front mission parts pricelist
Square Enix"s "Front Mission Structure Arts" lineup now expands to include four more 1/72-scale mecha: the Type 90, Vizaf, Gust and Grille Sechs! These futuristic war machines adapt perfectly to any future-military diorama in the same scale; their torsos, arms, lower bodies, backpacks and hand-held armaments are all interchangeable so you can create your own custom fighting machine. Four hard points on their shoulders and lower arms make it easy to swap weaponry, shields and more. Utility parts are also included. You can build them as they are and paint them as you like, or you can customize them to your heart"s content -- place your order today! Includes:
[Accessories]: Extra head, extra chest parts, extra shoulder armor, quick-firing gun parts (x2), machine gun, shotgun, item backpack, utility parts set
I’m happy to see the Front Missionseries finally getting some love over here in North America. It hasn’t been completely absent, but our coverage has been spotty. We missed a slew of them and only received three out of the five “numbered” titles. The fact that we’re getting not one but three remakes (one of them having never been localized) gives me hope that we’ll see more of the series over here. It worked for Yakuza, right?
This is actually my first chance to really delve into the series. My previous experience with it was watching my roommate fall in love with Front Mission 4. I don’t remember why I didn’t try it for myself because I recall it looking cool. Mechs are cool. Tactical strategy games are cool. It’s enough that I bookmarked the game in my brain and planned to one day circle around back to it. Today’s the day, and I can start at the beginning.
Front Mission 1st: Remakeis a remake of the first Front Mission, Front Mission 1st.Technically, Front Mission 1st isn’t the first Front Mission; it’s a 2003 PS1 port of the 1995 Super Famicom game, Front Mission. So Front Mission 1st is technically a remake of a remake, but both said remakes are really remasters. Front Mission 1st: Remakeis a remaster of a remaster, but unlike the first remaster, this remaster remakes the remaster’s graphics.
Front Missiontells the story of the OCU and the UCS, who have aggravatingly similar names. They’re fighting over a croissant-shaped island in the pacific called Huffman, and it’s clear off the hop that things aren’t quite right. On the OCU side, Royd Clive loses his Fiancee while investigating a weapons factory. He’s disavowed but finds himself fighting alongside his old employer through the mercenary group, the Canyon Crows.
Aside from the routine story, Front Mission 1st manages to combine some of the best parts of the tactical and mech sub-genres. You have grid-based maps, and you have a toybox of parts to build robots from. In this case, they’re called “Wanzers” which comes from the German “Wanderpanzers” or “walking tanks.” That still sounds kind of dumb to the anglophone ear, but it’s supposed to be pronounced “Vanzers.” It still sounds kind of dumb, but it doesn’t matter; mechs are awesome.
You put them together from a variety of parts, then slap on some weapons or shields. You can also fall back on good ‘ol fisticuffs, which always looks funny to me. In battle, the legs, individual arms, or body can be damaged. While you can still move without legs, you can’t hold weapons without arms or live without a body. This means you’re constantly balancing armor, HP, and other stats.
This means two things: first, putting together robots is always fun. However, the second thing is that it creates a lot of prepwork. You put together a rather sizeable team, and some missions have you field as many as 11 wanzers, all of which need to be configured manually. New parts can get dropped every couple of missions, so if you want to keep everything at the tip-top, you’ll be making shopping trips each time. It can be a bit much, and I wish there was some sort of auto-optimization option.
It’s also not a terribly balanced game. You have the option of fighting in the arena for cash and experience, and I quickly found out how to exploit this to the moon and back. I was never short on funds, and I had a few pilots that were exceedingly effective in combat. It made the OCU campaign a cake-walk. The UCS is a bit less flexible and there are difficulty options (most of which are locked off the hop), but going god-mode through more than 30 missions sucked some of the fun out of it.
Not all of it, though. Dashing across the battlefield and shooting robots in the dick is always an enjoyable spectacle, and there’s a decent variety to the missions. Even while I was walking through the game with little resistance, I stayed engaged.
The graphical upgrade to Front Mission 1st is pretty good, too. I especially loved the city maps when you can rotate the camera around buildings. Rain has a nice effect to it, as well, even though I kind of wished the game ran at a higher resolution so I could enjoy it more. I did come across some bugs and performance oddities, but the team has a day one patch coming out that should address much of it. Nothing I ran into was overly intrusive, even in its pre-release state.
I do wish more was done to address some UI issues. Some important information seems rather out of reach, and while you can buy parts and immediately equip them, if you want to reconfigure from there, it’s in an entirely different menu. They’re annoyances that seem to stem from the game’s origins, but they aren’t deal-breakers.
While Front Mission 1st didn’t set my world on fire, and I found it lacking in a lot of areas, I did enjoy it. It’s not the best tactical strategy game to come out this year, but it’s welcome nonetheless. It’s also a great and loving remaster of the Super Famicom title, and while there are places I wish it was tightened up, I’m overall happy about it. It leaves me excited to play the next two remasters as they work their way to release.
Here is a list of all items found during each mission in the game (If anyone can confirm if those items are random, please tell me). There are many items that you can"t find in towns like the Ziege Gun or the Dasler II. Most of the other items can be found either in the city you just came from or in the next one.
*: The Dragon Hand and Harpoon Bolt are add-ons, they"re not Missile Launchers, but they"re as destructive as a Ziege Gun. They can be accessed using PAR codes, but if anyone finds a normal way to reach them in Mission 26, you get a Shyster Cookie :P.
© SQUARE ENIX CO., LTD. All Rights Reserved. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. in the United States and/or other countries. FRONT MISSION and FRONT MISSION EVOLVED are registered trademarks or trademarks of Square Enix Co., Ltd. in the United States and/or other countries.
Full list of all 27 Front Mission Evolved achievements worth 1,000 gamerscore. It takes around 20-25 hours to unlock all of the achievements on Xbox 360.FilterAchievement View
It takes between 20 and 25 hours to complete the achievements in Front Mission Evolved. You can find a full guide to unlocking all of the achievements in the Front Mission Evolved walkthrough.
The commemorative first wave includes the iconic ZENITH, GIZA, DRAKE and NUMSEKAR designs from the FRONT MISSION franchise. Built at 1/72 scale the FRONT MISSION STRUCTURE ARTS models are great additions to any military miniature figures and diorama displays of the same scale.
Numsekar: Extra face parts x2, Knuckle x2, Rod x2, Machine gun x1, Shoulder weapon grenade launcher x1, Shoulder weapon gatling gun x1, Turbo backpack x1, Utility parts set
Front Mission (known in re-releases as Front Mission First) is a turn-based tactical role-playing game developed by G-craft and published by Square in 1995 for the Super Famicom. It is the first game in the Front Mission series and the second piece of media released under the Front Mission brand, the first being
Game progression in Front Mission proceeds in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. The player travels to locations on a point-and-click world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize, backtrack, and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission.
In Front Mission, players use playable units called wanzers, a term for mecha derived from the German word Wanderpanzer, or "walking tank". A wanzer differs from the typical combat unit in that it has four modular parts: body, left arm, right arm, and legs, in accordance with the MULS-P standard. Each part has a specific function and its own health bar. The legs parts enable movement and evasion, the arm parts are necessary to use hand and shoulder weapons, and the body part maintains the wanzer"s operability. In the event the body is destroyed, the wanzer is removed from play completely. Destruction of arm and leg parts does not remove the wanzer from play, but it severely cripples its performance. While the player fights mostly wanzers, vehicles, aircraft, and mobile weapons platforms are also featured. These enemy units generally have only one part, the body, and are much stronger than wanzers themselves.
In the customization aspect of Front Mission, wanzers can be customized with a variety of parts, computers, auxiliary backpacks, and weapons. The player has full control over customizing their wanzers and can do so as long as its total weight value does not exceed its given power output. To field a wanzer in battle, it must have a complete frame of parts: body, left arm, right arm, and legs. Parts with built-in weapons in the body or arm sections can also be equipped on a wanzer. Computers improve the accuracy of the weapons equipped on the wanzer. Auxiliary backpacks and weapons are not mandatory equipment to use wanzers, but are crucial in order to progress through the video games. Auxiliary backpacks serve to give a wanzer special features during combat; they allow a wanzer to carry support items such as ammunition reloads and increase the power output of the unit, allowing it to carry heavier gear.
There are four classes of weapons: melee weapons, short-range weapons, long-range weapons, and support fire weapons. Melee weapons are weapons used at melee range and have a tendency to strike the body part of its target. Tonfas and rods are examples of melee weapons. Short-range weapons are weapons used at close range and deal damage to all parts of a target. Machine guns and shotguns are examples of short-range weapons. Long-range weapons are weapons that have long firing ranges and are ideal for avoiding counterattacks. Bazookas are examples of long-range weapons. Support fire weapons are indirect fire weapons; they can never be counterattacked, but have limited ammunition supply and minimum firing ranges. Missile launchers are examples of support fire weapons. Lastly, shields can be equipped on wanzers to absorb some of the damage taken from incoming attacks.
Front Mission has other notable features incorporated into the game. The arena is a unique feature in which the player can fight AI-controlled enemy combatants, or face another player to earn monetary rewards. Likewise, Front Mission sports a briefing feature that details basic information about the composition of enemy forces for the upcoming mission. Missions in Front Mission are traditional tactical RPG fare, ranging from destroying all enemy targets or protecting a particular allied target.
Set in 2090, the story of Front Mission takes place on Huffman Island and revolves around OCU captain Royd Clive. An OCU reconnaissance platoon led by Royd is assigned to investigate a USN munitions plant in the Larcus District, located on eastern Huffman Island. Upon reaching the premises, the platoon is ambushed by USN wanzers led by an officer named Driscoll. He quickly ambushes Karen Meure, Royd"s fiancée, and destroys her wanzer. As the two forces engage in battle, Driscoll detonates explosives inside the plant and escapes. The USN accuses the OCU of the attack, later known as the Larcus Incident, but the OCU insists that the incident was a set-up. Both sides soon declare war, setting off the 2nd Huffman Conflict. The OCU pins the blame of the incident on Royd"s platoon, discharging them from the military and classifying them as MIA during exercises. One year later, OCU colonel Guri B. Olson seeks him out at a wanzer arena in the town of Barinden. Using the prospect of killing the person responsible for Karen"s death, he manages to recruit Clive to the Canyon Crows mercenary outfit. With the Canyon Crows, Royd is assigned to help the OCU military reverse its fortunes and win the war.
In the DS remake, the connections with Front Mission 5 are fleshed out further through expanded and new scenes and the appearance of characters such as Glen Duval, Walter Feng, Randy O"Neill, and Hector Reynolds. The tie-ins with Zelt wanzer, and the inclusion of Darril Traubel and Billy Renges.
Front Mission is currently the game that has had the most ports and remakes overall in the franchise. The WonderSwan Color version was a simple port with no new content.
The game was released as Front Mission 1st for the PlayStation in 2003. This is the first version to feature new material, which included a new story campaign with the opportunity to play from the USN"s point of view.
The Nintendo DS version of Front Mission was a remake of Front Mission 1st. It released in Japan on March 22, 2007, and in North America on October 23, 2007. In this version, battle sequences are tuned to use the console"s dual screen setup for an easy view of the action, and can be sped up. The DS version also includes a number of changes and additions. Playable, large mobile weapons platforms previously seen as boss units in Front Mission"s SNES and PlayStation versions, as well as Numsekar from
Letting players get close to the action from their favorite strategy games often seems like an idea with a lot of potential. That potential can be met with varying results (see: Command %26amp; Conquer Renegade), but Front Mission Evolved %26ndash; being a third-person shooter as opposed to a turn-based strategy game %26ndash; has the added advantage of being about freakin%26rsquo; huge robots, and those are always a hit with gamers, right?
While the game is in the same universe as its predecessors, you%26rsquo;re not required to know anything about the Front Mission series in order to understand what%26rsquo;s going on. In fact, the story probably won%26rsquo;t be the main draw unless you%26rsquo;re a die-hard fan of Japanese mech narratives. The plot serves its purpose of getting a bunch of Wanzers, the giant mechs of the series, to duke it out, but it%26rsquo;s probably not something that will stick with you.
Throughout most of the game you%26rsquo;ll be piloting your own personal Wanzer, which you can customize from mission to mission. There are plenty of customization options %26ndash; from parts to weapons to colors and emblems %26ndash; to create a Wanzer to fit your playing style. However, if you don%26rsquo;t want to waste time adding parts and worrying about weight versus power output on your mech, you can opt to play with one of the preset Wanzers that the game provides, which is a handy option for action gamers who only want to jump into the action and blow things up.
Actually controlling the Wanzer, though, feels pretty good. You always have quick and easy access to each of your weapons, and functions like jumping and dodging work as they should. As such, doing battle at the helm of a Wanzer is typically fast-paced and a lot of fun. Whether you%26rsquo;re sniping another mech from long range, launching a flurry of rockets at a tank or dueling mano-a-mano (mech-a-mech?) with melee attacks, the fighting is generally satisfying. There is also a fair bit of variety in the missions, so you%26rsquo;ll get some nice changes of scenery throughout the campaign.
These problems aside, there is a genuinely good time to be had with portions of Front Mission Evolved, provided you bring with you a certain love for mechs. It%26rsquo;s probably not the high point of the series, but fans of the Front Mission universe and/or giant robots might find something to like here.