wii overshot gun manufacturer
Short Version:Looking for a solidly-built gun accessory for the Wii? This is it right here. Looking for a gun controller accessory that grants you easy access to the D-pad, 1, 2, +, –, and Home buttons on the Wii remote? Keep on moving.
I opened up the Innex Buckshot Controller for Wii and was instantly impressed by its heft. This thing’s built to last, with an included Nunchuck fused right into the product itself, a satisfying pump-action barrel, and nice rubber grips all around.
The Buckshot maps itself to the Wii remote by using the trigger as the A button and the pump action on the barrel on the B button. The Nunchuck controls are the same, so the built-in Nunchuck corresponds to the control stick, Z, and C buttons.
Sensing an opportunity to buy a new Wii game in the name of work but not wanting to spend too much money, I rushed out to Micro Center and picked up the highly-rated, yet deeply-discounted Resident Evil 4. After all, the gun’s packaging said it was compatible with Resident Evil: Umbrella Chronicles, so I figured I’d keep it all in the family.
I got home, fired up the game, and, whoops, I have no way to access the Wii remote’s control pad, 1, 2, +, or – buttons since the Wii remote snaps all the way inside the Buckshot at which point a metal flap folds down to seal the Buckshot up nice and tight.
No worries, though, as maybe I can re-map some of the buttons from within the game, right? Strike two – it can’t be done. So in the game, you press and hold B to aim and A to fire which corresponds to half-cocking the barrel of the gun and then pulling the trigger. Reloading is done by holding the B button and shaking the Wii remote up and down – kind of tough to do when using the pump-action barrel seems much more straightforward. Also, the 1 and 2 buttons are used for the map and options screen, respectively.
I had a lot more fun with Wii Ware title “Wild West Guns” – a simple shooter that features an actual setting for a gun controller (or Wii Crossbow accessory). Trigger shoots, pumping the barrel reloads. Done and done.
So the Buckshot is an excellently-built accessory in a sea of cheap and dumb Wii accessories, but you’ll really want to make sure the games you want to play can be completed without using the secondary buttons on the Wii Remote or feature settings to customize your control setup. The box says the gun is “ideal” for games in the Call of Duty series, for instance, but any of the missions that make use of motion controls, and simple things like throwing grenades and steering jeeps and whatnot will present a challenge.
A Best Buy customer walks by a display for the new Nintendo Wii in 2006 in San Francsico, California. Legendary rifle maker Remington Arms Company said Friday it has teamed with videogame maker Mastiff to put virtual versions of its guns in a hunting title tailored for Wii consoles.
Legendary rifle maker Remington Arms Company said Friday it has teamed with videogame maker Mastiff to put virtual versions of its guns in a hunting title tailored for Wii consoles.
Japanese videogame maker Mastiff publishes a "Deer Drive" hunting game for Wii and will soon add "Shimano Xtreme Fishing" to its list of outdoor action titles for the consoles.
The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to and successor of the NES Zapper light gun for the Nintendo Entertainment System. It is mainly used to enhance controls for shooter games, including light gun shooters, first-person shooters, and third-person shooters.
According to an interview with Shigeru Miyamoto, the idea of a Zapper-type expansion formed when the Wii Remote was first created. He expressed, "What we found is that the reason we wanted to have a Zapper is when you hold a Wii Remote, it can be difficult for some people to keep a steady hand. And holding your arm out like that can get your arm somewhat tired."
A staff member of "s development team later created a makeshift gun-like frame using rubber bands and wires, which held the Wii Remote and Nunchuk together. In response, Miyamoto stated "this isn"t the time or the place to be making things like this!". However, when Miyamoto held the prototype in his hands, he found it very comfortable. He proposed it to the hardware developers, who started on the formal development project. The Wii Zapper underwent an extensive development period involving many design phases, including one that produced a rumble whenever the player hit a target. To save battery life, the rumble function was abandoned.
A "Zapper" prototype was shown at E3 2006 featuring a shotgun-like design with a "trigger hole", as well as an analog stick built into the top of the handle.
A revised design was revealed on July 11, 2007 at E3 2007 with a form reminiscent of a submachine gun, in which the Wii Remote is fitted in the gun barrel and the Nunchuk is cradled in the rear handle. This design came about with the realization that making the Wii Zapper functionally independent from attachments would "allow for more diverse play styles."Gunblade NY (with its sequel L.A. Machineguns: Rage of the Machines included), Target: Terror, WiiWare game,
The Wii Zapper was first released in Japan on October 25, 2007 as a pack-in with Ghost Squad, with standalone units also made available for purchase on Nintendo"s Japanese online store. A bundle with Umbrella Chronicles was later released in the region on November 15, 2007. For other regions, the Wii Zapper is packaged with North America on November 19, 2007,
Despite an official Wii Zapper expansion released by Nintendo, some gun peripherals have been shown by third parties. The first of these appeared in early April, when video game retailer GameStop listed a "Wii Blaster" peripheral on its website, with a release date of May 1, 2007. Originally listed without a specified manufacturer, the Wii Blaster had been speculated to be the Zapper,
Another variation on the official Wii Zapper is the Wii Light Gun. It is designed much like a sub-machine gun, although it is not sold with any games.
While not technically an expansion, details on an aesthetic gun accessory for the Wii Remote and Nunchuk, named the "Sharp Shooter", have been released by third-party manufacturer Joytech.
A new gun peripheral, the Perfect Shot, is designed to be an alternative to the Wii Zapper and is designed by Nyko. It has a pistol-like design that uses only the Wii Remote.
Below the Perfect Shot is a slot, where the user can attach the Nunchuk or other Wii Remote add-ons.Pistol Grip, a gun shell of similar design but only compatible with their Wand Wii Remote alternative, due to its digital inputs using their proprietary expansion port.
Hong Kong-based accessory manufacturer Brando has also released two Wii gun shells: one of them is the 2-in-1 combined light gun, that very closely resembles the Nyko Perfect Shot, while the other one, named the Wii Cyber Gun, is more similar to the Zapper.
To coincide with the release of the Nerf dart shooter that can be modified by removing the dart shooting mechanism and replacing it with a Wii Remote to allow it to be used as a light gun shell. The Switch Shot is available both in a bundle with the Nerf N-Strike game and as a separate peripheral.
Halili, Marco (April 5, 2007). "Rumor: Wii Blaster Coming Next Month". Nintendojo. Archived from the original on April 16, 2016. Retrieved May 24, 2021.
M, Alexis (April 7, 2007). "Wii Sharp Shooter "Light Gun" Accessory For Wii Controllers". Gaming Bits. Archived from the original on May 12, 2009. Retrieved May 24, 2021.
You sound as ridiculous as Pachter. This generation has shown that people don"t really want huge, expensive all-in-one boxes, they want cheap things that do what they"re bought for. Talking about how great a value the PS3 is compared to a Blu-Ray player is pointless, BRDs aren"t of much value to most people as the benefits over DVDs have overshot the customer"s needs and the massive price difference between a Blu-Ray player and a DVD player will decide the purchase more. The PS2 had extra features that offered customers something they really wanted (DVDs looked much better than the crappy VHS quality you got before on any TV and they were a lot more user friendly with no rewinding and menus and such) and was comparable in price to other game consoles while also offering a big leap in gaming (PSX and N64 graphics were very limited). The PS3 failed at this because the new features weren"t important, the new graphics weren"t really necessary for most people and because the price was way higher than what people could accept. In short, it overshot the market massively, wasting big money to push the same old values just a bit further with noone caring.
Which brings me back to the Wii. Many years from now, we"re going to look back at the Wii and realize how utterly brilliant Nintendo was with its design and marketing.
One of the major reasons why I want a PS3 is the exact reasoning I gave. I want something that can do it all, that will last me several years into the future. The Xbox 360 will not do that for me, and neither will my Wii. Plus, Sony isn"t about to be pushing the PS4 anytime in the future. As crazy as Crazy Ken sounded pimping the PS3, he actually made a bit of sense here and there.
They don"t care about these markets because they"re making boatloads of money servicing the non-hardcore market, but they aren"t moving in for the kill either. Iwata is totally right when he says that Nintendo isn"t really competing with Sony and Microsoft, because they aren"t trying to beat them at their own game. The day Nintendo announces a Wii sequel to Golden Sun, a killer first-party FPS, and a Pokemon RPG, Sony and Microsoft had better REALLY start sweating because that"s the day Nintendo starts parking in their driveway and moving into their house.
One of the major reasons why I want a PS3 is the exact reasoning I gave. I want something that can do it all, that will last me several years into the future. The Xbox 360 will not do that for me, and neither will my Wii. Plus, Sony isn"t about to be pushing the PS4 anytime in the future. As crazy as Crazy Ken sounded pimping the PS3, he actually made a bit of sense here and there.
Step by step. The goal of a disruption is to slowly marginalize the core market by coming from below. MS and Sony pride themselves with their upmarket games, Nintendo is attacking from the opposite end of the market and creeping forward. Just charging in with all guns blazing doesn"t work, that"s what the incumbents expect. Slowly moving the goalposts for what"s "too casual for serious gaming" towards the upmarket means MS and Sony will ceede more and more of the market with their hardcore focus because more and more parts of the market aren"t hardcore enough. THAT"s what"s meant by "not competing", not beating MS and Sony at their own game but by making their game irrelevant and changing the market into a new situation where the old approach cannot work anymore.
Counterattacking now is pointless. If MS/Sony came out with a motion control peripheral, it would segment their market and generally be a dumb move. Besides, the only audience that sees motion control as a dealbreaker - grandmas and soccer moms - would never buy a PS3 or 360 in a million years. The motion control ship has sailed, and there"s nothing that Microsoft and Sony can or will do about it this generation. They may package something in with a certain title, but they aren"t going to pull a Wii Fit and introduce an entirely new controller.
Step by step. The goal of a disruption is to slowly marginalize the core market by coming from below. MS and Sony pride themselves with their upmarket games, Nintendo is attacking from the opposite end of the market and creeping forward. Just charging in with all guns blazing doesn"t work, that"s what the incumbents expect. Slowly moving the goalposts for what"s "too casual for serious gaming" towards the upmarket means MS and Sony will ceede more and more of the market with their hardcore focus because more and more parts of the market aren"t hardcore enough. THAT"s what"s meant by "not competing", not beating MS and Sony at their own game but by making their game irrelevant and changing the market into a new situation where the old approach cannot work anymore.
Furthermore, on the Wii, sales for established franchises have gone up, way up. Mario Galaxy has gone up over Mario Sunshine, Mario Kart Wii hs destroyed Mario Kart Double Dash (apparently the more "hardcore" of the two) and is moving quickly on Mario Kart 64. Smash Brothers Brawl sold in half a year what Melee did in 7 years. Resident Evil 4 Wii had sold exactly the same as the GC version, which is fantastic for a two-year-old game with the only thing added was pointer-aiming and motion control.
If the market is "dictating" anything about the Wii, it"s that it is the console of choice for the majority of people, and thus should be the recipient of the most support, regardless of genre. The discussion has been muddled by various name-calling and label throwing, but the result is pretty clear and will be made especially clear after the Wii stomps everything again this holiday. Do you think this "I am a terrible poaster. , no wait, casual, no wait, party, no wait, general-appeal" labeling is going to stick when the Wii passes 40 million this year? 60 million next year? 80 million next holiday? Did it stick to the DS?
If anybody is doing any "dictating" this generation, it"s certain established third parties trying to overrule the market"s choice and force parity and "equality" among the consoles. This results in a flood of **** nobody buys on the Wii, and a disproportionate amount of support for 2nd and 3d place consoles. And it"s pretty easy to see when UBISoft announces Endwar and Farcry 2 on 360/PS3/PC and 50 Somethingz games on the DS and Wii. And about those two "hardcore" games there... both are flopping pretty badly, which I guess is the unseen non-demand for hardcore titles that is clouded by "ZOMG Gears of War 2 sold X million on the first day!" press releases.
I mean take away the Wii"s sales from the total consoles. Are the remaining consoles as large as the total number of consoles sold last generation? Heck no. If anything the only thing keeping the "pie" the same size is the Wii. Hell in Japan, they ARE the pie, with over 68% of the market on just consoles. Heck in total, with DS and PSP figures thrown in, Nintendo owns 68% of the Japanese market in total.
So did Nintendo appeal to that many gaming grandmas and girls and women? Is this idea even being entertained? Even if the Wii is owned by 50% non-gamers, casuals, gaming grandmas, women, girls, wombats, etc. (which would be HISTORIC and LEGENDARY) the 50% that are "real gamers" are more than the entirety of the PS3 userbase, and soon the 360 userbase, if all goes right this holiday.
Makes me think the idea of the "casual, party, general-appeal" Wii is pretty damn arbitrary considering the facts. It sounds more like justification for certain 3rd parties to have picked the wrong horse to me.
And we had all these variations of the GBA and now all these variations of the DS. The Wii seems to have been designed specifically to sell us peripherals. The remotes and nunchuks are sold seperately. Then you also have the classic controller, the balance board, the zapper, the wheel, and soon Motion+. For a company that justified the remote"s simplicity because people were confused by existing controllers they sure have a lot of controller related products on the shelf. Having to have icons on the box of each game to indicate what controller options are required or supported isn"t confusing but controller standards that were present on the SNES are? Yeah right.
Hardware sales is an important part of Nintendo"s business model now. The purpose of the hardware is not to create a large userbase to sell the software to. That"s just a nice side benefit and with the Wii it actually seems more like the game exist to sell hardware. The real purpose is to make a profit off the hardware itself.
And we had all these variations of the GBA and now all these variations of the DS. The Wii seems to have been designed specifically to sell us peripherals. The remotes and nunchuks are sold seperately. Then you also have the classic controller, the balance board, the zapper, the wheel, and soon Motion+. For a company that justified the remote"s simplicity because people were confused by existing controllers they sure have a lot of controller related products on the shelf. Having to have icons on the box of each game to indicate what controller options are required or supported isn"t confusing but controller standards that were present on the SNES are? Yeah right.
Hardware sales is an important part of Nintendo"s business model now. The purpose of the hardware is not to create a large userbase to sell the software to. That"s just a nice side benefit and with the Wii it actually seems more like the game exist to sell hardware. The real purpose is to make a profit off the hardware itself.
You"re including third party peripherals as well. I"m not. Note I didn"t list the Guitar Hero guitar despite it being an obvious example of a Wii peripheral. I"m only talking about first party stuff as they reflect the attitude of Nintendo themselves. Stuff like arcade sticks have always existed. Also alternate controllers like a joystick are not really what I"m talking about. I could always get the Advantage joystick for the NES but I didn"t NEED it to play certain games. It was just a variation of the regular controller. But the nunchuk and remote are both requirements for most games and yet they"re sold seperately. It"s not just personal preference. But Nintendo has released peripherals before I just find that"s a much bigger focus for them now than in the past.
But both the GBA and the DS saw redesigns during their peak and the DS has now seen two of them. Meanwhile on the Wii it"s like every time Nintendo announces new games at least one of them has some extra doo-dad involved. With Motion+ the Wii is going to have four different controller configurations using the remote and the console is only two years old! But non-gamers are confused by the older design. That statement makes Nintendo either supreme morons or complete bullsh!tters and considering they now sell controllers for more than the cost of games I"m thinking bullsh!tters. They"ve got a model now where to keep up you "upgrade" four controllers every year.
I wouldn"t say that Nintendo doesn"t care about developing DS games because they still have a healthy pipeline of DS games, they are probably just focusing on the big Wii and DS games that take up bigger development time.
I didn"t see Gamecube games use 14 different buttons (4 face, 4 dpad, 4 shoulder, 2 stick) for a freaking shoot-anything-that-moves game but then again I didn"t play many of those on the GC. There doesn"t seem to be much else on the 360 though. Besides, the bad usability is mostly in comparison to the Wii.
Ironically I never encountered any Nintendo developed games that controlled like crap until the DS and Wii. The "confusing" Gamecube controller never had forced touchscreen usage or waggle.
Ironically I never encountered any Nintendo developed games that controlled like crap until the DS and Wii. The "confusing" Gamecube controller never had forced touchscreen usage or waggle.
The irony is that the act of getting to this website via a PC is more complicated than using the PS3 or 360 controllers, yet somehow people figure it out. I guess it all depends on how bad you want to figure it out, and the Wii is geared for people that don"t want to figure stuff out, which is great because there"s a lot of stupidity out there. That equals more cash for Nintendo, and more power to them.
Ian, of course people didn"t complain back then, that"s why the Wii reached a new market: The people who were alienated by the controllers were not considered gamers, now they are.
Ian, of course people didn"t complain back then, that"s why the Wii reached a new market: The people who were alienated by the controllers were not considered gamers, now they are.
Wii Sports was a big killer app not because it used a simple controller but because it had such a "wow neato" factor. Swinging the remote is like virtual reality (to the simple minded anyway) so of course everyone is going to want to try it out. And it isn"t like Nintendo is just releasing the same deep hardcore games with less intimidating controls. The Wii____ series is also dumbed down. Lower difficulty, less or no chance of failure, less options, less variety. It isn"t just the controller but the general lowering of the requirements to enjoy videogames. It"s making videogames as passive as possible. Case in point Rock Band has winning and losing and requires skill while Wii Music doesn"t.
The NES controller is even less complicated than the Wii"s but your grandma who loves Wii Play is not going to want to play pretty much ANY NES game because most of them have all those tough effort-related requirements that videogaming in general has. People didn"t just think "oh they took off all those extra doodads off the controller! I"ll buy a console now!" They said "hey I can enjoy this game even though I suck at videogames and have a short attention span".
I will agree to an extent that there are a number of games out there for Wii that are "dumbing things down," but many are just looking for ways to leverage the new technology and provide for better, more intuitive control interfaces that never could"ve exist before. But I will also agree that some people here make a big deal about the traditional controller now and how confusing it is, yet never seemed to have an issue with it last gen.
Also, Wii Music probably takes more skill than Rock Band or Guitar Hero because you need to be creative and you need to have some concept of musical knowledge to succeed. When playing your typical rhythm game, the game instructs you 100% of the time, telling you exactly what you need to do and exactly when you need to do it. Those cues don"t exist in Wii Music at all, thus requiring players to listen to the song and determine what their part is, recreate that part, and finally improvise on it to give it a unique feeling. It"s not something you could understand unless you played the game. Most people hated on Wii Music not because it was terrible, but because they were terrible at it.
Yeah, sure, no chance of failure, no difficulty, you got all platin medals on Wii Play on your first (well, second since the first doesn"t give a medal IIRC) try and never missed a gate in Wii Fit snowboarding and skiing, eh?
The NES controller is even less complicated than the Wii"s but your grandma who loves Wii Play is not going to want to play pretty much ANY NES game because most of them have all those tough effort-related requirements that videogaming in general has.
My grandma refuses to play anything but my mother was alienated out of gaming when the NES came out with multiple buttons on the controller, she only played games on the Atari 2600 (my parents were fairly active gamers back then, buying many games). Now she"s playing through the Phoenix Wright games and uses the Wii.
There are specifically the types of wired guns that include air tanks. For example, a wireless wired gun can be used with mini / air tanks and even wireless air tanks. If a model is equipped with a miniature air stream and a bluetooth connection from the device, they can be used as air tanks, and are more corded. On the other hand of earphone ears, the most common type are wired guns.
They can be attached to the ear with or without ears, and they come in a variety of colors, sizes, and materials. For example, a wrench mortar gun is stock with pivoted plates on either sides or the mount.
Whether you are looking for a w guns supply shop or an w carry gun, stocking a wide range of w personalized guns at Alibaba.com may be a good way to check on a gun supply shop, especially if it is wholesale or in bulkensive. However, there are many manufacturers and offerers that offer specific custom-made guns with different designs and sizes.
This may not be a good idea since many wholesalers on the ecommerce platform have a variety of wholesale guns. However, some gun manufacturers also provide direct information with them such as wholesalers on the eCommerce platform, like Alibaba.com, where a wholesale B2B marketplace like Alibaba.com, a B2B marketplace such as Alibaba.com, where multiple gun manufacturers offer direct contact options for wholesale guns. Some gun manufacturers also provide direct support and support for manufacturers in the sector of their customers, such as wholesalers on the eCommerce platform, have Alibaba.com, a platform where multiple wholesalers can find, contact with multiple guns wholesale and more gun directly from manufacturers on the eCommerce platform. Otherwise, many have gun manufacturers that provide direct contact to them if they are looking for a wholesale gun.
Often the question is risen why light gun gaming went into a back seat and seemingly disappeared from the mainstream. The universal answer always seems to be the fadeout of CRT monitors, which were necessary to operate raster based light guns. Personally I disagree and I think this is just one facet of the story. In my opinion the introduction of the Nintendo Wii and the triggered events thereafter were at least as important. The light gun capabilities of the Wii Remote were lackluster with subpar accuracy and precision. This often caused game developers to ditch a proper calibration routine and to include an on screen cross hair in order to sustain a way to aim for the targets. Taking away aiming, precision and accuracy didn"t exactly help the light gun games on the Wii to be fun.
Although I wanted to mention my controversial opinion, this is not yet the video to discuss the drought period in light gun gaming. Instead I want so show, what I personally think are the best ways to play light gun games on the Wii.
First we have to discuss the sensor bar. The sensor bar doesn"t actually include sensors and hence isn"t appropriately named. It merely houses two sets of infrared LEDs which act as two reference points for the light sensor in the Wii Remote. As such one can play Nintendo Wii without sensor bar just using two tea candles. The light sensor is often referred two as camera, but it is important to know, that the remote doesn"t transmit any image information to the console but solely the measured positions of the two light dots. Some people think that they can see the life video stream of the Wii Remote in the settings screen, but this is solely the position of the two sources projected onto a grey stage. To better explain this I have built an infrared lantern with my logo. Filming it with my infrared camera it looks like this. If I point a Wii Remote at the lantern however the remote will just recognize it as one or multiple objects and will try to trace their movements. Sadly this tracking wasn"t implemented with light guns in mind. When using light guns the player has to step surprisingly far back from the screen. This isn"t caused by the technology itself. The Phillips Peacekeeper Revolver did a better job before the Wii and the Namco Guncon 3, the Ultimarc Aimtrak and the EMS TopGun did it better after the Wii. If during calibration problems occur my suggestion is to use customs reference lights and to use small screens, preferably in 4:3 aspect ratio. Personally I use a PowerA Ultimate Sensor bar, which allows me to increase the spacing in between the two light sources seamlessly. For very confined spaces I suggest to use a two part reference light, obtained by cutting a stock sensor bar in half and rewiring it. The lights are then taped to the display at half height, one piece per side.
The most popular way to play Wii light gun games is putting a Wii Remote into a gun cradle. The quality of these cradles varies greatly. Personally I would suggest testing them in person, to find a unit that has a trigger feeling which suits one"s needs. Generally cradles that have the Remote rather high up and far back, are easier to calibrate. My prime example for a generic cradle which does this nicely is the VX Blaster from Venom. Usually the trigger feeling is not as nice as with dedicated light guns, because in the cradles the trigger moves a mechanism to press the B trigger of the strapped in Remote, rather than solely pressing an electronic switch. An important exception is the Nyko Pistol Grip that was sold in the so called Action Pak. Nyko Wand and Wand+ controllers can be electronically attached to these cradles. Hence the gun doesn"t have to rely on physically pressing the existing Remote buttons using complex mechanical actuators, but directly accesses electronic switches instead. The hammer of the gun is a button. A switch on the grip lets the player swap the A/B button identity of trigger and hammer. Sadly the gun lacks sights, but very much like it is the case with PlayStation Move guns it is very arguable whether sighs are needed on Wii guns as the accuracy and precision are often so bad, that proper aiming is difficult anyways.
Speedlink, Pergiocar3 and Datel sold a notable cradle which has a built in Nunchuk controller. It is often called Precision FX and it is my favorite Wii gun cradle. The insertion mechanism is slick, the back sights are very usable, the Nunchak buttons are well placed and the trigger feels surprisingly nice. Competition Pro sold a similar cradle, but that one lacked sights. Almost the same cradle but with sights was sold by Mad Catz as "Z-Chuk Blaster". Another gun with built in Nunchuk was called Overshot Gun. Sadly in this gun the remote is rather far in the front which can cause issues during calibration if the distance to the screen is too low. If you like the Namco Guncon 3 you could also check out the Thrustmaster Dual Trigger Gun, which drew heavy inspiration from it. Personally I like the Nerf gun cradles, as they can be used as dart guns, while not in use with the Wii. Their handles are a bit short for adult hands and they are a bit rattly, but overall they work nicely. They are a great excuse to own a Nerf dart gun if you don"t own one yet. Nintendo sold a cradle themselves called the Wii Zapper. I can"t hold it comfortably, as the cable management compartment collides with my hand. That the cradle for the Nunchuk isn"t detachable and the lack of sights make this cradle even less attractive to me. A very common cradle is shaped like a revolver. Personally I got the House Of the Dead Overkill branded one, sold by Big Ben. As with the Overshot Gun before the remote is rather far in the front and thus this gun is difficult to calibrate in confined spaces. Furthermore the rubber of the grip was made of a thermodynamically unstable material which since began turning into goo.
The choice of Wii Remote or clones thereof is of outmost importance because there are huge differences in accuracy and precision. The best thing one could put into a cradle is a Nyko Wand+. It is by far the most accurate and precise Wii controller. When using a Nyko Wand+ a cradle with sights isn"t an absurd idea at all. However, as the Nyko Pistol Grip is compatible with the Wand+, the combination makes for a splendid Wii controller. The second best thing one can use is a Nintendo Wii Remote Plus. Please understand that the Motion Plus functionality in the latter two recommendations doesn"t affect the accuracy and precision at all, when the game doesn"t support Motion Plus. It is a fact however that these two devices with integrated Motion Plus outperform their non integrated Motion Plus counterparts in all regards, in every game independent of whether Motion Plus is engaged or not. They happen to be better, but that doesn"t have something to do with the Motion Plus functionality. The ordinary Nintendo Wii Remote and Nyko Wand have a similar level of precision and accuracy.
There are Wii light gun solutions, that don"t rely on insertion of a Wii Remote. All the functionality is built into them including the infrared sensor. The most common one is called Scorpion Vii and its shell is based on the Scorpion 3, which was sold by Blaze for the PlayStation 2. The switch on the side allows the player to swap the A/B button identity of the trigger and the button located under the D-pad. Personally I like the button placement, but I dislike the sight picture and the trigger feeling. To me the trigger is a bit too stiff. The accuracy and precision of the Scorpion Vii is about the same as the ones of the Nyko Wand and the Nintendo Remote.
Big Ben sold a gun which was licensed by Carl Walther to look like a P99. Interestingly a new shell was used and the gun isn"t based on Big Ben"s PlayStation 2 gun at all. The gun looks very nice, but feels a bit cheap. On the side is again a switch to swap the A and B button identities. The gun has an ambidextrous button layout, placing A/B, plus and minus on each side. Behind the back sight is a nice D-pad and below it are the 1 and 2 buttons. The home and power buttons are located right at the front sight. They don"t interfere with aiming as they line up perfectly. Aiming isn"t perfect however for another reason. A screw is located right in the back sight, which causes the groove to not be as deep as usual. The trigger is nice and clicky. Accuracy and precision of the gun are comparable to those of the Nintendo Remote Plus.
My favorite Wii light gun is the Crossfire Remote Pistol, sold by Penguin United. The gun"s shell is a love letter to the Namco Guncon 2. The gun has a high build quality and feels very nice. The A button is ambidextrously located in the thumb cut out, which is an unusual yet very suitable placement for a button. The trigger is permanently mapped to B. It is tactile, clicky and feels great. The sight picture is very clear. Plus, minus, home and power are all located at the left hand side of the gun. Below the back sight is a very nice feeling D-pad and the 1 and 2 buttons. In terms of accuracy and precision the gun is similar to the P99. I clearly recommend this gun, but sadly it is very rare and it"s unlikely to be found in the wild.
To summarize this review: Use candles to figure out whether you would benefit of a custom reference light solution. Cradles, which keep the remote far back and high up seem to work better than other cradles especially when the distance to the screen is low. If you don"t succeed calibration try to use a smaller monitor. The best remote you can insert into a cradle is a Nyko Wand+. On the Nintendo Wii nothing comes close to this level of accuracy and precision.