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Shanghai Steel (Chinese: 上海钢公司, lit. "Shanghai Steel Company") is a company that produces weapons and vehicles, including wanzers. Shanghai Steel makes an appearance in Front Mission 3 where a selection of their wanzers and their corporate website would be available to the main protagonist and his group.

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Tiewudi Heavy Industries Company (Chinese: 铁武帝重工公司; Pinyin: Tiě Wǔdì Zhònggōng Gōngsī) is a wanzer manufacturer of the D.H.Z. Most of their models only appear in Front Mission 3.

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Front Mission(フロントミッション, Furonto Misshon) is a collection of video games and related media produced by Square, now Square Enix.Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and existed within Square Enix as Product Development Division-6. Since the release of the original Front Mission in 1995, the series has gone on to encompass several media, including film, manga, novels, radio dramas, mobile phone applications, and toys. While the series is primarily rooted in the turn-based tactical role-playing genre, it has also ventured into other genres such as side-scrolling shooter, real-time strategy (RTS), massive multiplayer online (MMO), and third-person shooter through its spin-offs. The Front Mission video games have achieved moderate success, selling over 3 million units worldwide since the release of

The main selling point of Front Mission is its storytelling approach. Taking place during the 21st and 22nd centuries, the series revolves around military conflicts and political tension between powerful supranational unions and their member states.Front Mission video games use self-contained, standalone stories, these tie into a greater overarching storyline that encompasses the entire series. In combination with the stories from its other media, the series possesses a level of storytelling depth and continuity comparable to a serial drama.Front Mission is its use of giant mecha called "wanzers" (from the German word Wanderpanzer, or walking tanks) in battle.

Development of the first Front Mission started with discussions between software developers Square and G-Craft.Toshiro Tsuchida presented a proposal for a game called “100 Mission” to Square through his own development company, Solid, on G-Crafts behalf.

There are two types of Front Mission installments: the numbered entries and the non-numbered entries. The numbered Front Mission titles are all structured as tactical role-playing games. All other Front Mission titles that do not have a number assigned to it are genre spin-offs.Front Mission: Gun Hazard is a side-scrolling shooter video game. Front Mission Alternative is a real-time strategy video game. Front Mission: Online is a massively multiplayer online third-person shooter video game. Front Mission Evolved is a third-person shooter video game with rail shooter segments. In an RPGamer interview with Front Mission developer Koichi Sakamoto in 2007, he suggested that the development team is interested in combining real-time and turn-based aspects for future installments.

Since 1995, the Front Mission series has released 15 video games, seven of which are main (numbered) entries and the other five are spin-off entries.WonderSwan Color. A year later, the video game entry received a Sony PlayStation remake under the title Front Mission First on October 23, 2003.Front Mission History was released in Japan on December 11, 2003. The compilation contained the Front Mission First remake, a modified Front Mission First also spawned an enhanced port of the game on March 22, 2007 for the Nintendo DS.Nintendo DS in Japan on May 29, 2008.Nintendo Switch.

While all Front Mission video games have seen releases in Japan, only a few been localized overseas. Front Mission First, which saw a release in North America on October 23, 2007.Front Mission title was localized for the North American region.

Although Front Mission video games venture into multiple genres, each of them contain core elements that are universal to the entire series. In the Front Mission series, players use playable units called wanzers, a term for mecha derived from the German word "Wanderpanzer", or "walking tank". Wanzers differ from the typical combat unit in that it has four modular parts: body, left arm, right arm, and legs. Each part has a specific function and its own health bar.

Wanzers can be customized with a variety of parts, computers, auxiliary backpacks, and weapons.Front Mission titles, computers must also be installed; these improve the accuracy of the weapons equipped on the wanzer. Auxiliary backpacks and weapons are not mandatory equipment to use wanzers, but are crucial in order to progress through the games. Auxiliary backpacks serve to give a wanzer special features during combat. For example, storage backpacks allow the player to carry extra ammunition or armor repair items.

Arena, introduced in Front Mission, allows the player to participate in special fights to earn monetary rewards or new parts. These fights take place in either individual matches, or team battles. This feature is also present in Front Mission 2, Front Mission 5: Scars of the War, Front Mission 2089: Border of Madness, and Front Mission: Online.

Action Points (AP), introduced in Front Mission 2, determines the number of actions that can be taken during a Player and Enemy Phase.Front Mission 3, Front Mission 4, and Front Mission 5: Scars of the War.

Links, introduced in Front Mission 2, allows multiple units to assist each other in battles. A linked unit can provide support to other units offensively and defensively. This feature is also present in Front Mission 4, Front Mission 5: Scars of the War, and Front Mission 2089: Border of Madness.

Network, introduced in Front Mission 2, is a pseudo-Internet that allows players to gain a better understanding of the Front Mission world, its characters, and the storyline through a series of websites. The player can also access online shopping (to purchase new equipment), battle simulations, and check e-mail messages through the Network. This feature is also present in Front Mission 3.

Battle Simulator, introduced in Front Mission 3, allows the player to participate in VR training exercises. These training exercises can be used to increase the fighting proficiencies of the player"s pilots and can be taken as many times as needed. This feature is also present in Front Mission 4, and Front Mission 5: Scars of the War.

Survival Simulator, introduced in Front Mission 5: Scars of the War, is a survival simulation in which the player goes through a set number of floors with one pilot. Along the way, parts and weapons can be collected and brought back for usage in the main game upon the completion of a simulation. This feature is also present in Front Mission 2089-II.

The music of the series includes the soundtracks to the main series, composed of Front Mission through Front Mission 5: Scars of the War, as well as the spin-off games, which include Front Mission Series: Gun Hazard, Front Mission Alternative, Front Mission: Online, Front Mission 2089 and its remake Front Mission 2089: Border of Madness, Front Mission 2089-II, and Front Mission Evolved. The soundtracks of the series" installments have been released in album form in Japan, with the exceptions of 2089, 2089-II, Border of Madness (which reuse music from the other installments) and Evolved, which was published in 2010. The soundtrack to Front Mission was released in 1995 by NTT Publishing, which also published the soundtrack to Front Mission: Gun Hazard in 1996. DigiCube published soundtrack albums for Front Mission 2 and Alternative in 1997 and 3 in 1999. Square Enix published the albums for Front Mission 4 in 2004, and 5 and Online in 2006.

In April 1995, Front Mission"s original release on the Super Famicom was well received. Mega Fun gave the game a Gold for an import game.Fun Generation a 7 out of 10, while Super GamePower gave it a 4.2 out of 5.Greg Kasavin of Hardcore Gaming 101 noted it was not a very deep real time strategy game, but praised its branching stories and variety of endings.GameSpot noted that Front Mission 2.Final Fantasy Tactics, but cited the graphics transitions between overhead play and individual battles as spotty.

Front Mission 4 holds a 75% on both GameRankings and Metacritic.GameSpot gave generally positive feedback for Import RPG of the Year make note of the game"s improvements and excellent execution in design and functionality. The game was also voted the runner-up Strategy RPG of the Year by RPG Fan in their "Games of 2006" awards.

Since 1994, the Front Mission series has spawned numerous products in various media outside of video games.manga and novels that are expanded universe supplements to the stories of the Front Mission video games. Likewise, the series has produced two live-action films directed by Yoshihiko Dai and a ten-episode radio drama directed by Hiroshi Yamaguchi, both of which further expand the Front Mission universe.Banjō Ginga, Hiromi Tsuru, Dax Griffin, Danielle Keaton, and Tina Coté.soundtracks that have been published under the Front Mission brand name.

Pineda, Angelo; Thompson, Kyle; Tam, Wilson. "Hardcore Gaming 101: Front Mission". Gamespy. Archived from the original on 2009-04-12. Retrieved 2010-12-07.

Dengeki PlayStation Editorial, LogicGate, ed. (March 2007). Front Mission World Historica – Report of Conflicts 1970–2121 (in Japanese). MediaWorks. ISBN 4-8402-3663-1.

Iino, Fumihiko; Iwasaki, Hideo (July 1995). Front Mission – Front Line Report (in Japanese). LOGOUT Paperback Adventures, Aspect Novels. ISBN 978-4-89366-375-7.

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Front Mission 4, also known in Japan as Front Mission Fourth,tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the Front Mission titles, Front Mission 4 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

Front Mission 4 borrows several of the gameplay mechanics found in Front Mission 2, Front Mission 4 alternates control between the game"s two main characters.

The missions in FM4 are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. There are a number of returning features from Front Mission 2 that are used for mission play, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. A unit"s AP amount and recharge value depends on how many AP-specific abilities its pilot has learned.

Links is a feature that allows multiple units to provide offensive and defensive support to each other during battles. Unlike in Front Mission 2 and Front Mission 3, players have greater control over Links. Up to four units can be linked together to form one "link"; an offensive link for Player Phase battles, and a defensive link for Enemy Phase battles. Additionally, the player can dictate the degree of support a unit can provide; a linked unit can use battle skills or no battle skills at all. For linked actions, a weapon must be set in order to participate in an offensive or defensive linked battle. Lastly, two special actions can also be set as linked actions: Antilock and Salvage from EMP and radio backpacks, respectively. Antilock causes missiles within range to miss, while Salvage restores any wanzers destroyed in battle.

Returning features aside, Front Mission 4 has a number of new gameplay mechanics. Weapons are now capable of attacking more than once during any battle, provided that the unit initiating the attack has sufficient AP and weapon ammunition. The time of day affects a weapon"s chances of hitting its target; for example, accuracy is lowered during night time. Weather conditions affect the effective range of weapons; for example, a blizzard will reduce a machine gun"s maximum firing range by one square. Like in Front Mission Alternative, there are new auxiliary backpacks that offer unique features when used on the battlefield. In addition to the item, turbo, and repair backpacks, players can now use jetpacks, sensor backpacks, EMP backpacks, and radio backpacks.

Set in 2096, the story of Front Mission 4 takes place in Venezuela and Europe.Poland led the European Community (EC) to stop importing raw materials from Zaftra. Consequently, Zaftran citizens began migrating to other countries in search for work. In 2096, the Republic of Zaftra returned to the spotlight after a mysterious blitzkrieg of EC military bases leaves Europe in an imminent resource crisis. Elsewhere in the world, Venezuela suddenly declares independence from the USN.

The plot of Front Mission 4 revolves around two individuals - Durandal recruit Elsa Eliane and USN sergeant Darril Traubel. In 2096, five military bases in Germany are simultaneously attacked by unknown assailants. The EC leadership discuss the attacks and appoint the union"s Durandal military research unit to lead the probe. While probing for evidence at a Bundeswehr base, they encounter Rolf Wagner, the leader of the Bundeswehr"s elite Blauer Nebel special forces unit. The Durandal theorize that the attackers staged out of a small base in Denmark and run into some opposition there, but another set of wanzers ambush the Durandal after they return to Germany with their findings, which includes a wanzer AI microchip. The team delivers the microchip to Niklas Glaeser, a German general leading the investigation. In a news conference, Glaeser"s revelations that the attackers were USN puzzle the Durandal, who believe they were of Zaftran origin.

Elsa Eliane is a former E.C. French Army master sergeant and a member of the E.C. Armored Tactics Research Corps, otherwise known as the Durandal. Before joining the Durandal, Elsa was in the employ of the French Army and served them for three years from 2093 to 2096.Front Mission 5: Scars of the War.

Darril Traubel is a U.S.N. sergeant and a platoon leader for the U.S.N. Army 332nd Mobile Company. A talented soldier, Darril"s achievements on the battlefield made him into a rising star in the U.S.N. Army. However, his sense of justice has led him to disregard orders and eventually, his demotion from captain to sergeant in 2096. Ever since the demotion, Traubel has become a disillusioned soldier and has lost interest in fighting for the U.S.N.Front Mission First and Front Mission 5: Scars of the War as a playable character.

Billy Renges is a U.S.N. corporal in the employ of the 332nd Mobile Company. Billy was born into a poor family struggling to make ends meet. Determined to escape a life of poverty, he enlisted in the U.S.N. Army to live the good life. Renges met and befriended Darril Traubel during the 2nd Huffman Conflict, and the two have formed a strong friendship since then. When Darril was reassigned to the 332nd Mobile Company, he applied for a transfer to the company to serve with his best friend. Billy also makes an appearance in Front Mission First, and is referenced in Front Mission 5: Scars of the War.

Bruno Diaz is the governor of the U.S.N. state, Venezuela. As a puppet leader following the orders of the U.S.N. Central Government, Bruno had extensive connections to the mafia and foreign sources. He used these sources to oppress the Venezuelan people and made himself wealthy by robbing them of their money. Diaz, however, desired to break away from the U.S.N. and accepted military support from an unknown foreign source to make it happen. Bruno is also referenced in Front Mission 5: Scars of the War.

Luis Perez is the leader of the la Alianza de Libertad Venezolana (Venezuelan Freedom Alliance). Growing up in poor living conditions, Luis aspired to change Venezuela for the better as a child. At the age of 15, he joined la Alianza as a soldier, but assumes leadership five years after the group"s head dies. Luis opposes Governor Bruno Diaz"s rule and wants better treatment of his people from the U.S.N. Central Government. Luis is also referenced in Front Mission 5: Scars of the War.

Phillip Chaeffer is a U.S.N. private first class serving the 332nd Mobile Company. Phillip enlisted in the U.S.N. Army during the 2nd Huffman Conflict and served as an infantryman in the war. Sometime during the war, he starts a friendship with Darril Traubel and Billy Renges. As the youngest and most inexperienced of the three men, Chaeffer has a tendency to act recklessly and attract unwanted attention from enemy forces. Phillip is also referenced in Front Mission First.

William Clift is the president of the U.S.N. Central Government. As president of the U.S.N., William made resolving domestic and international conflicts the focus of his presidency during the 2090s.coup d"état and the Indochina Conflict. William is also referenced in Front Mission 5: Scars of the War.

On August 6, 2003, Square Enix revealed plans to develop a new Front Mission series.PlayOnline were given access to a free demo of the game.E3 in May 2004, with the games director Toshiro Tsuchida explaining the plot and new features including voice chat.Maltese cross roundel on the Bundeswehr units changed to a simple black X emblem.

The soundtrack was composed by Hidenori Iwasaki, with some tracks contributed by Ryo Yamazaki. The game was Iwasaki"s first as a composer, as he had previously only worked as a synthesizer programmer. The music has been described as very different from the "very abstract and heavy" music of the previous game, and much more similar to the music of the first game with an emphasis on melody as well as light and thematic elements. The soundtrack also incorporates "South American"-style elements, with the use of pan flutes and tribal percussion. The music from the game was bundled with music from the remake of the first, Front Mission 1st, and the album was titled Front Mission 4 plus 1st Original Soundtrack. It was released by Square Enix on May 10, 2004. The four-disc album has two discs devoted to each game, and has 97 tracks. It is 3:24:24 long, and has catalog numbers of SQEX-10021~4.Front Mission 4 tracks to the 1st tracks, he complimented the album as "impressive", especially given that it was the "first work of a promising new composer". While he did not feel that all of the tracks were of consistent quality, he said that none of them were "bad" and that the more "atmospheric" tracks stood out as particularly noteworthy.Front Mission scores" but still "highly worthy"; they also noted the atmospheric tracks as worthy of note.

Front Mission 4 holds a 75% on both GameRankings and Metacritic.FM4." The critic consensus seemed to be that fans of mecha or strategy RPG games would be pleased with Front Mission 4 and that the general audience should rent it first. Another complaint heard (particularly with

Dengeki PlayStation Editorial, LogicGate, ed. (March 2007). Front Mission World Historica - Report of Conflicts 19702121 (in Japanese). MediaWorks. ISBN 978-4-8402-3663-8.

Square Enix (October 23, 2007). Front Mission First (Nintendo DS). Square Enix. Darril: So what if he breaks a few rules here and there? It beats going by the book. Besides, I don"t want to relive Huffman...too many civvies died there, while we couldn"t do anything.

Square Enix (October 23, 2007). Front Mission First (Nintendo DS). Square Enix. Renges: Hey Darril... I think our squad leader might"ve skipped a few classes in Officer School.

Square Enix (October 23, 2007). Front Mission First (Nintendo DS). Square Enix. Renges: Chaeffer must"ve messed with my control settings... I"m gonna kick his butt when I get back to base!.

Winkler, Chris (August 3, 2006). "Front Mission Series Goes Ultimate Hits In Japan". RPGFan.com. Archived from the original on 2012-03-22. Retrieved 2008-12-17.

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Defeat Means Friendship: There is one example of this. Depending on the path you take for the mission to save Alisa in Emma"s path, you recruit Jose after defeating him in battle. However, on a different path in the mission, he just dies and you recruit someone else later.

Government Conspiracy: Emma"s arc reveals that the USN has an interest with the theft of MIDAS after the events of Front Mission 5. Kazuki and company raided the White House in order to reveal it.

In the PSN version, simply downloading the map will let you use all four wanzers, and the location and password of the map is given in an e-mail a few missions beforehand.

Infinity +1 Sword: The Hoshun Mk. 112 and its accompanying Heavy P-Gun. The former is a Super Prototype Master of All Wanzer with great stats and insane battle skills like Revenge Body which destroys an enemy if it destroys one of the Hoshun"s body parts and Body Smash which is a One-Hit Kill. The Heavy P-Gun is the most powerful weapon in the game, with even an E-rank in it heavily damaging an enemy and has range on par with missiles without their minimum range drawback. The only downside is its incredibly high AP cost which means it can only be fired once every other turn and it"s acquired late in the game. Except, using the Hoshun"s AP-0 skill completely mitigates the weapon"s AP cost, and it"s so powerful it"s not impossible to get it near-mastered by the end of the game. The only thing to really worry about is your other characters not getting enough experience. Oh, and you can get these for free provided you know what to do on the Network.

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We are pleased to present the third set in the STRUCTURE ARTS line of plastic model kits by SQUARE ENIX.In Vol. 3, we are featuring the TYPE 90, VYZOV, GUST, and GRILLE SECHS designs from the FRONT MISSION franchise. All of the FRONT MISSION STRUCTURE ARTS are designed at 1/72 scale, so they can be used in conjunction with military miniature figures and diorama displays of the same scale.

Once again, we made sure the torso, arms, lower body, backpack and hand-held weapons are cross compatible between all the models, plus each model has a total of four hardpoints on the shoulders and arms, allowing you to attach weapons or shields. Additionally, there are utility parts included so you have the option to equip or simply carry your artillery.

TYPE 90: one (1) extra head, one (1) rifle, one (1) machine gun, one (1) shotgun, one (1) gatling gun, one (1) grenade launcher, one (1) turbo backpack, and a set of utility parts.

GUST: two (2) extra heads, one (1) extra chest part, one (1) extra shoulder armor, two (2) rapid-fire cannon parts, one (1) machine gun, one (1) shotgun, one (1) item backpack, and a set of utility parts.

VYZOV: one (1) extra head, one (1) machine gun, one (1) shield, one (1) bazooka, one (1) grenade launcher, one (1) rod, one (1) turbo backpack, and a set of utility parts.

GRILLE SECHS: one (1) extra head, one (1) rifle, one (1) machine gun, one (1) shotgun, one (1) rod, one (1) rocket launcher, one (1) backpack, and a set of utility parts.

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FRONT MISSION 2089: Borderscape is being made by Chinese developer BlackJack Studio who has developed several SLGs (simulation games). While 2019’s Left Alivewas technically the last game in the series due to its setting, 2010’s Front Mission Evolved was the last game to bear its iconic name.

Very little information on FRONT MISSION 2089: Borderscape is available at this time aside from what can be gleaned from the concept trailer included in the announcement. What is known for certain is that the game is set in the fictional Huffman Island-a previously used location in the Front Mission series.

Both advertisements and the trailer hint at a female protagonist, but nothing concrete has been stated. Lastly, the game’s website is interactive allowing one to examine different parts of a Wanzer mech to music.

An interview with Square Enix Division Director Kouichirou Sakamoto and Toshio Tsuchida, president of GCRAFT Inc. is featured in the trailer. Although a gameplay style was not announced, the fact that Tsuchida workedon Front Mission 1 through 5 in addition to Blackjack Studios history of making SLGs may suggest a return to it’s Strategy RPG origins that Evolved deviated from.

Front Mission is a futuristic dystopian warfare-themed game series produced and published by Square Enix. In this world, society is secretly puppeteered by a large federation composed of various countries, and constant regional conflicts have become the destructive norm. The stories about humanoid weapons and their pilots will unfold through battles intertwined with blood and tears.

Supervised by Square Enix and developed by BlackJack Studio, “Front Mission: Borderscape” is a brand-new project set in the world of Square Enix’s legendary “Front Mission” series.

The vision for this new entry, Front Mission: Borderscape, focuses on the eve of the Second Huffman War and the escalating secret regional conflict. By depicting the developmental process of the powerless under the fog of war, players will witness this world’s evolution together, using their understanding of helplessness to explore the roads to an inevitable tragedy. Front Mission: Borderscape is head-produced by BlackJack Studio, the successful developers of Langrisser Mobile. The game is slated for worldwide release on multiple platforms, including mobile.

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Front Mission is one of the lesser known series of games that Square has published, due mostly to the fact that none of the games were ever released in the US. That’s a real shame, because Front Mission happens to be one of the best series that Square has ever released. Front Mission 2nd continues the excellent standards of the sterling strategy RPG series; as a matter of fact, it’s the best Front Mission game so far.

Ash Faruk, the main character of Front Mission 2nd, is a soldier stationed at the OCU Rimian Base, located deep inside Alordesh territory. On the night of June 12, 2102, Ash and 3 of his fellow soldiers are patrolling the base in their Wanzer (short for Wandrung Panzer) mechs. 4 trucks from Alordesh pull up to the main gate, and request access to the base so they can fix some equipment. The guards at the base allow them to enter.

From there, however, FM2 stands out from the rest of the pack with some relatively unique features. Before each mission, the player can customize each of the mechs in the party. The scope of customization is quite detailed; players can choose weapons, armor, auxiliary equipment, and even the names and paint jobs of each of the player characters’ Wanzers.

Front Mission 2nd is an excellent strategy RPG, and a must buy for fans of the genre. Although it unfortunately will never hit the US, it’s as import friendly as strategy RPGs get. Don’t pass this one up.

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Front Mission(フロントミッション, Furonto Misshon is a series of turn-based tactical role-playing video games produced by Square, now Square Enix. The series was created by Toshiro Tsuchida. It began in 1995 with the release of the first game, Front Mission.

The main draw of Front Mission is the use of giant mecha called "Wanzers" (from the German "Wanderung Panzer", or walking tanks) in battle. The storyline in the series revolves around military conflicts and political tension between powerful consolidated nations that form during the 21st and 22nd centuries.

Front Mission was remade for the PlayStation in 2003 as Nintendo DS in March 22, 2007 under the same title as the PlayStation remake. The PlayStation version was not localized for North America. The Nintendo DS version, on the other hand, was released in North America on October 23, 2007. In Europe, only Front Mission 3 has been released, on August 11, 2000.

Front Mission Online was a multiplayer online game developed by Square Enix using the world setting in the Front Mission series. The game went into beta testing in November 2004, and on May 12, 2005, Square Enix officially released the PlayStation 2 version of the game. The PC version of the game was developed and released some seven months later, on December 8, 2005. Support for Front Mission Online was discontinued on May 31, 2008.

Front Mission 2089 is a mobile game developed by MSF and Winds and published by Square Enix on March 7, 2005 (i-mode services) and October 27, 2005 (EZweb services). A second version titled Nintendo DS was released in Japan on May 29 under the title

Front Mission is structured like a traditional tactical role-playing game. All of the main installments and the 2089 series installments are classified under this specific genre. The other three spin-offs are classified under different genres. Front Mission: Gun Hazard is a 2D side-scrolling shooter. Front Mission: Alternative is a 3D real-time strategy (RTS) game. Front Mission Online is an online 3D shooter similar to Armored Core.

Wanzer Customization - Instead of a typical weapon/armor/accessory style of setup in similar genre products, Front Mission deviates with wanzer construction. A wanzer requires the four frame parts to be usable in a battle. From here, a wanzer can be loaded with arm or shoulder weapons to enhance its combat performance. In several Front Mission installments, there are built-in weapons among the Arm parts of a wanzer. Furthermore, a backpack can be loaded onto a wanzer for various functions. A jetpack enables the ability to scale high elevation whereas an EMP specializes in disabling wanzer functionality. Front Missions 2, 4, and 5 implement the ability to purchase role-specific wanzers to assist newcomers to the series.

Action Point(AP) System - Introduced in Front Mission 2, the Action Point system dictates the amount of actions that can be taken during a Player and Enemy Phase. Every action takes up a certain amount of AP to use, such as movement or counterattacks. After one full turn, Player and Enemy Phase, has passed, a certain amount of AP is regenerated. Exclusive in Front Mission 2, the amount of AP determines the potency of various factors. These factors include accuracy, evasion, counterattacks, etc. In Front Mission 3, wanzers can be strengthened by sacrificing AP to boost its attribute defense, accuracy, or evasion. In Front Mission 4 and 5, only the basic AP system fundamentals are implemented.

Links System - Introduced in Front Mission 4, the Links system allows multiple pilots to assist one another in battles. Offensive and Defensive Links can be set up to provide assistance during the Player and Enemy Phases. The only key factor in Links is the AP amount of the combatants. Combatants may participate in Links as long as they have enough AP to use a weapon. In Front Mission 5, the setup process is simplified and the maximum combatants has been raised from 4 to 6.

Discharge Battle(DB) System - Exclusive in Front Mission 3, the DB system allows pilots to climb into and out of wanzers. Essentially, the pilot is a separate fighting unit inside a wanzer. Attacks can cause a wanzer to eject a pilot or damage them inside the wanzer. Enemy wanzers without pilots are automatically gained upon the completion of a mission, thus encouraging ejecting pilots or killing them outright while in their wanzer. The concept applies to both ally and enemy combatants, although certain enemies are immune to the system"s features.

Remodelling System - Exclusive in Front Mission 5, the Remodelling system allows for wanzer optimization and strengthening. A wanzer can be optimized in various paths to perform specific functions in missions. Optimizing a wanzer to a certain path often results in branching to a stronger variation of the original part. Many part variations come with special abilities that are exclusive to them. Some abilities are only accessible by assembling a full set from a specific wanzer, which is known as Set Bonus(SB).

Colosseum/Arena - A feature seen in Front Mission, Front Mission 2, and Front Mission 5. This feature allows the player to select a character and choose a potential combatant to fight for monetary funds. The combatant"s composition affects the Odds rate, which determines how much monetary funds is awarded from the amount the player bets on. In Front Mission 5, the feature is known as the Arena and is filled with multiple cameos from Front Mission characters from previous installments. Furthermore, the AI controls the combatants and the maximum amount of combatants has been raised to 3.

Network - A feature seen in Front Mission 2 and 3. This pseudo-Internet feature allows players to learn more about the world, the characters, and the narrative itself. In Front Mission 3, the network feature is greatly expanded and offers additional functions. For example, players can check their e-mail inbox for relevant material pertaining to parts of the game. Also, the layout of the Network has changed to resemble the Internet better. Several secrets can only be unlocked through usage of the Network in both installments.

Simulator - A feature seen in Front Mission 3, 4, and 5. This feature allows the player to partake in training exercises for future missions, later known as Battle Simulator in Front Mission 5. In Front Mission 5, an additional Simulator is implemented known as Survival. The Survival Simulator is a separate mode in which a player chooses one pilot to go through a number of floors and collect items. Upon completion of the highest floor or escaping with a certain item, the player can choose how many items found will be obtained permanently for use in the main game.

Although regarded as an equal to the U.S.N. in many aspects, the O.C.U. suffers from civil conflicts.Cambodia was the first to rebel against the O.C.U., with civilian-led guerrilla forces taking over that nation in Front Mission 5. Bangladesh (after a name change to the People"s Republic of Alordesh) was the next member to rebel against the O.C.U. in Front Mission 2. The O.C.U. has been struggling to maintain the organization since the events of the coup in Alordesh, the rebellions in Cambodia, and numerous civil disputes in other member nations such as O.C.U. Philippines. The O.C.U. nearly broke up during an attempted coup in Japan, but this was cancelled upon news that Okinawa was invaded by the Da Han Zhong military in Front Mission 3.

A supernation that consists of nations in both North America and South America. The headquarters of the supernation is in U.S.N. North America. The U.S.N. is often at an uneasy standstill against the O.C.U. with regards to the Pacific island region and particularly on Huffman Island. There is a large disparity in quality of life throughout the U.S.N., which has led to disaffectation and open rebellion in several member states. Most of the rebellions occur in U.S.N. South America, such as in U.S.N. Venezuela in Front Mission 4. The U.S.N. is presented as the United Continental States(U.C.S.) in the English versions of Front Mission 4 and Front Mission for the Nintendo DS.

This supernation is the modern-day version of the European Union, with more centralized control. While member states still maintain their own military forces, extra-E.C. foreign policy is set by the E.C. Assembly in Paris, France, which is also the supernation"s headquarters. The E.C. also funds several research groups for various technologies such as wanzer warfare. One of these - the United Kingdom-based E.C. Armor Tactics Research Corps, Durandal - is one of the forces of Front Mission 4[1].

Comprised of western Russia, Zaftra is a power in decline, particularly as the E.C. is becoming self-sufficient thanks to the discovery of resources in Poland in Front Mission 4. In Russian, "Zaftra" means "Tomorrow", as referred to Communist idea of the "Bright Future". In Front Mission, the Republic of Zaftra used the Peace Mediation Organization (PMO) as a front to establish and maintain control over Huffman Island with the intent of exploiting its people and resources. Later, Zaftra serves as the main antagonist in Front Mission 4.

The People"s Republic of China after a cosmetic name change in 2111 with Taiwan. Much of the narrative of Front Mission 3 takes place here. The creation of The People"s Republic of Da Han Zhong was a plot concoted by Jie Bo Lao so that he could gain power and control over the Nation as the first step to his plans of world domination.

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With dozens of characters to meet, its mature story, and non-Manichean protagonists, Front Mission is the classic of a tactical Japanese RPG genre, finally available worldwide.

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Back in 2000, Front Mission 3 was the first in the series to be brought across the Pacific by Squaresoft. Today it is remembered fondly, although it also was rendered one of the unfortunate minority in the Front Mission series to officially see release outside Japan. This series offers a specific take on the idea of using giant robots for battle, one far more realistic than the Super Robot Taisen titles try to achieve. Front Mission 3 succeeds at being a strong tactical title that should be investigated by anyone who has bypassed it before, although certain elements could use a rethought approach if the Square Enix giant ever starts remaking this series.

Kazuki Takemura is a young wanzer pilot in Japan who gets mixed up in a conspiracy that affects the entire planet. A new weapon called MIDAS has been developed, something that seems to work like a radiation-less nuclear weapon that annihilates everything inside its sphere of effect. Such a weapon is naturally sought by numerous people with an eye toward world domination, and an initially-confused Kazuki soon enough makes it his mission to keep MIDAS out of the hands of whoever would use it for ill. This task takes him out of Japan and on a scenic tour of the western Pacific before a climactic encounter in Okinawa. Among the many undesirable persons who seek MIDAS, a group of genetically engineered hybrids from a laboratory proves the most persistent and dangerous.

In trying to tell a fairly realistic tale that possesses few outlandish touches, Front Mission 3 does a solid job from moment to moment. Certain items that are tossed out, such as a tunnel linking Taiwan to mainland China and Filipino space shuttles that open in the stratosphere, could have used more explanation. Kazuki is a hotheaded and impulsive protagonist, but usually the presence of more restrained personalities around him keeps this tendency from ruining all nuance. There are a few too many scenes in which characters are persuaded to alter deeply-held beliefs with a mere few sentences of text from one of the protagonists, but at least this keeps dialogue passages from dragging on too long. Individual moments are hard to accept, but the narrative as a whole holds interest until the conclusion.

Front Mission 3 also sports a unique feature of being able to access an internet-like network outside of battle, with the experience flavored in this universe by clearly showing that online access did not change much from its early days. Fascinating information about the game world and its denizens can be accessed through the internet, but doing so is done through the cumbersome means of navigating various online nodes in a manner akin to sifting through folders on a hard drive with only the ones mentioned in dialogue being accessible. The experience is interesting as a novelty, but going back to this cumbersome method of web navigation is a good reminder of why it changed, and the load times attendant upon each movement between nodes doesn’t help. Network navigation is never mandatory, which helps assuage potential frustration.

Tactical titles tend to feature plenty of combat, and Front Mission 3 is no exception. Up to four of the player’s characters mount their wanzers to do battle with a variety of enemy units, ranging from tanks and helicopters to enemy wanzers holding a greatly varied amount of weapons and parts. Some enemies can only attack at melee range, others like to hold back and shoot missiles, while still others have access to numerous kinds of guns for firepower. The player also has access to a wide spectrum of weaponry with which to fight, and preparation before a battle is key to success during it. Organizing the right combination of parts for wanzers can be a time-consuming but worthwhile endeavor, especially since the machines have a weight limit beyond which they cannot go. Arriving upon a workable wanzer that sports the most possible options without being too heavy to move is quite enjoyable.

Battles in Front Mission 3 tend to have relatively few participants by the standard of other tactical games, to the point where the number of enemies almost never hits double digits. Each one can be a handful to deal with though, which makes the questionable AI behavior of foes more understandable. Combat would certainly be more difficult if some of the enemies didn’t stay inactive for several turns, but with only four characters at the player’s command, situations could spiral out of control if everyone attacked simultaneously.

As it is, luck already plays a significant role in battle. Wanzers come with four parts, and can continue functioning in a reduced capacity if the legs or either arm is destroyed. If a wanzer’s body is destroyed though, the whole thing is rendered hors de combat, and this can happen very early in a battle if the enemy gets lucky. The relative brevity of battles makes reloading to try again if things go wrong in the early turns an easy task, but frustration from a few lucky missile hits will still be present. Another random occurrence is having pilots ejected, which translates into missing a turn while the occupant moves one square and reoccupies the vehicle. While killing a pilot outside the vehicle is possible, somehow these gigantic wanzer weapons have terrible accuracy when deployed against fleshy humans, and even a massive shotgun blast fired from a robot’s fist may not eliminate people in one round.

There are certain abilities pilots can learn to make the goings easier: skills such as increasing the rounds fired or forcing successful enemy attacks to do a set amount of damage. The game provides no help whatsoever in divining where these skills come from though, and at first they can seem to come out of the sky. FAQs help to unravel the mystery: each wanzer part can teach a different skill, though this is never mentioned within the game. Front Mission 3 is not the most challenging tactical game under the sun, and these skills are not mandatory for success, but such a fascinating aspect deserved considerably more attention, especially when several mandatory tutorial bits are presented in the early going.

At a distance, Front Mission 3 looks solid. There are a few too many moments when the camera gets close enough to objects in the foreground that players can count the polygons used for their construction, and any time a human model appears onscreen its indistinct facial features may bring back The Granstream Saga memories. Such issues were endemic on the PlayStation though, and this particular title manages to look pretty good for the time it was made. While it also has frequent load times, these manage to not be very long, which is more than some of its contemporaries can say.

Fifteen years ago I probably would have played Front Mission 3 twice to experience its second storyline, while also keeping a separate save file to sample the individual battles that can be changed by fulfilling certain objectives. Nowadays I’m not so eager to wade back into a sizable title right after its completion, but I had a rousing good time anyway. The lack of Front Mission titles that have crossed the Pacific is unfortunate, but this one is still worthy of enjoyment.

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It"s end of the road for this group of wanzers. I send in Kazuki, Alisa, Liu and Miho to do them proud. I just realized that I used Alisa in all four missions, and I think I did that because I really wanted to show off Double Punch I...but it never fired. But don"t worry, you will all see it soon enough.

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Yun is her usual solid self, and having now played through all of the missions using the next set of wanzers, I know that she"s about to get even better.

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Front Mission 3 has a long story set in a hard-future earth (around 2112) in which the player, Japanese Kazuki Takemura is caught in a struggle between super alliances involving a weapon of mass destruction known as MIDAS. On board your (mecha) Wanzers, you and other characters engage in combat fighting and uncovering a political conspiracy between the super nations of the game. The majority of the story takes place in south-east asia between the fictional OCU nation and China.

Players of Front Mission 3must progress through the games linear story by engaging in tactical turn based combat, selecting which areas to visit and characters to talk to and by checking emails and browsing information in the games fictional Internet known as Tenmou.

Wanzers can be built from different parts which range in abilities such as accuracy, speed and defence taking into account weight and energy levels. Additionally Wanzers can be given weapons ranging from knuckledusters, flame-throwers to shoulder-mounted missile launchers. Wanzers can also be given back packs which can hold extra ammo or repair items, some backpacks have the ability to hold stored energy to expand the limits of customizing you or a team mates Wanzer.

Front Mission 3 also gives you the option to leave your Wanzer during battle expanding the overall strategy allowing for hijacking of enemy Wanzers which have had their pilots ejected by a forceful attack. Hijacking enemy Wanzers is beneficial as you obtain their Wanzer at the end of the battle and keep your own. Not only does hijacking benefit profit but can prove to be a greater combat tactic as it sometimes faster to hijack than to destroy on occasions.

Front Mission 3 was well recieved in Japan selling 298,000 copies in its first year. Like many other Squaresoft RPGs, merchandise such as a Official Sound Track was also made available for purchase.

The success of Front Mission 3 spawned a number of re-releases such as Square"s Millenium collection in which the package contained small collectables such as keychain and wallet. Another release in 2002 placed Front Mission 3in Japan"s The Best Range. The next year the game was repackaged with the two previous installments in the Front Mission Compilation. Finally the game was released once more in 2006 in Square Enix"s Ultimate Hits line.

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Antimony is now on the front lines of recent congressional efforts to shore up the strategic reserve of rare earth minerals, known as the national defense stockpile. The stockpile includes a multitude of other minerals critical to the defense-industrial supply chain such as titanium, tungsten, cobalt and lithium, but lawmakers expect will become insolvent by fiscal 2025 absent corrective action.

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That"s my biggest grip with Front Mission 4: it"s so dull... and it"s sad, "cause the game has a lot of improvements over the original FM. Each pilot feels unique and you"re rewarded for specializing. You unlock the computer shops quite late, especially the advanced stuff, meaning you can give pilots whatever setup you won"t, but they"ll never be as effective with something that"s not native to them until you are pretty close to the end of the game. But even them, some maps just need different approaches.

FM3 seldom forced you to change your setup, at least for advanced players. Once you got a pretty fine tuned team with all the right parts, all you needed to do was hit start and let mayhem follow. FM4 is far more complex and you have to really consider how to approach missions instead of overpowering things, which sometimes is nearly impossible, even with all the simulator time in the world.

On the other hand, the way wanzers work in both game is the opposite. In FM3, the upgrades follow a geometrical progression of sorts, meaning that some great parts early on stay great throughout the entire game, with very few beating them. This makes upgrading them the way to go for most of the game, buying newer parts only to learn skills. In FM4 there are no upgrades and you just replace your wanzers. And newer wazers are invariably better than the older models... so you just replace your entire machine whenever a new store is available. There"s got to be a happy medium between seldom having to change parts and always having to change them...

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Front Mission is getting a revival thanks to new remakes of the first two games in the franchise for the Nintendo Switch. Front Mission 1st: Remake and Front Mission 2: Remake were announced earlier today during this month’s Nintendo Direct.

According to a press release from Forever Entertainment, the studio that’s developing the remakes:“A full remake of the first FRONT MISSION game is storming onto Nintendo Switch! In this tactical RPG, you’ll pilot weaponized machines called Wanzers and lead your battalion to victory. Gain the upper hand in battle by aiming for enemy parts to destroy and uncover the great storyline of this classic game. Prepare for battle when FRONT MISSION 1st: Remake launches on Nintendo Switch this summer. The sequel FRONT MISSION 2: Remake will also launch on Nintendo Switch in the future.”

Originally released back in 1995 for the SNES, the first Front Mission game was only available in Japan, before a Nintendo DS port in 2007 was available in the West. Front Mission2 never had an official English release.