zoomed.
15. Buffed E-Tech Spiker Damage by 20%, heavily increased their Fire Rate, increased their Splash Radius by 50% and made them deal Grenade Damage instead of Rocket Damage.
16. Buffed E-Tech Dart Damage by 20%, heavily increased their Fire Rate, reduced their Projectile Speed by 50% but made them home into enemies much better. Now deals Grenade Damage instead of Rocket Damage.
20. Buffed the Wanderlust’s Damage by 25%, Fire Rate by 40% and Status Effect Chance by 50% (not directly added on top), made it consume only 2 Ammo per Shot and gave it 2 additional Projectiles.
2. Introduced the Bigg Thumppr from Borderlands: The Pre-Sequel as an optional replacement for the Pot o’ Gold (can be enabled with BLCMM). This replacer can spawn with all shield parts. (this Sanity Checks, meaning if you load into the game without having the Patch active, your Shield will be lost. You can disable this with BLCMM in the category or disable Sanity Checks with c0dycode’s Hex Multitool).
16. Buffed the Shield Capacity and Recharge Rate of the Manly Man Shield, reduced the curse effect, massively increased the Damage dealt and made it scale off Grenade Damage, and made it so you’re completely Immune to Explosive Damage.
25. Buffed the Pot o’ Gold. Has a chance to drop Eridium now and a very rare chance to drop an Eridium Stack. No longer goes into negative booster chance with some part combinations.
1. Added an optional module to make the Lucrative Opportunity regenerate Ammo and Grenades/Rockets at a highly reduced rate (can be enabled with BLCMM).
1. Axton’s Slayer of Terramorphous COM now boosts Sentry, Able, Impact, Battlefront and Pressure instead of Onslaught, Able, Impact, Healthy and Preparation.
1. Gaige’s Slayer COM now boosts Electrical Burn, Evil Enchantress, Interspersed Outburst, Preshrunk Cyberpunk and Typecast Iconoclast instead of Cooking Up Trouble, Fancy Mathematics, The Better Half, Interspersed Outburst and Preshrunk Cyberpunk.
1. Krieg’s Slayer COM now boosts Blood Filled Guns, Feed the Meat, Burn Baby Burn, Pain is Power and Elemental Elation instead of Feed the Meat, Thrill of the Kill, Strip the Flesh, Burn Baby Burn and Flame Flare.
4. Made the threshold for blue and above gear to spawn level 1 instead of level 7. (This means that you will get good quality gear from the beginning of the game instead of after Flynt)
4. The Invincible Son of Crawmerax the Invincible has a 10% chance to drop any pearlecent in the game starting UVHM after level 51 and always drops on level gear now.
5. Increased the chance for Hyperius the Invincible, Master Gee the Invincible, Pyro Pete the Invincible and Voracidous the Invincible to drop a Seraph item by 10% and added every Seraph item from their respective DLCs to their lootpool.
2. Made the Turret’s Damage and the Turret augmentations scale like an AI, making them have proper Damage throughout the game (similar to console versions of the game).
2.4. Phalanx Shield capacity is made to scale better, to stay (very roughly) constant relative to the turret’s health. -12% capacity at level 16, +18% at level 30, +61% at level 50, +125% at OP8.
10. Innervate: Increased Health Regeneration, 1% instead of 0.8% per point, and replaced the Gun Damage with Status Effects Duration Reduction, 4% per point.
14. Like The Wind (Reworked): No longer increases Gun / Melee damage, instead adds chance to avoid Elemental Status Effects and Bullets by 5% per point.
1. Made Deathtrap’s Damage scale like an AI, making it have proper Damage throughout the game (-29% at level 5, increase of +4% at level 30, +110% at level 50, +156% at level 72, +173% at OP8).
1.2 The multiplicative bonus on Deathtrap’s Roid Damage from Sharing is Caring now depends on level: instead of a constant value of x1.4, it increases from about x1.5 at level 31 (Normal), to about x3.8 at OP8.
7. Cloud Kill: Now does about 10% of its damage at level 16, 17% at level 30, 36% at level 50, 65% at level 72, 78% at OP8. (THESE NUMBERS DON’T CHANGE AT THESE SPECIFIED LEVELS BUT INSTEAD THROUGHOUT THE GAME, THIS IS JUST DEMONSTRATION)
In development by NetEase Games, NOSTOS is an online RPG due to launch later this year on PC with optional VR support. The game recently had a closed-beta period which gives a good look at how things are shaping up with less than four months before launch. While Zelda: Breath of the Wild inspiration is clear from the outset, the bolted-on VR gameplay speaks to a broader issue of ‘VR-optional’ game design.
The modern open-world game is often about covering vast distances on foot, collecting resources from disparate locales, crafting items to aid in your survival, and roaming the lands to fight baddies, complete quests, and collect loot. Nostos has this going in full force, drawing some clear mechanical and aesthetic inspiration from Zelda: Breath of the Wild.
The big problem is that these open-world game design themes—unless radically adapted with the VR player in mind—are nearly the polar opposite of what’s been found to make for compelling VR gameplay.
Our friends over at the YouTube channel Cas and Chary VR posted a 15 minute segment of gameplay from the Nostos closed beta, but unfortunately it doesn’t give much confidence that NetEase Games has been able to overcome the pitfalls of ‘VR-optional’ game design.
Spending time reading textual instructions, making quest and dialog selections by clicking floating buttons, ‘crafting’ via menus, ‘building’ by pointing at the ground and pressing a button, and especially sliding along the ground with stick-based locomotion for minutes at a time with nothing to do, is all a dull affair in VR. And let’s not forget the moments where immersion is broken as your perspective suddenly pops into third-person so you can see a 15 second text-based cutscene before appearing back inside your body.
What’s more, with combat being such an essential component of this flavor of open-world game, VR needs more than ‘slide around with artificial locomotion while waggling your weapon at the enemy’.
Though much of the game’s menu-based systems are simply projected into floating windows attached to your controllers, some of the game’s interactions have indeed been ‘VR-ified’ (like climbing with motion controls, swinging an axe to chop down a tree, and shooting a bow and arrow by pulling the string). But it’s clear that these functions are bolted onto a system that was made from the start for non-VR gameplay, and risk becoming more tedious than interesting by the time you’ve chopped down your 20th tree, climbed your 20th cliff, or killed your 20th enemy, let alone the 500th, as these types of games often expect players to do over hours of gameplay.
The problem here is not that the overall concept of an open-world game cannot be brought to VR, but that doing so in a meaningful way effectively requires designing two separate games—which is not only heaps more work, but comes in conflict with a game like Nostos that wants to support both non-VR and VR players in the same, balanced game.
Contrast all of this with the likes of a VR native game like Until You Fall which (outside of the open-world nature) has similar systems in concept (combat, inventory, upgrades, skills, etc), but they are built in fundamentally different ways which make them rich, interesting, and interactive in VR.
A promising upcoming VR native title, Stormland, takes VR design to heart in the open world context. Instead of slowly sliding across large landscapes with nothing to do until you reach your next quest marker, the regions between meaningful spaces are covered in clouds which players quickly fly across using interesting motion input, retaining a sense of geographic scale while reducing the tedium of long stretches of locomotion.
This method of movement also means players can launch aerial attacks once they reach their destination, and once they’ve finally come down on solid ground, they have interactive means of maneuvering around enemies like jumping, climbing, and gliding, all largely driven with motion input.
I will of course reserve judgement on Nostos until we see the final product. But with less than four months before the project is set to launch, I’m not holding my breath that the VR experience will be enough for most to bother putting the headset on more than a few times before just choosing to stick to the flat screen. We’ve seen a handful of VR-optional games before, but there’s yet to be one which has truly delivered. I would argue that a game like Nostos is better off focusing all of its development efforts on non-VR or VR; splitting the difference will only make for a sub-par version of each.
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Our Side Missions guide for Borderlands 3 contains the details of all the side missions present in the game. The rewards related to each side mission, area where they take place, the procedure to unlock them and the complete description of how you would be able to complete the quests in Borderlands 3.
Every side mission requires a level to start doing, you can’t do any mission straight away. This could get lengthy, but we will try to keep it as brief as possible. Let’s get started!
There are seven side quests= on Pandora. Each has a level requirement and in some cases there is a hard requirement for a quest that you cannot start until you are on the minimum required level.
There is an exclamation mark in the map hover over it after opening the map, the waypoint marked by that exclamation mark will guide you towards the location of the mission.
After you have done that, get out of the Crimson Raiders hideout. There is a big metal fence type structure under a billboard with graffiti on it, go towards it.
For this quest first off all you will have to identify what the problem is by walking towards the waypoint and following the yellow cord that will lead you towards a broken power box outside the Crimson Raiders Hideout.
Then if you want the bonus reward, you’ll have to collect a human spine. There is a waypoint on the map that you need to follow in order to get the spine.
After that you will need to collect a skag spine which you can get to by following the next waypoint. There will be a few skag pups when to go towards the cave in which there is the Shock Skag. Kill it and get its spine.
After getting the skag spine you will need to get back to the power box and put the skag spine in by interacting with it and the vending machine will be fixed.
There is an outpost ousted the Crimson Raiders Hideout, there will be a yellow exclamation point indicating this mission, if you follow it you will meet Claptrap who will give you this quest.
First of all, you will need to search Spark’s cave which is located to the side of a slightly elevated bridge. You need to drive your car fast so that you can cover the distance by jumping.
Then you need to search the ol