wasteland 3 hydraulic pump made in china
You can find the Mustard in a Mound of Shit just to the east of the Hydraulics Control Room. You have to dig all the way through it in order to get the mustard. You will also find the R&D Meeting Tape #783 which will tell you that the Moose and Squirrel are the worst enemies (which you need to know if you want to keep Boris and Natasha alive).
Once you have collected all three components, craft the 1000 Island Dressing in the Miscellaneous section of your crafting menu. Then go to the Hydraulics Control Room, interact with the Hydraulics Pump, go through the dialogue, and sabotage it with the 1000 Island Dressing to get the achievement.
This achievement guide is essentially complete. Two achievements were originally broken on launch (August 28th, 2020) but have been fixed as of patch 1.3.0 (January 26th, 2021). If you"re seeing this guide on a website, that means it was copied from the original guide on Steam. While I have no issues with it being copied, you might want to check Steam for the latest version of it. If you have something to contribute, feel free to leave a comment on the Steam guide and I"ll update it.. Thanks in advance.
Kill 4 enemies at once with a single shotgun attack. This one is fairly self-explanatory but triggering it early (pun intended) can be tricky. If you"re looking for a way to farm it up, I was able to by starting a new game on Easy difficulty using the preset characters, Punk Lovers, one of which has a pump shotgun. You"ll need some luck (and reloads) but after the first round of combat, you"ll hopefully get left with a pack of 4 enemies on your left. With the right positioning, you"ll have to get lucky with two 72% chance hits but it"s possible. If you use any difficulty above Easy, this won"t work, as the pump shotgun won"t be able to one-shot enemies. Groups of civilians in Downtown Colorado Springs near the Marshalls make great targets for this kind of an achievement on almost any kind of difficulty, so that"s a good option as well.
Liquefy an enemy with energy damage. Basically you need to defeat an enemy with an energy weapon. These aren"t incredibly easy to find early on but you"ll find some eventually. I was able to farm this out near the start of the game when I first arrived at the Ranger HQ by repairing the Rusted Slicer Dicer in the garage, which initiates a fight with it. It drops a Pulse Gun laser weapon (or at least it did for me the three times in a row I fought it) which you can then equip and use on the dogs near the Cyborg Chicken. If you don"t have a character with 3 skill points in Mechanics, save your game and drop a few spare skills points into Mechanics temporarily. If you don"t have any spare points, run through the Ambush Site again quickly on Easy difficulty while saving up your skill points before entering the Ranger HQ.
You collected all STDs in the Wasteland. This one is done fairly easily after you get access to Little Vegas nightclub in Downtown Colorado Springs. This will happen shortly after you finish up with the Garden of the Gods and get the quest "Big Trouble in Little Vegas". In the club, there are six named prostitutes upstairs in separate bedrooms. Pay them $10 each and you"ll catch a different STD from each one. Make sure you use the same party member for each of these encounters so that all the STDs get stacked on a single character. The 6 STDs are: Ace in the Hole (+25% Critical Chance), Dealer"s Choice (+5% Experience), Shuffled (+1 Action Points and +1 Maximum Action Points), Royal Flush (+25% Hit Chance), Bad Beat (+15% Evasion), and Kicker (+4 Penetration). There are two ways to the get final STD that pops the achievement. One way is to wait until you get to the Machine Commune in Denver. There you can speak to a robot called Little Sparrow and agree to have sex with it, which will give you the Denver Rot STD. If you want to get it sooner, you can, but it will take a bit more work. To get Denver Rot sooner, you can leave Little Vegas and find a pile of snowballs (there"s one near the dogs outside the club) and pee on them. Gather up about 20 Yellow Snowballs and have a party member start throwing them repeatedly on the character that has the stacked STDs from Little Vegas. The Yellow Snowballs have a %5 chance to apply a bunch of nasty stuff. Of all the effects that come from the Yellow Snowballs, one of them is Denver Rot. You also need to get Denver Rot first before any of the other snowball effects, so save your game before you start throwing snowballs because if you get any of the other effects from the snowballs, you need to reload and try again. Keep in mind that while the STDs from Little Vegas are good for you (but wear off), the Denver Rot doesn"t and requires a doctor NPC or Antidote to get rid of. You might want to do this one and then reload before you started stacking diseases.
3. Cyborg Chicken #3 (Animal Whisperer 3) - In Apartment 1 of the Sans Luxe Apartments, behind a locked door that requires Mechanics 5 in order to access.
Gold Insulated Power Cord - In a trap filled room at the back of the Wesson Estate in Broadmoor Heights. To get to the Toaster, you"ll need Perception 6 to see all 5 traps in the room, Explosives 3 to disarm the trap at the door, and Explosives 4 to disarm the Gas Mine in front of the toaster. The toaster itself requires Toaster Repair 4. Although there are 3 more traps, you don"t need to disable them to get to the toaster.
Cats - There are cats wandering around the streets of Downtown Colorado Springs (Animal Whisperer 2). Other cats include Bellameow in Garden of the Gods near the entrance although you"ll need Perception 3 to see the frag mines surrounding her locked cage, Explosives 2 to disarm the mines, Mechanics 2 to unlock the gate she"s behind, and then you"ll need Animal Whisperer 2 to tame her. Another would be Kathmandu (Animal Whisperer 2) in Rosie Wong"s Apartment in Sans Luxe Apartments. All of that said, I would tame every single one of the named cats in addition to the regular cat just to be safe. You must tame Major Tomcat and a separate cat for the achievement to work.
2. "Keen Karen" (+1 Perception to all party members) - Located in the Garden of the Gods in a snow pile just South of the mass grave where Waste Wolves are feasting. To access it, you"ll need a character with Perception 3 to be able to see a way through the large snow bank even further to the South. Once through that, the hidden snow pile is between the snow bank and the Waste Wolves. If you absolutely can"t muster 3 Perception, you can still get to the snow pile but you"ll have to fight the Dorseys and then go around the back way and fight through the Waste Wolves to get to it, although I"m not sure if you"ll be able to locate the hidden snow pile with less than 3 Perception.
3."Maneater Maury" (+15 CON to all party members) - Located in a Duffel Bag in the Parking Garage of the Bizarre Exterior. Specifically it"s at the top of the ramps before the path to the human smugglers that you visit as part of the "Unwelcome Guests" quest. These are the ramps with the Bomb Hoppers on them.
Find all the cassette tapes left around Colorado. This achievement was originally broken on launch (August 27th, 2020) but was fixed in patch 1.3.0 (January 26th, 2021). Sadly, if you had an endgame save from prior to patch 1.3.0 and you looted boxes throughout the game, you will not be able to go back and find the two cassettes that were restored (see numbers 24 and 34 below) as the containers they were in are open and already looted. The tapes for this achievement are found in the main game and requires no cassettes from any DLC expansions.
6. "New Tour Introduction, Version 1" - Found in a room in the Colorado Heritage Museum in Downtown Colorado Springs. You"ll need Lockpicking 3 to unlock the door into the museum and Mechanics 3 to start the generator that opens the door to the room where the cassette is located.
8. "Bellamy Test #110" - Found in a locker inside a cage near the entrance of Garden of the Gods, just after the fight at the entrance with the Dorseys attacking Bellamy Ward. You"ll need Perception 3 to see the frag mines surrounding locked cage, Explosives 2 to disarm the mines, and Mechanics 2 to unlock the cage the locker is in.
13. "The Gangster"s Guide to Diction" - In a locker in a locked room (requires Lockpicking 2) in the back room of Little Vegas. You"ll get into the back room of Little Vegas near the end of the quest "Big Trouble in Little Vegas".
30. "What Came Before?" - Found in the dirt pile under the billboard in the East Ruins of Denver Ruins. The dirt pile gets "revealed" if you have Perception 5 or higher but the dirt pile isn"t really hidden and can be looted either way. It"s probably a bug. The cassette is in the pile regardless of whether the pile was revealed or not.
31. "What Comes After?" - Found in the dirt pile in the West Ruins of Denver Ruins. The dirt pile gets "revealed" if you have Perception 5 or higher but the dirt pile isn"t really hidden and can be looted either way. It"s probably a bug. The cassette is in the pile regardless of whether the pile was revealed or not.
32. "Mourning the Music" - Found in a frozen Container in the Denver Blast Crater of Denver Ruins. You"ll need a flamethrower to freeze the ice around the Container before you can access it.
33. "Serious Argument with Satisfactory Resolution" - Found in a dirt pile behind the nose of the space shuttle at the entrance of the Machine Commune in Denver Ruins.
35. "Pico"s Playtesting" - Found in a frozen Container outside the door leading from the Pico"s place in the Machine Commune in Denver. Use a flamethrower to melt down the ice block.
36. "You Won"t Believe Your Eyes!!" - Found in the dirt pile next to the computer in the Radio Beacon in Union Station. If you can"t get in through the front entrance of the Radio Beacon room, there"s a huge hole in the back of the building you can just walk through.
43. "Marriage Counseling" - Found in a Container in the Guest Suites of Little Hell. Specifically it"s the first suite that the Reed sisters are being held prisoner in.
You found every lore book in the game. While the achievement exclusively states that you need to find "every lore book", it"s looking like that"s not actually the case. Right now, it looks like there are approximately 30 pieces or more of lore in the game but that you only need to acquire 26 specific pieces in order to qualify for the achievement. While this achievement was originally broken on launch (August 28th, 2020), it is now fixed as of patch 1.3.0 (January 26th, 2021). The lore for this achievement is found the main game and requires no lore books from any DLC expansions.
3. "Encyclopedia Robotica" - Found in a bookshelf in the War Room of Ranger HQ. That said, the bookshelf is not in the room at the start of the game. After first reaching Ranger HQ, eventually you"ll leave. The next time you come back, some things will have changed slightly in Ranger HQ regarding placement of NPCs and such. One of those changes will be the arrival of the bookshelf in the War Room. While this one doesn"t depend on choices you make in the game, it"s very easy to miss the arrival of a bookshelf that wasn"t there before.
8. "The Clown"s Guide to Paints, Makeup and Acid" - Found in a container in a Apartment 3 of the Sans Luxe Apartments. In order to access the room you"ll need Lockpicking 5. Just past the entrance is a trap that should probably be avoided that requires Sneaky ♥♥♥♥ 4 to pass but it"s not required that you defuse the trap to access the container.
1. "Survivalist"s Diary" - Found in a locked room past the Hoon household on the Hoon Homestead map. It will become reachable the first time you leave the Ranger HQ to head out on the world map in the Kodiak, during which you"ll be presented with the quest "Heads or Tails". You must make the choice to save Hoon Homestead in order to have access to the area where this lore is found. If you save Arapaho Caravan and then return to Hoon Homestead, the way past the Hoon household to the rooms at the back of the map will be blocked by fallen debris that cannot be passed. If you choose to save Hoon Homestead, there is an area past the Hoon household with a series of interconnected rooms. In order to open doors to the room where the diary is found, you need to have Lockpicking at 6 or higher but you can also use Mechanics 3 to get there through a separate door and then use a computer terminal.
3. "Time Capsule Letter" - This used to be found in a buried treasure on the battlefield of a secluded fight with a Golden Scorpitron. While the fight still exists, the letter is no longer lootable as of a patch that came out a few month into launch. The location of the fight is just slightly West of the entrance to Yuma County and directly South of the Massacre Site, in a tiny alcove. Drive your Kodiak in and you"ll immediately get ambushed by it. This was part of a contest in which Inxile was looking to award somebody that could find the letter first. A few months after they declared a winner, they removed the ability to loot the letter. The letter does still technically exist in game and if you looted it prior to the patch, you do get to keep it in your inventory.
Made 1000 Island Dressing and used it to sabotage the Particle Accelerator. This one takes place in both the Loading Dock and the Research Level but ideally you should start on the Loading Dock. First, you"ll need the Crane Operations Key from a container in a room to the NorthWest. This key will get you into the Crane Operations Room. There are three toilets in the room. In the leftmost toilet you"ll find a Cereal Box Decoder Ring. In the SouthEast corner of the room with the evangelist and his cronies, you"ll find a diggable loot pile that includes a Food Storage Door Code. This will get you access to the Vault Door in the NorthEast of the map. Inside, you"ll find Boris and Natasha, who will see your ring and tell you about their mission. After that, you"ll be asked who the enemy of the Soviets is - it is, of course, The United States of America. When Boris and Natasha commit suicide, you"ll be able to loot two things from them. The first is the Thousand Island Dressing Recipe and the second is a Mayo Bottle. The recipe also calls for Ketchup and Mustard, which can be found in the Research Level. The Mustard Bottle is in the South end of the map. Keep digging in the Mound of ♥♥♥♥ and you"ll eventually get the mustard. If you get to the end of the looting process and it looks like you didn"t find it in the pile, check your inventory, as it sometimes shows up there even though the game interface didn"t specifically tell you that it was looted. If you have the anti-radiation suit from the Research Level, looting the mound will be a lot easier. The Ketchup Bottle is in the SouthEast in a container along with a Special Sauce Recipe behind some locked doors (require Lockpicking 7). Do not craft the Special Sauce, as it will waste the ketchup and mustard you need for the Thousand Island Dressing. Craft the Thousand Island Bottle in your crafting menu, under Miscellaneous. In the middle of the map is a door (requires Lockpicking 8), behind which is the Hydraulics Pump. Use it to get a dialog option to sabotage the machine using the Thousand Island Dressing. This will unlock the achievement.
While I have spent a lot of time editing and compiling this guide, there is no question that I am doing so on the backs of many contributors who have hacked at game code and searched the game pixel by pixel looking for missing pieces. Without them, this guide just wouldn"t exist. So for that, I would like to thank the following contributors for their help in the comments section: 2 tay 3 súng, anja_nowa, Asher Mir"s Juicebox, BeardedS0ul, Big Boom Boom, BibbityBoppity, CaptHolt, cyan10101, DeusVult Joker, Ephenesien, fabula_rasa, felix_0911, Hayden, HELLFIRE, June Fox, Kuronan32, LArc7thHeaven, Lokiel, Morrinn, Mortismal Gaming, Naaza, nameless, negative, Queegon, Reiskorn, Risen_Grayswandir, robert.roding, Schadenfreudian Slip, Shinzou, SnapSlav, and Uncle Fester. I"m sure this is just a drop in the bucket and some of those people contributed more than others but all of it was appreciated. Some other contributions came from various websites, some of them anonymously, so I couldn"t credit everyone unfortunately.
Most importantly, learning the secret of the Thousand island bottle from Boris and Natasha. Collect Mayo bottle from them, the Mustard bottle from the epic mound of shit, and Ketchup bottle from the Lockpick 7 locked chamber in the Genetic Research Lab on the research level to create the Thousand island bottle. Then you need to use Mechanics 7 on the hydraulics pump in the northern chamber of the storage corridor, dumping the dressing into the service hatch. This will prevent particle cannons from being lowered, once raised.
According to Brother Goiter, we must destroy at least three Particle Cannons to shut down the Nucleists" experiment and raise the Central Core. We can expose the cannons by using the switches in the side wings.\n\n\nCannons Destroyed: [Global: e4001_Cores_Destroyed]/3
The village"s old stone wells used to go down 30 feet. But the 31-year-old Mongolian farmer and shepherd’s new wells descend 140 feet to reach groundwater.
In the mid-20th century, excessive farming began to erode the land. By 2005, 300,000 acres of what used to be rolling grassland here in Naiman was desert.
When it came to slowing local causes of desertification, their efforts were largely successful. From 1985 to 2005, the amount of degraded land in Naiman decreased from 733 square miles to 463 square miles (an area about the size of New York City’s five boroughs).
Coal plants need huge quantities of water to produce steam for turning turbines. In western Inner Mongolia, Sun said, groundwater used to be a foot and a half below the surface; now it is about 330 feet down.
Critics also note that planting too many trees, particularly poplars, contributes to the depletion of groundwater. Nevertheless, China continues to pump funds into such projects. In August, the Chinese government announced a plan to plant more than 2,000 square miles of pine forest in Horqin by 2020.
The Million Tree Project, an initiative of the Shanghai branch of Jane Goodall’s Roots and Shoots network, has already planted more than 1.4 million trees in Tongliao. The project’s Inner Mongolia coordinator, Wang Kai, 27, says they now maintain 23 separate forests covering 2300 acres. He acknowledged that scientists believe that planting trees could be depleting groundwater, worsening desertification in the long run.
Analysis of stone tools by Professor Liu Li and others has shown that hunter-gatherers 23,000–19,500 years ago ground wild plants with the same tools that would later be used for millet and rice.
Excavations at Kuahuqiao, the earliest known Neolithic site in eastern China, have documented rice cultivation 7,700 years ago.japonica species, whilst the other half were wild types of rice. It is possible that the people at Kuahuqiao also cultivated the wild type.Hemudu Culture (c. 5500-3300 BCE) in Yuyao and Banpo near Xi"an include millet and spade-like tools made of stone and bone. Evidence of settled rice agriculture has been found at the Hemudu site of Tianluoshan (5000-4500 BCE), with rice becoming the backbone of the agricultural economy by the Majiabang culture in southern China.Chinese: 刑舂) as an alternative to more severe corporal punishment like tattooing or cutting off a foot. Some scholars believe the four or five year limits on these hard labor sentences began with Emperor Wen"s legal reforms.
During the Spring and Autumn period (722–481 BC), two revolutionary improvements in farming technology took place. One was the use of cast iron tools and beasts of burden to pull plows, and the other was the large-scale harnessing of rivers and development of water conservation projects. The engineer Sunshu Ao of the 6th century BC and Ximen Bao of the 5th century BC are two of the oldest hydraulic engineers from China, and their works were focused upon improving irrigation systems.Warring States period (403–221 BC), culminating in the enormous Du Jiang Yan Irrigation System engineered by Li Bing by 256 BC for the State of Qin in ancient Sichuan.
For agricultural purposes the Chinese had invented the hydraulic-powered trip hammer by the 1st century BC, during the ancient Han dynasty (202 BC-220 AD).chain pump by the 1st century AD, powered by a waterwheel or oxen pulling on a system of mechanical wheels.public works of providing water for urban and palatial pipe systems,canals and channels for farmland.
During the Eastern Jin (317–420) and the Northern and Southern Dynasties (420–589), the Silk Road and other international trade routes further spread farming technology throughout China. Political stability and a growing labor force led to economic growth, and people opened up large areas of wasteland and built irrigation works for expanded agricultural use. As land-use became more intensive and efficient, rice was grown twice a year and cattle began to be used for plowing and fertilization.
By the Tang dynasty (618–907), China had become a unified feudal agricultural society again. Improvements in farming machinery during this era included the moldboard plow and watermill. Later during the Yuan dynasty (1271–1368), cotton planting and weaving technology were extensively adopted and improved.
Following the Chinese Communist Party"s victory in the Chinese Civil War, control of the farmlands was taken away from landlords and redistributed to the 300 million peasant farmers,Land Reform Movement. In 1952, gradually consolidating its power following the civil war, the government began organizing the peasants into teams. Three years later, these teams were combined into producer cooperatives, enacting the socialist goal of collective land ownership. In the following year, 1956, the government formally took control of the land, further structuring the farmland into large government-operated collective farms.
In the 1958 "Great Leap Forward" campaign initiated by Chairman of the Chinese Communist Party Mao Zedong, land use was placed under closer government control in an effort to improve agricultural output. In particular, the Four Pests campaign and mass eradication of sparrows had a direct negative impact on agriculture. Collectives were organized into communes, private food production was banned, and collective eating was required. Greater emphasis was also put on industrialization instead of agriculture. The farming inefficiencies created by this campaign led to the Great Chinese Famine, resulting in the deaths of somewhere between the government estimate of 14 million to scholarly estimates of 20 to 43 million.Cultural Revolution, with Mao championing the "Learn from Dazhai in agriculture" campaign. Tachai"s semi-literate party secretary Chen Yonggui was among those outmaneuvered by Deng Xiaoping after the death of Mao: from 1982 to 1985, the Dazhai-style communes were gradually replaced by townships.
By 1984, when about 99% of farm production teams had adopted the Family Production Responsibility System, the government began further economic reforms, aimed primarily at liberalizing agricultural pricing and marketing. In 1984, the government replaced mandatory procurement with voluntary contracts between farmers and the government. Later, in 1993, the government abolished the 40-year-old grain rationing system, leading to more than 90 percent of all annual agricultural produce to be sold at market-determined prices.
China has a large livestock population, with pigs and fowls being the most common. China"s pig population and pork production mainly lie along the Yangtze River. In 2011, Sichuan province had 51 million pigs (11% of China"s total supply).sheep, goats, and camels are raised by nomadic herders.yaks are raised as a source of food, fuel, and shelter. Cattle, water buffalo, horses, mules, and donkeys are also raised in China, and dairy has recently been encouraged by the government, even though approximately 92.3% of the adult population is affected by some level of lactose intolerance.
As demand for gourmet foods grows, production of more exotic meats increases as well. Based on survey data from 684 Chinese turtle farms (less than half of the all 1,499 officially registered turtle farms in the year of the survey, 2002), they sold over 92,000 tons of turtles (around 128 million animals) per year; this is thought to correspond to the industrial total of over 300 million turtles per year.
One important motivator of increased international trade was China"s inclusion in the World Trade Organization (WTO) on December 11, 2001, leading to reduced or eliminated tariffs on much of China"s agricultural exports. Due to the resulting opening of international markets to Chinese agriculture, by 2004 the value of China"s agricultural exports exceeded $17.3 billion (US). Since China"s inclusion in the WTO, its agricultural trade has not been liberalized to the same extent as its manufactured goods trade. Markets within China are still relatively closed-off to foreign companies. Due to its large and growing population, it is speculated that if its agricultural markets were opened, China would become a consistent net importer of food, possibly destabilizing the world food market. The barriers enforced by the Chinese government on grains are not transparent because China"s state trading in grains is conducted through its Cereal, Oil, and Foodstuffs Importing and Exporting Corporation (COFCO).
Liu, Li; Chen, Xingcan (2012). "Chapter 4: Domestication of Plants and Anfimals". The Archaeology of China: From the Late Paleolithic to the Early Bronze Age. New York: Cambridge University Press. ISBN 978-0-521-64432-7.
Zong, Y; When, Z; Innes, JB; Chen, C; Wang, Z; Wang, H (2007). "Fire and flood management of coastal swamp enabled first rice paddy cultivation in east China". Nature. 449 (7161): 459–62. Bibcode:2007Natur.449..459Z. doi:10.1038/nature06135. PMID 17898767. S2CID 4426729.
Liu, Li; Chen, Xingcan (2012). "Chapter 6: Emergence of Social Inequality - the Middle Neolithic (5000-3000 BC)". The Archaeology of China: From the Late Paleolithic to the Early Bronze Age. New York: Cambridge University Press. ISBN 978-0-521-64432-7.
The Dragon and the Elephant: Agricultural and Rural Reforms in China and India Edited by Ashok Gulati and Shenggen Fan (2007), Johns Hopkins University Press, p. 367
Peng Xizhe (彭希哲), "Demographic Consequences of the Great Leap Forward in China"s Provinces," Population and Development Review 13, no. 4 (1987), 639–70.
Jianming, Cai (April 1, 2003). "Periurban Agriculture Development in China" (PDF). Urban Agriculture Magazine. 9. Archived from the original (PDF) on September 27, 2007. Retrieved July 12, 2007.
Guo H.B. (2008). "Cultivation of lotus (Nelumbo nucifera Gaertn. ssp. nucifera) and its utilization in China". Genetic Resources and Crop Evolution. 56 (3): 323–330. doi:10.1007/s10722-008-9366-2. S2CID 19718393.
Terazono, Emiko (3 November 2014) "Chinese coffee trade full of beans", The Financial Times, page 17, Companies and markets, a similar article is available on the Internet with a subscription at [1], Accessed 7 November 2014
Zhen, Liu (September 13, 2020). "Xi Jinping calls on science to solve the big problems choking China". . Retrieved October 28, 2021. He said that some of the main areas of research should be to overcome the agricultural sector"s reliance on imported seed...
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Communiqués on Major Data of the Second National Agricultural Census of China (2006), No. 1, 2, 3, 4, 5, 6 National Bureau of Statistics of China. Copies on Internet Archive.
I am a Chinese player. There are a lot of fans in China about Wasteland, but every update is a struggle for us,our Chinese patch will become invalid because of the update. Please add Chinese into the game, many Chinese players give up this game because it is no Chinese in it.
Hundreds of years later, the Fallout games begin. More often than not, we play someone who emerges from their Vault for the first time, thrust into the Wasteland and tasked with survival. A huge open world presents itself. Where do we go? What do we do? The choice is yours.
The Fallout games have taken us to a raft of locations across America, including California, the ruins of Washington, D.C., Las Vegas, now called New Vegas, and, in Fallout 4, Boston. Each Wasteland was devastated by the nuclear war to a different degree. Fallout 3"s Capital Wasteland, for example, is little more than rubble. Fallout 4, however, looks like it escaped the worst of it. However badly hit, each Fallout"s Wasteland is a dangerous place, packed with radiation-fuelled cockroaches, bloodthirsty Super Mutants and feral Ghouls determined to ruin your day. Don"t worry, you"ll love it.
While the Fallout games are set within the same world, and are linked together by common themes, tropes, mechanics and features, they offer self-contained stories. Fallout 3, for example, is set nearly 40 years after Fallout 2, which is set 80 years after Fallout 1. Fallout 4 is set in 2277, 200 years after the bombs fell. The system means Fallout veterans often spot nods to previous games and their characters, but newcomers can venture forth safe in the knowledge that they haven"t had to play other Fallout games in order to get the current one.
Some of my most memorable Fallout moments have come from stumbling upon Vaults, creaking open their huge doors and exploring their innards. Fallout 3"s Vault 112, for example, with its virtual reality pods that trapped inhabitants in a Matrix-style utopia, is as wonderful as it is disturbing. Vault 11"s horrifying story of human sacrifice and mass suicide left me reeling. And who can forget Vault 108, packed, as it is, with Gary clones?
The Polluted Wasteland, often found in more realistic, dystopian or Sci-Fi settings, is an Aesop against abusing resources. Its inhabitants stripped the land of everything good, and polluted the air. This may justify the activities of Planet Looters who raid other worlds for the resources that they"ve squandered on their own.
A Polluted Wasteland will often stand in contrast to a pristine natural setting, such as the Ghibli Hills or an Enchanted Forest, which may exist as a separate area or be what the Wasteland used to be — or what it may become once again.
See Mordor for the Polluted Wasteland"s more traditionally fantasy counterpart, although it should be noted that the Polluted Wasteland can be caused by magic in fantasy settings too. For more information see Clarke"s Third Law.
Chester"s Mill briefly becomes this in the last few chapters, when Big Jim Rennie sends members of his new police force to the radio station to collect some of the propane he has been stealing from the town to run his meth lab. Chef panics and blows up the meth lab, releasing a wave of fire that sweeps down from the old radio station and torches half the town, obscuring the surface of the dome and turning the town into a darkened wasteland with a toxic atmosphere.
Mordor and a Polluted Wasteland at once. It started as a dark volcanic wasteland... and then the Chaos Dwarfs brought in thousands of slaves to start strip mining and heavy industry. It"s a wonder how they manage to feed their single giant city in such conditions.
Mordor and a Polluted Wasteland. It has Gangplank Galleon, an Amusement Park of Doom called Krazy Kremland, a forboding Evil Tower of Ominousness, is filled with dead trees, Zingers (wasps), Brambles and danger, and the whole place and ocean around it is dark murky green. It actually sinks into the ocean after the final boss is defeated.
Advance Wars: Dual Strike gives us what happens when a Black Crystal is allowed to run. First the land is turned into a desert. Let it keep running, and it transforms the entire landscape around it into a burned-out, blackened wasteland - the waters even turn blood red. Best part: the ending leaves it ambiguous as to whether or not breaking the things will turn everything back.
Reconstruction (literally) of this trope, the entire goal of the game is to depollute one of the bleakest wastelands ever seen into a beautiful healthy landscape.
Pick a hydraulic fracturingnotecommonly referred to as fracking site. Any hydraulic fracturing site. In case the chemicals in the sludge aren"t bad enough, the ones in Pennsylvania are radioactive.
The Ruhr Valley in Germany, throughout the late-19th and 20th centuries. The River Rhine was said to be polluted enough to be able to develop photographs in it. Add in the coal-mining, steel industry and chemical industry and the result was a Polluted Wasteland. The GDR had a few such places as well, and tales of former Soviet-personnel-occupied areas (specifically industrial and military) brimming with pollution, loaded with deadly chemicals in the soil and generally being almost impossible to enter are fairly widespread, since the Soviets didn"t bother to clean up anything when they left. After the reunion, one of the bigger issues was getting rid of all the pollution and making those places inhabitable again. Overall, it generally worked.
Petsamo qualifies as well. Like Norilsk, Petsamo has been centered around nickel production. The Petsamo ore deposit was discovered in the 1920s, when Petsamo belonged to Finland. Mining was begun in 1933, and continued there until 1944. After the WWII, USSR annexed Petsamo from Finland, and continued the mining and roasting operations. The process, plant and equipment were never renewed or developed, and USSR operated with the original Finnish 1930s" technology until 1991. After the collapse of the USSR, the mine was acquired by oligarchs, who saw no interest on investing on it any more, but who instead extracted everything what extractable was, with the 1930s technology and gross neglect on environmental protection. The nickel production ended in early 2021, leaving behind a polluted wasteland. To make things worse, Petsamo is located beyond the Arctic Circle, making the nature extremely vulnerable.
In Fallout: Wasteland Warfare, players build their own crew from a wide range of factions, allies, and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high-quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked cars. Pick units or characters to be Heroic giving them access to V.A.T.S bonuses and then select a Leader who can gain Perks and other abilities to support your crew. Develop your settlements buildings, defenses, and resources which impact your crew’s army list and abilities in the wasteland. The game uses a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction’s tactics while attempting a narrative mission or straight caps-based battle. Play through a solo campaign or set up AI forces as a third party in your player vs player or co-op games.
Fallout: Wasteland Warfare -Players build their own crew from a wide range of factions, allies, and iconic characters from the Fallout series. Play through a solo campaign or setup AI forces as a third party in your player vs player or co-op games. Check out the collectible miniatures, dice, character sheets, free PDFs, and accessories.
InFallout: Wasteland Warfare, players build their own crew from a wide range of factions, allies, and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high-quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked vehicles. Settlements include buildings, defenses, and resources that impact the crew"s army list and abilities in the wasteland.
Fallout: Wasteland Warfare includes an entire narrative campaign arc as well as unique random missions with narrative-style objectives, and Crew Caps recovered in missions can be used to improve the crew’s perks, weapons, gear, and upgrades for the next encounter. In either Player vs. Player, or Tournament mode, players can try to survive the tabletop wasteland.
The game also comes with a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction"s tactics while attempting a narrative mission or perfecting a settlement-building strategy. Players can also team up with a friend to defend a larger settlement or explore narrative missions in cooperative games against AI forces or the post-apocalyptic dangers of the wasteland.
Blurb from the publisher: "War... War never changes.In the ashes of civilization, factions of humanity struggle against horrific creatures, irradiated wastes, and human nature itself. Grab your weapon, assemble your forces and fight for control of the wasteland and the ultimate prize: survival.Fallout: Wasteland Warfare is a narrative skirmish wargame set in the post-apocalyptic future of the Fallout video game series. Build your own crew of iconic characters from the Fallout series, and play in apocalyptic games of 3-30 high-quality 32 mm scale miniatures.This 2-player starter set includes everything you need to get started in the world of Fallout, and includes rules for 2-player games (versus or co-op), 1-player solo play, narrative settlement modes and competitive battle mode. This is backed up by extensive online content available free frommodiphius.com/fallout, allowing you to take the game even further and conquer the wasteland for your faction!"What you get: Your EUR 67,99 or USD 74,99 or GBP 60,00 buys you the Fallout: Wasteland Warfare - Two Player Starter Set, the least expensive entry point to the post-apocalypticFallout: Wasteland Warfare line of skirmish battles. The game can accommodate one or two players, and depending on the scenario may last anything from just over half an hour to more than two hours. Fallout: Wasteland Warfare should not be confused with theFallout boardgame or itsFallout: New California expansion fromFantasy Flight Games. The source material might be the same, but the games are overall different. More on that later.
In addition to the introductory 8-page Getting Acclimated booklet and the 58-page Rules of Play which can be downloaded from the publisher"s website free of charge, the box contains the following items: one 50-page Campaign Handbook, one loose Errata Sheet, 12 pre-assembled multi-part hardened PVC 32mm scale Miniatures, 24 large cards (Unit, AI, Reference), 100 small cards (Item, Boost, Heroic, Quest, Perk, Leader, Explore, Event, Wasteland), 10 custom dice (9 12-siders, one 20-sider), 2 die-cut counter sheets, and one 3 ft x 3 ft gaming mat.
"Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment. The series is set during the 22nd and 23rd centuries, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor.The series" first title Fallout, was released in 1997, and developed by Black Isle Studios. With the tactical role-playing game Fallout Tactics: Brotherhood of Steel, development was handed to Micro Forté and 14 Degrees East. In 2004, Interplay closed Black Isle Studios, and continued to produce Fallout: Brotherhood of Steel, an action game with role-playing elements for the PlayStation 2 and Xbox, without Black Isle Studios. Fallout 3, the third entry in the main series, was released by Bethesda Softworks, and was followed by Fallout: New Vegas, developed by Obsidian Entertainment. The series" fourth main entry Fallout 4 was released in 2015, and Fallout 76 released on November 14, 2018."As a model-based skirmish wargame, Fallout: Wasteland Warfare pits heroes against the dangers or the wasteland. The two sides that meet each other in the field of battle are the Survivors and the Super Mutants. Models can be standard or unique, in which case a player can field only one of them in his army. Each model has a set of 7 attributes, each of which broadly influences an aspect of the model. These are Strength (close combat), Perception (ranged combat), Endurance (damage taken), Charisma (charm, intimidation, cunning), Intelligence (computer terminals and many skill tests), Agility (thrown weapons), and Luck. Values range from 1 to 11, even though they are most commonly encountered between the 3 to 8 range. Attributes are used for roll-under skill tests where a custom 20-sider is used. The die has numbers from 2 to 10, while its remaining 11 sides are covered by emblems denoting critical points, action points, and even failures. Effect dice might be rolled along the main 20-sider regulating damage, accuracy, armor reduction, and special effects.
In case of campaigns, the Settlement Phase takes place in-between battles. Battles award Caps (as in Nuka Cola caps) to both participants. Caps can be spent by the players towards developing their settlements via purchasing new structures and perks, draw and explore, and finally selecting which cards to use with their units. Starting settlements are sombre affairs with nothing but two small generators and a couple of buildings. The more games progress however the more things a player may build, like bigger generators, pumps and purifiers, all sorts of workbenches and stations, shops, posts, and ranches. He can even obtain more land to host more structures.
The game really feels like Fallout. It doesn"t hide the fact that it is a wargame, yet it presents its battles within a well-structured narrative format. Winning one-off battles is great fun, what is equally fun however is to run a campaign and improve your settlement. The interaction between the two is substantially more immersive than I expected it to be, in one of the best campaigns I have ever seen in wargames. When a character improves in other wargames the cause and effect are rather obvious: you survived, you kicked ass, you get rewarded from a pool of options. In Wasteland Warfare however the intermediary step makes the process more satisfying. There is a community behind all this; if you perform well in battles, the community marches on, improves and might eventually thrive. With it, you thrive as well. That"s genius! If RPGs didn"t exist yet, this would be a proto-RPG right here. No wonder Modiphius has already published RPG rules as a standard part of this line. I can"t wait to get my hands on them and try them out.
If you are wondering which Fallout tabletop game to go for (the present wargame or FFG"s boardgame), I"d be rooting for the one here. I won"t tire to repeat that they are different games going for different angles of the Fallout franchise, yet ultimately they can be compared. FFG"s Fallout has redeeming values (like having a much lower investment cost, a tangible end-game, and a more concise Fallout experience if one compares it to the present Two Player Starter Set only), yet when one compares lines it can"t stand up to Wasteland Warfare. More engagement. More tactics. More entertainment. More anticipation. Fallout: Wasteland Warfare wins by a margin.
Wasteland Warfare is incredibly well-supported. I am counting dozens of products for the factions, miniatures, cards, RPG rules (!) and additional accessories. Even Nuka-Cola bottle caps have been made to be used as markers. We will examine many more items from this line shortly.
The weak points: The Two Player Starter Set is just that: a starter set. The gaming experience is nice, it is however crystal clear that if you want to deploy the game"s full possibilities you will have to invest more heavily in it. Easy example: the two terrain maps are rather thin, and the set does not include 3D terrain. Battles in the post-apocalyptic wasteland of Fallout will look a lot more interesting with things like theGamemat.eu: Double Sided G-Mat - Quarantine Zone and Wastelands / Modern Warfare Set / Explosion Craters Set or with theGamemat.eu: Sands of Time Mat / Badlands Set / Desert Houses Set on your table. That"s what the game is aiming for, yet you need to help it achieve it. If you are looking for a more budget-friendly Fallout game, Fantasy Flight"s boardgame iteration might be better suited to your needs, even though that game has other issues.
Wasteland Warfare comes out as fiddly in its effort to be complex. Take the different dice and the types of modifiers you can use, or the six (!) differently coloured rulers as an example. All this partially stalls the game (and forces you to move a lot of things around). While you are still not used to it this might come out as daunting. There are worse offenders, yet here the moving parts also extend to the game"s setup. Friendly advice: if you run campaigns and you know what you will be running next, prepare the decks you will require when you finish your previous game already and before putting everything back in the box.
Conclusion: Fallout: Wasteland Warfare is a terrific miniatures game, and the Two Player Starter Set is the best way to get a taste of it. It is totally respectful to the theme of Fallout, gets the miniature design and the rules right, while aiming for an involved, complex experience. Even more so, it plays as a solo, as a coop, and as a competitive game. It requires you to invest heavily in the line if you want to enjoy all its aspects, isn"t that however how all miniature games work?
Scattered throughout the wasteland, Red Rocket gas stations provide all manner of scrap, the ability to customise and repair gear and sometimes even a solid foundation on which to build your settlements. This set contains the Red Rocket gas station itself, including a set of two gas pumps and the Red Rocket itself in resin, as well as several pieces of scatter but does not include the game matt
Fallout: Wasteland Warfare is a 32mm scale skirmish narrative adventure game set in the world of Fallout. The game features innovative narrative mechanics, solo and co-operative play with a full AI system and scenario lead gameplay.
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New upgraded mini excavator with better heat radiation and higher efficiency. It is more intelligent since it is controlled by ECU computer. It can be used for road breaking, excavation, vegetable greenhouse, wasteland opening on hills, feces cleaning of the farm, transformation of toilet, indoor breaking etc.
Changchai EV80 diesel engine / High-precision multi-way valve / U.S.A Eaton motor / Shimadzu hydraulic pump / Imported cylinder, tubing with build-in NOK sealing ring / Adjustable blade / Wear-resistant engineering rubber track / Adjustable driver’s seat / Standard bucket / Shelf / Electronic throttle / Electronic digital display / ECU control center